[Faint mooing in the distance]

>[Faint mooing in the distance]

If the update isn't out in the next couple weeks I'm going to give up hope. It's absolutely fucking ridiculous, how long the wait's been.

>THERE'S AN *insert class here* IN THE SEWERS SOMEONE GO DOWN THERE AND KILL THEM
Every game. And I have to go pyro because no one knows how to actually defend. Why the fuck do most engis feel the need to stay where spawn is?

>blurry as fuck image
>wrong OP

>No one defends (As usual)
>The scout who is the only one capping with no resistance says we are all bad
>Get mad
>Go demo
>Go to intel and place stickies where he can't shoot them
>Hide in the spawn down in intel
>Wait for the intelligence to be picked up
>Detonate
>Rinse and repeat with different spots
>Scout rage quits because someone is actually defending for once, spouting "Go back to comp faggot"

>5 snipers on each team lined up on the roof consistently missing every shot, while each intel room has 3 engineers in it
>That one Soldier that just roams the sewers fragging everyone

>comp
>in tf2
Even with all the assblasting me W+m1'ing brings I don't think I've ever heard that.

Hey Sup Forums,
yore
ugleh

This scout was mad.

GREASE MONKEY

YEAH

>tfw have over 4000 hours but haven't played since 2013

i wanna go back

Post dem weapon ideas

>someone puts a turret in the water

Just open up the game and play it ya dingus. You have nothing to lose.

Spy invis-watch that passively gives wall hack

if it sucked enough for me to quit 4 years ago, there's no way it's better now

>Engineer Teleporter replacement
>Entrance becomes a jump pad
>Allies can press jump on it to get hueg boosts and temporary fall damage immunity
>Exit becomes speed pad
>Allies that step on it get a temporary speed boost
Would make teles viable in 5cp/koth/games where you already have 3 teles up

Is tonight the night?

No.

Welder's helper (Pyro secondary)
>Positives
Can heal buildings at a rate of 2 health/sec
Enemies are set on fire after 3 secs in range of this tool
>Negatives
Consumes 2 ammo while repairing
Halves the effects of dispensers while tool is out