Our game director is VERY picky about the music...

>Our game director is VERY picky about the music, so we’ve been giving a lot of feedback to the studio we are working with, Noisy Croak. They’re creating a lot of the soundtrack. We’re working with Michiru Yamane again, who we’ve worked with a lot in past titles. She isn’t creating all the soundtracks, but her music and her creation is the main theme. She is working with Noisy Croak, and they are pulling inspiration from her style and are creating songs that sound like something she would make.

Uh oh. Looks like Yamame isnt' doing the score after all aside from a few tracks. Talk about bait and switch.

geekscape.net/pax-west-2017-koji-igarashi-talks-bloodstained

Other urls found in this thread:

noisycroak.co.jp/works/
castlevania.wikia.com/wiki/Castlevania:_Aria_of_Sorrow_&_Castlevania:_Dawn_of_Sorrow_Original_Soundtrack
castlevania.wikia.com/wiki/Castlevania:_Portrait_of_Ruin_Original_Soundtrack
castlevania.wikia.com/wiki/Castlevania:_Order_of_Ecclesia_Original_Soundtrack
youtube.com/watch?v=NjAYc7NShR8
youtube.com/watch?v=pTCjTXm4AMY
twitter.com/SFWRedditVideos

Tight budget.

>they are pulling inspiration from her style and are creating songs that sound like something she would make
Yeah, good luck with that

It's being revealed more and more that this game is going to absolute shit.

Slowly but surely. See, the key is that Iga doesn't have a lot of budget to work with and they chew off more than they can do. So it's all cheap mobile devs. The game thus looks cheap mobile shit.

Iga could have made a polished 2D game for handhelds and everyone would be happy. Instead he went 3D and ugly.

Nobody writes 100% of the OST. There is always a team, the main composer usually does the main theme, as per this title.

doesn't he have like 5 million fucking bucks
is that small for indieshit?

>this backtracking

Some shitty mobile dev is making the ost and the game. We're getting Chinese knock off Castlevania.

what song plays when turbo tits moves faster than a brisk walk?

A typical PS2 game cost 8-10 million for comparison. And they get only 60% of the kickstarter donations due to fees and taxes.

They said from the beginning that Ippo Yamada and Jake Kaufman would also be involved in addition to Yamane.

noisycroak.co.jp/works/

They've done a lot of work for various anime and games. I think it'll be decent.

>Ippo Yamada

Who works at Inti-Creates, who were fired. ie Ippo Yamada isn't working on the game anymore.

>Looks like Yamame isnt' doing the score after all aside from a few tracks
Like most of the games after the PS2 ones basically, iirc Yamane only ever did "solo" work on SoTN, LoI, CoD and Aria, all the rest was done with multiple composers, all of which worked on previous Castlevania games anyway.

Oh, that's right. Either way the point stands that we always knew it wouldn't be only Yamane.

You sure? He could still be on as a freelancer.

Well, they're likely keeping any tracks Ippo made before Inti was fired.

Previous Castlevania games also had a second music composer, not just Michiru Yamane

castlevania.wikia.com/wiki/Castlevania:_Aria_of_Sorrow_&_Castlevania:_Dawn_of_Sorrow_Original_Soundtrack

>Takashi Yoshida and Soshiro Hokkai for Aria of Sorrow
>Masahiko Kimura for Dawn of Sorrow

castlevania.wikia.com/wiki/Castlevania:_Portrait_of_Ruin_Original_Soundtrack

>Yuzo Koshiro

castlevania.wikia.com/wiki/Castlevania:_Order_of_Ecclesia_Original_Soundtrack

>Yasuhiro Ichihashi

Comparing it to PS2 development costs seems pretty nonsensical. Shit's become a lot cheaper and more convenient since then.

Pretty sure they said pretty early on that she wont be doing all of it

In fact, Yamame was only the sole composer for Bloodlines, Lament of Innosense, and Symphony of the Night.

Hahahaha. The game looks like trash. Can't believe you fags fell for this.

Because he is trying to appease the niggers that own the "next gen" systems. 2D would make the game look outdated in his eyes.

All those other composers actually had a good track record. Is anything known about Noisy Croak? Who works fro them?

Why would he care about these people? They never played Symphony of the Night to begin with.

There's no way this game would sell more than 1 million copies. The genre is a bit niche. Nothing wrong with that. But the audience would totally be on board for 2D.

>I'm going to make a sequel to this timeless classic.
>Actually it's not timeless after all. The graphics won't work in modern times.

>yfw you didn't back Bloodstained

Most of the music that has been revealed sounded like it was mostly Yamane and it was her worst stuff to date. Really boring.

The longer a kickstarter takes the worse it gets.

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How 9o

The only nostalgia kickstarter that pulled it off was thimbleweed park, because it was basically just the original maniac mansion staff doing what they could do best, in the identical graphical style.
No silly 3D bullshit, no crappy "expand the audience bullshit"

youtube.com/watch?v=NjAYc7NShR8

SOTN IS PURE KINO

No it really hasn't senpai, game development costs are super bloated and inflated now

Not really. Unless you suggest iga purchase assets am instead of making them.

Fucking Sunset Riders got a remaster early in this year on PS4 and still looks nice. What is with people and their obsession with ugly 2.5d graphics?

>game development costs are super bloated and inflated now
Yes, for retarded ass AAA studios.
Read ron gilbert's thimbleweed park blog. If you manage to budget you're going to be just fine.
Development costs HAVE gone done, because tools got better.
Development costs spiral out of control if people dont use those tools to make a modest game like their initial kickstarter idea but want to emulate AAA shit because their ego ballooned up or they got greedy.

>Fucking Sunset Riders got a remaster early in this year on PS4 and still looks nice.

You mean Wild Guns. And yeah, this is exactly the approach I'd like to see for re-releases. You expand the visual field to 16:9, but you don't change much else. Once you start with a full remake, you tend to mess up the look, feel of the game. Look at the Crash remake, the "dark souls of platformers". the physics is garbage and way harder than the original plus it looks cheap and shiny.

>What is with people and their obsession with ugly 2.5d graphics?

Simplest way to make HD graphics in 2D plane.

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Yeah, thats the game I was thinking of. Why couldnt Bloodstained look like that? I'd assume it would be cheaper and fit Inti Creates' strong points.

This remaster is seriously underrated.

I agree. They should have made a 3DS/Switch/PC game in low resolution. It would have been done a year ago at least. It would have been polished and gorgeous. Instead we get a cheap ugly looking 3D game that will take years to develop. Oh and I fully expect another delay. They have not released a release date yet and "early 2018" is coming up soon.

Which system has the best version of SotN?

That's literally the opposite of what's happened. Games have gotten a LOT more expensive to make. MGS4 cost $80m to make, FFXV cost over $300m, GTAV cost $375m

see

Games on the scale of Bloodstained have gotten easier.

Thread theme: youtube.com/watch?v=pTCjTXm4AMY

>TFW they will never hire me.

PSP Dracula X Chronicles has the best SotN version.

PSP is most feature complete, with additional modes like Maria mode. But it has shitty voice acting. Like bland "some guy off the street we paid with a burger" type voice acting. Original dub was at least cute/funny.

To make current AAA standard games. If we're talking about developing PS2 quality stuff now, of course they've gone down.