It isn't that good

Why is this game praised so much here?
After countless posts praising it, I decided to pick it up and play all the way through, did all endings, etc.
And I can only wonder - why? It was average in all aspects. The only thing of notice is that the characters are exaggerated and it makes them stand out, which is good.
It just feels the same as with people praising Gothic - a bunch of fags jerking it to an old game and the hivemind repeating after them.

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youtu.be/fclAXOVOWQY
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People find the characters and the world memorable.

Because it's a shit game no one in the real world cares about and Sup Forums loves that they can have something for themselves, makes anons feel like they belong to a secret club of superior beings. If it would suddenly become extremely popular they would start to shit on it.

Atmosphere and a nostalgic late 90s/early 00s feeling to it.

It's literally the best game I've ever played

Characters, voice work, interesting and political-based plot, varied gameplay, lots of funny moments.
Classes offer a highly varied gameplay.
You tell me how many companies rewrote the ENTIRE main character dialogue just to add a crazy-based class.

>Characters
They stand out, but they are simple. Apparently cab driver has the deepest lore, because he's supposed to be Caine.

>voice work
Mediocre, tbqh. Jack had the best voice work, but the rest felt only a step above Oblivion.

>interesting and political-based plot
It was okay. Wasn't boring, but nothing outstanding. The politics are essentially just "do you want to side with the suits or do you want to side with the biker-esque locals? Third option if you have yellow fever".

>varied gameplay
Kinda true. I mean, it offers things that most games do. Sneaking, melee, shooting, dialogue options, etc.

>lots of funny moments
Not a lot, but there were some. Nosferatu take the cake, though.

>Classes offer a highly varied gameplay
True. Statistics restrictions and ability variety made it worth to play different classes.

Pretty sure that whole thing is about replayability. For each clan game plays completely different. It's not just 7 classes with different stats, shit affects fucking everything. When I started second playthrough with malkavian it's just blew my fucking mind away. It's really high quality true RPG, there is no way you can expect something like this in modern videogames, no one goes extra mile anymore, no one gives a shit.

Hey, Gothic is truly great

Sup Forums is filled with hipsters.

>pubg sells 50 million
>omg its a shitty game
>indie visual novel
>greatest game of all time

VtMB
Is terrible.

But you better not be talkin' shit bout KS...

>When I started second playthrough with malkavian it's just blew my fucking mind away. It's really high quality true RPG

This, it really puts the R into RPG and that's something you don't see outside of a handful of meme isometric cRPG games.

Maybe it just isn't for you? Whatever happened to having a niche and smaller groups sharing interests?
Everything has to be homogenized now?

I have no idea what the fuck "KS" is, but it sounds like faggot shit.

I hope you die screaming

It's a setting with vampires that isn't extremely gay or boring. Vampire clan magic is some cool shit, especially when you get to use it. Also the lore in VtM in general is some neat stuff but you don't get all of it from Bloodlines unfortunately.

Finished my first playthrough last night as Ventrue. Game was pretty good. Amazing atmosphere. However, the buggyness and jankyness in the later half took me right out of it. The part near the end where you find Nines at the top of the hill. That sideways running animation. Someone post a gif or webm of that. I couldn't stop laughing

Go back to call of assfaggots, kid.

Soul Reaver is better.

Never played Bloodlines, but Gothic really has always been overrated as fuck.

>omg u dont liek my game so u must like the bad games

Sounds like you didn't pay attention to the dialogue.

Do you think posting like that is somehow funny or that's it's biting criticism? Because it's not.

I think it's the kind of response your post deserves.

That wasn't my post guy
>inb4 samefag
Just don't.

Who cares? Replace the "your post" with "that post", then.

I think I stopped like halfway through hollywood. I kept hearing how bad the later parts were and kinda just stopped playing. Had a great time with the rest though. The first zone and the big city after it were great.

Because people who has never watched good movies or read a good book get's impressed by subpar videogame writting and characters, pretty much the kind of sperg who praises New Vegas and other Obsidrone trash.

Its not a good "game" as much as it has a fantastic atmosphere and had a lot of potential. I still like it, its one of my favorite games, but not a good game.

Responding to a bad post with an equally cancerous post is just a dogshit mentality. You're just doubling the cancer. If you can't respond with a succinct post then just don't respond. I can't believe I have to explain something this simple.

You don't have to. I'd actually prefer it if you didn't.

Too late I already explained it. Your welcome newfriend.

I really just like the setting the most. An underground order of vampires in modern day LA. It beats the shit out of any fantasy vampires (skyrim comes to mind).

Also because I just love vampires and for a while I felt ashamed because they became cringey as fuck in the late 00s with twilight and true blood. Then I discovered this game and it rekindled my love for the best "classic" monster.

It's one of the best RPGs ever made. It's not even up for discussion, the game's design by itself renders it so. Keep in mind that every aspect is praised in relation to other games, it's always a comparison. If you call something bad you have to explain its relation to something that is better.

You can call it many things, but it's not "average" in anything it does. Everything stands out in some way. The characters, like you said, the level design (e.g. Ocean House hotel), the soundtrack, the wit of the dialogue, and most of all the roleplaying potential offered by putting different stats, having different clans, different humanity, gender etc. The latter is the biggest reason it is praised, along with the writing that accommodates this roleplaying aspect.

I guess the only "average" thing about it is the combat, which is often called out, so that's the only point you can make.

I played this game recently, so there's no nostalgia from my part before someone argues that.

>the game's design by itself renders it so
What does that even mean?

>plays through ALL endings
>average

There are some things that are inherent to people's perception of what a good RPG is, namely, roleplaying potential. Technically speaking nothing can "objectively" be considered a good trait in a game, because everyone perceives a game subjectively, but people that are attracted to RPGs tend to appreciate certain design choices. And this game serves them to a larger extent than other RPGs, therefore by design is considered a masterful RPG (by RPG fans). In that sense. Sorry if I didn't make that clear.

the world and characters are excellent
plus the soundtrack is the best of any video game soundtrack i've ever heard.

Fuck. Goddammit, user, now I've got to go re-install this fucking game AGAIN.

That actually made it clearer, cheers.

I completed it yesterday for the first time ever.
The positives:
>exploring gets you quests
>a decent amount of choice how you want to shape the strengths of your character
>choices that matter
>good dialogue
>good characters
>good variety of weapons
>blood as a game element
>details (emails, notes)
>cool areas and nice sceneries
>stealth elements
>lovely, naughty and sexy female npc's
negatives
>at often empty rooms
>hard bugs despite patches
>the combat
>lack of appearance customization (did not mind it very much)
>at least 2 areas with unnecessarily overloaded enemies
that's all I can think of as of right now. In general I rate it as a very good game, 4,5* in the category rpg

Underage fags, fuck off

Ugh...

I just wish the MMO didn't die, it could've been a breath of fresh air for once.

It fills a very specific niche that a certain demographic believes is very undersaturated; I believe you would be sufficiently hard pressed to come up with a lengthy list composed of such games, especially ones that are decent.

I think it's easy to persuade yourself into believing that there are hundreds of dozens of games out there that have a similar experience, but the truth is that there is a very limited scope of what's actually out there. When people like mention 'babby's first story', they fail to take into account that there's not much in the field of 'games that have a competent story and gameplay'. In the eyes of the aforementioned demographic, this would mean that just by virtue of something being the best the field has to offer, they will compare it to other things in that field rather than criticizing it, because the point is to encourage more things like it.

Wait, I think explained it way better.

Go back to watching Nolan movies, faggot.

It's just trolling. This game, much like STALKER, and, as you mentioned, Gothic, is objectively bad, and they are trying to see how many gullible idiots they can get to play this garbage and waste their time or pretend that they like this piece of shit just to fit in. Bonus points if they spend money on these games.

...

It's good that you explained it as well, because people fail to see the differences sometimes. They call things "bad" without understanding that bad is by default comparative.

And it's also important to draw the line as you did between different mediums of entertainment. Comparing a book's writing with a game's writing might justify calling a game's writing bad, but it fails to take into account all the different mediums that are utilised in a video game. Moving picture, sound, and most importantly interaction are the main reasons video games have become so popular and we are here discussing them. It's simply a richer experience for the human senses. A book HAS to rely on its writing to be enticing, but game developers work in large teams because they have to put a lot of effort in many areas of design. Which is why when a game has competent writing along with everything else it is hailed as a "must-experience" activity.

I think one of the major negatives for me was the sudden drop in quality in the last 3rd. Its clear that major parts of the game were cut or simply not made because of the time restraints.

Thus the game becomes way more combat oriented making a character who prioritised social skills fucked. Though its clear a lot of the XP awarded in quests was increased so you can spend points on combat.

I don't get this, there was a lot of compulsory combat from the main quests to the side quests in the early game as well. Did you forget about the blood guardian in the galley quest? Or the warehouse shoot-fest? Or the cathayan? Or Gimble? My complaint about the late game goes mostly to the lack of variety in the quests, I'm talking about the last stretch of quests (Leopold, Sabbat, and the final missions). The game always had forced combat, it just mixed it up with diverse side quests so it was always interesting. Not to mention that NPCs do warn you to put points into combat and like you said the game showers you with XP before the combat stretch.

Also I'd like to clarify something, you said the last 3rd of the game? It would depend on how you divide the game into parts, but what parts do you consider to be of lower quality? I think everything after the Giovanni mansion is lacking for example. But that's not even close to 1/3 of the game. 1/3 would have to include all of Chinatown and like half of Hollywood. Did you really not like these parts?

not that guy, but sewers were the worst for me, but i think we can all agree on that the sewer level was way too long.

t.faggot

To be honest, the sewers didn't bother me as much as other people, although I guess they could've done away with the fourth sewer level. I liked the atmosphere of the sewers with all the monstrosities hiding in the pipes and behind every corner. The deeper you went, the more hellish it got. And there was some build up wit the left-behind diaries and ledgers. Ming xiao's temple was 100 times more unpleasant and dull than the sewers for me, and I consider it the worst part of the game.

But I'll give you that I guess, let's say the sewers were the worst and sucked balls. That's like the final mission and a tiny part of the Hollywood quests, but let's say it's half. Did the guy I quoted also dislike all of Chinatown? That's what I want to understand.

baka desu senpai

I think the combat sections were much more far apart at the start of the game, whereas at the end it seems one after another. I guess the game just needed something to break up the main quests at the end. But then again you also need the escalation to build up towards the end.

You're right 3rd is wrong, I think from Chinatown on wards it feels rushed, maybe the Giovanni mission is the start of the decline, or at least the Fu syndicate.

>hard bugs despite patches
This is really interesting. I played trough the game 3 times. First time I played without patches and I had literaly no bugs at all. Second time I experienced one.
On my recent playthrough I decided to install the unofficial patch and I had so many bugs that I had to use the console to get to the end.

Yeah the patches fix some things but then break a whole bunch more.

Fair enough, some quests in Chinatown (mostly the main quests) do feel rushed, although I greatly enjoyed the side quests.

Just to be clear, I don't consider the Giovanni mansion to be part of the decline. I think it's one of the good examples of level design that allows you to complete it in many ways. If you're observant you can open secret hallways and proceed. You can also stealth through everything, or talk your way into the lower levels. Or you can just go all out and kill everything that moves. It's great. The lower levels DO drag on a bit too long with the zombies however.

1. Giovanni Stronghold bug where Nadia Milliner would stop talking to me
2. The camera guy from the downtown area quest. I would speak to him in his apartment and the game would soft lock.
And perhaps some dialogue bugs. I never played VTM Bloodlines without a patch.

Well, to give you an example, I and many others couldn't even start the game without installing the unofficial patch, it gave an error everytime you opened the exe and crashed. Other people never had this problem. Some people reported not being able to finish the game due to gamebreaking bugs in the final quests, fixed by UP, although I never played that far unpatched.

Many bugs are random to appear. For me personally, I don't really experience any bugs with the UP, it fixed wonky stair movement and animations, and also some persistent bugs like the Skyeline apartment one. Not to mention I can't start the game without it.

I think also knowing that there was going to be a split in the narrative where you could join one of the factions including the Sabbat makes it more clear that the game was unfinished.

But yeah people always say the sewers were hard to get through but having to do the Leopold, Sabbat, keu jin and the tower one after the other is a huge slog. But then thats probably just from my personal experience and the way I played it, since I streamed the last part all in one night.

yeah chinatown is a weird place to dislike, its pretty great in my opinion, plus the soundtrack there is great.

Yeah the combat slog was the worst, I can't blame you for doing it all at once. There's very little remarkable about those quests. Off the top of my head, there's some vampire lore book you can give to beckett if you explore leopold, and the diary of Bach to give to LaCroix as a gift afterwards. In the Sabbat hotel, there's only the ghoul scene if you hadn't sent Heather away, nothing else. This was supposed to be the point where you could join the Sabbat in the cut storyline, going by Wesp's restorations. And then as a Sabbat member you would probably destroy Lacroix and Ming Xiao. The last two levels have nothing to discuss really.

That said, the Griffith park quest was amazing, I was mistaken to call the whole last stretch bad, I often forget that quest and choose not to associate it with the slog.

Oh yeah the giffith park section is great, I forgot it comes in the middle of all of those quests. Thinking about it now it really helps to break up that last few missions.

Especially since you can't really fight the werewolf and have to think about other ways to beat it.

Also another reason it gets praised here is because its one of the few games on Sup Forums that you can actually discuss with some cordiality.

sewer level is the only level i really disliked in the game, especially when it started to drag on for quite a bit, rest of the game is fucking amazing though.

KS is utter garbage, user

>multiple characters throughout the game tell you not to neglect your combat stats
>dump everything into social shit
Sorry about your brain problems dude.

Yeah it was the first time I was actually excited for an MMO in over 10 years. Seems like the game was just entirely mismanaged from top to bottom though. Sad.

If you think the combat is bad, it's really that you just suck at it. The combat is actually very comprehensive and follows a strict set of rules based on the pen and paper guidelines. So often people don't realize you can spam disciplines, use disciplines as you use other combat skills, decide they're only going to use the level3+ disciplines when they're all viable, or they just want to feed on everything. People assume they can just tank all combat, or just punching something would be enough to take out another vampire.

There are also situations that arise in VTM where you are forced to fight. You simply aren't able to talk yourself out of the situation. The game creates this situation multiple times depending on what you do. You're warned multiple times not to neglect combat, right from the beginning tutorial with Jack.

>You're warned multiple times not to neglect combat, right from the beginning tutorial with Jack.
This is true. I don't have any problem with the melee combat, as I think it's pretty fun when combined with disciplines and managing your blood pool, but I think they never intended for the final 4 or 5 levels of the game to be entirely combat.

If I remember correctly there's a persuasion dialogue option when you confront the Chang brothers, but it doesn't actually do anything. It seems like they were maybe planning on either a dialogue option to get out of the fight, or to flesh out siding with the Kuei-jin but never got around to it.

The last parts of the game are understandably rushed because of Activision forcing Troika to drop the game the same day as HL2. They were already far over budget by the time Chinatown and the endings were being finalized, so they decided to go for the werewolf into taxi-cab decisions to help speed everything along. This is why it seems like one fight after another, because that's the easiest system to continue to replicate that doesn't involve creating puzzles and such.

tbf the perfect RPG would let you talk your way out of 90% of your encounters

That's really too bad. If they had just waited a bit for the HL2 hype to die down while they kept working and fixing the game up more I think it would've been a huge success. After people finished with HL2 they probably would've bought VtMB just because it also used the Source engine, not to mention being an RPG instead of an FPS.

Depends on the setting. I don't think that would really feel appropriate in the World of Darkness.

If VTMB was more like Arcanum you would be able to do that, just rely on your team mates for combat sections, actually this is a legitimate criticism, a big theme in vampire is using other people to do stuff for you but the player character has no way of doing that.

i actually played this game before i was on Sup Forums and i always liked it for its dark gritty environment, out of all the vampire games even other media i find this game to hold a fresh realistic twist, when you are in the middle of the dirty town or rummaging through someones computer it really has unique game feel,
if you failed to take any of that in as you played it im sorry, (u) missed out

'cause the PC is the one being used to do stuff.

I know, Lacroix is also being used by someone higher up, vampire society is a sort of feudalism where vassals swear fealty through blondbonding, there's alway someone above you but there's always a sucker below that you can use for your own ends.

Yeah that's the main thing that Jack and Nines keep bringing up to you, about everyone using you, but you can also manipulate people in a few quests to help you complete your objectives with high enough social skills.

You also have to remember that you're a low rank fledgling and the game is supposed to play out in less than a week. They want you to feel like the one being manipulated.

This.

Did Sabbath chased you in here?

youtube.com/watch?v=v-PEoU0FjzE

Thread music

Pisha best girl

No, YOUR ASS DID

Genitorturers album after the one that had Lecher Bitch is pretty good too.

youtu.be/EBiUYHAc3fY
youtu.be/zQsvEh_HSEE

>cum junkie
Phahaha.

Lol yeah that was basically my reaction when looking up more songs of theirs, but it's actually really good.

This song is fitting for a VtMB thread too:
youtu.be/fclAXOVOWQY

Redemtion was better

And then there's this guy! Absolutely not

Is the Antitribu mod worth playing?

The time jump is fun but the gameplay is just too old and clunky for me, sometimes I was even struggling with the camera as I couldn't even see what was happening or what I was clicking.

give autistic commie gf

>tfw no femgrel cosplay

if you like playing around with some good new disciplines then yeah, if you're looking for good new quests and plot content then absolutely not

What's "autistic" about her?

>Played Ventrue,Gangrel and Tremer
>Ventrue-Exceptional combat skills,good shooting skills and ok social skills
>Gangrel-Exceptional Combat skills,ok shooting skills,shit social skills
>Tremer-Ok combat skills,exceptional shooting skills,good social skills
I didn't had any problem in any part of the game and the only boss I had difficulty was Xiao.
Funny how I played this game three times,and each time I found something new each time(like Giovanni boss fught and the Kuei Jin in Santa Monica).

DESTINY
youtube.com/watch?v=hAbYQaymuJ4

Most of the mods are worth trying at least once because they do some things well. Some of the new disciplines are fun. I've played them all and they're mostly okay, made me appreciate the vanilla game more though because they usually have an amateurish feel sometimes.

Do you want harder combat longer sewer section with new "puzzles" and badly modeled stuff? If so, then go for it.
The new clans are great though, maybe even better than the Vanilla ones.