Is there any way to fix MMO communities?

Is there any way to fix MMO communities?

Remove stuff like dungeon matchmaking/crossrealm sign up and join form anywhere shit.

Make it so you have to find a group, and move to your destination.

this

fpbp

everyone who plays MMOs is autistic though

Then everyone quits because MMOfags are babies.

Make content unsoloable.

then people who are actually not gay stay. community saved.

Are there any free to play MMO's that are worth it? I want something new to play with my friends but they're all poorfags.

>community saved.
But the profits are gone.

one true answer
Unfortunately also true

When dungeon content is the most mundane shit why would I ever bond with anybody.

In games like WoW true friendships are crafted in raiding guilds, where you actually need to rely on your band of brehs.

Swtor for it's stories is worth it at least.

It's not just the dungeon though. No one one talks to anyone outside of the guild bubble.

i guess

Are they at least lifeless NEETs? You could grind for years in DFO except you can't because of the Stamina system but that's what alts are for, eventually you'll be too burnt out to even play anyway.

You have to remake it from the ground up as a game that requires player grouping from all levels of play. It's not as simple as removing fast travel or matchmaking in a modern MMO, since it's content model requires those to function.

Games need to be more open ended. Themeparks are dead.

Mabinogi is almsot as close as you can get to what manga/anime envision mmos as and thats sort of the goal.

Doing skills and crafting needs to be fun on top of good combat. Of course take away any instancing and if at all possible have as few servers as possible that can handle large loads of players.You want the playerbase to interact not all be antisocial and only stick to their 2 or 3 friends.

That being said you should have options and choices to solo content but should be highs kill cap. Games need to also not be holy trinity bullshit it could be the easier way to play but it shouldn't be required to do a dungeon. We need action games vs this push 1,2,3,4 repeat.

It's a genre that requires active interaction between humans played by autists. You can't.

Yeah because why would you? Everybody who plays WoW has been doing all that shit a million times already.

Guilds are where the actual socializing takes place.

Of course the fucking WoWfag is the cancer killing MMOs.

OSRS? Granted I haven't touched it in years so it may have gone to shit

wikis killed MMOs
no reason to ask any questions and chat because you can just google everything and get an answer
no difficulty in the genre outside of super end game stuff doesn't either, complete lack of the need to group up and share wisdom

In the case of this comic it's bringing dungeons back to being uninstanced and tough to clear and putting the xp back into the mobs and not as a reward for clearing it as fast as possible.

Worked well in EQ and FFXI. Everyone's spoiled to shit, now.

No, MMOs have an aging playerbase that has other commitments like families and jobs, they will walk away from a game that doesn't accommodate them. Also what people say they want from an MMO isn't the same as what they actually want from an MMO, see Wildstar.

>since it's content model requires those to function.
Not really. Vanilla WoW had neither of those things and that was considered the pinnacle modern MMO experience

People would bitch and moan if those easymode features were taken away but they'd have to get over it eventually

>Profits
And now the shitty games who focused on making money before quality die and we're left with only the best.

Make content thats actually hard to clear and people will have a reason to create bonds with others.

All the shit that came after WoW is much more fucking babby about any sort of content than that, especially milquetoast garbage like GW2 and FF14.
You definitely wont impress people and make them socialize by adding more epin single player cinematics and grab ten bear asses quests.

To add to this, more specifically Data Mining ruined MMOs.

Is it no longer the abortion it was through the TORtanic era?
They pretty much all are, yeah. Thanks for the rec.
Thanks for the idea. I think one of them still plays Runescape on and off actually. Shame those vanilla WoW private servers are so barren, or I'd try to rope them into playing those.

Elysium WoW.

Yeah it is quite improved now. But if you are not into star wars at all you will probably not enjoy it

Those type of developers does not exist anymore.

I beg to differ. None of them are making MMOs, but they exist. There are many Slavic developers who make games for the sake of games.

That's what they tell you

One of them is obsessed with Star Wars so that could work, thanks.
I have an account on there, yet to play it with friends. Hopefully we can get on when it's more populated.

More like you're left with nothing because developers will stop supporting those games and move on to something they can get profit from.

That was the best but also it made some far away dungeons classified as "well uh fuck no" ones, sadly.

>play wow alliance
>hey people of my level bracket in that zone
>how about a razorfen crawls
>"i don't want to die of old age getting there"

And that shit would have been fixed by having proper transport & mounts..

>ITT: wildstar taught people fucking nothing

Too bad they only make WRPGs and "survival" games.

Let me know when that region enters a genre that isn't complete garbage.

MMO communities? like Sup Forums and tumblr? Just tell them that they're victims, tell them there's people getting free stuff, tell them they deserve more and that you're going to change that and make stupid memes so they feel like your one of them.

that's how you "fix" these fantasy world communities.

>he thinks a game that had shit gameplay, shit art, and a shit story compares to what people want
Naw, I played wildstar for 1 year it was shit mate.

>Also what people say they want from an MMO isn't the same as what they actually want from an MMO, see Wildstar.
I didn't ask for a shitty leveling system, which was very unfun and I had more fun leveling up in Everquest 1.

>inbeforeBUTITANMMOTHING!

There's a lot more to a community than just leveling buddies. If you make a game that demands grouping for everything people will form up into guilds and you won't have any wider community. MMOs need to stop being linear and stop being designed around absolutely everyone doing all the same content in the same order for the same reason; something like what said. Player roles should be defined at the community level, not just what they can bring to a mob farming party.

Yeah it was. It was also exactly what people kept saying they wanted. You know. Shit gameplay.

>Shit art, shit story
WoW makes how much? noone cares about art or story.

content should be soloable if you have the skill and equipment, but no more solo everyhting bullshit with basic level gear first time trying.

That's what logic says, yet in my experience, FFXIV players have been the most social of any morepig I've ever played. Maybe the aesthetics or dev name draws in certain kinds of players? I don't know.

Wildstar is the natural result of too much non-MMO shit infesting MMOs. People end up playing MMOs specifically for their non-MMO content like raids and then someone tries to make a raid focused MMO and it's shit in every possible way. If they had made something more akin to a co-op RPG with a similar structure to raids I think it would've been much more successful.

beta

>we want 40-man raiding, just like in the good old days!
>we want attunements, just like in the good old days!
>we want hard dungeons, brutal dungeons, just like in the good old days!
>we want cool as fuck pvp where you can build bases and shit!

launch

>the gaaaame is too haaaaaaaaaaarddddddd how do you expect me to get medals so i can raaaaaaaiddddd carbine nerf pls ;_;

lmao I never played a more anti social MMO than FF14.

Fucking garbage single player shit from start to finish.

>remove global chat menu
>no more negative bitching cock sucking faggots demoralizing everything because they want attention

uo didnt have global chat and it was fucking great. you met someone in moonglow and you knew he was a moonglow homeboy. see some guy at brit bank and you knew he was some epeen fuckboi.

Wildstar ended up on death's door for two very specific reasons. Vanilla-WoW pandering, and incompetent over-zealous developers.

It actually was a lot more innovative and interesting than people give it credit for.

remove dungeon finder
people should not be able to find parties without talking to other people

Did that Imagine private server end up happening?

That's a pretty dumb post.

>Is there any way to fix MMO communities?

Stop trying to make $100m+ AAA MMORPGs that have to have a million subscribers to be "successful". The MMO genre has always been a niche genre and the kinds of people that honestly love MMO communities and all the wonderful and terrible things that come with them is pretty small.

WoW made everyone think that in order to have a successful game you needed to be just as big and have just as much skinner-box focused bullshit to keep people playing but in reality there are people that have played, and continue to play much smaller less scripted MMOs for years and years and years.

Normal MMO players don't suffer from the boom and bust cycle of patches making them quit games that they love and hate at the same time only to be dragged back in, they keep playing because they make their own fun in between times when small dedicated development teams add updates to games that they honestly care about.

There are dozens of MMOs out there with thriving little communities, but you aren't bothering to look for those, you're too focused on chasing the next "big thing" not realizing that those big things will never have what you're looking for.

Go out and explore, find that small game that speaks to you, make some friends, go on an adventure and enjoy that community.

>FFXIV players have been the most social of any morepig I've ever played.
FFXIV player here for the past 2 years. The game has one of the most anti-social userbases I've ever seen. I very much doubt your experience has been that different

No.

Protip: A vocal minority said most of that stuff. Then they shut up cause they got what they wanted and a different vocal minority piped off who sheep-backed off other people into thinking they would like the game and then found out they hated it. A bunch of bugs every patch didn't help.
>Manage to even fuck up F2P launch with a bug in the 3rd dungeon where the Chain wave of that one boss wouldn't end because one of the spikes holding one of the players down became immortal and he'd just wipe the party because he would spam a heavy AoE until the Spikes were all broken
I agree they were retarded to listen to the people asking for that shit, but to lump everyone together is also a mistake.
Attunement was the only part that really needed to be toned down.

LineageII pvp-like, global pvp was amazing.

Filtered but this would be great.Especially guilds fighting for bosses that drop unique gear.

I miss just hanging out in zones until someone in general chat called for a tank. Fast ques don't have the same satisfaction.

Not that poster but I could write a book on what happened to Wildstar, needless to say it wasn't 1 thing. Also those 5 man dungeons were legit harder than anything of that scale in pretty much any other MMO which while noble was a terrible fucking idea.

Make games that require you to cultivate friendships - or at least temporary alliances

Remove dungeon/party finders
Remove cross server/realm interaction
Do not homogenise classes so that unique strengths and weaknesses are genuinely important - and correctly using your classes unique properties is a way to display your skill - making your skill noticeable

These are the top 3 really. If i think about more recent WoW or FFXIV (playing atm) they have obviously catered to the more normie audience ,which i cant neccesarily blame them for, by making it so you can quickly get into the content, blast through it, and get out

The problem is, you now need quite a lot of content before things get stale.

IMO it's much better to have less content, but make it damn difficult and require a commited group of solid players to clear it - and quit with the obsession of it having to be cleared in one go

Don't get me wrong, shouting in Orgrimmar for hours and hours at a time for a tank or healer to run WC or whatever with wasn't exactly a delightful time - but once you got in, you were there for hours and you knew it. You also knew that it was probably the only thing you were going to get done that night, so there was no reason not to take your time, have a chat with the people there and whaddya know, you start making relationships.

And hell, we need to do this tomorrow, say guys, rather than shouting all damn day tomorrow in Org, why dont we all jump on about 8 and group up again? We can do a Strat run too - oh you don't need it? Well i have a buddy who i grouped with the other night who......etc

These kinds of MMO-polish features are the result of a game needing to appeal to too broad of an audience. If you have to constantly sand away at the corners that give your game character in order to appeal to an every wider array of people due to constant player loss you may have other issues to worry about than it taking too long to find a dungeon group.

>remove the necessity of instanced dungeon and have tough maps with good exp/loot that forces players to huddle up or die
>instead of damage sponge boss on raids, have them lowered HP but very aggressive, risky and exciting instead of a skill rotating snoozefest
>incentivize PvP and gvg to keep competitive scene active
>give player personal instanced maps to build home and decorate it with shit you find, gvg and pvp winners can have a piece that is public for the season

There devs, I saved mmo for you and all you had to do is to move away from the wow formula

The communities of old MMOs were good because back then playing online with people from all over the world was a novelty. Now that you can play online with strangers at the click of a button in most multiplayer games the novelty is lost.

That was never fun. If you think it was you never played old MMOs.

Make Mabinogi 2.
Almost same base game, updated graphics, better engine.
Better dungeons akin to vindictus or just anything better.
Not a god damn vindictus clone though.

Global multiplayer games have been a thing since the 90s, what are you even talking about

>I hated everything about this game but I played it for a whole year
Why should I respect your opinion or even consider you a remotely intelligent individual?

Sandbox games will always have better communities and lasting players than themeparks. I mean there's a fucking reason why EVE and fucking SecondLife have managed to have hundreds of thousands of active players per month for more than a decade never really shrinking in size while games like WoW shed hundreds of thousands of players between patches.

You literally cannot create enough content fast enough to ever satisfy an MMO population, it is far better to give them tools to make and find their own fun and incentivize working together or at least playing with each other.

Wildstar is an odd example, the parts of the game that tried their hardest to be Vanilla WoW with 40 man raids, a lack of dungeon / raid finder, attunements, etc... failed miserably, but the game has a housing community that never went anywhere and to this day enjoys the fuck out of their game because all they do is find ways to have fun and socialize because it's the part of the game that is a sandbox.

I didn't hate the difficulty though, I loved the challenge and was thrilled when I had completed content the majority of the playerbase hadn't and might never have completed.

Plus it came out during a drought of mmos so not like I had any other option, similar to right now. I'd play any new mmo for a solid year probably just cause I have nothing else to feel my mmo gap, ff14 is boring and I already completed all its content including savage, wow is just dying and been boring but even then I cleared all of legions day 1 content.

the problem is that almost every element of your average MMO is outdated.

Playing old mmos right now and I quite like forming parties, even when you don't quite get one going.

the problem is that every new mmo tries to cater you fucks

too bad non of them are good at it.

>prebb maplestory CWKPQ
you had to talk fucking constantly like an hour before you could even start to get everyone into the proper groups
still love it

Explain

People claim that data mining ruins all the surprise and mystery of MMOs because people can learn everything about new patches / rewards / encounters / story from data mining sites.

It sounds obvious, but when you've been around the mmorpg block a few times this gets real old real fast.

ffxiv makes you travel to the dungeon itself to unlock it in the dungeon finder, and half the dungeons are required to run for the main story quest.
They've put in a lot of incentives for higher level players to do older dungeons as a result, and in my experience people tend to be more talkative in them than in wow dungeons.

I want 2005 FFXI back.

TL;DR:
>Being able to look up everything about a game means all the mystery is gone and developers have to just make content with the assumption everyone knows exactly what the best build will be (In the case of MP games) and don't bother nearly as much with "Secret" stuff in single-player games

Never had that problem in City of Heroes/Villains

Everyone, even random one-off mission people, played up their character.

you mean back then you could play with rich/middle class educated white people and asians and now you are forced to play with lower class minorities and unemployed socialists.

in 2005, every single person in my lineage 2 guild was either persuing some kind of meaningful education or had just finished and were employed. you sample any guild in 2017 and its going to be filled with 8 year community college retards, welfare niggers, and 'stay at home' single mothers.

MMOs would be better if I could protect my precious children

What do you play, user?

>thinking classes means anything
Most of the kiddies stole or beg their parents to play WoW/FF11 and they're as obnoxious as they are now.

Why the fuck do MMORPG's refuse to get creative with some of their playable races?

Let players switch worlds it becomes possible to group up in other ways.
Worked for runescape. Most activities have dedicated worlds where it becomes MUCH easier to find groups because everyone looking for that activity is there.

Why should they?

Laziness

>SWG
>races are completely different and very alien
>that whole language system

>ToR happen
>everyone is the same humaniod

>SWG
Don't user, just don't

Is any of that going to change now that Andromeda flopped?

Why would it?
The Bioware that worked on Andromeda isn't the Bioware that worked on TOR

Don't allow foreign players to interact with local players.

This user is right

mmos were fun when there was no cross-realm and you had to make your own group to go to dungeons. While back then it's took a longer while to reach end-game, you had fun making friends and the like

Now that they allow this, people are constantly whining that the content isn't single-player friendly to their autism despite all the efforts to bend to their will. There's no pleasing these people

Alright then, just wanted to ask.

A few games have done this recently, and, the quality of life stuff is really nice and I hate how without all that it's like an hours long ordeal to find a full party, but god damn, the groups you get together are way better and the retards get weeded out quicker.