Any good example of forced gameplay in a video game?
Any good example of forced gameplay in a video game?
QTEs
Just make a fucking movie
a movie can't change based on the reactions and reflexes of the audience
Deadly premonition. The creator didn't want those awful RE4 wannabe gameplay to be included. He was too ahead of his time.
>forced gameplay
QTEs?
Neither do QTEs
It literally has been proven that it can, though.
The stupid Solid vs Liquid fighting game at the end of MGS4.
>lying on the internet
why
Blizzard cleverly balancing characters around one particular meta. The best part is that suckers think they came up with the meta themselves.
It explains the weird stealth button probably meant to be akin to something like Siren
a movie can't change based on the reactions and reflexes of the audience
QTEs in Resident Evil 4 were fine, it just depends how you use them.
When a boss is unbeatable.
Taking away controls during tutorials.
Kek
Invasions in Dark Souls, you're basically forced into PvP.
It does people need skill to watch a movie. If they take a hour to react to something they can't do it just like if they can't open there eyes all visuals are blank
But you can't be invaded unless you pop a humanity in which case you are opting into online content
Gyro Controls/Cockpit View in Star Fox Zero.
I still have the nightmares.
Ever played Army of Two? You could give everyone a button and whoever presses it first can decide which path the movie goes during decision sections.
He's one of those penis slurping lala men who believe multiplayer and PVP should be separate things available to the lesser in Dark Souls.
>forced gameplay
90's shooters were loaded with key hunts and obnoxious backtracking.
And still cries when they continued to give him every advantage they could while nerfing invaders.
Every game from before this era forced you to experience gameplay in its entirety.
The shootouts in L.A. Noire.
Some people just don't like PvP but enjoy coop multiplayer.
Damn, I'm glad somebody else noticed. I hate it when anime does this.
came here to post this
fucking this
When you're forced to shoot The Boss yourself at the end of MGS3.
Pvp shouldn't be a thing period. If I wanted to compete against other real people, I'd just go succeed in real life.
>The thing that shot Dark Souls straight into the limelight shouldn't exist at all!
In a way, you're not wrong. It could have saved us from Dark Souls 2 and 3.
forced walking
well it's not like you have to
stealth section in walking simulators
observer and soul suspect had it
Angel attack and the After Burner and highway segments in Bayonetta 1.
journey comes to mind
Anything with a mini game to do trivial shit?
The Yakusa series
That sounds completely and utterly retarded
as shitty as it feels, having an actual fight and then showing you getting bodied in the cutscene afterwards is probably the best approach if you absolutely can't just make it outright winable
>having an actual fight and then showing you getting bodied in the cutscene afterwards is probably the best approach
Having an unwinnable fight isn't a bad thing, you've just gotta make it absolutely clear from the start that the player has no chance and make sure it doesn't seem like just a somewhat harder boss than normal until the boss pulls out the overpowered "lol ur whole party is dead, nerd" move. I'd prefer it to the game taking control away and showing a cutscene of it, as long as the fight doesn't bait me into wasting time/resources thinking I can win it.
LISA did it almost best. It had joke bosses that would sweep the entire party in one move and the boss had 99999 HP, but poison status does 10% of base health so if you get a party that inflicts poison status, lowers accuracy, increases evasiveness, etc you could win.
Unfortunately, winning against the bosses the game calls you a cheater and gives you a game over, even though its possible to beat them without hacks
In other words, GOTY
>Joshiraku thread
Nice desu ne
What in the ever-loving fuck does "forced gameplay" mean?
Funny thing is the animation in OP isn't even good.
I'm sure some RPGs (I think Tales of Symphonia?) gave you some special equipment if you "beat" the boss you were meant to lose to. The story still continues as if you got wrecked, but at least it doesn't feel like a total waste
To be fair, in most games resources aren't a big deal.
Batmobile sections in Arkham Knight.
when you're controlling the character but have so little choice or ways to interact it might as well be a cut-scene
examples:
resident evil 5-6 walking sections and climbing sections
half life 2 non-cut-scenes with you monkeying around while the NPCs talk
LA Noire gunfights, Dead Space 3 Unitologist enemies.
It's the same way that it's not a big deal that you might spend 10-30 minutes resetting a fight you can't win. It's not that it's a big deal, it's just a bit of a kick in the dick.
what the fuck was her problem?
Jump and hit the circle button
Thats because you didnt play Army of Two. It made the game extremely fun on couch-coop due funny twists.
every game ever
Those shitty minigames in Danganronpa.