Match/battle changes: Changed the performance of some Special Weapons: Sting Ray After shooting ink continuously for 1.5 secs, shock waves are generated and damage-dealing beam size is greatly increased Default duration extended by 0.5 secs Splashdown Shortened the amount of time spent paused in the air (at the peak of the jump) by 1/6th of a second Increased the jump height by 31% Changed minimum explosion damage from 40.0 to 55.0 Reduced special charge points of some weapons that come with the Splashdown Ink Storm Expanded radius by 13% Reduced the special points needed to charge on most weapons Baller Knockback decreased Increased default endurance/stamina by 33% Increased explosion radius – 17% more damage, 7% more inking Changed minimum explosion damage from 30.0 to 55.0 Increased knockback effect against opponents on explosion Ink Jet Increased hitbox of player versus enemy bullets (Shooter weapons), so it will be easier to shoot down Decreased explosion radius at point of impact – 17% for damage, 20% for inking Decreased damage dealt by exhaust (underneath the Ink Jet) by 75% Ink Armor Decreased invincibility at the time when the armor is broken by 8/60 of a second When receiving more than 100.0 damage at once, any excess damage will knock the Ink Armor user back (upper limit capped at 80.0) Changed the performance of some Sub Weapons: Sprinkler Ink is released in three stages; increased the middle of these stages in duration by 5 seconds (this one was a bit difficult to translate, sorry) Ink consumption decreased from 80% to 70% of the ink tank
Colton Cox
Point Sensor Expanded radius by 20% Reduced the amount of time it took to start recovering ink after throwing it by 15/60 of a second Splash Wall Shortened the time between throwing and deployment by 0.5 seconds Squid Beakon Ink consumption decreased from 90% to 75% of the ink tank Changed the performance of Main Weapons: Tri-Slosher Maximum damage dealt decreased from 62.0 to 52.0 Range shortened by 9% Changed the special charge points of some weapons: 210 → 200 .96 Gal 200 → 190 N-ZAP '85 190 → 170 E-Liter 4K, E-Liter 4K Scope 180 → 170 Sploosh-o-matic, Splash-o-matic, Aerospray RG, Splattershot Pro, Blaster, Hero Blaster Replica, L3 Nozzlenose, Splat Roller, Hero Roller Replica 180 → 160 Carbon Roller, Goo Tuber 170 → 160 Inkbrush, Brella, Hero Brella Replica 180 → 190 Splat Charger, Splatterscope, Hero Charger Replica 180 → 210 Rapid Blaster 210 → 230 Tentatek Splattershot Various battle fixes: Auto-special gauge charge (dependent on mode/ruleset) now based on points needed (per-weapon basis) rather than consistent over an amount of time Bugfixes for the following issues: Sloshing Machine hitbox/inking turf, rare Inkbrush and Octobrush incorrect hitbox on floor, Inkbrush and Octobrush and sponge interaction, damage recovery issue when touching opponents using Brella or Rollers, Roller vertical swing bug, Sting Ray ink droplet display, Ink Jet bullet interaction with corners, Brella and Ink Armor interaction, damage through/on wire meshes, Suction Bomb/surface interaction ink display on Starfish Mainstage, possible to go OOB/clip through world on Sturgeon Shipyard
Adam Gutierrez
Salmon Run: Sting Ray, Splashdown – same changes as in battles (above) Made Steelhead bombs unable to get stuck on top of Scrapper and Flyfish When using the Sting Ray on Grillers and Steel Eels, fixed an issue where damage was not dealt when aiming at weak points (tentacles, or pilot/driver) through the body. In Lost Outpost, fixed a problem where Steelheads would not attack in certain places Fixed an issue where if, two players tried to pick up the same golden egg near the end of a wave, one of the players would become unable to pick up eggs in the following wave Fixed issue where, after playing online, party members in the plaza were shown to have the Splattershot Jr. equipped Fixed issue where, if a player disconnects just before starting, their weapon will be shown/stuck as the Rainmaker Fixed issue where, if a player disconnects just before the end, the arrow pointing to them (indicating "self") on the scoreboard may be seen by other players Fixed issue where a communication error would occur if a player was assigned a Roller-type weapon for a long period of time Splatfest: Changed number of points required to level up Splatfest Tee slots Slot 1: 4000 → 7500 Slot 2: 8000 → 7500 Slot 3: 12000 → 7500 Total: 24000 → 22500 Fixed issue where players appearing in the plaza after Splatfest battles showed as having no shirt slots unlocked Other changes: When talking to Murch, you can now see your money and Super Sea Snail count in the corner of the screen Fixed issue where ranked meters incorrectly displayed as breaking, in the case the bar was empty and there was a disconnection Fixed issue where some gear, such as the Splatfest Tee, would not be displayed in the correct order while sorting by frequently used Fixed damage issue with the Baller in the testing area
Wyatt Torres
Woomy
Daniel Torres
Nice. When does this happen
Thomas Foster
Tonight
Lucas Diaz
Children's game
Jackson Nelson
>Tri-Slosher >Maximum damage dealt decreased from 62.0 to 52.0 >Range shortened by 9%
So it's still a 2-hit kill but it has shorter range, that seems like a good compromise
Luke Murphy
Now that my bae the heavy splatling has had it's shit buffed even more im gonna start playin again
When does this roll out?
Ayden Bennett
>nerfing ink jet
Daniel Morris
Ink jet was impossible to kill with most weapons and was too powerful. It still has too many shots.
I have an issue with increasing the ink storm. It was already too big
James Torres
I'm not reading all this shit, nigga
Ayden Allen
>Sting Ray Yes! I've used nothing but weapons with the Sting Ray, but the Sting Ray have been almost impossible to use effectively.
Carson Collins
>Changed number of points required to level up Splatfest Tee slots >Slot 1: 4000 → 7500 >Slot 2: 8000 → 7500 >Slot 3: 12000 → 7500 >Total: 24000 → 22500
NOOOOOOOOOOOOOOOO
Christopher Torres
Why? It makes farming for chunks quicker and cheaper. Instead of leaving the lobby after one slot is filled you can just get all three filled.
Chase Garcia
...this is good, user. Now you can scrub all 3 at once and it's just as efficient as grinding 1 slot three times, but a third the price.
Chase Torres
>Sting Ray buff
I'm already getting multiple splats every match. I am become Death now
Samuel Lee
Oh, you're right. Sorry I just immediately saw a change and thought they were looking for a way to punish players for farming chunks.
Owen Davis
That's what I thought at first too, but then I keep reading and realized really they're making it about as time consuming as they originally intended, but made it cost effective now.
Chase Powell
>Buffing the splashdown What the fuck
I agree with the Ink Jet nerf instead, trying to shoot down dudes with a low range weapon is impossible no matter how much you outskill them. Same for the Armor since as an user of it myself I know very well how annoyingly op it is.
Connor Kelly
Splashdown was worthless a lot of the time. That pause in the air for you killed before you could use it. You need a Splashdown when you have madness happening all around you. So you pause in the air with three people shooting at you and die
Robert Rodriguez
>Salmon Run: >Sting Ray, Splashdown – same changes as in battles (above)
Tell me this doesn't buff the salmon sting ray
Isaac Williams
No retard. It's for us not the a.i
Colton Flores
>Sting Ray buff >Slosher nerf >Ink Jet nerf >subs not complete shit nice no just yours
Julian Russell
Just bring the old specials back from splatoon1. idgaf about these special tweaks. Tri-Slosher was the gay anyways
Owen Ramirez
Right, at least in my case I always just swim backwards from a splashdown and then shoot them when they land. I only really died to it if up against a wall or enemy ink.
Samuel Flores
No. They were too good. The invinisbilty bubble made the game too easy
Michael Morales
>Just bring back panic button invincibility how about no
Nathan Bell
Invincibles were so disgusting
Ryan Allen
Then don't you stupid porch monkey
Carter Morris
Have a you.
Christopher Cook
>splashdown buff Oh shiiiiiit!
Parker Allen
>nothing I touch is getting buffed nor nerfed These changes are good though. Curious to see if any of these buffs will have swung the specials into being OP in certain modes, but some already have been anyway.
Jose Clark
I like how much attention to detail they are putting into this
>8/60th of a second
Its cool how little they're tweeking things
Jace Stewart
>shock waves are generated Oh shit, Dark Souls confirmed for Switch!
Thomas Campbell
No
Joshua Murphy
Thanks
Samuel Brooks
>most weapons like what? I use the .52 and that is pretty short range and has no problem shooting them down