DPS is the only respectable role

DPS is the only respectable role.

No healer is because its a boring as shit job and people only do it because nobody else is willing.

This is how DPS spend their time in dungeons. Imagining they're not mindless drones.

>Play Tank
>bored, dropped it immediately

>Play DPS
>enjoy the big damage but still don't feel quite okay

>Play Healer
>in control of my party, choose who is living and dying, choose which buffs to apply etc., no better feel
>always play healer afterwards

I still prefer DPS to tank, but I was surprised to how much I enjoyed playing healer instead.

Are you by any chance gay or a woman?

Neither. Playing healer feels like having the biggest role in deciding the fate of the battle imo.

I mean, by that logic you could decide the fate of the battle by not hitting things too.

If dps is so great why is all dps I've played with bad at dps?

Had to come into this thread to tell you that that's probably the worst argument I've heard in a while.

>decide who is living and who is dying
>decide who is going to deal more damage with buffs
>decide which enemy to exploit and how with debuffs
>thinking I am not controlling the flow of the battle just because I don't hit the enemies
Typical DPSbaby. Try to hit with 0 HP or deal decent damage without my buffs

By that logic you could decide the fate of the battle by killing yourself IRL whilst playing the game.

Tanks have the hardest role because I said so, which is a better argument than anything else in this thread, so there you go.

Someone make a version of this image but with PSO2 as the 4th panel

More like things will just take a little longer while the healer does your job, too.

>thread full of WoW babies that never did anything harder than LFR
all roles matter and all roles have a purpose

...

>healer also in charge of buffs

oh i fucking love this

>that one cunt being an utter asshole about everything
>doing pretty good and a credit to team, but a total asshole
>also cares a LOT about where his damage output stands in relation to the group
>threaten to remove his damage buffs and ruin his DPS ranking for the raid if he doesn't stop being such a dick to everyone he's working with

>DPS players thinking anything they do is remotely complicated relative to healing/tanking roles

You are literally the lowest common denominator.

If your role doesn't have you doing quadruple integrals and fourier transformations then it's shit.

healer best for pvp. trolling the shit out of dpstards till they think they're about to get a kill then push their hp back to full is best feeling.

Ideally the role should be so difficult no human can perform it correctly, and you have to use machine learning to create an AI to do it for you.

yes, healing has the most utility and you can beat ppl up in pvp. most alpha class

tank's difficulty has nothing to do with the boss or mechanics but more about knowing the whole fight beforehand and being proficient in mmos in general
I love playing it but I don't have a lot of experience and I panic trying to get everything in order, especially whe everyone else with years of time into these games ahead of me is barking orders in lingo I don't understand

>there was a time DPS had to worry about their aggro generation

2 tanks + a skilled healer is an invincible PVP combo in almost any MMO.

Same. When I say healer I usually refer to control classes in general, gotta love applying them buffs and debuffs.

Kek. Too much of a nice healer to actually do that.
Also imo the lowest common denominator is Tank, not DPS; even if most games allow tanks to deal decent damage by themselves so I guess pure DPS classes only really make the battles faster in the end.

I actually have the most fun healing. Healing classes also usually have the armor I like the most.

Modern healers will never face the choice of letting a tank die to salvage a run.
Modern tanks will never face having to suddenly lose all aggro, or you die.
Modern gamers will never do a boss, where half of your raid dying is just another day at the office.

I mean in most games its hard to argue this. Both a tank/healer have such a basic strict roll usually but a DPS is basically the murder machine. You have to master mechanics/dodge if possible and not distract the shitters from their rolls too much.

There are mmos so braindead this hardly matters though.

Hey there, healbro

>DPS players actually believe they aren't babysat throughout raids by tanks and healers

The absolute of state of damage dealers. You are here to press 1,2,3,4,1,2,3 etc.. while we shepherd you retarded fucks through whatever raid/instance we're doing.

>I actually have the most fun healing.
I bet you also have the most fun taking a dick in every hole you fucking slut

>choose who is living and dying

This is a red flag for faggot drama whores, just fucking heal you piece of shit, fucks sakes.

Why can't we all just get along?

Nigger have you ever played Brewmaster Monk? Or just Monk in general?

>That chair when I deal more dmg as a Warrior in Heavensward then dedicated Damage Dealers.

>the virgin dps
>the chad healer

Actually no, that healslut shit is pretty fucking gay dude. I just healing my amigos and, you know, healing people. Nothing better than coming upon a random dude dying and saving his life.

What's up dawg.

Prot Warrior here, everybody is doing great no matter what roles you play

Healing is by far the greatest fun you can have in an MMO setting. Thankless, because people only notice you when you fuck up - But when you get recognized as "That based healer" everybody wants in their group? Lawdy that's a good feel.

no

>is a healer with control issues
literally worst kind of healer, say what you want about bitch boy/gf healers they do their job to help the team instead of just being a healer to fuel their megalomania

I would literally take 5 competent prot warriors over 20 faceroll DPS any day.

If it weren't for us Tanks, you'd be a smear on the carpet.

Fuck off glasses c@

>dps brainlets will actually believe this

Why can't healers just be regular people?

At best, the role should require the player to augment their brain while an external program runs multiple simulations of the battle and feeds the player the optimal routine.

Find me a regular person who plays an MMO first.

Same, but only in games wher healing isn't flash heal whack-a-mole (paladin/priest in WoW). Scholar in FFXIV has been very enjoyable.

There are but good luck finding them between the hordes of control freaks and the ones that get off to being dominated

They're there, they're just the ones you pay even less attention to in a group you already don't pay attention to unless they fuck up or outright cry for attention

All three roles are effortless and braindead, always have been. What's worse is that each one has a throbbing victim complex.

Trinity is cancer.

Healer
Tank
DPS

in that order of difficulty

>Make a holy priest for the beginning of WoTLK
>Played Hunter for Vanilla/BC
>Find out I fucking love healing and I'm actually pretty good at it.
>Get in respectable guild
>Become priest class leader in said guild
>Everyone is bros
>Other priests would come to me for help with gear/gem options
>Get sever first Nax/EoE
>Peoplestopplayingwow.txt
>Come back to play Legion
>Holy priests play incredibly different, might aswell be a different class
>The varied and extensive spells are removed and whittled down to 4 faceroll spells that are basically HEAL ONE PERSON, HEAL TWO PEOPLE, HEAL A GROUP, HEAL FUCKING EVERYONE
>Instantly lose remaining hope I had in the game

What the fuck happened lads.
On another note, spirit stacking was the hidden meta in WoTLK and you were a bad holy priest if you didn't do it.

>tank gotta DPS while having by far the biggest responsibilities, and self-healing, even off-healing if you're paladin master race
>healer only DPSs on very rare occasions
>DPS has the easiest time because if it was hard no raid would be able to progress because most players are retarded

tank>all, always

>tfw telling a healer to fuck off during a dungeon run and tanking without heals, and keeping everyone alive with offheals and the occasional BoP/LoH

>only in games wher healing isn't flash heal whack-a-mole
patrician tastes

>magical dps tries to kill me
>eventually runs out of mana and runs away

The point is that healers are in control of that, not necessarily implies I just let people I don't like die or whatever.
But say I have to choose between a Tank and a DPS dying if I can't heal both, for instance.

What are you even on? It just means I liked playing healer because it feels more in control of the battle and the party, that is the whole point of support/control classes.

Healing can be fun. My favourite build in Diablo 2 was a cleric Paladin even though the game wasn't really designed for it.

> tfw too stupid to sneak ahead of the group for the 80th time to try to backstab the boss
> tfw you're too busy doing differential calculus in your head to notice you pulled again
> tfw a complete solution to Fermat's Last Theorem is required to know when you're supposed to stack Eviscerate
> tfw putting together your spiky hoodie set requires a Millennium Prize, a Nobel in Physics and your mom's credit card

G-g-guess I'll stick with tanking, then.

Yes, but they had to remove it because dps brainlets couldn't deal with not spamming their button for 2 seconds.

Go to a real raid as Healer (no, FFXIV doesn´t count) and compare the stress to looking just after a rotation of 4 buttons and avoiding random areas, which tend to be DPS´s/Tank´s job.

Tanks have the biggest egos and simplest responsibilities

Healers undergo the most heart attacks per minute during pulls but usually get a pass on mechanics and only requires minor dps to clear.

DPS is by far the most complex role but gets the longest queues and least credit. Also is responsible to keeping numbers as high as possible for fear of getting dropped.

>tfw you're a DPS main
>no need to worry about bitch heal drama or tank ego issues
>get in, do your job and leave
feels good man

Who /support/ here?

Practice makes perfect user-kun. Works on some P NP problems then come back to DPSing.

>DPS is by far the most complex role

I can't believe the "it's hard to not stand in the fire" meme is still alive.

Having played all three types in a host of games, most recently ffxiv, i would rate them as such, from most to least difficult:
Top tier dps
Top tier healer
Top tier tank
Shit tier tank
Shit tier healer
Shit tier tank
This is objectively correct as i am better at video games than you.

In Guild Wars 2 you do all 3 at the same time.

Healers have to do the exact same movement mechanics as DPS while having to perform and manage infinitely more complex and stressful mechanics.
And guess who gets the blame when things go tits up?

>tfw no pure support role

>DPS is the only role that has to optimize rotations

Where did this meme come from?

All the wow healers are spammy, mainly because thats wow in general.

Do DPSfaggots think healers don't have to pay attention to boss mechanics too?

DPS literally only has to focus on 1 thing, the boss.

Healer has to focus on the boss, the tank, and every retard DPS that steps in the fire.

No one blames DPS when they aren't doing their job, and there are so many of them they can get away with it

Tanks and healers carry the burden and get all the blame for failure.

Reporting.
Even if the last support role I played was Mastermind in XCX.

Gotta love Secondary Speed with arts allowing immediate reuse if in secondary cooldown.

This.

Druid healing with managing HoTs was kinda fun (except in vanilla where it was spamming downranked HT).

>a well known equation popularised by the mass media
>a basic sine graph that kids learn at high school
>taking square roots
>a simple summation
>a right angle
>basic use of imaginary numbers

Am I supposed to be impressed? Honestly it's harder to press 1 repeated without getting bored.

>Implying that's not the tank
The healer and DPS jobs are merely numeric. They make numbers go down on bosses and up on friends, while the tank has to physically protect everyone and keep the big threat's attention to himself while sporting the coolest gear.

MMOs aren't social anymore so support roles don't exist

The DPS also have to kill the adds depending on how the fight's structured, but yeah, they're basically just watching cooldowns and chaining what they can for optimal damage while everyone else is busy dealing with the real shit.

Damage isn't everything in an MMO, and god help you if you're a DPS with party utility who's just focusing on damage that's inherently lower than the true DPS classes, rather than helping the fucking party.

Congratulations, you got yourself caught. What's the next step in your master plan?

>Shit tier tank twice

>love support roles
>hate healing roles
Few games have that auxiliary class that can buff a team and generally pushes a team to be more effective, without simply just being a healer.

It depends on the MMO honestly, for example in FFXIV I find tanking to be the easiest job with healing and dps being more demanding depending on the fight. When I raided in Rift tanking was a lot more demanding than ffxiv and dps when I occasionally switched to dps it was relatively easy with me just paying attention to the mechanics and pressing a bunch of macros.

It's not any easier than differential equations.

Real math doesn't start until Analysis, and even that's a stretch.

AOE is how that happens, especially in Ala Mhigo. You're not good, they just gave you braindead strong AOE.

average Sup Forumsedditor hasn't passed high school so those still sound smart and complex to them

The real question is, how do you break the holy trinity?

Tanks are fun if you enjoy being a leader and read 3 tmes more guides than anyone else playing the game. Honestly, you have to know the exact boss mechanics, need to know the shortest way through the dungeon, which mobs to skip etc.

I would enjoy playing tank if it wasn't this much work.

That's kind of hot. Anyone want to turn me into a smear?

i like games that let me be a monk but monks change a lot from game to game
should a monk be a DPS or a Support character?

It was kinda shit until WotLK tho and thats about when the game became shit so basically druid was super fun, one of the most fun classes imo, during Naxx/Ulduar and thats it.

>tfw tanking will never be a true challenge ever again because if tanking is even remotely difficult the brainlets will run away from it and the queue times for every MMO will somehow skyrocket even higher and all the dpsbabs will flood the developer's HQ with their tears
Tanks being thoughtless is all their fault. I hate them. I HATE THEM!

Create a skill-based MMO where survivability relies on the player's skill and some other faggot.

Playing a tank is about maintaining all aspects of the experience. You have to hand hold DPS and understand mitigation to help your healer have to do the least possible amount of work.

Having played a tank through BC and WoTLK I can tell you it's a job nobody wants to do because the pressure of succeeding lies entirely on your shoulders.

I've relatively enjoyed my time as a Tank in XIV so far, besides one dungeon with a little fucking potato telling me to always, always shield toss, and a story boss fight that basically had one part keep wiping us and the other tank tried to kick me because he refused to explain what I was doing wrong. I finally got it down with no problem on the third try when I figurd out what the fuck I was supposed to do..

Somehow everyone accidentally nearly kicked a healer instead.

I'm also rather well versed in math, but I don't need to belittle people in order to validate that