This game is so Comfy.
Even npc Relax.
This game is so Comfy.
Even npc Relax.
>Paint me like one of your living girls
he masturbatin
what is it about demons/dark souls that makes it so good?
i mean i cant be assed to play 2 or 3 since for some reason im incredibly disgusted by them but i find myself always going back to das 1.
It has soul
4thPBP
The novelty and atmosphere of the setting? The feeling of connectivity that walking between different areas has before always ending up back at Firelink Shrine? The ongoing NPC character arcs that progress and deteriorate alongside your own journey? The simple feeling of difficult but enjoyable gameplay?
I can replay 2 and 3 as much as I want, but I honestly rarely go back to 1
I just prefer more polished gameplay, and the sequels feel that way to me (maybe not 2, I don't know why I go back to that one).
Absolute fucking brainlet who completely misses what makes dark souls special detected
Why my friend keep telling me that DaSII is a bad game compare to the rest of the serie ?
Sorry I enjoy certain games over others and have opinions. I'm fine with you enjoying 1 more.
classic case of 1 step forward 20 steps into shit
I'm deeply sorry too about your lack of intelligence and understanding. In a way though I sort of envy your ability to eat shit.
Dark Souls managed to take the kinda weak idea of "Zombie Apocalypse in a fantasy world" and made it into this history rich world where the mundane and the fantastical merge so seamlessly that it really is a classic.
It can't compare to the first game, honestly it was a mistake to even call it a dark souls game. I like it more story wise then dark souls 3 since it doesn't try to rewrite lore of the first game and attempts to be it's own world, but there are so many issues with artificial difficulty, and lacking the same coat of polish the best parts of the original had. It's kinda like player Lost Izalith the Game.
Can one of you tell me unironically what's so appealing about DS1? I played through it twice and I honestly think it's quite boring. Don't get me wrong, the first parts of the world are great, the enemy design is really good and the general world design is awesome, but the further you're in, the more boring it gets. Enemy behaviour somewhat feels repetitive and whole stages seem to be completely unfinished. At this point I'm considering buying DS2 hoping that it fixes most of DS1' shortcomings, but I afraid I might just get dissapointed again.
>I like it more story wise then dark souls 3 since it doesn't try to rewrite lore of the first game and attempts to be it's own world
How much of a giant hipster contrarian faggot can one person be? If you like the story of X more than Y, it should be because you find the story of X better than Y, or the story of X resonates with you more than Y or something.
>it was hot fucking garbage and completely retarded but at least it tried something different ya know
>At this point I'm considering buying DS2 hoping that it fixes most of DS1' shortcomings
It fixes a few and adds in even more problems
>more polished gameplay
This is a major reason I prefer 1 over 2. The clunky movement and enemies that spin on a dime almost kill it for me, but soul memory seals it as a permanent reminder of every past failure or purchase I've made with that character. I only wish 1 had the small white soapstone as well, I actually had loads of fun with that on my first couple playthroughs of 2.
I like the gameplay in 3 but find it really hard to go back to because of how limited my options are both in directions I want to go and builds I want to do. Chucking lightning spears is fun but I don't get why you're only allowed to start doing it at the end of the game.
The most honest answer is that the animations for movement and combat don't feel as tight or smooth as the rest of the games, so it can seem clunky by comparison. It's still a good game.
they're unapologetically video games, and nothing more. you find items placed in illogical locations, the worlds are completely impossible, there's no fluff or explanation on the micro level, NPC's are very robotic and video gamey. Demon's/Dark Souls are 80s games, made in the current generation. Same appeal Metal Gear Solid has. They present themselves as realistic, but have no problem telling you that they're just video games.
Fresh ideas, nostalgia, inter connectedness, Anor Londo
Dark Souls 2 and 3 both and almost equal levels of mediocre story but Dark Souls 2 didn't attempt to rewrite the original in an attempt to make it something it wasn't.
As much as it's become a meme the story of the first Dark Souls was actually pretty straight forward when you have all the information, Gods want to keep their age going, humans are hollowing, Gwyn lights himself on fire, game starts. It was generally simple and had a lot of care to make everything believable in the world they created. Dark Souls 3 was cryptic for the sake of being cryptic.
Same problem with DS3? Otherwise, I'll give it a try
It's so weird that people get hung up on soul memory, I buy what I want, I level how I want... never felt weaker than others.
Fact is, even if someone has 10 levels on me, the better player is going to win.
I never let soul memory bother me much, but since they introduced the ring to keep your soul memory where you want it, it's even less of an issue for those who care.
>you find items placed in illogical locations
>the worlds are completely impossible
>there's no fluff or explanation on the micro level
>NPC's are very robotic and video gamey
Did you play the fucking games
No handholding. Also mysterious world and nothing is really explained. The "difficulty" is just a bonus.
Dark Souls 3 changed nothing about the story of dark souls 1, it answered unsolved questions and expanded on what was already there. Nothing was contradicted or rewritten
Dark Souls 2 is the one that makes up a bunch of bullshit
It also adds in power stance, which was amazing, and a poor trade for weapon arts.
I miss power stance.
>google beatrice
>found out that she is a npc that drops her loot after you kill 4 kings, and she couldn“t kill them
Holy shit, Dark Souls is fucking amazing, but this "you need to summon"-quests or npc stories are always shit. Hopefully memezaki will make a real successor to the souls series. DaS2 was not that good, but it still was at least souls.
Nostalgia, thats it
I replayed DS 2 and 3 many times, but could never complete DS 1 eventhough I tried many times.
It has without a doubt the tightest gameplay, but on the other hand its so fucking clunky, some areas are true masochistic.
Youve been way too long here mouthbreather, your autsim is leaking
Like?
The Knights shield is 3 units heavier than the Heater shield you can buy from the undead merchant and has worse stats. Besides looks it's literally garbage compared to everything you can get early on.
It's dogshit. Gook Souls only gets Sup Forums acclaim because this place is filled with a bunch of contrarian weeb faggots.
DS2 did not contradict anything, it's in another land.
>you find items placed in illogical locations
>find great axe in a box in a sewer
>the worlds are completely impossible
>a set of stairs brings you to hell
>there's no fluff or explanation on the micro level
>no description or knowledge of most enemies and npcs
>NPC's are very robotic and video gamey
>guy's entire existence is to stand on a rooftop
>guy gets rid of your sins and nothing else
did you?
But the questions it answered were either questions that didn't need to be answered or questions that were never asked.
ups, just realized one of those quotes is wrong, this one is without a doubt the faggot:
>played through it twice
>the first parts of the world are great
>the enemy design is really good and the general world design is awesome
>quite boring
What the fuck I just read
Well, it's weird to me that you're able to turn off the part of your brain that's bothered by soul memory. It's not that I'm "letting" it affect me, it just does, probably in the same way that some people are bothered by timers in games. I don't recall ever feeling weak on the few playthroughs I did, I just greatly disliked the thought that every time I lose souls it's going on a permanent record.
Doesn't that ring just prevent you from collecting souls entirely? I don't think I played Scholar far enough to pick it up.
That fucking enemy tracking, poor NPC quest implementation, how they handled rolling i-frames, turning player skill into something handled by stats, taking a step back from DaSo 1's perfect estus system. In general they didn't know how to achieve impact on a visceral level. Nothing from base-game DaSo2 has the impact that Sif does.
It didn't have the same world design as 1, but that's fine. DeSo is an amazing game that is the most similar to 2 in terms of layout, both had spokes off a central hub that you would go down, and get items and rewards from, until you hit a wall. Then you'd go down the next one until you had finished each one.
2 also had the best weapon fine tuning and build variety, the bonfire ascetic system, actual NG+ differences, the funnest covenants,
>NPC's are very robotic
>only does literally 1 thing and stands in a T pose
like posterity
But it's free. Not everybody wants to buy their way to victory
The point I'm making is, that it starts out strong but gets boring pretty quick. Especially when you get to Anor Londo. The whole area just feels empty compared to earlier parts of the world. Same goes for Tomb of the giants and especially for Lost Izalith. The reason for me playing through it twice is, that I wanted to know if NG+ adds anything new, but it's just the same game over again with no changes.
Yeah just figure that out. I switch for the grass crest shield ! thanks user
Are Gough and Andre the most sane NPCs you encounter in the game?
Laurentius is pretty chill.
Nice hub where people join when you do their little quest and talk to them.
No real story, just bask in the atmosphere while you figure where to go and kill shit.
It's fun and very aesthetic.
Bloodborne is amazing as well.
DS3 is much better than 2 in terms of gameplay and story.
The story is a bit too allegorical and thematic for most people to get much out of though. Most of the people who praise DS2's story really connect with it's simple NPC sob-stories and much prefer them to the more symbolic and subtle gameplay-narrative of 1 and 3(an admittedly lesser example).
We still weren't ever told where gwynevere is or who velka even is, though I guess at this point there's only one person left she CAN be.
Great hub. DS2 and 3 made the hub a "collect the NPC" gallery while DS1 it's more of a rest stop for NPC and then they move on with their journey. Really makes it seem like I wasn't alone in the world.
Autumn always prompts me to give Dark Souls another playthrough. It's one of the few games I've replayed each year since release.
Velka is the Goddess of Sin, the reason she remains through all the cycles is because humans will always sin. Gwynevere runs away to Heide, then she either dies when it floods or dies to the passage of time or whatever.
yeah baby
i'm like that too, i always end up playing ds1 around winter time unintentionally though.
you're talking about dark souls 2 lad
the real non-nu-cuck Sup Forums response is
Tight budget, hence a shit load of unused content.
It's one of the few games I can replay time and time again.
i like DaS 1 overall the best, but 2 has the most replay value to me.
the boss fights and mechanics in 3 are fantastic but the game as a whole just feels like a chore, and the game feels far less varied build-wise. i loved bloodborne too but shoehorning bloodborne speed/mechanics into souls was a mistake
>playing on xbox and with a controller
I've played through all of the souls games without a controller and a mouse and I can't comprehend how people do it otherwise.
>DS 2 tried to do something new with a colorful bright pallet
>DS 3 is looks like it was just stealing Bloodborne artstyle and pallet
I miss the realistic lighting and design from the first game. I especially hated how fucking lanky all the hollows were in dark souls 3. Everything in the original felt stocky and realistic.
>without a controller and a mouse
do you play dark souls with a dildo up your ass or something?
lol
I'm typically a K+M guy but you're gimping yourself if you aren't using analog movement in Dark Souls
Keyboard controlls. IJKL control camera, H and U handle attacks, shift and tab deal with block and parry. Can't play any other way.
Demons feels that way because it's the first of the series so it's new, ds2 and ds3 are functionally the same but demons gets a pass because everything down to the fog walls is explained in the story.
DS1 and BB both feel nice because they are one big world. Sure BB has teleports introduced at the start of the game and you always come back but the actual overworld all connects so well that it's not even worth porting most the time.
DS1 was a self contained world where things you saw in the world made enough sense to warrant their existence.
DS2 just fukken pulls everything out the ass had bullshots and the whole downgrade thing furthermore half of all the weapons and armor looked like oversized styrofoam props and generally it had a sheite aesthetic.
And I understand that the fighting and all animations where made with pvp in mind but it was just so sluggish and did not feel good at all.
based retard
So is the heather if you start as a warrior
>not only using the function keys to play
Fucking casual, you're essentially choosing easy mode
>but the actual overworld all connects so well
Then why can't I take this door from Central Yharnam to Cathedral Ward?
Idk bud, my point was you have to warp constantly in DeS, DS2 and DS3 but I never felt like I had to in BB.
It helps that on launch loading times were such a pain you didn't want to warp anyways.
let's get this shit started
Ez
last time sucked
cyka
same with demon's souls
I guess there's just more elegance and some sort of subtlety to many things. des and das have certain, kinda similar even though different atmosphere to them that the sequelst don't.
nobody fucking makes a character for this shitty roll chart
You have to in Bloodborne as well, it's designed around doing such. Bloodborne's areas are a lot more isolated than Dark Souls where there's a lot of vertical interconnection and getting from Blighttown to Sen's Fortress only takes about five minutes because of the way the elevators can take you from Blighttown to New Londo and then Firelink to Parish, Bloodborne doesn't really have any of that. It's like a weird mix between DeS and DaS but I was teleporting constantly because things are so spaced out.
the game being difficult and demanding is not to the game's discredit
even if the individual encounters in das2 and 3 are harder than those in 1 people enjoyed how much tension the occasionally very sparse bonfires in 1 and des gave to the game
Unlocked fast travel at the start of the game was a mistake.
this desu
I'm still happy Dark Souls 2 had a no-bonfire challenge run built in and a fluid world to travel through.
My nigga. Played Dark Souls 1 for over 1000 hours using default keyboard controls, including a couple SL1 runs; played 2 and 3 the same way as well.
The analog stick is a gimp in different ways. It's objectively faster to go from pressing A to pressing D than it is to tilt the analog stick from one side to another. There's also never a point in the game where you'd need more than 8 movement directions relative to the camera.
Personally, I also find it much easier to run at a precise angle on a narrow platform using WASD than an analog stick.
>mouse doesn't control camera
What?
As someone who climbed all the way down to the orange fog in Tomb of Giants, I disagree. Almost just restarted the game at that point
>wahhhh I backed myself into a corner and now I'm upset at the mild inconvenience
Nigga you ain't got shit to do in that area at all until you've unlocked teleportation, I don't even want to hear it.
Wrong opinion, unlocked fast travel from the start made level designs no longer care about a coherent and consistent world. It also forces the player to make smarter decisions since they can't just hop on out of a difficult situation.
This always makes me wonder if I should try to give some kind of warning when I recommend the game to new people, but ultimately I think it's just part of the adventure and the experience.
I'm still glad I gave up on the Catacombs real fast and only faced the fog door at the Demon Ruins.
>Nigga you ain't got shit to do in that area at all until you've unlocked teleportation
I didn't know that when I went there
>This always makes me wonder if I should try to give some kind of warning when I recommend the game to new people
You'd have to have a mental deficiency to keep banging your head against the skeletons in the Catacombs, the player should be able to put two and two together that they're getting one hit and doing no damage to them meaning they should probably look elsewhere.
The ass kicking up hill, both ways, sideways, down and up, then back up and down again should've been a fucking hint to leave that place no bullshit warning sign needed. The warning sign was the 100 skellies kicking your ass before you even start that dumb shit ass journey.
I never understood how people ever made that mistake? I actually couldn't find the elevator down to ghost town my first play through and my immediate instinct was to go up the stairs that had standard enemies instead of skellyburg
Oh god just burn me. Don't make into tree food.
lets go
Randomized Dark Souls 1 is great btw
Demon Souls had perfectly coherent levels in their self-contained worlds. And the second half of Dark Souls just has the world branch off into different spokes anyway. Half of the areas that do connect are held together by an empty canyon, an empty tower and a long cliffside. I mean it's neat and all but still. Having teleportation doesn't inherently stop them from designing such areas in any case, they mainly ended up with those strange overlaps because they had to quickly slap the finished areas together due to time constraints
I had already leveled and geared up a decent amount at that point, it wasn't right at the start of the game. So the enemies weren't too bad. But then I was greeted by that fog wall and realized what a waste of time it was
The second half of DaS1 is painfully boring after the first playthrough.
As much replay value as these games have, online and character building is really what saves it. Half the magic is gone once you learn the levels well enough to run through in a matter of minutes.
Dying to the skeletons in DS1 is an experience that should not be robbed from others my friend.
Many times I tell my friends later why I didn't warn them about the graveyard and they're always thankful I didn't just flat out tell them what to do.
Laurentius is easily bro-tier