What went right
DAO Origins
setting
everything else is standard bioware writing
They actually did a really good job from the beginning setting up the lore and story and making the player give a shit about it and become immersed.
It was like an updated neverwinter nights.
Except they decided that the toolset, the part that made nwn live for so long and was the game's main charm, wasn't as important as their generic as fuck campaign. Now the DA series is just another shit fantasy series and we'll never get a new nwn.
Setting, characters, character interactions, the origins.
Being a mage and having half the npcs not like you was pretty cool, being an elf mage and having EVERYONE hate you was super interesting.
If your party was ever different than Alistair/ Top Lel/ Morrigan you should go back to watching rick and morty
This
The only acceptable party
Wynne and dog get honorable mention
Development time and focus among other things. It had 7 years of time which shows on the content itself.
Watered down Baldur's Gate II.
But that's all it needed to replicate to achieve greatness.
And what is your character class? You didn't play on easy did you? Mage PC / Zevran / Alistair / old healer is the best
Bloodmage/arcane warrior was the most OP shit possible, only made even more so in Awakening with Battlemage.
I just rolled solo as an arcane warrior because managing a full party was annoyingly tedious.
It was a lot of people's first crpg. also, playing it largely safe.
Most went right, it was a good game. The last one Bioware would ever produce.
It was like an actual RPG, it wasn't that great but it easily qualifies as an RPG. RPGs are great and the rarity of AAA attempts at true RPGs makes dragon age origins stand out more than it deserves, hense some people thinking its overrated.
This went right.
These. I also liked that choosing male vs female warden changed the game beyond what pronouns are used by NPCs in dialog. The only other game I can think of that bothered doing that is the non-Bethesda Fallout games.
The Origin stories were pretty great.
The whole Broodmother sequence was really well done.
And.. that's about it actually. The rest of it was just another Tolkien rehash.
The settings, atmosphere and companions were good. The combat was passable and it had a tactical view that was easy to use.
Also it had a mod community.
Everything. It was a fantastic game and I always look forward to a replay.
I'm still struggling to finish Inquisition for the first time and I think it's been over a year.
>literally ancient evil awakens - you are the chosen one
>go to 4 places to unlock the ending
>boringass fetch quests aside from main storyline
>interactions with npcs consist of feeding them trinkets until they like you or responding to important events in accordance with their two-diemnsional personalities
i dont get why people priaise this game so much. maybe its just in contrast to how shitty the successors were? spiritual successor of baldurs gate my ass
Keep on a straight path on the main quests (and companions of course) and you'll finish in no time
Don't even bother playing if you don't have the DLC though. They contain the game's true ending and story feels unfinished without it
I just gave up after deciding to try more 'side quests' where you need to hunt shards or some shit for bonus defense in elements.
They probably added all that padded bullshit to get the ubisoft audience. Never worth your time and sanity
The Fade was a good level
but not to replay
>mod community
>a billion companion face models and nude textures
Not a lot to be honest, but the absolute shitfest that were its sequels out-shadowed all of Origins' flaws.
Damn truth. I only changed party during my second playthrough
I retook castle cousland. It wasn't a great mod but it closes a loose thread.
Mine was mommy mage, Ogre and Lowgain
+ the dog is moddded to always be added as my familiar
the game was a watered down BG2 that rode the success of it's predecessor's acclaim. No fantasy rpg had come out in while. Some orgins were interesting others were shitty(dalish).
Nothing, the game was pure trash from the beginning like every other bioware piece of shit.
>setting was bland
>story was bland
>characters were bland
10 minutes in and already I was wishing it was over.
It was made when Bioware was still considered a good company. The beginning of the end.
In retrospect D:AO wasn't all that great and we only liked it because there was a dearth of RPGs when it came out.
The main menu music went pretty well
In general the game was alright, one of Biowares last decent titles
>you didnt play on easy did you?
>picks mage MC
>picks a second mage
Fuck, stop reminding me of games I have to replay. I already have like ten games on my list
The political stuff--which originally was going to be the whole game, with the boring Darkspawn shit setting up a sequel--wasn't bad.
Otherwise it was painfully mediocre in most ways, the beginning of the end of Bioware in others.
did you play it like this? my condolences
ignore everything in the zones, if it doesn't have proper cutscene - ignore, it's a filler collect-a-thon mmo shit
main quest line is alright, specially with descent and trespasser dlcs
everyone hates on deep roads, I thought it was best part of the game
what is not bland, oh the wise one?
you certainly now dozens of games that are not bland!
Everything except the ancient evil awakens tripe
>forgetting about Sten
why ?
What if I switched them around for every now and then so I could have a bit of everyone?
Pretty much nothing, it's mediocre through and through and honestly kinda shit overall.
because you want to experience the world and be immersed in it not play chess with sand figures?
fpbp
Who is top lel? Can't tell if I did this or not
You can switch between over the shoulder and tactical on the fly you know, and for the combat I prefer the tactical view.
I imagine he meant LELiana.
I think it's less interesting, breaks the atmosphere, but if it works for you it works.
That is probably what I did on my first playthrough then, but I used everyone over multiple
My condolence on your retardation.
first 3 people you find
I left sten to die
I had Alistair and Morrigan all the time on my first playthrough. On my last playthrough it was Team Professional Killers: psychopathic Elf Mage, Zevran, Sten and Oghren. During the Mage Tower quest Wynne tried to force herself into my party and didn't let me through without her. Had to kill the old bitch since my team was too good.
You can't achieve suspension of disbelief with top down camera, it's much harder
I wish I could teach you how to immerse yourself in videogames completely.
>Dragon Age: Go to these 4 places and unlock the ending
>Mass Effect 1-3: Go to these 4 places and unlock the ending
>Knights of the old Republic: Go to these 4 places and unlock the ending.
I'm starting to see a pattern here...
And they thought just making shitty open world meme games would be the solution to this kind of storytellin
TOPKEK
>During the Mage Tower quest Wynne tried to force herself into my party and didn't let me through without her.
I remember that. So fucking stupid.
It was mediocre in every single way, starting with characters and story and ending with combat mechanics, but a mediocre game with no flaws is good in its way, which was the reason why DAO was actually a critical success - it's hard to criticize a game that doesn't really have any real flaws.
Most people do it last and are probably sick of the combat at that point and just want to get it over with.
Nothing. It wasn't even a good game. I didn't even finish it. I managed to finish the 2nd one because the combat was slightly better and Hawke's Humour/Charm/Trolling dialogue was hilarious.
DA SHitquisitiin was a complete mind-numbing trainwreck.
>Hawke's Humour/Charm/Trolling dialogue was hilarious.
I don't think that was the intention of the writers though.
No hot takes. No new stuff. Classic rtwp in a gory fantasy world. As simple and archetypal as that sounds, it works.
>not swapping them for appropriate quests and settings for better story progression
that said, my default setting was warrior MC for slapping shit (because fuck mages)/wynne for healing sometimes swapped with morrigan/zevran or leliana for opening chests
That's precisely what made it so much fun.
Yeah I hear dragon age origins origins is a great rpg
There's so much self-referential and nefarious shit in that game, the writers had to be in on it.
It wasn't until DA:I that they completely hardened into humorless SJWs.
To be fair in some of the areas things can get hectic enough that the tactical view becomes pretty usefull to see what is actually going on.
...
...
Sarcastic Femhawke remains the only reason DA2 is one of my guilty pleasure RPGs.
Sarcastic Femhawke who kills/ruins everyone's life and is in an abusive relationship with Merrill is canon.
>I don't think that was the intention of the writers though.
Then you're a sperg.
I'm hungry
the visuals.
Wrong. DAO looks much worse than ME1 which came out 2 years before DAO.
It was literally just a shitty and cheap Bioware knockoff of Oblivion.
Yet it's far better than Oblivion.
It was in development way before Oblivion came out.
If you like being spoonfed your generic RPG story, sure. Meanwhile Oblivion has over twice as much side missions and overall content along with vastly superior gameplay.
In what way, literally any way, is it similar to Oblivion? I know this is bait but I'm curious.
>vastly superior gameplay
nigga you literally NEED a mod to fix Oblivion's god awful leveling system.
But tha DAO toolset is just as robust, problem is that is a lot more complex so people don't bother learning it + people these days don't care as much about making big projects AND on top of it all, people simply prefer D&D ruleset to the generic D20 used in DAO.
If you want examples of actually how powerful the DA:O toolkit is, just try the Irenicus Dungeon Remake, ton of custom assets and tilesets, custom animations and camera work etc.
youtube.com
I think the idea of the Origins was fantastic. All kind of games let you choose backstories but they're irrelevant as shit. Being able to play through them and than being able to come back to those areas/characters after Ostagar was great and let us identify with our background and the setting a lot more. Also all the themes and plots of the Origins were more interesting than the Darkspawn invasion. Is there another game with something like that?
>Two of biggest moralfags in existence with the immature bitch who's chaotic neutral because she couldnt comprehend civilization
Yeah what a great fucking party my dude
Despite playing it safe I found it ten times more original and endearing than Purpleprose of Equality
She was so cute before I got to know her backstory
Bur Morrigan is indisputable best girl
What's wrong with rick and morty?
Most important things for an grand RPG title.
How can I tell which quests are worth doing and which are not aside from main story and companions? I know that not all sidequests are MMO shit.
You're fucking stupid if you think anyone falls for your cheap shitpsot
>main quest line is alright
Coprophilia or whatever his name is is the worst villain in gaming history.
When you enter a map your scout gives you a quick overview. Investigate the things she mentions. Those are the bigger quests. Also look under which tab the quest is listed. Things like collecting those shards are not even specified as quests but rather as collectibles (or was it collections?).
But if you really want to do more sidequests then get nexusmods.com
Descent was such garbage. It had some pretty scenery but all the enemies were such damage sponges that it made the whole thing unenjoyable.
I played it for about an hour, was a shitty dungeon crawl that kept crashing.
And the armor were ugly as fuck.
The game was mostly complete before EA got their clutches on Bioware. Note that most of the original Bioware staff left after the buyout hence why some areas feel incomplete, only a few scenes have facial expressions for The Warden, and the expansion Awakenings was extremely subpar.