This game is a masterpiece.
This game is a masterpiece
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Ya it was pretty good
best 3d mario
it's half finished
I agree.
youtube.com
Nintendo should make more vacation themed video games.
That's the only song in Sunshine that doesn't relax me.
I still have PTSD from the watermelon level. Hearing that song gets my blood pumping.
Why have there been so many contrarians defending this piece of garbage lately?
I am still hoping for a sequel on the Switch featuring the plethora of islands surrounding sunshine's area.
The blue coins are just extra, it's only required, if you are a completionist. Otherwise, the game alone is good enough and the blue coins is just a little added "challenge," but it's not like you have to do it.
>Seven worlds and worlds like Sirena and Gelato suck due to low verticality
>Most limited move set
>Least amount of platforming in any Mario game
>Every world has the same four types of missions
>Shine count is irrelevant since progress is gated by Shadow Mario levels
The game is fucking garbage, people only like it because it was their first Mario game or they have bad taste.
No matter how much you like it, it will always be in the shadow of its older, better brother.
>Stop liking what I don't like REEE
But it's still great.
Compelling argument.
I still like Sunshine better though.
...
>Most limited move set
I will never understand this meme.
Mario was at his best in Sunshine, and then in subsequent entries, made him feel worse to play, all the way to 3D World (which is still great in spite of that)
>Best part of the game is when you take away the gimmick that the game revolves around
Really makes you think...
It's true that sunshine has many bad things, but no need to cherry pick here.
Sunshine was a great game because the good parts were so good.
The movement, the world, the engine, fludd, everything was great in sunshine except for those little cherry picks, and sunshine also allows you to not do all of the levels you don't like and still beat the game, because it's literally open world.
>No need to cherry pick
Proptip, these autists post the same webms every thread. It's like that one autist that starts a thread saying how Wind Waker is shit and only ever posts that one boomerang puzzle.
>Arin's rage in Super Mario Sunshine.webm
That game fucked him over.
I unironically like the Watermelon festival.
>and sunshine also allows you to not do all of the levels you don't like and still beat the game, because it's literally open world.
Correct me if I'm wrong, but I think you need to beat the Shadow Mario levels in each world to unlock the final boss, and to reach them in the first place you need to beat the first six levels in all of them.
>also allows you to not do all of the levels you don't like and still beat the game
Actually it doesn't because your progress is entirely gated behind the Shadow Mario levels, those are the only relevant levels in Sunshine and the vast majority of levels were trash anyways: Poison river, cleaning the eel's teeth, getting thrown around by Piantas, the Pachinko, cleaning Sirena beach, the watermelon level, popping balloons, bathing Chain Chomps, I could keep going the only salvageable levels from Sunshine are the Secret of missions which make up less than 10% of the Shines.
It's just an awful game and a downgrade in every way from 64.
>Seven worlds and worlds like Sirena and Gelato suck due to low verticality
But said worlds all share a consistent theme and actually feel like real places and not just obvious videogame playsets. Sirena and gelato are plenty vertical
>Most limited move set
All the stuff removed from 64 was surplus to begin with and the loss of them doesn't impact your movement options at all, and the core movement itself is better in sunshine then 54
>Least amount of platforming in any Mario game
There's just as much, git fucking gud
but the pocket dimenion courses are shit
Some things are required but not everything.
The game at least gives some freedom over what levels you have to do, unlike most linear games.
>"WHAT HAPPENED???"
kek
Wow, so vertical.
Thanks for reminding me I need to replay this and TTYD.
Reminder, stop replying to the autists that come into threads for video games they don't like.
>It's extra.
>Literally the same number of stars as the previous game, but instead of designing challenges they scattered coins around.
That's not extra content, that's an unfinished game lazily filled up with coin collecting.
>OP posts an opinion, implying an attempt to invite discussion.
>No, you're not allowed to disagree with me! This is my thread!
That's true that it was lazy filler, but I thought sunshine was full enough to be a finished game without the blue coins.
Yes we should all agree that it's is a masterpiece right?
>No you're not allowed to disagree with me
You're not disagreeing, you're screaming SHIT SHIT SHIT like a sperg.
Honestly the only reason I like Sunshine so much is because it has a real sense of place and thematic consistency. From Galaxy onwards Mario has started to feel extremely cookie-cutter aesthetically, as if the series were undergoing a Disney-ification where it just banks on its own nostalgia forever. Odyssey seems to be going in a different direction but I am of the opinion that Odyssey looks ugly and disjointed as fuck. I appreciated that willingness to go for bold and new, but clearly well-thought-out aesthetic choices that Nintendo had during the Gamecube era. Too bad the public didn't react so well to them.
>but I thought sunshine was full enough to be a finished game
Holy fuck, Sunshine toddlers are absolutely deluded. There are seven (7) worlds when the majority of Mario games have 30+ and every world has the same stuff in it: boss fight (Bloopers are repeated three times), Red Coin mission (Bianco has four), Shadow Mario level and a Secret of level.
The fact that before you even enter a world for the first time you knew what was going to be there is pretty bad. Sunshine has absolutely no variety and when it does try to change things up it's almost always garbage like scrubbing Sirena under a time limit or popping balloons in Pinna.
Best movement. Worst levels.
>You're not disagreeing, you're screaming SHIT SHIT SHIT like a sperg.
Who are you quoting? Please point to the post that doesn't have an argument in it.
In your opinion what's the best game ever made?
Nintendo is desperate to strike a thematic balance between Mario 64 and Sunshine.
They leaned into 64 with Galaxy and Galaxy 2 but it started to wear thin by 3D Land
It looks now they are trying to lean back to Sunshine but the charm of Sunshine was that everything felt tonally consistent under the umbrella of "beach resort island', even in some of the weirder areas
Maybe Odyssey will have an over-arching theme to hold the tone consistent but the worlds all look so dissimilar that it would have to be one hell of a writing miracle
OP here, this thread is a perfect example of why Sup Forums is so shit. I could have posted this anywhere else and could have gotten genuine discussion but in here it's just
>it's SHIT SHIT SHIT
>le 64 is better xDDD
>bloo coins are da worst! :((
Fucking grow up you manchildren. Fuckers are probably in their 30's bitching as hard as they possibly can about a 15 year old game. Pathetic
I don't think there's a best game ever made. I have a lot of favorites though
Maybe you should start your thread with a correct statement next time.
BEST MARIO game ever is Super Mario 2 baby
?
Sunshine IS a masterpiece. You'd honestly have to be braindead to think otherwise.
This.
Calling an unfinished mess like Sunshine a masterpiece is one of the biggest red flags for an underage.
It is waaaay too tedious and monotonous to be anywhere near on par with the other mario games.
Fuck the blue coins, and fuck like 30% of the shine sprites that just suck to get.
I will never 120 shine that game again, especially when all they give you is a postcard at the end.
Maybe don't start your threads with blatant lies then. Sunshine is the weakest 3d Mario game (unless you count 3d world which I don't) but that isn't a bad thing, being the worst 3d mario game is still way above most platformers. Fludd is essentially a crutch for a gimped Mario. Those fluddless stages are a pain to go through because of Mario's less than perfect controls and the messy physics. It's playable but it lacks the polish you'd expect in a 3d Mario game. It's also full of fluff and the payoff for collecting every blue coin just a static image.
I swear to god they just decided to make levels that look comfy instead of creating them with platforming in mind. Shit sucks when it comes to actual gameplay.
Especially given the camera is one of the worst 3d cameras in a AAA game ive ever seen.
Only good parts of this game were the random platforming levels.
The word "masterpiece" loses all meaning when you call one of the weakest games in the series a masterpiece.
Get better taste reddit millennial. Play the other Mario games and you will realize why Sunshine is sub par.
>instead of designing challenges they scattered coins around.
Finding and getting the coins is a challenge, just like how finding and getting the stars in SM64 is a challenge.
GO AWAY DAN
Sunshine is a solid 7/10 carried solely by the fluidity of Mario's movement, but you would be hard pressed to find a 3D platformer during the same era with worse and more unfun levels than Sunshine. The game likes to actively waste your time and frustrate you with a good chunk of its content.
64 and the Galaxy games are masterpieces, Sunshine is a far cry from those two games. It's not as good as a sandbox game as 64 due to low level count and lack of verticality and it's not as good as a focused platformer as the Galaxy games because there's hardly any to begin with.
Eh it's pretty cool.
>spraying water at random places on the beach is a challenge, just like [actual level design from Super Mario 64] is a challenge.
*blocks your path*
>final boss sucks
>yoshi segments suck
>pachinko level is unforgiveable
>half the levels have no platforming to them at all in a 3d platformer
>worst camera in the series
>enemy design is cancerous
>linear as fuck
>only 7 levels with tons of reused missions
>rushed ending with no reward for getting all the sprites
Yeah, no
Funny thing is you're the one that's spouting blatant lies
>Fludd is essentially a crutch for a gimped Mario
Truly spoken like someone who's never played the game and is purely talking out of his ass right now. How the fuck is Mario's move sets gimped? Fludd adds to the move set, not the other way around. You're delusional
>MOMMA THEIR BADMOUTHING MY CHILDHOOD GAME AGAIN!
Well I actually really like Sunshine and consider it the best 3D Mario game, but if this is really you and isn't just bait, you're a faggot OP.
Not everyone is going to have the same opinion. If you can't handle the bantz you should go back to /r/eddit.
Unpolished and rushed, yet fucking great
Its Sup Forums
Are you really expecting this place to not be filled with contrarian idiots?
I can handle banter but this is of shitty and poor quality. This is just faggots screeching "it's SHIT it's SHIT SHIT SHIT" and saying blatantly wrong things about the game. You're the faggot. I'm not used to eating and living in shit like you.
Only contrarian pieces of shit would dare call Sunshine garbage. You don't see this anywhere else, just on Sup Forums. End your shitty lives already ffs
Then why don't you try refuting completely valid points made in the following posts:
Sunshine is usually called the weakest 3D Mario for a good reason.
>he didn't just hover nozzle between the two sides to collect the coins
>he actually used the lily pad
It's like, just an opinion, man.
Not much screaming really even. Some are writing out why they don't like the game or think it isn't good, some are being contrarian, but that's how it is.
Go with the flow man. I think you just need to lurk more and grow some thicker skin. Leaving is also an option.
Sunshine being such a massive disappointment as a follow up to Mario 64 is one of the reasons the GameCube did so badly. It poisoned the whole fucking well.
It's not a bad game but please accept it is no classic.
>Any of those
>Valid points
The delusion. You're braindead if you fail to see that those are asinine as fuck and/or blatantly untrue complaints.
I'm not a newfag you fucking mouthbreathing dumb fuck. Reason I'm calling Sup Forums out is because I've been here for so long. I know how this place works. I'm not gonna accept shitty, objectively wrong tastes because it's the norm here.
A Mario game having seven unique areas isn't a valid complaint?
Maybe you should be a little more tolerant in some things, it's chiller. Wouldn't hurt to consider. And at least they're talking about video games.
But maybe we just don't agree. That's the way it is sometimes, I guess. Have a nice day, anyway.
To be honest I agree about the red coin shines. Those are always the worst levels in any mario game.
I'm a big fan of Sunshine but I'm inclined to agree; getting 100% could've been handled a lot better but the cryptic nature of the blue coins and filler missions hurt the game if you go that route.
Now casually, Super Mario Sunshine is really great. The music, themed levels and episodic Shines provide a fun, engaging and yet not too difficult experience.
Sunshine is far from perfect, but I love it because it's different from other mainline Mario games. The Gamecube era was great because Nintendo wasn't afraid to experiment with their major IPs. Metroid Prime, Wind Waker, SF Adventure and Assault, etc. Say what you will about their quality, but I think it's better than the iterative approach they've taken recently - games like BotW being the exception.
As someone who's played both Sunshine and 64 to 100% completion within the last month, I can confidently say the lack of levels in Sunshine isn't as frustrating as it could be compared to what came before it. It's true that 64 has more levels and more Stars (no blue coins), but many of those stars are laughably easy to acquire, or require solving a one-step puzzle. In a way, they're actually more reminiscent of Sunshine's FLUDD-less levels; lots of geometric entities rotating, moving, popping in and out.
Sunshine's levels are much more visually impressive on average, more fun to navigate because they're built with FLUDD's mobility in mind, and you can typically do more in them than in any other mainline Mario game. They also have thematic cohesion (+Delfino Plaza) that really adds to the atmosphere of the game, which is one of its strong points obviously.
As much as I dislike blue coins because they're fucking impossible to track, they essentially speak to what makes SMS different, and differently fun. You're encouraged to take your time, explore, and really soak in the atmosphere and the level. You end up spraying, ground pounding, and generally experimenting with a lot of elements that would otherwise be irrelevant in typical Mario gameplay.
Consider the dialogue, too. It changes from level to level, and there's a lot of cute detail baked into that. It's all about absorbing the game at a different pace, it's almost an adventure game.
tl dr SMS is different and that's a good thing, but if you want pure platforming and quantity > quality, it's probably not for you.
Toxic river.jpeg
Go and count the repeated mission types in SM64. You'd be surprised how many are:
>Red coins
>Kill a bully
>Shoot out of a cannon correctly
>Casually climb something to touch a star that's already spawned
SMS isn't perfect, but it receives a disproportionate amount of flak for things other Mario games do equally as badly, if not worse.
SM64 having issues isn't a valid excuse for Sunshine doubling down on them, both games have variety problems but 64 has x2 + 1 the amount of levels and a lot more dedicated platform sections like Tick Tock Clock, Lethal Lava Land and the Bowser stages.
I think there's a stigma against Sunshine in a way that there isn't for other mainline Mario games. Specifically, it feels like Sunshine's mediocre or bad parts spoil the game completely for some people, and those people hyperfocus on those mediocre or bad parts as if they're the whole game.
Like no one's sitting here defending fucking pachinko or Shadow Mario missions, or the fact that you can't really track blue coins well.
This. Even as a kid who was a diehard nintendo fan I got really worried that the Gamecube wasn't really going to get any better. Wind waker being such a mess sealed the consoles fate in my mind so that was when I saved up for a PS2.
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Obviously a portion is definitely shitposters and haters, like any game on Sup Forums.
But I think a good portion too is people who are tired hearing a game get praised as a "masterpiece" while bypassing big game flaws because "themed levels" or "good story".
It's never good when a game is called GOTY for reasons that don't involve gameplay (Gone Home and Bioshock Infinite come to mind.)
Personally, I believe Galaxy is better Sunshine gameplay-wise but I'd bet most people would watch a Sunshine LP or stream because it's visually more enticing to look at.
I agree with you on many points; people who look at games by the numbers aren't getting the whole picture.
But your TL;DR says it all: "pure platforming and quantity > quality"
Platforming and collecting (i.e. ACTUAL gameplay) is less important to some people than being visually impressive and/or atmospheric.
Nobody is ever going to argue that SM64 is a pretty game but many will always say it's a great game because it is pure platforming and collecting
Sunshine has that to a degree but definitely not as much. A good portion of Shines are found by essentially Easter egg hunting. Players want to be rewarded for skill, not guessing that spraying a sign during a particular level during a particular episode will yield a blue coin.
In the end, you can't please everyone. But if Sunshine had more consistent gameplay while retaining the complete island theme, I think more people would be comfortable looking back on it. Nintendo was very ambitious with SMS, if you ever look at all the cut content and ideas they had. It's easy for us to talk about it now but we have no clue what they were up against back then.
How can anyone like this game? Its not even nostalgia at this point more like stockholm syndrome
because it's a masterpiece like I said. Why else?
I've played through Sunshine recently and it's not only the worst 3D Mario I've played yet, but probably one of the worst mario games I've played. I enjoyed the first batch of levels like Ricco Harbor, but half of the time I felt that I'd rather play something else. Platforming was shit, the game felt very unpolished and unfinished in general, and half of the fucking shines are locked behind blue coins. The camera was a step up from 64, but I despised how when using the hover nozzle the camera locked behind you, and when the camera did go behind something and saw Mario's silhouette, you couldnt see any fucking platforms so you are basically fucked and forced to guess if you'll reach the platform. Game overs are so annoying too, die and get sent to the main hub, watch the intro to the hub for twin seconds, and you can resume your game after Mario takes a breather for 3 seconds. Even 64 didn't waste your time with this shit.
>tl;dr
Sunshine is shit and I'll never understand the praise it gets when there are so many glaring flaws.
Sunshine is a masterpiece just as a piece of trash is considered art.
This.
Sit down faggots
Sunshine has been my favorite 3D Mario since it came out, nigger
Will Odyssey be as good as Sunshine?
I don't think so honestly. Art style looks bland and boring first and foremost. Which sucks.
That's not a very high bar to surpass, as long as it's finished I'm sure it'll be better.