why do people pretend this game is good?
forsaken fortress is the only fun part of this game.
Why do people pretend this game is good?
Because it had some cute characters.
It's probably my least favorite 3D Zelda. With BotW being second least. It's funny how the two games that fans love to compare to LoZ totally and completely miss what made LoZ good in the first place.
incredibly polished with amazing animations, music, sound design, etc. It's a joy to make the story trot along to see what you get to see and the gameplay is average-upper average for a zelda game lacking only in puzzle complexity and difficulty really. It's a cinematic experience that isn't just cut scenes for 16 hours.
Because it's a fun video game and that's all that matters
It's the worst 3D zelda but it's still an enjoyable game for the most part. The triforce quest sucks ass though, and only the earth and wind temples are on par with other dungeons in the series. It still has the best visual design of any Zelda yet produced.
What made it good?
>highly condensed map
>exploration is a means to an end, everything you're doing is for the sake of your ultimate goal of beating the dungeons and completing the game, not side content for the sake of side content
>dungeons have to be discovered and aren't signposted to the player, the most difficult dungeons are also generally the hardest to uncover
>freedom but not too MUCH freedom, there is still a very clear structure in place, the player just has a fair amount of wiggle room
>good difficulty curve
>simple but effective combat based on reflexes and situational awareness
>lots of riddles that the player has to figure out for themselves
>map is only a dot on an invisible grid, landmarks have to be remembered or drawn by the player themselves (Etrian Odyssey is a good in-game implementation of this)
WW and BotW are only similar in the vaguest "muh freedom" sense, if you actually examine the mechanics and core design they're almost nothing alike.
I wouldn't even say Earth Temple is on par. Medli's a great element with potential despite being an escort but her flight/light reflection elements aren't as creatively utilized as they could be. Also, Floormasters as far as the eye can see makes for frustrating backtracking if Medli does get caught by them. Lastly, the dungeon's design really isn't anything special - weighed against something similar like Spirit Temple or even Ikana Castle, it's sort of mediocre. It's less bad than the others but it's still not great. Wind Temple's legit if you don't let Makar drag you down too much, though.
Good post.
its not polished at all
>incredible amount of cut content
>only ~6 dungeons
>only one order to complete dungeons, compared to 20+ for OOT and 50+ for ALLTP
>too lazy to fix the clipping boat animation
>the water is just one shade of blue on a 2d plane, you cant swim in it, no underwater despite the "ocean" being the game's gimmick
>the easiest puzzle ever dot webm
>empty as fuck overworld
>triforce "quest"
>forced stealth tutorial mission (dungeon is later reused)
All these years later and Zora Link as a mechanic still makes me diamonds.
It's still baffling to me that you can't do the Wind Temple before the Earth Temple. It would such a small change but the game is just like "lol nope!".
Can't have that, user. It makes too much sense.
>20+ for OoT
Forest -> Fire -> Water -> Shadow -> Spirit
Forest -> Fire -> Water -> Spirit -> Shadow
Fire -> Forest -> Water -> Shadow -> Spirit
Fire -> Forest -> Water -> Spirit -> Shadow
Forest -> Water -> Fire -> Shadow -> Spirit
Forest -> Water -> Fire -> Spirit -> Shadow
Forest -> Water -> Spirit -> Fire -> Shadow
Those are the only orders in OoT and there are thirty three for ALttP, garbage post desu.
>Those are the only orders in OoT
wrong, you didnt include jabu jabu and dodongo's cavern
YOUR post is garbage
>good art
>good music
>smooth gameplay
>most items have generic uses instead of being useless outside of the temple you get them
>comfy islands
You can do Jabu Jabu's before Dodongo's? Never thought to try that.
You can complete Water first, and you left out Young Link Dungeons which double the amount of combinations.
Well there's only one order Deku -> Dodongo -> Jabu.
of course you can, you can either get a Bombchu by exploring and use that to get into Zora's domain, or just get the bomb bag and leave Dodongo's Cavern
but I wouldnt expect WW fanboys to have an IQ about 90. They are used to puzzles that literally have a cutscene showing you how to solve the "puzzle"
You need the bow for the Water temple, so unless you want to go half way through the Forest Temple, leave the Forest Temple and then go to the Water Temple you can't do it first and no one does a dungeon half way only to leave to go do another one.
You need bombs.
its just gamecubefags being gamecubefags
You can complete Jabu before Dodongo, WW fanboys exposed as brainlets once again.
>no one does a dungeon half way only to leave to go do another one.
I do this on most of my runs. OOT gives you this nonlinear freedom, WW does not.
Where did I say anything about WW?
Zelda on the NES, ALttP and Breath of the Wild actually give you the most non linear freedom. OoT is the game that started item gating garbage that plagued the series until BotW.
Off yourself underage.
Edgiest post I've seen all day
Underages love WW, which offer no freedom at all. OOT is an excellent game and still offers a decent amount of freedom.
WWfags are THIS stupid
>A handful of levels allow you to dive under water
>Ocean, an entire fucking ocean, which has the whole of Hyrule deep underneath it, does not allow you to go under water
Hmm...
>OoT is the game that started item gating garbage that plagued the series until BotW.
Funny, considering even OoT is much less gated than its successors throughout the 00s. Compared to titles like WW or TP it basically is nonlinear. Hell, MM is much more guilty of that than OoT is.
Underages like you like OoT despite giving you a third of the freedom that ALttP gave you and OoT also had no optional items to find in the overworld since it's entirely barren. The dungeons are also entirely linear whereas ALttP gave you multiple options to choose where to spend a key as well as optional rooms.
I like both ALTTP and OOT, as seen in this original post
Your false flagging won't fix's WWs horrible, embarrassing problems, such as no underwater and broken clipping animations.
>Likes OoT
That's enough to discard your opinion, 3D Zelda is and has always has been trash.
there are some good 3D zelda games, but WW isn't one of them
Nor is OoT, 3D Zelda basically rallies against the fundamentals established by the NES Zelda and ALttP for no reason whatsoever.
OOT was a very important 3D game that perfected some ideas such as a lock-on camera, which really haven't changed since. It's an important game, and a good game.
Unfortunately, WW isn't a good game, but you won't criticize it directly.
It's not a good game though.
LoZ had item gating.
>Good games: BOTW
>3D Zelda is and has always has been trash
WW fags can't even keep their false flag story straight.
Because it was their first Zelda game, possibly their first game entirely. Sup Forums is mostly Cubebabbies and younger at this point.
Objectively awful gameplay vanishes in the face of nostalgia goggles.
the original legend of zelda had item gating.
Nowhere near as strict as any 3D Zelda game, you can do the first three dungeons in any order, you can go to the fourth dungeon after the third one, once you do the fifth one you can do the seventh one and the eighth one only requires the candle.
There are hundreds of possibilities in the first one.
and ALTTP would begin the trend of reducing the possible orders, but you suck its dick anyway.
Every Zelda until WW had a decent amount of possible paths, but it was WW that killed that idea. It's very telling you will criticize every game but WW directly.
>but you suck its dick anyway.
Because ALttP is a great game that still captured the core essence of Zelda.
>It's very telling you will criticize every game but WW directly.
If WW doubles down on the things OoT did wrong do you think I like it?
So thankful you admitted that WW is a shit game.
If you want to get technical Zelda II is linear as all fuck. Makes up for it with obscure logic and labyrinthine dungeon design, not to mention being VERY different from the rest of the series but still not a lot of wiggle room there to my knowledge. Not like you'd probably want to skip shit anyways with how its difficulty scales.
I already showed here that I don't like it but we were talking about OoT not WW. Having to watch a three second cutscene overtime you change the wind along with its strict item gating already puts it in dumpster tier.
It's wrong to call the bottom row Zelda games. They're more a game as if made by someone who never played Zelda, but only had it described to them and they used that interpretation to make games.