What went wrong?

What went wrong?

Wolf Link wasn't scaled correctly theres no point to him once you get strong enough.
Also he doesnt follow you when you teleport

Coulda used more and more complex dungeons.

But other than that I got nothing.

Not much. The combat design is broken in many ways and the dungeons and story were lacking, but it's one of the best actual "open world" games out there.

Joseph Anderson's autistic breakdown of the game is pretty good.

You couldn't pet dogs

pretty much this
one of the more useless amiibo things to add on to the game

>Oh look, something I missed in BOTW, let me just google how to-
>Amibo
Man, fuck Nintendo.

You knew damn well it was an amiibo thing. Faggot.

amibos were a mistake

The dungeons were pretty lazy outside of Hyrule castle. Enemy variety is terrible and the game is way too damn easy, master mode kinda fixed the difficulty in the beginning but combat is so broken it doesn't matter. But in terms of being a pure open world game it's the best one out there.

No, I don't really care much about Zelda, so I just found out.

But what a dungeon hurdle castle was. Hope the sequel has all its dungeons in that style.

Here is my main problem with BotW: the world has no real sense of mystery, or history. There is no sense of excitement of exploring the world. It feels like you never stumble across an area that spurs your imagination or makes you wonder about the history of the world. The overworld feels like it was created purely for testing out the neat physics and not to actually give the landscape an interesting story or history. Even if you go back to OoT, and you look at the Forest or Shadow temples, you feel a sense of history there, they feel a part of the land, but nothing in BotW feels like you are actually delving into the land's secrets.

The game has virtually no caves or underground...The world is an outside, with no inside. It is almost entirely devoid or history, lore, mystery or intrigue. I don't understand why no one else seems to point this out. It even pales in comparison to Zelda 1: there is simply no JOY in the exploration because there is no joy of discovery and it doesn't make you imagine anything about the world.

open world

>Hyrule castle
i climbed some walls and accidentally stumbled into Ganons room
also fuck those turret guardians

>plot was poorly presented
>Divine Beasts and Blights were to similar in design
>Final Boss sucked
Other than that I only have really small nitpicks like the Blood Moon just being a cutscene instead of a lasting the whole night or not getting the iconic outfit right away.

This. Fucking this.

Me too. Fucking love the music, how non-linear it is with incorporating lots of verticality, that 6 phase boss rush if you don't finish any of the divine beasts. Easily my favorite dungeon in the series.

too much inventory bullshit.

the physics abilities are fucking lame, i don't care how much they allow for neat webms...They are boring

>but nothing in BotW feels like you are actually delving into the land's secrets.

Disagree, especially when you bring up OOT's dungeons. Nothing about them feels a part of the world or that they add history to anything. They always felt like separate areas you'd wander into full of puzzles and enemies that make no sense to the larger world of Hyrule (outside of maybe the Spirit Temple, Deku Tree and Jabba's insides). Breath of the Wild had abandoned towns, fields of guardians where battles clearly happened, temples, skeletons of ancient giants...Breath of the Wild had plenty of implied history through the world you explored. Certainly as much as Ocarina of Time.

Nothing went wrong. But when the game started getting showered with 10/10s people entered some mad dash to be the "first" to say how bad the game was and make hour long youtube videos and multi-paragraph posts online over-criticising minor problems with the game that somehow invalidate the average player putting in well over 100 hours.

No hidden skills for each weapon type

>no sense of mystery or history
Did you know that if you plot out the encampments of Hyrule Field and the surrounding destroyed townships, you can see that the Hylians thought Ganon was going to come from the South or Southeast? Many garrisons are also by major roads, as it seemed they served the dual purpose of being guard posts and military locations.
Also, just some of the unique locations in BOTW:
>skull lake
>heart lake
>floria jungle
>Goron Climbing minigame area
>Hidden Underground Temple
>Gerudo Ice Hut
>Great Dragon Skeleton
>Ancient Akala Tower
>the Great Mazes
etc. The game world has a lot of unique little areas with their own layouts and designs and purposes, that's part of what keeps the game fresh after coming back to it. Plus it keeps the admittedly simple combat interesting. Environment plays a big part in how you tackle enemy encampments.

I also think the lack of history is because it isn't really conveyed to you textually. No one tells you about the world, really. Unlike Dark Souls or Ocarina, which both featured their own forms of exposition on the world and the locations, BOTW communicates a lot of it's world design elements non-verbally, which means if you aren't paying attention you can miss a lot of detail.

You're very right about the lack of caves, though.