>Good JRPG
>Not really a good final fantasy
Good JRPG
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>Good JRPG
Nah, the flaws of the game still apply even when not comparing it to previous FFs.
No, it's shit, FF or otherwise.
I still can't get over how horrible Toriyama's taste in female characters is.
I'll be good when it's on the Switch.
Worse FF nigger. Better no nigger than a bad nigger.
...
I actually enjoyed 13, my only real complaint is you have to read the in game wiki to understand the story. Sure it would have been nice if you could walk in more than one direction and the first 10 hours wasn't a tutorial where the game plays itself, but I can deal.
>MMOFF aren't comparable but that's a cute pic.
>my only real complaint is you have to read the in game wiki to understand the story.
This
It was completely fucking shit in every respect except music.
Stop this meme.
>a game's flaws all magically disappear by changing it's name
The battle system felt different but it was essentially just ATB with a bit more real-time stuff due to paradigm shifts, like quickly changing to 3 tanks to defend against a big attack as it was flying towards you, or quickly changing to healers to heal up before it. It's a shame they had to abandon this kind of piecemeal approach to developing the gameplay with FF15, which really threw the baby out with the bathwater
It's bad all around. It has absolutely zero redeeming qualities.
ITT: Parrots
This is the first time I've seen the cast from that game posted, why does everyone only post lightening? That brown chick has a nice design.
Was easily one of the worst FF when it came out, but still a pretty good game. FFXV is for sure the worst one though and isn't even okay. It does absolutely nothing right. FFXIII has a beautiful world and high fantasy aesthetic. The soundtrack is also fantastic and really stands out from the other games. The characters look cool and the gameplay is actually pretty fun starting with the bartandelus fight as that is the first time everything feels like it comes together.
FFXV on the other hand has terrible gameplay with a shallow battle system that has absolutely no weight or flow to any of its attacks. You can't use your other characters and the story is complete nonsense due to having giant gaping holes in it, in part for DLC, in part for the movie tie in, and due to incompetent direction and years of not knowing what to do with the game.
Its cast sucks and none of them are memorable. The story falls flat on its face and it has the UGLIEST world in the entire franchise. It's Texas combined with FFVI's world post Kefka's rise in power. Everyone and everything in it looks like shit and your four K-Pop boyband members don't fit the rest of the world at all. There wasn't a single moment in FFXV where I actually thought it was a good game and the fact that they have to keep pumping life back into it and fixing bugs just shows how shitty it actually is.
FFXIII is very flawed, but it was also a finished product upon release and was more or less fully realized.
i kind of want to play xiii but i feel that best boy doesn't win
It's great
People only post Lightning because she's the only one ever acknowledged by the devs. And advertisers. And everyone.
Pretty solid game. It's hard to say whether something is a "final fantasy" or not because they're all different, especially after 9.
Fang is awesome and my favorite character from XIII. People don't like her because she is aggressive and lesbian. There are so many reasons why people post Lightning only.
>Snow and Vanille aren't memorable at all
>Hope is very polarizing
>Everyone likes Sazh, but he isn't really a character you would make fanart of and he's actually a little boring though likable
>Square really pushes Lightning almost as a mdoern mascot of theirs
>Lightning herself is very popular and has a good design both for cosplay and just aesthetically
Lightning and Cloud are basically the same character just with swapped genders. Lightning made it so that you could fap to Cloud without being gay.
i liked it fuck you
i looked great and had an awesome ost
the story is cheesy as fuck but i loved parts like the carnival level with the black guy and vanille, hell i loved everything with them they where the best part of the game, everyone else sucks
Lmao. I can't imagine a fuckboy cucking a giant of a man like snow.
Posting best song.
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>praises XIII soundtrack
Guess how I know your opinion is shit?
lol?
I'm re-playing FFXII right now with Zodiac Age, and man, it really was the last actual Final Fantasy game.
Doesn't matter if the gameplay is a bit of a departure from the the series norm. In all the ways that matter it actually FEELS like a FF game.
XIII just feels like it was Squeenix making a "cinematic experience" to cash in harder in the west.
Yeah no
I had a blast playing it. Put in over 150 hours my first playthrough. Then I would play it for time and pass it in one sitting.
One day my little brother calmly walked in ejected the disc from the PS3 and said "That's enough play something else", then left. He said it was for my own good so I wouldn't start believing it was real. That's ridiculous but it was so comical the way he did it that I wasn't even mad. Never saw that game again
I agree, but there is something unforgivable, this cutie, called jihl nabbat, appeared for a grand total of 5 minutes, FIVE MINUTES, I will never not be mad, such a waste
In a lot of ways X is more of a departure mechanically from FF traditions than XII is. XII is done in "real time" but is basically just the ATB system except you no longer have to command your units to do basic attacks.
>it really was the last actual Final Fantasy game.
That would be IX.
I think that is how everyone feels. The fans were confused and the devs seemed to regret killing her off because they started putting her into side material where ever they could. Was a waste of an excellent design.
that would be VII
That would be 10.
i skipped all 3 games because lighting seems like a shitty protag
how is xv im comparison
A crime against mankind
>First game with no involvement from Sakaguchi from a director or producer role
>First game to not have an Uematsu soundtrack
>First game to not have an overworld
No.
>it's a good X, just not a good Final Fantasy
Never thought I'd see this level of desperation again after Spirits Within, but I guess it finally happened.
What are you on about. Nobuo did work on the soundtrack.
>>Good JRPG
No, I appreciate what they tried to do with it, like actually giving a reason to use spell tiers even near the end of the game or role switching, but no, it's not a good JRPG by any standard unless all you care about is graphics.
On the other hand XV manage to be worse so it's not the worst turd in a mediocre franchise anymore.
In order:
>First game with no involvement from Sakaguchi from a director or producer role
wrong, he was the executive producer
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>First game to not have an Uematsu soundtrack
Uematsu worked in a team based environment that he himself did not dislike and still had full creative freedom
>First game to not have an overworld
Who gives a flying fuck
Your world map means exactly fuck and all when 9 on rails you on disc 2 and had less "post-game" content than either version of X
It was the first game to introduce new composers, he did less than half the arrangements for the soundtrack.
>7 characters
>3 of them look virtually identical
Fantastic design
Nowhere did I ever imply that X had a bad soundtrack or something, I think Hamauzu's work for X was far superior than his but Uematsu was an integral part of the series and IX was the last game he fully scored. X was the game where the staff and approach began changing far more than past entries.
As for the music, each composer for X did their own thing.
>RB: How did the FFX composers interact with each other.
>NU: We did not hold meetings going over fine details; I divided and assigned the responsibility for the pieces, and asked each to work individually.
Uematsu had a team he himself did not dislike. This is not the case of the saga series moving from Kenji Ito to Masashi Hamauzu.
Saying that it's not a final fantasy because everybody in the creative process that was involved wasn't involved in exactly the same way out of CHOICE is silly as hell
Better than xv that's about all I can say
It was more than the music team, this is the game where Toriyama and Watanabe began taking much more important roles, Kitase himself referred to Toriyama as the main director in an interview, when he'd only had minor parts in games like VII before.
IX was the last game that had all the trappings of a Final Fantasy game, I'm not saying everything afterwards is bad by virtue of missing staff but X was definitely the first game that made the most changes from its predecessor.
>I think Hamauzu's work for X was far superior than his
Well, Hamauzu is an actual composer who studied music like a motherfucker, not a hobbyist like Uematsu.
Problem is Uematsu is the one who shaped FF's musical identity, while Hamauzu is basically a guest composer like Sakimoto is.
Both Ito and Hamauzu are integral parts of SaGa's music, Ito is the original composer but Hamauzu is basically Ito's alternative, especially now that Sasai is out of the business, and his tracks for SaGa 3 are a hit or miss anyway that don't really meld well with the series' identity.
Same can be said for Uematsu, he did do the score for SaGa 1 and helped out Ito with the Romancing SaGa 1 soundtrack, but he's not really associated with SaGa music, same for Tsuyoshi Sekito, he did make a few tracks for Minstrel Song and the entire Last Remnant score, but he's not really associated with SaGa like Ito or Hamauzu are.
The battle sequence could've been better. I wanted it to be like 10 where you could use any of the characters and just scale the enemies harder.
they shouldn't have killed off cid and jihl. Make them playable or unlockable.
The most changes being the loss of an overworld. Because that's the only significant change that hold any weight.
There were definitely far more changed in 12 for the series than there were in 10. Where 10 is a reshuffling of staff towards the end of it's development, and the loss of an overworld, it is distinctly a final fantasy through and through.
Got your jobs that don't fit archetypes but which everybody knows whom they are, your spells, chocobos, battle system, customization, limit breaks, the checkmarks are all there.
Contrast that with 12
I do like Hamauzu's tracks in 13-2
>Problem is Uematsu is the one who shaped FF's musical identity
This was more my point, when people who have been integral to the series started getting diminishing roles it loses that Final Fantasy feel to it. By no means disrespecting Hamauzu, I prefer a lot of his work to Uematsu's particularly on X and he's still one of my favorite composers and would be my pick to keep going with the series since Uematsu seems to just work on stuff with Sakaguchi now but Uematsu was definitely one of the main guys made the series what it was.
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I love this song and wished it was used more.
>spoiler
They're not bad, but they're a bit derivative, some are almost knockoffs of some SaGa Frontier 2 tracks, which created quite a disturbing dissonance for me since at some point I was hearing Feldschlacht in my head and was wondering why I didn't see any lightbulb or pastel colours, then I woke up and realized I was playing a FF game.
Nah FF10 was the first major departure in the series imo.
Have you heard his stuff for Sigma Harmonics? Reminded me a lot of Unlimited SaGa, I really like it.
Yeah, it does vaguely sound like Unlimited at some parts, but it has a much more melancholic tune, Unlimited was more on the happy side, outside of some rare stuff like Laura's theme which is some of the most hear rending stuff I've heard in my, especially if you play through her story.
Coincidentially, the stuff he did for Cattle Call's Legend of Legacy and Alliance Alive also uses a similar tone but focused on more "crystalline" and eerie melodic scales so to speak, reminds me vaguely of Alexander Scriabin's works.
I'd really like Hamauzu to do more of his techno/beat music though, both Tobal and Unlimited has some fine tracks in that style.
Are you a musician by chance? But yeah I think it's safe to say he takes a lot of influence from guys like Scriabin and Debussy. The Final Battle from X sounds a lot like their works.
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But yeah his stuff on Unlimited is definitely very unique, still the only soundtrack I know to have salsa and techno on it. The final boss theme in particular is great.
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>Are you a musician by chance?
Nah, I'm just an amateur, but I'm one of those guys who really likes and listens to any kind of music and Hamauzu is one of my favorite vidya composers together with people like Ito.
>I think it's safe to say he takes a lot of influence from guys like Scriabin and Debussy.
I think he did mention in an interview that he indeed considers Debussy one of his favorite composeres, but then again Hamauzu studied extensively in Germany so it's fair to say he was molded by that kind of musical taste.
>still the only soundtrack I know to have salsa and techno on it.
Frontier 2 is very similar, but it's more on the trance side than the techno side, you should listen to his piano arrangements too if you're interested because they're amazing, SaGa Frontier 2 has an incredibly dense soundtrack in terms of composition standards.
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>I love this song and wished it was used more.
It showing up towards the end just made it better imho.
Fuck Snow
I'm pretty familiar with all his stuff, even Legend of Legacy, he's one of my favorite composers. SaGa Frontier II is probably my second favorite soundtrack from that era and yeah his piano arrangements are all amazing, particularly the FFX collection I love the rendition for Besaid he did.
You left out some of my favorite Frontier II songs though.
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It kind of sucks that pretty much every game he has composed for is either divisive (Frontier II, FFXIII) or downright trash (Unlimited, Musashi: Samurai Legend).
I really liked his style on XIII though, actually now that I'm listening through his stuff again reminds me a lot of Unlimited.
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True it was pretty hype when it came out of nowhere and it was used as the battle theme for that one area where you rescue Noel.
Have a god tier piano cover.
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>Unlimited
>Trash
You and I might share similar taste in music but it appears we're not on the same wavelength when it comes to games.
I've beaten the game, all seven play throughs, but the systems are way too out there for me. I was spending more time looking at a guide online then I was the screen. Maybe I was just too casual for it, I really enjoyed Frontier II though.
XIII is objectively a better FF than XII, IX, VII, VI, and II
I actually liked Snow.
>Was easily one of the worst FF when it came out
I unironically believe this game triggered people because it's the NGE of the series. It essentially deconstructs FF stories by saying none of your drama matters or makes you stronger. It's an excellent game in what it does, convoluted story and battle system that shines in boss battles. But I understand this is the definition of a polarizing game. OST is good but too sweet.
XV is the simplest FF. Almost made as a reboot of the series. Best battle system (press O to cool) in any rpg but no matter how positively I see it, the barebones story presentation is always going to be a minus. Also God tier OST only behind Bloodborne.
>it really was the last actual Final Fantasy game.
It is the best FF most complete FF.
>XIII just feels like it was Squeenix making a "cinematic experience" to cash in harder in the west.
lol no. To this day MOST people don't understand what happened in XIII due to nature of the story.
>i skipped all 3 games because lighting seems like a shitty protag
>how is xv im comparison
Definitely play the first one, the point is that neither Lightning nor anyone else is the hero. Then they fucked it up in the pseudo sequels. XV is a typical drama, revenge, ascension to power and redemption.
>but the systems are way too out there for me
That they are, then again it is a very divisive game, like all SaGa games you either love it or hate it, but Unlimited magnifies this to the limit since it works differently from anything ever conceived even to this day.
Sadly, most people can't appreciate it even though it basically predicted and predated the evolution of the genre by decades, like most SaGa games do anyway, it really saddens me that so few people manage to enjoy it.
And Hamauzu's score was perfect for it.
I really enjoyed the first two Frontier games but even Unlimited was on the deep end for me, I understand the appeal to it though. Love the OST regardless.
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You like Kenji Ito's work? This has always been my all time favorite battle theme.
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XV would have been a great game if it had stayed versus XIII.
>but even Unlimited was on the deep end for me
That's what it was meant to be, some kind of complete reconstruction of the genre and a fusion of tabletop and videogame standards, it's not for everyone to be sure and it has its flaws, but calling it trash is really not fair, that game is so far ahead of his time it's not even fun.
>You like Kenji Ito's work?
Sure, I have mad respect for the guy.
Prelude of Battle is a really cool arrangement of the original SNES piece, his recent work on Scarlet Grace is pretty great and even his Imperial tracks are really good.
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Mune ni Kizande is also a great Opera-ish piece, on the same level of Hanakakeru Tsubasa/Soaring Winds from Unlimited.
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Have you listened to his Re:Birth albums for SaGa and Seiken Densetsu?
He made some absurdly good arrangements in there, it also helps he played with guys like Masaru Teramae for those.
>XV would have been a great game if it had stayed versus XIII.
son you is shit
dad why you no acknowledge muh powah
get out son (cheesy super obvious dad sacrifice)
must revenge
no nocto le empire is too strong must train
not even friends acknowledge muh powah
must be all emo
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Love this song, classic Ito.
>Have you listened to his Re:Birth albums for SaGa and Seiken Densetsu?
I've listened to the SaGa stuff but not Seiken Densetsu. Admittedly I'm really not familiar with his stuff outside of SaGa.
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> if it had stayed versus XIII
wasn't 3 games enough
Nah. Would have been pretty much the same shit. It's easy to talk a big game in interviews, but he clearly didn't produce results.
You should listen to his Seiken rebirth album at least, he made some pretty sweet arrangements of some old pieces.
Ito himself is very fond of his Seiken Densetsu works, there was a small interview with him for an old Seiken Densetsu collector box, Kawazu and Ito himself said that Seiken Densetsu has a very special place in Ito's heart.
You should listen to his stuff because it's really the core of Ito's style, especially his tracks for the first Seiken Densetsu, I'd say that together with SaGa 2 it's really the essential work if you want to understand Ito's main style, after those it's SaGa Frontier and Culdcept Second for his techno/folk side.
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Story would have at least been less of a clusterfuck
>best battle system
You what m8?
Exist Archive has a battle system that plays better than this snorefest.
Have you played anything else by nomura? It would turn out the whole cast is actually the same person split into 4 by a terrible even and at the end they reuinite into one person or something equally ridiculous.
I have no faith in Nomura to do a good story personally.
Good point. I'm essentially saying one form of shit would be better than an equally bad pile of shit because I hadn't smelled that pile lately.
Thanks, I'll check it out. I really like that first piece, doesn't remind me much of his work at all but it's excellent.
Yeah, fair enough.
watch out. best battle themes coming through
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Do you know the Romancing Cyberbard band?
They are a small doujin group that makes various SaGa arrangements, mostly Ito's stuff but also some tracks from Hamauzu, you should check them out because a lot of their stuff is really solid if you like Jazz/Fusion stuff.
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It's like you haven't played half the series
13 was bad but 1302 was amazing and anyone who disagrees I'll respect your opinion but I had a lot of fun with 13-2 and I personally think it's near perfect
>>best battle system
>You what m8?
here's the thing, criticizing XV battle system is and will always be utterly pointless for one simple reason: we can't see each other play. The point of this battle system is how well you play. "Just hold square lmao" is just silly. Discussing XIII for example is easier because it's quantifiable. For example you can't five star all the hunts in XIII if you are not good at it. IN XV, some people making look at good as the battles in Advent Children. Others just spam O, get knocked down by giraffe and cry.
That's Final Fantasy 12, 13 was trash all around.
> get cucked of your fiance by Noel
> fiance dies running around with her new boytoy
> don't give a shit
> start a centuries long party until the world ends
he was a weirdo at first but he redeemed himself
>It's like you haven't played half the series
I was just posting the modern stuff.
No, but I do now I really liked that Erfolg arrangement as well as that Zap! one, probably my favorite song from Frontier I.
I really like these guys covers, they're a string quartet and they mostly do Hamauzu, Uemtatsu and Shimomura stuff.
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the modern stuff is the best shit, musically
Yeah, they're pretty good arrangements, I also really like their Hey! Fuse! arrangement, they're pretty cool guys.
And yeah, I know the String Quartet guys, they're pretty cool.
I almost forgot, you should also check the SaGa Orchestra album if you haven't already, they really did a fantastic job
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There are also three separate arrangement albums for the three Romancing SaGa games called Eternal Romance, you should check those out as well if you like classical composition.
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>the modern stuff is the best shit, musically
talk shit. don't back it up. neo Sup Forums
Let's uh. Let's not get crazy there
Hold on kids. user explains FF XIII.
>Hold on kids. user explains FF XIII.
>user is retarded makes a mistake and uploads the corrected version.
Story of the base game was great, pacing was awful, mechanics were shallow.
>mechanics were shallow.
mechanics of XIII absolutely shine in boss battles.
>pacing was awful
yes
Can't argue with that. The mechanics really did come together with actual tough fights. It's what made 13-2 better because they removed the long initial paradigm shift animation
>It's what made 13-2 better
In what conceivable way was XIII-2 better ?!
Defending XIII-2 is the lamest knee jerk reaction from XIII haters.