Is this the deepest strategy game ever devised?

Is this the deepest strategy game ever devised?

Ground Control 2, C&C3, C&C Generals and AOE2 are all deeper.

no
it's good though

>GC 2
>Generals
Dude, they're fun but come on.

If it was so deep it wouldn't be so shittily balanced.

>he doesn't know about turn based strategy

>not supcom or even TA

>3
>Generals

Oh, come on. Yuri's Revenge is the high point and you know it.

2d gameplay with a cookie-cutter resource gathering system can't be deep. You need something else, like better resource management (e.g. reclamation mechanics in Total Annihilation and Supreme Commander), formations (Cossacks), tactical gameplay elements (Blitzkrieg, Men of War), or fully 3d gameplay, like Homeworld.

>it has to have bells and whistle gimmick to be good
Oh shit I guess chess is fucking garbage, a boring tiny 2D board and no wacky resource systems!

It's not deep. The Custom Games were the best part.

This

who /legiontd/ here

>I was bad at it so I convinced myself that Run Kitty Run is better
Its okay, nobody judges you

Me

HAHAHAHAHAHAHAHAHAHAHAHA

No

kek, classic 3v2 mega

This is bait

Supreme Commanders expansion was quite deep.

Theres a new king.

LOL

SupCom is just a game of building giant things and watching them blow up, int he same vein as Homeworld is a game of building spaceships to watch them re-enact Star Wars in cinematic mode. These games are very poor strategies.

WC3 is nice but could be greatly improved with a few balance changes. Biggest issue is that most mirror matchups are super fucking boring because of certain super fun units (i.e. bears, breakers, destroyers).

i remember when juggernaut was banned from dota

Supcom games rarely reached the point of making the "big" things.

Total Annihilation remake WHEN

Look up TA Spring.

Also Supreme Commander is basically Total Annihilation 2.