>Mechanically uninteresting fight that uses presentation to seem more interesting than it actually is (he has lots of different phases but it's always a roll roll r1 r1 fight, no positioning or stamina management or anything like that matters) >Some of the most cringe inducing fan service in the series >Obnoxious moveset designed to catch you out by delaying attacks >Poor technical execution (constant buffered rolls, animation snapping, blatant input reading etc)
The fact that you finish dark souls 3 by killing the final boss of the first game is sort of symbolic of the problems with this game too, if we just end up at the same place (mechanically and thematically) as we did at the end of the first game then why does this one even exist?
Josiah Walker
>but it's always a roll roll r1 r1 fight this is how 99% of all bosses work in these games
Hunter Evans
Soul of Cinder is a super cool fight, and you're a faggot.
Julian Foster
No, Jabba the hut is the worst boss in the entire franchise.
Kevin Cox
>Is this the worst boss in the entire franchise? not even close most of your criticisms don't even apply or are 100% opinion delayed attacks make a boss bad? guess nameless king wasn't nearly as cool as I though yeah SoC is a fanservicey fight but that's DaS3 in a nutshell
Michael Barnes
hurr durr is Soul of Cinder worse than Bed of Chaos, Pinwheel, Covetuous Demon, Prowling Magus and Deacons of the Deep /vee/?
Robert Miller
That sounds like Ludwig to me.
Mason Edwards
>Some of the most cringe inducing fan service in the series
Can someone explain this? I stopped playing the series in Dark Souls 2. What is soul of cinder supposed to be?
Andrew Baker
Wrong.
Jaxon Hughes
>pinwheel lumped in with all that shit fuck you m8
Nathaniel Hernandez
Why the fuck did you make your character a nigger woman?
Hudson Smith
Amalgation of everyone to ever link the flame.
Eli Stewart
Honestly I think Centipede Demon is worse than Bed of Chaos.
Ryan Ramirez
Kek
Elijah Stewart
multiple phases that imitate previous souls bosses. he has moves from Gwyn, Manus, and several other bosses. also a phase where he can ninjaflip
Owen Williams
Not really, there's plenty of bosses in the series where stuff like positioning, stamina management, how you approach the fight, equipment you use etc are all important.
How is soul of cinder any different than fighting a hollow soldier on the high wall?
His first phase is you from the first game and his second phase is gwyn (with the original music playing)
I didn't, she's just dirty.
Isaiah Campbell
Can never be worse than any boss in 2. > or the game as a whole.
Liam Jackson
>he has lots of different phases but it's always a roll roll r1 r1 fight, no positioning or stamina management or anything like that matters >Obnoxious moveset designed to catch you out by delaying attacks hmmm
Owen Phillips
everyone who ever linked the flame ended up as the Soul of Cinder, so he utilises several different player builds e.g dex pyromancer, halberd miracle user, pure sorcery, greatsword etc his second phase is Gwyn 2.0 to drive home the finality of the fight
Angel Robinson
>How is soul of cinder any different than fighting a hollow soldier on the high wall? lmao
Jayden Roberts
you forgot: >Yhorm >Wolnir >Wyvern
Jaxson Ross
>he has moves from Gwyn, Manus, and several other bosses.
how is this relevant though
how is a lunge attack from a straight sword different from a lunge attack from a spear? how are any of his moves different if they track the player up to the very last second and require the same basic actions to dodge
lets say soul of cinder only had one move where he slashed you with his sword, and he could delay the slash in 20 different ways. how is the fight any different?
this is what i mean when i say he uses presentation to seem more interesting than it actually is, he has 20 different moves that are mechanically identical yet retards on here can't tell the difference between a good fight and a well presented fight so they say dark souls 3 has the best bosses in the series when it has 1 boss repeated like 12 times and presented differently
interesting points i'll reconsider my views
Christopher Wright
>there's plenty of bosses in the series where stuff like positioning, stamina management, how you approach the fight, equipment you use etc are all important. There is no difference. It all amounts to pressing circle at the right time to dodge and spamming R1 to every single boss in the series besides the gimmick bosses in DeS.
Jaxon Johnson
>That moment when he uses Soul Stream
Levi Myers
This is cool as fuck imho. What's wrong with "fan service" like this? It's supposed to close the trilogy, so it makes sense to reference the series as a whole. Is OP some kind of faggot or something?
Landon Gonzalez
Forgettable boss.
The true final boss is Slave Knight Gael.
Alexander Davis
my issue with it is that the second phase is much easier, slower, and easily cheesable than the first.
Parker Stewart
Here's some examples of fights where that's not true:
Quelaag >has an aoe blast and covers the ground with lava so you have to be careful not to get backed into a corner, if you just run in and roll+r1 you can easily die in this fight
O&S >two enemies at once whos attacks can potentially overlap meaning can't just rely on rolling and need to pick them apart and time your attacks carefully
Fume Knight >long combos where he can sometimes attack up to 5 times in a game where rolling 5 times will put you out of stamina, meaning you have to attack him cautiously or find ways to avoid his attacks without rolling through all of them, potentially made even more positioning intensive if you choose to fight him with the idols still in place
Manus >will start to use magic attacks halfway through the fight that can be rolled through or can be countered using the pendant, or sometimes avoided with basic positioning
These are just a few examples of straight up, non-gimmick fights where there's more going on than roll roll r1 r1, they all feel distinct from one and other in terms of how you fight them unlike dark souls 3 bosses where the only difference is presentation and roll timings.
Ryan Rivera
People hated DS3 for being too referential, including me, but Soul of Cinder incorporating elements from the various player characters who linked the fire and then ending in a final hurrah - channeling the spirit of Gwyn from eons past into a desperate last defence - felt cool as fuck and really signalled the end of the series
Camden Roberts
Nashandra beats him out on that front. Wanted to say Aldia, but I actually died a bit on him because I underestimated the phase 2 fire damage while using an ultra
Gabriel Cruz
See, I don't get it, what's wrong with DS3 being referential? I would expect so being the third and last installment?
What does it mean do be excessively referential, and how does that hinder the game in any way? Are most references poorly executed, like old Dragon Slayer in DS2?
Xavier Hughes
Because it's already been done. If i want to fight gwyn as the climax to a story I can play dark souls 1. If i want to fight the chosen undead in a bunch of different forms i can do pvp in dark souls 1.
What does dark souls 3 do with these ideas other than reference them?
Hunter Powell
the problem is that we're coming off Bloodborne which had cool as fuck setting and lore, and was completely fresh, so to go back to the world of Lordran and seeing items, enemies, characters we already knew from before - it wasn't as cool and the novelty wore off fast the original lore that the game did have was great though, I loved everything to do with Aldrich and Pontiff Sillyman, and the Lothric princes were good second to last bosses
Dylan Williams
Gael was a crap boss that could have been an incredible boss
Nathaniel Sullivan
Gael > Soul of Cinder
Jason Wilson
>What does dark souls 3 do with these ideas other than reference them?
I don't know, it was a honest question, I was trying to understand the criticism. Haven't played it, as I said before. I see your point.
I agree. Playing the third installment of a series that has to wrap the narrative is not as cool as playing a fresh new series.
Elijah Campbell
Quelaag having a AOE or spewing lava doesn't change the fact that it's just stay close to her to dodge/attack and run away when she explodes. O&S sure but fights against multiple opponents are only the time you need to change your tactics. Fume Knight and Manus are the same as any other fight. Circle strafe the fuck out of them and dodge when you need to.
Logan Smith
This is bait but the rollcatch spam got really, really fucking old.