What are some games with original, creative worlds?

What are some games with original, creative worlds?

I would unironically enjoy a game set in Clichea

Gravity Rush is set on a series of small islands in the sky bolted onto the side of an immense pillar coming out of an extremely strong source of gravity. Due to its limited ground space, the architecture is very vertical with each island have multiple layers of buildings to it and very tightly wound streets, tunnels and bridges.

Should I pick up GR Remastered or GR2? I played the demo of 2 and really liked the gameplay.

Planescape: Torment had a pretty unique world that I don't think anything has really attempted in video game form before or since.

>"hurr why do things make sense wtf is this pattern shit"

who made this? an edgy teenager?

Both.

The story of 2 is a direct sequel to the story of 1, so if you care at all for the story, play them both and in order. 2 also addresses a lot of the issues some folks had with 1 (length, ability variety etc.) while still very much maintaining the originals vision, so you'll appreciate it even more if you've played 1.

Only thing worth noting is that Remastered is 60fps, while 2 is 30fps. Be prepared for that if you're the kind to be bothered by frame rate.

What a salty and ineffective map

What about this just "makes sense" to you

Play remastered first 2 is a direct sequel picking up right where 1 left off

fuck off grrm

>Ineffective map.
What did he mean by this?

so they just copied LotR and added a couple GoT things and called it a day?

I want an RPG set in Clichea that has you investigate a strange force that is breaking the typical cliches of the land. Nobody quite understands what is going on, only you as the player have the insight to see the anomalies.

I haven't thought up any good examples of this yet. Any help would be great.

candyland, barely anything has candy as a biome while every other world type has been done to death

>a desert is cliche

...

Its a good post, but OP is just baiting (you)s and not really interested in the subject at hand. So in the end your wit is pointless.

If the unlikely hero is from Northen Shire, how is it that Lionguard is the city of protagonists? Shouldn't it be the city of deuteragonists or tritagonists?

Xenoblade

Probably the epitome of an interesting world. How many other games as set on the remains of two giant gods locked in mortal combat?

>mortal combat
It's more like immortal combat, but whatever

tera is two slumbering gods, tes is the corpse of a god

Mount Death sounds metal

Middle Westeroth

>Western fantasy world in media: Tolkien Fantasy land #513, Tolkien Fantasy land B-BUT MORE "realistic", Tolkien Fantasy land but in space (always has a "federation", aliens are just different coloured humans because westerners can't animate) Tolkien Fantasy but with Norse mythology
>Non Western Fantasy in media: a world of cutthroat mercenaries and monsters straight out of Slavic mythology and fairy tales taking inspiration from its own heart, groups of civilizations living on the corpse of two giants, world covered entirely in deserts because its God is trying to protect them, cities built around massive trees that has its own environment and ecosystems as you ascend upwards; above the tree lies a mad mastermind in an airship
It is awfully funny that from the Americas to Italy people have no creativity. The Western world is nothing but frauds and brainlets

that's a spoiler user

Yet the worlds is conveniently flat and world shaped. You're not running along the Bionis' mashy asshole, skiing down it's frosty arm or building a new city on it's dick.

Creating a totally new fantasy world is easy.

Selling it is what's hard. That's why publishers like to play it safe until the next hit comes out to copy.

>You're not running along the Bionis' mashy asshole, skiing down it's frosty arm or building a new city on it's dick.
Pretty sure that's exactly what we're doing.

In Tera and TES?

All I saw was flat generic fantasy world.

I bet you think Earth is flat too.

It used to be, when the light of the two trees still shone brightly in Eä, but the world was made round so man could no longer sail to Valinórë.

>Being an Aratarian in the age of Man
Wow

The orcs have overthrown their dark lord and started a democracy.

The Elves are starting to industrialize.

Beards are falling out fashion for Dwarves.

The Vikings are undertaking a mass migration to the desert.

Is this a map thread?

Holy shit, these are actually really good!

It's a party game, m8. Five or six protags, but the one from the 'shire has special abilities, of course.

>vikingheim

Too bad it doesnt matter either way since you're gonna be stuck with western characters like Thumbhead McMeatsack or Japanese ones like uninspired crazy-haired anime hero #398457

God's gonna smite you for criticizing his creation.

>Tolkien Fantasy but with Norse mythology

What.

He didn't realize Gandalf is literally Odin's wanderer guise.

>Canada with Russia instead of rest of Americas
>China allowing territory to be called "Oceanian Federation" instead of "China"
>Europe is part of Africa now
>A quarter of Asia is also Africa
>SAU is an alliance AND a union, so they're clearly SUPER united compared to the others

What the fuck even is this?

>I only know videogames the post.

Fantasy is a genre for books, and book maps are quite varied.

Sure. On the other hand, the primary inspiration for Tolkien's elves probably is Tuatha Dé Danann, Túrin Turambar is Kullervo etc. He was inspired by a number of sources and I wouldn't say an influence from Norse mythology is particular striking. If you actually wanted to, I'm pretty sure you could make "Tolkien, but exclusively with Norse influence".