What have you been playing?
What are you looking forward to?
What is the greatest cRPG of all time?
What is the best game to come out of the cRPG renaissance?
What have you been playing?
What are you looking forward to?
What is the greatest cRPG of all time?
What is the best game to come out of the cRPG renaissance?
Right now Shadowrun Returns. I have a huge hardon for anything cyberpunk and its scratching that itch. Interface feels super clunky though. Is it worth going through to mark it off the list? Any recommended mods to make the UI not garbage?
Can't stay away from Divinity: Original Sin 2. Only 5 days till release, but I keep dicking with various shit in the starting location to pass time.
I was considering one of the newer CRPGs. There was a massive PoE thread earlier, but it didn't help much. So far I am leaning towards DOS 2 when it releases.
The gameplay is extremely shallow though, I love the shadowrun games but the combat is pretty weak. Ones I liked:
>underrail
>age of decadence
>divinity original sin
>expeditions conquistador and viking
>pillars of eternity
>baldurs gate 1 and 2
>icewind dale
>dragon age origins
>SWKOTOR I and II
>fallout 1 and 2
>arcanum
I wish someone would actually make a mod to add isometric party based movement/combat to any of the 3D fallout, it can't be impossible.
Wasn't this an actual mod that was being worked on?
Good list. I would add Vampire the Masquerade: Bloodlines to the list of goat RPGs
What's the verdict on this game?
I'm really fucking ready for DOS2.
I'm still mad PST EE isn't compatible with unfinished business and that hacks from Beamdog scum said it's "non-canon garbage that doesn't belong in the game" despite literally being cut content made by Black Isle themselves and thus canon.
Fuck Beamdog.
>What have you been playing?
Tyranny, Icewind Dale and Arcanum
>What are you looking forward to?
Divinity Original Sin 2 in co-op
>What is the greatest cRPG of all time?
VtM:B maybe ?
>What is the best game to come out of the cRPG renaissance?
Underrail and Original Sin.
Returns is pretty simplistic but, BUT, it works well as a glorified tutorial before the proper games that are Dragonfall and Hong Kong.
Returns was basically a glorified tech demo tutorial.
Pillars after all the patches and with both parts of the expansion and IE Mod installed on top (it's on Nexus, google it) is absolutely stellar.
IE Mod lets you get rid of all the backer cancer like their self-insert NPCs as well as tweaking various mechanics, interface, making it overall closer to Infinity Engine if you so wish.
Deadman's Switch was something they threw together after spending most of the budget on building and engine and creation software. Most people forgot it even existed after Dragonfall was released.
If you own Shadowrun Dragonfall it was possible to copy the contents from Returns to Dragonfall and play the first campaign with the UI improvements of the second one.
It isn't great, but it feels a little less like a tablet game.
Will look into that. I really dig the IE aesthetic in PoE and if the mod fixes at least part of the complaints I might play that too.
>Blue selection cirecles IE-like blue
This is an option for the autistic members of the Codex
>IE Mod lets you get rid of all the backer cancer like their self-insert NPCs
Best option by far.
>Underrail and Original Sin.
This x100. PoE is literally a poor mans divinity OS
>This is an option for the autistic members of the Codex
It's unironically a lot more visually pleasing. Even if I wouldn't know about IE games, I still would have it enabled because light green and teal rings are far more appealing than dark green and yellow rings.
Disabling Engagement is by far the best option though, imo. That and unlocking the artificially locked spellbook slots.
tell me more
PoE had much better world and better writing (despite how meh it was).
DivOS was just terribly written. DUDE SELF AWARE SELF REFERENCING TOILET HUMOUR LMAO xDDD
Writing is why I can't stomach DivOS.
I'll take purple prose and exposition over DivOS' toilet humour FOR EVERYTHING any time of the day.
name ONE (1) example of toilet humor in divinity OS
...
>Disabling Engagement is by far the best option though, imo.
Not a fan of the engagement system but didn't have an issue with it since I played on normal.
>That and unlocking the artificially locked spellbook slots.
Never used a wizard in my party, I don't even know how the spellbooks work in PoE.
Gameplay >story and PoE doesn't even come close in terms of gameplay. Why not go read a book if you like story so much user?
VideoGAMES are about GAMEplay. Stick to your interactive visual novel garbage.
How does AoD redefined anythings ? I played it and outside hard locking content behind skill check it work like any crpg.
I'm playing underrail and it's great.
This is agony, my housemates and I are going to co-op it but I'm the only one whose purchased it so far.
I can only do so much in character creater and the first 10 minutes not to spoil anything.
>Underrail
is it really that good? I keep hearing praise about it but when I first ran it I got lost in the UI and graphics.
AoD took choice & consequence to a new level and made the limitations of conventional RPG mechanics apparent. The problems that AoD has are systemic and any RPG that takes character builds as well as C&C seriously rather than making everything accessible to everyone and reducing it to mere flavour choice will run into the same issues.
Grimoire tier should be on top tbqhwy
I was confused in the beginning too, even had thoughts about uninstalling. Low amount of options, strange economy with everything multiplied by 10. But after few first hours it become very pleasant.
What's there to tell? The screenshot is self-explanatory. The "resolution" options you can only know what they do by hovering over them since it's a hardcoded limitation in PoE that modder couldn't get around. He basically duplicated resolution selection boxes to insert his own functions there.
Anyway to describe all from top to bottom left to right:
One tooltip at a time - self explanatory, only shows tooltip for shit you hover on when pressing Tab instead of everything on screen
Disable engagement - removes PoE's GOD AWFUL engagement system that makes positioning worthless and that only affected your characters but not enemies because fuck you that's why
Blue selection circles, self explanatory, selection circles are blue instead of dark green. IE-like makes them teal-shade of blue like in Infinity Engine games.
Always show circles - self explanatory
Unlock combat inventory/loot - allows you to open inventory and loot enemies during combat and swapping all types of inventory items EXCEPT armor
NPC Dispositions - actually makes your Paladin companion's dispositions (think Benevolent/Aggressive etc) affect the game, and not just your own. It was pants on head retarded that companion Paladin was special snowflake unaffected by Dispositions.
Disable friendly fire - self explanatory.
Custom NPC stats - allows you to specify custom stats for your companions in a separate config file
Enable cheats - self explanatory
Make cloak in/visible - self explanatory
Loot shuffler - Generic "trash" loot in the game is randomized per reload of the game (as in you need to leave an area to refresh random loot), this makes the loot randomization actually be performed upon opening container instead so you don't need to walk out of area and back in to reset loot for example.
Game speed mod - adds Very Slow and Very Fast game speed options in addition to the default of Slow/Normal/Fast
Will cont in next post
This is some next level shilling tacticts. AoD was extremely disappointing and buggy. Choices and consequences don't matter if the base game itself is rubbish.
Not the guy you're talking to but I ended up playing DivOS like Diablo, merely running over the maps and killing everything. The combat system was great but the quests weren't well that well designed. The game could have allowed the player to make more use of non-combat skills for solving quests and the RP-mechanics weren't handled that well, with the characters frequently talking on their own without querying the player before. The loot was also extraordinarily crappy, making it feel like a bad MMO.
Elaborate on how AoD was disappointing.
It was great. And it was significantly less buggy than plenty of games that are nowadays hailed as the greatest RPGs of all time.
>merely running over the maps and killing everything
>he played on classic mode
yawn try playing on a real difficulty playing like that.
Currently waiting for DivOS2 by doing a Bhaalspawn party members-only run through all BG games as a multiclassed cleric/mage and having lots of fun. Bleak shit like PoE just can't compare to the amount of fun IE games give you.
I beat the game before these modes were added.
Also I already said that the combat was good. The point is: a good RPG does more than just combat.
I am in no rush, if I can't decide and don't want to risk I will reinstall BG2 and do an annual run and be done with it. From what I read so far I am leaning towards DOS more, but if I like Divinity I will most likely try Pillars too. I just hope I can replay them more than once.
>AoD took choice & consequence
After two run with different char it felt like the only choices you make are during the creation screen, after that you are railroad by your starting skill since picking a new one will result in him or one of your starting skill always being underleveld for the skill check.
I don't ask for something like Skyrim where you can be everything but it's nice when you can evolve your character beyond some of his initial restriction.
Remove combat only restrictions - allows you to use spells, potions and shit out of combat. PoE is fucking awful and refuses to let you pre-buff before combat making scouting for enemies worthless, same with buffs since you could only cast them in combat. This allows you to use all your buffs and shit outside of combat before going into it just like in Infinity Engine games.
Bonus spells - Gives you bonus spells for your Intellect stats. Int of 14 gives you 1 bonus spell for given level, you get more for each additional 4 Int points.
Target turned enemies - allows you to still target and attack enemies that are under effects of Charm and the like. Basically without this Charm spells were worthless since you couldn't attack enemy you Charmed until the spell wore off and had to wait like a retard before you could resume attacking.
Fantasy names for backers - replaced backer OC donut steel NPCs names with generic names that don't break your immersion.
Disable backer dialogue - also removes their backer OC donut steel cringeworthy stories.
UI Customization - you can completely customize your UI with on-screen drag/drag/rotate functionality, you can even relatively faithfully recreate Baldur's Gate-style interface if you so wish.
Hide anticlass spells - For example if you're a Wizard and have a ring that gives you a Priest spell, it makes the Priest spell appear under your Wizard spells instead of adding one giant "Priest" extra icon to your action bar.
Hide weapon effects - hides the World of Warcraft-style weapon enchantment effects, no more horseshit like glowing dildos and shit
Chanter base phrases - allows your Chanter to start with maxed Phrases so you can actually pick which bardsongs you wanna use instead of having to wait pointlessly in combat for obligatory charge bar to fill.
Unlock all inventory slots - self explanatory, companions can't use some item slots because fuck you, your OC is spehshul. This allows them full access like you.
Get this hothead outta here
Age of decadence is a top notch crpg with some of the best lore/world in a decade. They expanded the combat last year using the extra options available in their other game Dungeon Rats, so definitely give it another try friendo. Lots of reading might turn away tree brainlets though, fair warning
*the brainlets
Phoneposting was a mistake
how the fuck do i read this, this isn't the normal top shit is better than low shit chart
This looks pretty accurate desu bUT "redefined the genre" might need to be changed to "strong fundamentals make a comeback" or something, since the game is competely overlooked
Only consistent cRPG I've played is Dragonfall.
Everything else seems to fail in some area, while excelling in another. Even mighty Planescape has shitty gameplay to go with its excellent writing. You'd have thought that modern devs would have learned the pitfalls by now, but they keep messing it up in new ways. It's kind of fascinating.
Either the story is good or inconsistent, but has shit combat and mechanics. Or there's some good gameplay, but the writing is either uninspired or just plain bad.
What game can give me both Sup Forums?
Thank you for this user. Gonna give the game another try
And now for the "resolution" options, top to bottom:
1. Rebalance Experience Table - you can change amount of exp required between levels, by 25% extra exp needed, 33% or 50% or make it square progression (1000 -> 4000 -> etc)
2. Modify Druid/Wizard Per-Encounter Spells - Change levels at which you gain Per-Encounter spells (spells that don't need resting to refresh), you can also make all spells per-encounter (noob cheat option) or turn per-encounter spells off entirely (hardcore option)
3. Add extra wizard book slots - by default wizard book only allows 5 spells per level despite explicitly being programmed to allow max of 8, with last 3 slots never becoming available in the game, EVER. This allows you to unlock 1, 2 or all 3 of those slots.
4. Cipher starting Focus - allows you to change with how much Focus the Cipher classes start. default is 1/4, you can make it 1/2, 3/4, Max or None.
5. Change how Autosave works - By default the game is full retard and autosaves AFTER area transition, you can change it to autosave BEFORE area transition as well as various sub-options based on time.
6. Change Scouting (Stealth) walking speed. By default it's super slow, you can change it to normal. You can also make Line of Sight individual instead of party based.
7. Change amount of custom companions (IWD-style companions) you can make, up to max of 8. You can still only have max of 6 people in party of course.
It's the combat that killed PoE for me, and some world building. I might just be too used to bugs combat, but I never really had fun with combat in PoE
Get IE Mod, you can unfuck a lot of the combat thanks to it by getting rid of Engagement alone and allowing you to use spells/potions/buffs out of combat.
>After two run with different char it felt like the only choices you make are during the creation screen
While your starting abilities define what kind of character you will be (talker, fighter, "hybrid"), there are plenty of options for all of these characters - in particular when it comes to whom you side with, whom you betray and when, etc.
>I don't ask for something like Skyrim where you can be everything but it's nice when you can evolve your character beyond some of his initial restriction.
I would argue that AoD gives you the tools to do that but it may not be as apparent in the beginning. Hegel said that the nature of the warrior is betrayed in the choice of his weapons. You need to pick what is appropriate for your build. Even a weak and smart guy can become competent at fighting (albeit not "great") but instead of a sword he may have to use a crossbow instead and use alchemy to poison his enemies.
I'll eagerly admit that it's easy to manoeuvre your character build into a corner, spending experience on the wrong skills at the wrong time, but I'd argue that the game is good in spite of that. It takes a bit of experience, a few runs through the game with one-sided characters to get a feel for how things work before you can play the jack-of-all-trades who will be the hardest to play.
>tfw beat Dungeon Rats as a 10 charisma max armor+ shield khopesh bleed user
That sword when made out of meteorite and given max upgrades + sharpened is a thing of beauty.
It doesn't fix it being the most boring rpg I've ever played rivaled only by Obsidian's following releases. They can't make good games anymore, not trying to be edgy, it's fucking sad.
That's neat I guess. It didn't help that I rolled a pike rogue that was squishy even for a rogue. The prebuffing could be tedious at times in bg2, especially since fighter/cleric was my favorite, but it was almost always before big boss fights. I might try PoE again
(cont.)
Well, it's slightly more nuanced than that, hence why I said "in new ways." Wasteland 2 is in two halves, one bad and one good. Tides needs an editor and needs a polish on its fundamentally a good idea combat system. Tyranny has an interesting premise but the world is tiny and segmented, feeling more like vignettes than a grander story.
Rather, what's a game that manages everything its scope sets out. And perhaps, why isn't there one yet? (Other than Witcher 3, but I'd argue that's not technically a cRPG.)
Can you even backstab in PoE? Never used rogues.
It depends on how one interprets "redefined", the word has multiple meanings after all. I would however argue that AoD took the genre a step further. It made use of mechanics that have been in use before but it used them more rigorously and took them to their logical conclusion. Not without flaws of course - the game essentially invites the player to hoard experience in order to "unlock" content, which is a problem. However, it's a problem I've never encountered in a game to a comparable degree and it's questionable whether an RPG that has meaningful character builds (i.e. builds that significantly impact how the game is experienced) won't always run into such issues. In that regard it is an academically important title which future game developers should take a look at.
how do I into AoD?
What kind of character do you want to play?
Act1 in DoS1EE is so boring.
Yes
How do I get good at these games? I'm playing POE now and the only other CRPGs I've played are Fallout 1/2. This real time shit is so hard for me to get a grasp on.
I get BTFO by the ghosts and shit in POE even though I have like 5 people in my party.
Vtmb is not a crpg.
>Grimrocks that low
Kill yourself.
Pretty easy to force camera perspective.
Everything else would be incredibly difficult.
Play Underrail if you haven't. It'll feel very comfortable for you.
how so
Start a merchant with:
STR 4
DEX 4
CON 4
PER 8
INT 10
CHA 10
Primarily focus on Persuasion, Streetwise, Trading. Secondary skills could be Etiquette and Lore depending on when you need them.
Enjoy jewing your way to victory and beating the game in a few hours.
This thread is clearly focused on party-based/turn-based/isometric RPGs. Vtmb is an action-rpg.
...
I understand that and I felt the same. Gonna try it out one last time with the IE mod to see if at least the combat becomes a bit better
Like this.
Just something that doesn't fuck me up.
This sounds fun thank you famillia.
Remember to save often though, there are a few pitfalls in the sense of other people trying to out-jew you or pissing off the wrong people which may bite you in the ass later.
Not him but it's an Immersive Sim, like Deus Ex and System Shock.
Or if you don't like that term and want to use a less precise one: an action-RPG.
action-rpg is diablo clones.
pillarsofeternity.gamepedia.com
sneak attack you will be doing all the time. backstab is a specific talent for something you will never be doing, so don't take it. rogues are dope, I typically opened with a blunderbuss sneak attack, then moved into melee when engagements are mostly locked in and when my rogue won't get melted in seconds
It's officially classed as an aRPG. aRPG means every RPG with real-time combat.
So i take it's impossible to reach the insane backstab damage and do things like simulacrum backstab shenanigans you could in BG?
Sounds rather boring but it's better than nothing, i guess.
>backstab is a specific talent for something you will never be doing, so don't take it
Yes he will, thanks to IE Mod.
Eat shit for spewing misinformation.
Literally LITERALLY get cancer and die.
You can with IE Mod, he's shitposting ignorant cockmuncher.
>What have you been playing?
Fallout 4. I'm pretty close to 200 hours and I just beat the main story yesterday for the sake of it. Did Far Harbor and started Nuka World. I'm worried I have some kind of problem because apart from the week I spent playing Skyrim when it came out I haven't been so engrossed by a game in years. I even uninstalled it, and fired up NV and Skyrim to try and get away from it but now I'm downloading it again and figuring out a different build I want. Even though the game itself is poor, optimization and lack of RPG mechanics I'm drawn to it. Maybe it just tickles my autism in the right way.
>What are you looking forward to?
Honestly I have no idea what RPGs are even coming out, I've been stuck in the past for a while now.
you can take the backstab talent and spend your whole time trying to use it to get that 1 attack for more damage, and then use per rest abilities to go invisible during combat. I don't know why you're complaining, you are freed from the baldur's gate choice of doing that or being useless, you can actuall take part in combat properly now
what the fuck are you talking about you massive faggot kill yourself
>officially
genres do not work like that. they are descriptive and made up
>you can take the backstab talent and spend your whole time trying to use it to get that 1 attack for more damage, and then use per rest abilities to go invisible during combat
Sounds terrifying.
>you can actuall take part in combat properly now
So you're telling me i'm freed of something because instead of rogue acting like a rogue now he's just acting as another fighter?
user, if i wanted an offensive rogue in BG not focused on backstabs i could simply go with Swashbuckler.
Divinity Original Sin 2 looks promising.
You should start playing actual crpgs though, friendo. Try Planescape Torment, or the original Fallouts.
>what the fuck are you talking about you massive faggot kill yourself
With IE Mod:
You can remove Engagement entirely so you can move your Rogue during combat and get the most benefits
You can remove out-of-combat restrictions
You can make Stealth and LoS individual instead of Party-wise
Basically you can use your Rogue to its fullest.
Eat shit, get cancer and die die die mother fucker die.
Don't listen to that faggot, see And Backstab isn't "one time only" like he claims. It's a passive that's ALWAYS in effect as long as you're in Stealth, with IE Mod you can keep going into stealth without relying on per-rest cancer and the per-rest shit actually becomes what it should be, an emergency ability you can use when swarmed.
>simulacrum dual class exploits and having to run off screen repeatedly or chug 1 invisibility potion per attack
>rogue acting like a rogue
you're really stupid aren't you. this is honestly what you want, and what you think is reasonable to be effective with a rogue isn't it
>just acting as another fighter
did you even play the game? did you take 2 minutes to look at the difference in stats and abilities between fighters and rogues?
removing engagement lmao, how retarded can you be
I played the first Divinity if I'm not mistaken so I'll check out D2 for sure. I have to be honest I didn't play Baldur's Gate (or Planescape) in its heyday, I was in my Quake phase and I've tried getting into it with the Enhanced/HD but I just couldn't, combat didn't quite click for me. Fallout 1 on the other hand was pretty good, maybe it was the visuals. I really like the style and atmosphere of that world (I guess one of the reasons I like F4 so much).
>removing engagement lmao, how retarded can you be
Enjoy a literally broken mechanic that punishes you for trying positioning and to which ALL enemies in the game are immune, it's entirely one-sided and broken.
I bet you're Josh Cucksawyer.
>this is honestly what you want
I want a variety of playstyles and BG gives them to me, yes. I can be a hit and run focused assassin or shadowdancer, i can be a bounty hunter baiting enemies into traps, i can be a swashbuckler who acts reasonably well in close combat and becomes even more fun with dualclassing. What PoE even offers me as far as rogues go? Another boring melee class with a really uninteresting shtick further limited by awful engagements?
So, is Tranny development done? Is there gonna be more DLC? I kinda refuse to play it until all content is out.
Ditto for Torment Tides of SJW.
>to which ALL enemies in the game are immune
you've never played pillars have you, you absolute retard
>one-sided
lmao, jesus christ
it punishes you, because you are shit at positioning. it rewards good positioning. having no engagement and just everyone kiting about endlessly does not reward good positioning. your mod is shit
>I want a variety of playstyle
>What PoE even offers me as far as rogues go?
>Another boring melee class
I linked you the wiki, can't you read? rogues can sneak attack with ranged weapons. they have an optional backstab talent for autistic players like you. they can lay traps. in general they do massive damage
>limited by engagements
please kill yourself. good use of engagements is how you keep your rogue safe. it goes both ways
and fuck off with your nostalgia shit, there is nothing fun about baldur's gate swashbucklers at all. it's a bad fighter with out of combat thief skills. no abilities, nothing to do, apply script and ignore
>it rewards good positioning
AHAHAHAHA NO
ALL THOSE FUCKING TELEPORTING AND FLYING ENEMIES THAT COMPLETELY IGNORE THAT SHIT
EAT SHIT AND DIE YOU CANCEROUS PIECE OF SHIT
there are some enemies that can break engagement sometimes. just like your characters can break engagement too. why don't you calm down and kill yourself, there is nothing wrong with engagement. there are similar mechanics in a shitload of games
Age of Decadence would've been so much more enjoyable if it had some sort of Art Director or something
It's just fucking ugly for me. I can't get into it because of it.
Which makes me feel fuckin' stupid. I still enjoy Arcanum, FO1&@ and shit like Shadowruns & UnderRail/PoE * Wastelands 2
>you've never played pillars have you, you absolute retard
You must be joking.
Engagements on your tanks are worthless because disengagement attacks from them tickle.
Engagements on your damage dealers are worthless because you don't want enemies to attack them.
Engagements only matter on the enemies, they are a non factor on player characters.
The only thing that makes engagements matter is the fighter talent that gives them CC and that was only introduced in the second expansion.
Enemies literally ignore engagements on your characters.
>I linked you the wiki, can't you read?
Yes, i can read and i don't see anything remotely as fun as completely messing up with enemies with one well-placed backstab in BG.
>they can lay traps
Ah, a joy of one trap per character!
Jesus fuck, user, there's really no need to autistically defend a shit game design.
>it goes both ways
Well say this to any teleporting enemies or any enemy freely breaking the engagement and not getting any reasonable punishment for it.
Engagement destroys any semblance of mid-battle repositioning and i dread to play as a reposition-heavy class in poe.
>there is nothing fun about baldur's gate swashbucklers
Swashbuckler is a very easy to use and versatile melee class that can be dualled into a mage for even more fun times. Certainly funnier than PoE rogues.