>Inafune hires Inti-Creates >lets them do their thing >game comes out ugly and boring >Inafune takes the hit
>Iga hires Inti-Creates >Lets them do their thing >realizes they're fucking up and fires them >hires a mobile dev who know Unreal engine >Iga tries his best to salvage the project
Why didn't Inafune fire Inti too? It was clear from the get go they were way over their heads and are clueless at Unreal engine.
Daniel Hughes
Because the moment Mighty Number 9 got funded. Inafune fucking jumped ship.
Inafune literally cut off all involvement with the game after it started getting made.
Also he was just the writer being sold as the face of the game's development.
Wyatt Green
He's the CEO of Comcept, who hired Inti. He could have fired them, or got an extra team on board.
Bentley Ortiz
could have. yes. Didn't. because he fucked off to other projects immediately after it was funded.
Camden James
Meanwhile, IGA has been known to run a tight ship on his projects. Dude's a wizard when it comes to project and budget management.
William Walker
did fat tits learn how to run yet?
Tyler Hall
Yeah, he's smarter than Inafune that's for sure. He's working on one project at a time, and doing his best to salvage a bad situation. I guess BS will turn out okay but not special.
James Lee
What?
James Hill
Cowtits moves at almost exactly the same speed as Alucard did.
Robert Torres
I still hope BS will turn out well
Michael Lopez
i do too. i have a bit more hope compared to other kickstarter games because i know iga is autismo when it comes to his games. dude wants it come out as good as it can. the real problem is that it isn't castlevania, so we can't really expect it to turn out that much the same.
Daniel Roberts
>Businessman doesn't give a shit once he has your money Who'd have guessed?
Jaxon Nelson
wait, what happened to bloodstained?
Gabriel Perry
>the porn parody will be finished before this does
Luke Howard
It's old news, but basically Igarashi fired the original studio working on Bloodstained and hired two new ones to take their place. The game has vastly improved as a result (people say the difference between the E3 2016 demo and E3 2017 demo is pretty significant).
Colton Bailey
Inti-Creates was fired after E3 2016. They didn't tell anyone until recently though.
Leo Long
like it says, he didn't like what inticreates was doing and got rid of them. i don't blame him either. i played gunvolt recently and it made me realize that all of their games have this horrible quality to them that just makes them hard for me to enjoy. so far the only game i was able to enjoy from them was ZX advent.
Gabriel Diaz
Inti-Creates are handheld budget devs. They are whooly lacking in 3D and gameplay. Inti could make a great game if they had a good director on top of them and they stick to 2D.
Gunvolt looked great but was really fucking boring.
Ethan Barnes
>people say the difference between the E3 2016 demo and E3 2017 demo is pretty significant yeah, deluded people
Xavier Hill
>lets them do their thing Their thing is 2D games, the only 3D game they have done in the last few years is Gal*Gun.
Adrian Jackson
>2D games Which is what Mighty No. 9 was supposed to be.
Justin Perez
thats concept art it was never supposed to be a 2d game
Parker Phillips
They made a few PSP and 3DS 3D games that were decent. I suspect that they're just really bad at Unreal engine and HD 3D.
Concept art. Was always meant to be 3D. Though there's tons of different ways to do it better than what they did.
Landon Moore
Inti did the Megaman Zero games, which are by far the best Megaman games, so they were good at one point at least.
Lucas Cook
>which are by far the best Megaman games,
hahhahaahah
HAHAHAHAHAHAAH
Lucas Cruz
Which are you, an xfag or a classicfag? If it's the latter I could respect it, the X series is hot garbage though.