FGCuck elitists actually expect people to learn bullshit inputs like this

>FGCuck elitists actually expect people to learn bullshit inputs like this
>b-b-but git gud
Face it, fighting games are like Dark Souls. Littered with bad design that drones defend with "git gud" at every turn

>Dark Souls comparison

that's actually not that hard, even on a dpad

i mean i'm no fan of fighting games but it's not because of shoryuken

git gud

Both sf4 and 5 have enough leniency that you can just waggle the stick like an idiot and still get the move out. You dont have to learn the input at all

hey is dead or alive a good game to learn? I just got it on PS4 and was wondering if the community is dead. I was going to make a thread but I saw this bait and jumped on it. Pls respond

The inputs are hard for a reason, to make it harder to spam them. Having certain moves be certain inputs also makes it easy to try and see what the enemy is trying to do, like Ryu can only do a Shoryuken when moving forward and Guile can't do a Sonic Boom right after walking forward. It adds depth, it isn't there just to make the move hard to do.

Also git gud faggot

Fighting games are the Dark Souls of video games.

Good thing Fantasy Strike is going onto Early Access on Steam. You're going to support the revolutionary game, right?

>Shoryuken
Charge inputs are worse, man. Why the fuck should I have to hold back a few seconds for a Sonic Boom when Capcom could've made it the Hadoken method? It makes no sense.

>There are still people that think the motions are the hard part of fighting games
It's not even a git gud thing. Anybody with working hands that really cares can learn motions for their character in a day or two max.

Being able to do a Hadouken or a Shoryuken doesn't matter anywhere near as much as knowing when and where to use it in a match.

DOA is weird and doesn't play like most other games. I'm not a fan of it personally, and I don't think it'd be a good first game to put time into if that's what you're asking.

>ITT OP says that fighting games are the Dark Souls of videogames

Fighting games need things like inputs because otherwise the people who are going to lose no matter how easy to control the game is might actually have to start blaming themselves for their shortcomings.

forward + hadoken
there you go shit op

half a hadouken so it's forward, down, down-forward

How the fuck is a dp motion hard or unintuitive.

>Sup Forums claims to hate casuals and dumbing down games
>fighting games, rts, and arena fpr are too hard though

Just admit that you all want to be farmville playing casuals and move on

I can do this on a snes controller and a 3ds. Idk why you guys think it's so hard

I want to be a farmville playing casual.

most of Sup Forums doesn't play video games that's they're here

Ive just never understand why having motions is needed. Whats the difference between press right 3 times and then b, and the difference between a z motion?

Im a fighting game scrub, always have been, but Ive never understood why. Like in an FPS game you had to mimic the hand motions of reloading the gun every time you reloaded, instead of just pressing X.

Why not have press left, right, up, down and a hold right/etc, and a double tap right/etc, tap then hold etc, up down moves, etc. I just dont see the need for more complicated moves like Z or pretzel or double cricle, or whatever, because they have a high failure rate.

What's with all this false flagging with fighting games lately?

>mfw there are people who actually can't do this
Making inputs easier won't magically make you better anyway.

samefaggin' according to:

>lately

It's literally only because these games were made back when machines couldn't have enough button. There is NO other reason.

forward down forward
not that hard bro

I'd understand if it was some old-ass SNK motions but what the fuck, how do people actually have trouble with this?

You clearly don't understand balance and game design in FG. You have to hold back for Sonic Boom because it would make Guile too good with how great his normals are. He's meant to be a wall closing in on you. Hyper aggressive play is not rewarded when playing a character like Guile.

You caught me

90% of the reason people complain about DP motions is that they play on console and use the analog stick. Fighting game developers should give suggestions for input methods to avoid.

Qcf and dp motions are made so that you're forced to commit to not blocking when doing them, also so that you can't do something like retreating hadokens, thus helping balance the game.
Charge motions exist for a similar reason, you're supposed to "hide" the charge so your attack isn't telegraphed and you don't get punished, something like being able to shoot sonic booms while blocking would be pretty broken.
The general idea behind most motions is acting as a risk/reward balancing mechanism by making you commit to certain options when trying to do a special attack

The DP motion is like 50x easier on an analog stick compared to the dpad

What are start up frames.

[Spoiler] git gud

...

Because Sonic Boom is usually, by the numbers, a far better projectile than Hadouken (starts up faster, recovers quicker), and the charge means that Guile can only throw them out so fast, and only when he is holding a defensive position, meaning he can't walk forward and chuck booms, or flash kick, for that matter. This is why he is so busted in the 3DS street fighter with the touch screen special shortcuts. He gets access to his really good projectile and his really good reversal/anti-air without having to commit to getting his charge.

only reason anyone plays DOA is for the tiddies, it's not really that good of a fighting game but as an entry point it's good enough. I'd recommend guilty gear xrd rev for the tutorial, that game does a really good job of teaching you how to play.

Only relying on startup frames to balance specials makes the game a slow piece of garbage and overly favors certain options over others.
Unless your ideal fighting game has nothing but characters spamming their normals forever

Charge isn't even an input thing. Fantasy Strike has charge without the input.

>Forward
>Down
>Forward+punch
It's one more input than a fucking hadouken. I'm not gonna cry underage because you guys have always existed, but goddamn.

But you can balance the game in different ways. Like if you could shoot sonic boom or hadoukens while moving back or blocking, you could just limit it to 5 at a time and then theres a cooldown where you need to wait 5 seconds before doing another. Or make the recovery slower. Or any other number of things.

Like I said, Im a fg scrub and Im not a game designer, but there are other options to balancing moves and characters than "make the move have to be some stupid input method". If a gun in a fps was too strong because it shot too fast, would you make it so that you have to shoot slower or by forcing the gun to move erradically on the screen so you have less control?

Its a "work smarter, not harder" kind of thing.

>[Spoiler]

Can I use this shitpost thread to talk about the latest Blazblue update?

Why is Jubei so terrible? The final, 8 dollar DLC character is also the worst character in the game.

>talking about a shit game
No one cares

He's a new character, we still have no idea what his true potential is. Personally though, he looks uninteresting. Only the furry husbandofags care about him.

>8 dollars
Nani the fuck? What happened to five bucks for characters?

I haven't played Jubei but my friend says he's pretty good in the right hands. I'm happy Bullet got buffed

>One of the most hyped up characters in the entire series
>has been in the story from day one, has always been hyped as being incredibly powerful
>finally playable as the final DLC character in the final game in the series
>underwhelming
People are right to be disappointed, dude.

And now imagine doing a 15 hit combo with inputs like this actually timed with moves you have to cancel.
Who wants 1 button inputs that do 20 hit combos? if you want an easy fighting game play dive kick or Fantasy Strike.

We live in a world where street fighter vets complain that the input windows are way to large and op cant even do an uppercut.

>phoneposter
>[Spoiler]
i'm just tired of this kind of people

Well, I never cared for him. He's a cat with a sword, big whoop.

It's better design to allow the player to always have as many options available for any given situation in the game, forced cooldown is a big no-no unless implemented very carefully because then it's very easy to find yourself in actually inescapable situations, which is just frustrating and not fun.
Also stop comparing fps to fighting games, they're completely different things and your comparisons make very little sense

Objectively, they shouldn't make a DLC character OP, but what about him makes him so bad? Is he just too simple/weak or just uninteresting and not dynamic enough for a character so important to the setting.

>I don't know anything about fighting games, but I have the magic solution to make them better that all you people that actually know what you're talking about never figured out in 30 years

Every time

They kept making DLC characters that ruined the game by being OP, and since this is aparantly the last BB update ever they can't nerf the shit out of them after they've made all their DLC pay2win money.

>we still have no idea what his true potential is

He's been played in arcades in a while and we're still not seeing anything impressive from him.

He's actually very interesting, but his damage sucks and he needs at least 50 meter to become at least decent.

Also, they had the brilliant idea of giving him crouching hitstun all the time. So the opponent can get crouching confirms on your cat ass for free every time.

>this kind of people

ArcSys is the most Jewish fighting game company by a huge margin.

The time consuming part of fighting games is the combos and grinding until they're in muscle memory (and then consistently grinding them so you don't get rusty), not the inputs.

This eats up too much free time for the wrong reasons, which is why I don't play fighting games anymore.

pretty sure they always did 8 bucks

>So the opponent can get crouching confirms on your cat ass for free every time.

>Also, they had the brilliant idea of giving him crouching hitstun all the time. So the opponent can get crouching confirms on your cat ass for free every time.
Can you explain what this means in terms that a scrub would understand?

are you serious? depending on the game you can get basic combos down within an hour

Are we talking about Terumi and Susano'o or Jubei ?

He is shorter than other characters and count as always crouching
Advantages: Attacks that hit high doesn't hit him if he doesn't jump.
Disadvantages: when he gets hit he's disabled for more frames, so more damaging combos are possible for his opponents

Fighting Games:
>waah, this is too hard for me, it's no fun, fucking autists who spent 1000s of hours learning the game, I just picked it up yesterday, I should be able to compete with them.
>I shouldn't have to press XBLRBAXYYXLR just to throw a punch, gosh, it's artificial difficulty, fighting games are for scrubs
>this genre is dead, I hate competition

RTS:
>fucking Meta elitists ruined everything
>how dare they learn the optimal builds to quickly build an army and manage their economy, I just wanna play this war game and pretend it's Sim City
>fucking tankspammers rushing my base, no fun allowed
>I hate competition, this genre is dead

Shooters:
>hurr, center screen to make something dead
>fucking faggots memorizing the map and killing me, it's not fair
>even a fucking casual could do this
>I hate competition, this genre is dead

MOBA:
>assfaggots pieces of shit, if I wanted to play an RTS, I'd do that, what's the point if you only control ONE character
>this game takes NO skill, literally just build your super and press R to win, fucking braindead
>I could be a top player too and make millions, but I don't want to cause this genre sucks, and eSports are gay
>I hate competition, this genre is dead

No wonder this board has such a boner for Nintendo and Senran Kagura shit. You people suck dick at vidya.

Why can't you just git gud ?

>are you serious? depending on the game you can get basic combos down within an hour

Why the fuck would you play a fighting game to get the b&b's down for some shoto character?

I'm talking shit like characters with character specific combos, corner combos, combos on crouching, etc. That you won't get down in 1 hour.

That's fine. People played Bullet in tourneys.
As long as Jubei isn't CP 1.0 Amane tier I'd take this option over another Kokonoe or Nine Situation any day.

Different user but I can't combo to save my life. Even if I'm fairly consistent in training mode I can rarely do it it a match. I play Guilty Gear.

I could never do the Z motion when I played street fighter. Only when I started playing Dizzy in GG did it finally click with me. I don't even remember why it was so hard before.

Hello.

The only acceptable inputs are

QCF
QCB
HCF
HCB
Charge

Combine that with 3 buttons and you have well over 15 special inputs. More than enough for any character. There is no excuse for the shoryuken and 360/720

I'm not fan of git guddery, but in this case it seems apt. it took me literally 1 day to figure out how to do this on a d pad.
just fucking try hard you lazy shlub, there isn't always an easy way out.

I can't do it on reaction but I can't 6P on reaction either so I guess that's just me.

Would rather have DPs because I sometimes get HC inputs when I wanted a QC motion.

how about you just admit your a 14 year old and move on

this, but also remember to keep your thumb on the stick/dpad the whole time. if you're not used to fighting games it's an easy an to mess up.

>holding down back
>want to press forward+P
>get qcf+P

Fighting games are pretty much the Dark Souls of vidya genres

Most of the time DP's are used for reversals and combo tools which both give you plenty of time tho I agree that shit like Anti Airing or even worse: if the motion is attached to a 3 frame anti air grab that only hits a specific distance infront of you it gets a bit hard but again: yomi.

I too would love for grapplers to destroy the balance of every game they're in with easy QCB motions. You're a genius user. HCF uppercuts all around!

>Can't do a simple input motions toddlers can learn in about a hour
>Somehow it's the game's fault

...

>hurf durr grapplers are balanced by the difficult of the inputs

This is how I know you're absolutely stupid.

I hate it when people complain about shit that's not an actual issue and then try to propose ideas that would make the game worse or less fun to play.

then don't fucking complain about having to put effort into a high effort character

No homos please

>Entirely skilled based
Literally the best game design.

Yeah, that's why Gief, Tager, Potemkin and King are highest tier and always see top 8.

Depends on the game, tardo

The literal inputs aren't the issue; they could be improved, but they're not a problem. It's moreso the fact that you need to memorize specific combos and rarely deviate from them. There's very little room for improvisation or creativity. Of course, this doesn't apply to every fighting game, but when it doesn't, the game is shunned by the community who would rather play the same two stale fighting games forever.

→ ↓ → p

lol are you serious? im a complete fighting game noob and i was doing shoryukens off the bat. i don't hit them every time, but that's the point. it takes practice. lol literally git gut.

"git gud" means "practice, you retard"...it isn't going to come instantly like your babby games do. you asked for complicated vidya and you got it

To think that SFV was made for people like this.

Sup Forums fucking loves casual games and dumbed down shit as long as they're "comfy"

And which game would that be? I named the grapplers of the 4 fighting games that see the most tournament play right now.
Unless it's some Netherrealms trash I can't think of a current fighting game that has actually strong grapplers.

Alex is considered bad, Bullet is considered bad, Waldstein is considered bad and nobody gives a shit about Marvel vs Capcom anymore.

because let's say this for instance:
you're playing as ryu, and a guy is forward jumping towards you. In fighting games as they are now you could either
A) Do a crouching heavy punch. Easy to pull off and effective, but not hugely damaging
B) Do a shoryuken. More risky, but also more rewarding
Now let's say you could do single-button shoryukens. How often do you think you'd be using the crouching punch in this situation?

grapplers are characters for people who are too scared to play neutral more than once