I think publishers should finance a system where ISPs' cut your service on third notice. Your name then shared will all other ISPs' and blacklisted for 4 years
-----or-----
Introduce new Hardware anti-piracy (cartridge games needin approved/licenced cartidge reader)
Piracy ends when you get a real job and stop being a poorfag.
Most people who pirate were not able to buy the item(s) in question anyway.
Grayson Brooks
>I think publishers should finance a system where ISPs' cut your service on third notice. Your name then shared will all other ISPs' and blacklisted for 4 years
Not abusable at all, nope.
>Introduce new Hardware anti-piracy (cartridge games needin approved/licenced cartidge reader)
Only $149.99, hope it doesn't break on you *wink wink* or be incompatible with your system.
Levi Morales
Its how consoles ended piracy
Firmwire updates physically alter the circuit on mobo
Caleb Cox
This. Now almost every game I have has been legally purchased. There are only a few that are so damn hard or practically impossible to buy (or that are way too shit and expensive to spend money on them, they don't deserve it). Generally I download a pirated game and if I like it, I buy it
Joshua Harris
You could make all software free, that way nobody could pirate.
Dominic Brooks
Why not just give death penalty for pirating then use nsa backdoors to monitor everyones pc's.
Brody Campbell
You are dumb.
John Cox
Hardware protection isn't a solution on a system you don't control entirely. Doesn't matter how great your dongle is or how encrypted your cartridge system is, sooner or later it's going to send stuff out in the open into RAM and CPU on a 'hostile system' you have no control over. This is where you lost.
Jayden Morris
>consoles ended piracy Every console eventually got pirated.
Gabriel Davis
>I think publishers should finance a system where ISPs' cut your service on third notice. Your name then shared will all other ISPs' and blacklisted for 4 years That's ridiculous. They wouldn't be able to get your money, so an ISP wouldn't do that. >what if its a public utility Then you can argue its essential to function in modern society, and argue that shutting off someone's internet connection over piracy is like shutting off their water because they put riverwater in their bottle instead of buying one.
>ISP police Have fun arranging and coordinating this with ISPs all over the world, especially in 'enemy' countries.
Sebastian Roberts
Streaming games to you instead of you owning the files to run the games.
Beware
Asher Williams
New magic form of Servers and Internet that has unlimited bandwidth and no latency. The client sends input and the server just streams full resolution video at high fps. Impossible to circumvent, but also pretty impossible to do (for now). You could do this already, but it would be expensive and pretty shit.
Justin Ross
This will require an upgrade in infrastructure so big you don't have to worry about that for several decades.
Brandon Scott
...
Adrian Wilson
There is nothing wrong with piracy.
Blake Kelly
Anything they do would cost more money than just letting piracy happen. Denuvo is a good example of this, it costs a decent chunk of money, and there has been zero improvement in overall sales, and in the case of lesser known games the sales have been weaker than previous instalments of the franchise.
Kevin Scott
This thread isn't videogames
Aaron Morgan
>ISPs' cut your service on third notice >they no longer have you as a paying customer
didn't think this one out, did ya?
Levi Miller
piracy ends with good prices, if a person can buy something and its on a reasonable price, if they want it they most likely are happy to pay for it.
same thing happened with brazil and russia, which were pirating paradises, then steam came with reasonable prices and now people on these countries are buying games.
then comes games like fallout4, dark souls 3 and people start pirating again here, its like pottery.
Jacob Rodriguez
...
Xavier Brown
>missing the point
Jack Gonzalez
You don't live in a third world country. I assure you that there all the consoles are pirated and almost no one buy games.
Grayson Adams
Localize prices for games like in russia. This made steam massive in russia and despite their shit wages they spend a decent amount on games.
Having to work full 3-4 days (30+ hours) for a 15 hour game is not that attractive.
As opposed to westerners working 5-6 hours for 15 hour game.
Josiah Perez
>Denuvo is a good example of this, it costs a decent chunk of money, and there has been zero improvement in overall sales
Don't forget the cases of people not buying a game because it has this.
Charles Richardson
>devs stop with shitty dlc practices >I start spending money again
Woah
Justin Reed
But user I have a job. Probably a better paying job than you...
James Sanders
...
Parker Myers
>I think publishers should finance a system where ISPs' cut your service on third notice. Your name then shared will all other ISPs' and blacklisted for 4 years They did it in france for a while, EU came down on french gov and buttfucked them so badly they backpedaled immediatly. EU says that piracy is not consumer fault, but of those that put pirated content online. That's why they're shutting down every torrent site and closing every forum. Also, steam managed to reduce piracy a lot, as Gaben said, it's a service problem. Since i got Steam i pirate only as demo, and since i got Netflix i don't download movies anymore
Brody Taylor
"good prices" is incredibly relative.
Someone who makes $60k a year might think $60 for a game now and again is completely reasonable. Someone who makes $20k might think that $15 for a game is absurd.
Which brings me back to why "not being a poorfag" is ultimately the only true solution to piracy, the same way that not being poor is the answer to homelessness/NEET life. People with the means to buy things do not have a need to beg, borrow, or steal.
Jack Gonzalez
I believe cloud gaming to be the future of digital distribution and anti-piracy. It's been attempted many times and still has some services ongoing. As the internet progressively gets better overtime with cable infrastructure and average speeds we'll slowly get better at utilizing cloud gaming services. We'll eventually get to a point where it's nearly perfect but it will ve a long time away. Game companies will be able to sell far cheaper gaming hardware, sell the games for max price or through rental/subscription systems, and completely stop piracy. The only piracy potentials I can see is leaks. You can't data mine a video feed.
I don't want it to be the future but it seems inevitable. Hopefully I won't live to see the day.
Ryan Smith
I mean, this last line, because they came with retarded prices.
Samuel Turner
>Firmware updates physically alter the circuit >I have no idea what I'm talking about
Mason Perez
of course its relative, but even then people who can't afford full price might buy on sales.
I have friends who are poor but have 200 games on steam because of humble bundles and sales.
I mean poor as in lower mid class of a third world country.
Easton James
And they almost never have a console because it's too expensive. They only have a PC that they build years ago and all their games are from steam sales.
Carson Martin
>I think publishers should finance a system where ISPs' cut your service on third notice. Your name then shared will all other ISPs' and blacklisted for 4 years
You must have no life if you're actually trying to come up with more ways for corporations to fuck people over.
Fortunately, ISPs don't give a shit about minor stuff like video game piracy as long as you keep on paying them. They would have nothing to gain by willingly losing customers like that, unless new laws were to make it more costly to keep those customers. And no one really cares enough about piracy to lobby for new legislation, because the majority of PC gamers today would rather buy their games on Steam than pirate them.
Gabriel Ross
think about it, they make up a majority of the population, most of the people in the world are poor.
before, you were getting zero money from them, now you're getting 30-50% of the price of a game from somewhere you were getting 0%.
that is good business.
Dylan Walker
>Firmwire updates physically alter the circuit on mobo
Henry Torres
>Firmwire updates physically alter the circuit on mobo
Mason Cruz
The littering analogy doesn't really work, because if you look at the big picture and your country isn't eastern European or Asian (because those countries don't give a fuck) then what would happen is they'd employ more street cleaners, boosting the employment sector with sustainable jobs and overall helping the economy.
The majority of people littering would have a cascading effect and improve overall life quality.
Aiden Brown
>hey look a VPN >nyarrrrrrrrrrrrrrrrrrrrrr
Charles Rodriguez
hahaha there's nothing you can do about it you big dumb fucking bitch.
Blake Kelly
If games are reasonably priced, have decent quality, and a return policy, there's no need to pirate. Netflix and others like it have turned a generations of pirates into paying customers by offering an incredibly product at a reasonable price. Keep demanding $90+ per piece of shit game then more for DLC and P2W garbage and you will continue to see piracy.
David Jenkins
Yeah. The same logic applies to Netflix.
Lincoln Barnes
>ending ending Piracy predates video games, its never going away unless you kill the internet
Christian Gomez
The easiest and obvious solution is always online with vital online components. Also design the game where the online portion is necessary and can't be pirated i.e. drops from enemies are determined and logged from an online server that isn't in the games code. Even if pirates fix this issue the solution will be arbitrary, prone to cheating, probably breaking the game balance and making it less fun. i.e. if you're already determining drop rates yourself might as well just make the best shit drop all the time. Whoops now the game is boring.
Wyatt Rogers
The littering analogy also completely ignores the causes of littering/piracy. We have countless places to store garbage where it will eventually end up in a landfill rather than polluting our cities and getting rid of trash never costs anything. If the same situation existed for games, no shit there wouldn't be much piracy. There wouldn't be any games either but that's beside the point, the analogy doesn't work.
Aaron Allen
The economy works the same for all civilized countries though, because capitalistic economies by and large operate on the same basic principles.
>The economy does well when the average person has more money to spend >The economy suffers when the average person has little money to spend >Goods and services cost money >People are encouraged to get more money so they can spend more >People with good jobs contribute more to society and the economy >People with shit or no jobs have limited ability to contribute to society and the economy
etc
Ryder Fisher
question is, why do you care? publishers and corporations are not your friends what an idiotic thread
Evan Butler
We're talking about digital piracy.
Levi Fisher
Meant for
Julian Anderson
>they no longer have you as a paying customer
Oh no... they lose out of someone paying a measly chump change of 15 - 100 dollars a month in comparison to the ridiculous profits they make yearly. They're going to fight for you because they so want your 15 dollars.
You're just one little fucking turd in the MILLIONS of paying costumers who depend on that regional ISP to get the internet. They couldn't give two shits about some scumfuck like you, who is causing a company more trouble than you're worth by bringing copyright notices on their doorsteps.
Noah Walker
You must be and underaged faggot, as a kid i remember going to the market with my mom to buy pirated cartridges for my cloned NES Shut down the internet and people will record games on VHS
Leo Rivera
>I think publishers should finance a system where ISPs' cut your service on third notice. Your name then shared will all other ISPs' and blacklisted for 4 years
This is really fucking stupid for a variety of reasons. The largest of which would be that there is no incentive for an ISP to actually enforce this; you as a customer pay them money. You would essentially need to spend resources to monitor internet traffic, and then harass your customers and tell them to stop paying you. Not to mention that pretty much any company that didn't do this would have a huge market advantage over there opponents >Hey, we don't spy on you and threaten you.
Besides this major glaring flaw, you would would also have to deal with major legal issues about confidentiality; e.g., we sold your private information to people so they can harass you. You would then also have the major issue that a blacklist would make you unemployable if it worked, and would be impossible to realistically enforce. >What are proxies? What are anonymous seedboxes? What if I simply create an account in a false name? What if I simply buy phone data plans and tether?
>Introduce new Hardware anti-piracy (cartridge games needin approved/licenced cartidge read Any company that did this would be retarded. You would spend a huge amount of money distributing this and manufacturing this to hamper your competitiveness against other companies for arguably no benefit.
>How could piracy actually end? Draconian overbearing government control over website access. Piracy would still exist, but you could effectively cull most piracy by just making it inconvenient. This is probably still not viable as government has no real incentive to be efficient.
>Laziness This is probably what will kill piracy. Services that are cheap and convenient enough to outperform free.
1/2
Dominic Peterson
>PUBG >needs 100 players for a match good countermeasure for a shit game >uncompressed audio no one wants to download 100s of GBs >pirating anything but singleplayer games from 1950-2009
Justin Gray
>They're going to fight for you because they so want your 15 dollars. > They couldn't give two shits about some scumfuck like you, who is causing a company more trouble than you're worth by bringing copyright notices on their doorsteps. Yes, they will. They'll just forward the message to the customer who will probably not give a fuck.
Cooper Thompson
the size is a double edge weapon, i'm not buying nuDooM just because with my connection it would require a week to download it
Brandon Brown
Not him bit It's called e-fuses and is used in Switch. Also similar techniques are used by paid TV channel decoders. There was a famous case a few years ago where Direct TV managed to fuck a gigantic amount of hackers and card cloners.
Jeremiah Barnes
>Only one person on earth pirates anything. >Companies would willingly give up customers over moral issues when they could keep receiving their money instead. >Companies would ever willingly pick an option that makes less money. Jesus, I want a glimpse at what kind of fantasy world you are living in.
Elijah Sullivan
How to mitigate piracy the easy way >allow players to play the full game >pirated copies have difficult to crack code that randomly makes loud as fuck screamers appear during gameplay
That'll fucking learn em.
Parker Taylor
most of game piracy happens in eastern europe, where the average salary is roughly $485 and the cost of a newly released game is $60-70
Jeremiah Butler
Putting games exclusuvely on a cloud service would completely stop piracy if the only network access you have to it is input and video, no actual access to files or the system that the gane is connected to. You could potentially find ways to data mine online games but if it's a single player game you'd only be able to obtain the game if you have physical access to the dev studio or cloud service servers.
Hunter Wright
Then why are you pirating games?
Jaxon Hall
>please fuck me in the ass and put restrictions on my vidya: the thread
Asher Butler
Try China though Eastern Europe surely is high on the list.
Adrian Torres
wew, you learn something new everyday
Jack James
>BUT FREE! Netflix has probably drastically reduced piracy. Why? Because the service is cheap and well made enough that the effort to actually pirate isn't worth the pay off.
When it comes to actual consumer software this is an interesting development. For instance, if Microsoft wanted to prevent people from pirating office (they don't. Seriously, they need people to continue to use their file formats to continue being able to sell their products) they could simply make it cheaper and easier to download. 150 dollars? Fuck no. 25 dollars? Alright, whatever. The reason they don't do this is because the vast bulk of their actual sales come from companies that do infact purchase full licenses.
>Laziness for publishers/developers Technology is an interesting field as many funders of technology have no actual concept of what is valuable or useful in technology.
For example, a company has a map that shows how many people in the world and where they are that use their service. They use it to pitch whatever it is they sell.
The actual logistics of making sure this is accurate and constantly updated is enormous. What happens in a lot of "pitch devices" are they do a really half ass job. For this example, the map is actually static and drawn once a month. If not completely arbitrary.
>How is this related to piracy? Developers for the most part don't actually have an incentive to prevent piracy because the actual logistics of preventing it exceed the benefit gained from preventing it. Publishers do to a degree, but it's very vague. It's much more
>Investors, we are taking measures to secure our work through DRM! See! People can't steal our product!
So, you get a situation where most developers don't care, publishers sort of care, and the people who do care have no real concept of why it's important or if it is important.
Jonathan Sanchez
>There was a famous case a few years ago where Direct TV managed to fuck a gigantic amount of hackers and card cloners.
>I think publishers should finance a system where ISPs' cut your service on third notice. Your name then shared will all other ISPs' and blacklisted for 4 years
I think you're a faggot.
Adam Phillips
That's strike one, kid. The next strike will be from my katana. *teleports behind you* Whats this?! *gets lost in a void* *finds a way out* *takes a nap* Alright kid *unsheathes katana* Take this! Nothing personnel, kid.
Wyatt Cook
hayai
John Taylor
>implying all piracy occurs on the Internet You'd just be fueling flee market and mail order burned Blu Rays/DVDs.
>people should lose the Internet--a near essential component of modern society---due to indiscretions that are not fatal to anyone and are borderline misdemanors at best Why are you this much of a bootlicker? Plus, you need to think about situations were the owner of the line is hacked, large scale institutions (such as college dormitories) been black listed,etc.
The real way to beat piracy is to craft games and software that people want to buy, is frequently updated, does not bog down PCs with DRM and additional software services (steam, uPlay, etc.) and price your software competitively. That's the key.
Asher Gray
Op here. Looks like pirates got hit in a nerve. Maybe my idea has substance?
Regards ps4 and x1 piracy - there is none (unless you pay $100 to have your ps4 injected with 10 pirated games cloned off a legit ps4)
Dominic Peterson
Pure undistilled stupidity, impressive
Kayden Ross
Op here. They could limit us pirates to dial up speeds
EUREKA! BLACKED
Alexander Davis
Cutting your service would be unlawful and violate human rights as dictated by the United Nations, and therefore cause a massive amount of drama.
Kayden Richardson
Still didn't stop piracy, just limited it. Further more, by limiting people who pirated content three years ago, you are hurting legit businesses such as Youtube, Netflix/Hulu, porn companies and Steam/GoG/etc.
DRM and your cockamaie ideas only emboldens hackers to work harder and come up with more devious methods to work around it. You and the DRM Evangelicals create scene groups. Think about that.
Julian Diaz
Piracy ends when prices are reasonable and legitimate purchase is as effortless as piracy.
If I have the choice of either paying $20, signing up for a service, jumping through two and a half flaming hoops, and providing photo ID each time I want to download my legitimately bought game, or just going onto some shady torrent site, DLing, and installing a game, I'm probably better off just pirating the game and mailing the devs $20.
Jaxson Butler
How come BLacked is so expensive for subscription?
Colton Ortiz
>Maybe my idea has substance?
"Retarded obvious bait" is a weird way to define the word "substance".
Josiah Butler
Abolish DRM so paying customers don't feel fucked over.
Blake Hughes
Not him because I have the means of doing so? Only a sheep buys something out of sheer moral faggotry it's sorta like the only reason I pirate it is because I wouldn't have bought it through means anyways. I actually spent $700 on a DSLR camera the other day but I still would pirate a game that only cost $10
Anthony Lee
Hi fascist. You'd fit in on Sup Forums.
Dominic Allen
Why are you going nuts fellow pirate?
U got more seious issues at hand, like for example how your future wife is sucking dick as i type this
Cameron White
>Only a sheep buys something out of sheer moral faggotry
Op here. Steam exists on 2 pillars. Moral faggotry and multiplayer
Logan Garcia
>your future wife is sucking dick as i type this
>me >getting married >ever
Thomas Morgan
not accounting for the shitload of servers needed, it's a terrible idea >servers go down >live in a shitty country with shitty internet going down continously b-but it's to fight piracy goy!
Gabriel Ortiz
I make plenty of money these days and I will always try before I buy. The fact is that there's more games than ever, but the quality of games in general has gone into the trash heap.
It's become a circus of buggy crap topped by lies and cash grabs. The industry revolves around spoon feeding gamer's, pandering to the lowest common denominator and selling games on hype before inevitably collapsing into fud as they abandon their projects.
Everyone wants top dollar for what amounts to a turd sandwich while infesting games with overt political and social themes that really have no business there.
I will continue to try games and evaluate them before wasting money on them. That's a truly fair market. In the end the publisher cannot lose money from a purchase I decided not to make. If the game is worth it I end up adding it to my collection after I know it's worth it. I can wholeheartedly say that I have spent far more than I would have otherwise by doing this and discovering some real gems.
What you advocate is nothing more than making publishers entitled to ripping off consumers.
Angel Foster
That's not really true. The third pillar is convenience. (Arguably a fourth is """community""" but that could probably be folded into multiplayer.)
Regarding convenience: Many consumers have no experience in software piracy. They have no knowledge of which sites or torrents are trustworthy, they probably think getting a pirated game to work is more complicated than it is, and they might even worry about getting in trouble. (Note that fear of getting caught is not the same as morality). For all of these reasons, just paying $5 for the Steam version of a game is just easier than pirating it. And, for their money, they get some perks — namely, all of Steam's secondary features: Steam cloud for save backups/portability, a friends list, and some dumb but optional bullshit like trading cards and badges, etc. Many people feel that the Steam client generally makes a lot of things easier and more streamlined. Having a bunch of your games in one place can be nice (unless you lose your account). I'm not condoning the practice of being loyal to only one store, though. I use a few.
Jaxson Allen
Agreed.
Xavier Price
Companies should embrace piracy and use it as part of their business model.
Free distribution is a wonderful thing. Funding will come if you're producing a quality product.
John Foster
french did ISP strikes and it failed
Jacob Turner
happens frequently in germany, thats why you either use direct download or vpn you know how you can stop piracy? make the game always online with game logic partially handled by the servers
Mason Wilson
Piracy is the only logical consumer response to anindustry built entirely around marketing, artificial hype and pre orders.
David Clark
>60 bux/euros for a raw piece of shit like it's still in alpha testing >10-15 bux/euros DLC >day 1 DLC (cut content)
Yeah, nah, I'll just keep getting that shit for free.
Gavin Fisher
I think the anti-piracy arguments forget the fact that most companies deal with the argument through potential profit loss. Most cases of piracy will either involve people who are poorfags to start with, people who simply don't want to spend money on video games when a free alternative exists, or people who want to demo the game and make an educated purchase. In two of the three cases, the probability of them actually buying the game with pirating taken off the table is nil. I think the next time the economy tanks, we'll see an decrease of people who will impulse buy - something Steam likes to make easy with the ability to purchase games in just two clicks.
Now for your solutions - the former would result in all sorts of litigation from various rights groups. You don't need a corporation enforced law, various European countries and the U.S. have laws - the FBI in the U.S. and enforcement agencies in Europe can choose to prosecute pirates but they prefer going after those that own and run the source rather than the users. Other countries like Russia and China? China literally bootlegs iPhones and the government is only giving a shit now because Apple is trying to appeal to them and expand business there. I doubt Putin cares about a bunch of Russians doing shit like that anyways, nor will the ISPs there. For the latter, we already have that - it's called consoles. Nothing is foolproof since Denuvo shows in contemporary times, everything can and will eventually be broken by dedicated groups of people.
The market crash in the 80s resulted in an over saturation of bad games showcasing that we're not undergoing anything new, digital distribution really softens the impact of that in current years since there's no need to physically purchase product in a store so only the developer gets hurt financially. In any case, the shovelware of the past is replaced shitty indie games.
Still, there wouldn't be as much pirating if we actually got demos.
Ethan Clark
thats a fantastic idea if you want your games to become unplayable after few years. I would never buy a game if i ever knew that EA decides to shut it down i'll have to chew on a cock
Caleb Allen
Piracy is already dying sadly Best way is to kill the major torrent sites TBP is still the best but not even close to how good it was before it got shut down for the first time I have no idea how to use KAT because every damn search gives me 0 results Then you have RARBG and 1337 and some other minor torrent sites that only has the newest content and then the seeds die fast
A few days ago there was a MMBN thread here and someone said he is going to upload the entire anime subbed Many people thanked him because of how hard it is to find subbed episodes of this Can you imagine something like that 6 years ago? no, back then EVERYTHING could be found and downloaded
If they kill TPB again and another major torrent site, we can pack up and go