This is Hideki Kamiya's best game

This is Hideki Kamiya's best game.

I like RE2 more but TW101 is definitely his best action game, and by extension the best Platinum title.

Fair enough

I see it as the definitive Kamiya game. It's basically all his strengths and weaknesses in one unfiltered package.

And it needs a sequel or a KLK game

>This is Hideki Kamiya's best game.
Agreed

For now

It'd make me happy, but i'm not getting my hopes up.

Its a great game but it really needs a directors cut of some sort.

>Remove/change shitty gamepad view segments
>Missions should be broken up into smaller chunks to give new players more breathing room/ better pacing + replayability
>A better tutorial + explaining enemy weaknesses

Its rad as hell but it can be very mentally taxing for new players learning the control scheme plus dealing with all the shit it throws at you.

Didn't this game sell like 7,000 copies or something?

Yeah, but Bayonetta has better music and better enemy design, the angels were the shit.

Scalebound.

SMART W101poster, that is correct.

...

*worst

>A better tutorial + explaining enemy weaknesses
I like how it reminded me of DMC1 where I would read their entries and see what it said about them.

A better tutorial would've been nice, that I will agree with. I feel like the game lost potential fans with some of the way it handled conveying itself.

>[A] - PROTECT EARTH

And I want a sequel

I feel like he's saying "You should remember the fear of never playing W102 since it's never happening".

It could happen...maybe.

As an art/muh atmosphere fag, Okami's my fav. But dude's got a lot of damn good games.

Okami is his worst, that game might have the most poorly paced intro I've ever seen in a game.

Don't we all?

I might agree with you after looking at the titles he's directed. I still think Okami is a fucking fantastic game, just a bit too easy and the pacing is waaaay too slow, not just in the intro but through the whole game.

Wonderful 101 also has some pacing problems, but it isn't nearly as egregious.

My problem with W101 is all the dumb mini games that break up the combat sections, I have no idea why he's so insistent on doing this with almost every one of his games. Something like God Hand is just straight up combat for 99% of the game with no gimmicks at all, it focuses on what it does best.

I didn't really care for Bayonetta 2 in comparison to the first one but at least it didn't have any of those rail sections or the angel shooter mini game after each chapter.

>No gimmicks
>Cannonball section

Unless they aren't mandatory.

>I have no idea why he's so insistent on doing this with almost every one of his games.
Because they're cool.
Also because they break up the monotony of just mashing buttons over and over again.

it's mostly because kamiya is a huge fan of classic arcade games like space harrier and likes to add tributes to them to his games. the zaxxon segment of TW101 really was awful, though.

Some of the minigames in W101 I really liked. The Punch Out bosses in particular, but to an extent I do agree. The gamepad stuff more often than not was the weakest stuff in the game.

bump

Water is wet, so what?

The truest take in this thread. It has amazing gameplay, a fun and lighthearted story, but the god forsaken typical Kamiya shoot'em up sections are fucking awful and should not be in the game. It's like he doesn't think his core gameplay is good enough to hold your attention for 15-20 hours so he throws in shit like that.

Also, Platinum really needs to tell you how much time and how many points you need to get pure platinum. Going through a 5 minute fight only to find out you didn't make it, having to reload (which takes quite awhile in this game) and do it all over again without knowing what you did wrong is shit.

correct and correct user

>the zaxxon segment of TW101 really was awful, though.

Fuck off it was awesome
Play something like FFX if you really want to see what genuinely terrible minigames are like

Pure Platinum also shouldn't be tied to the gameplay change ups.

...

are platinum making anything these days?

Wonderful 202.

Scalebound was a bust but I think Nier Automata balanced it and their recent licensed ventures.

Kamiya has been teasing the fuck out of Bayonetta and Wonderful 101, so i'm sure they're working on something.

For real though, if Scalebound actually did almost kill Platinum if not for Nier, then fuck Microsoft.

It's a Kamiya game, the release version was the Director's Cut. The guy ninja'd mechanics in at the last minute without even running it by his bosses. He does what he wants.

Greatest QTE of all time

Wish there was a mode that disabled minigames and cutscenes though.

Fuck those secret missions
>the one with the spiked turrents
>the one with the 4 dragons
>the no hit boxing matches

I do not agree, but I can sure as shit respect that opinion.

I still don't understand what kind of contract they would have had for Scalebound to nearly kill Platinum, surely they'd be getting paid for the work they're doing as they do it, right?

I prefer Bayonetta. I thought that series was his best work ever. Still like W101 though, that shit is pure kino.

>101% hard
>trying for pure plat
>get through Jergingha with pure plat
>the shitty rail shooter controlling two ship
>get fucking gold

Seriously fuck that cancerous section

>the no hit boxing matches
>can never react quick enough to Gimme's kick

the one that pissed me off was the one with the hueg tank, tons of ufos and a few of the the saucers that disable unite morphs, oh and you only start with a handful of guys and you have to recruit the rest. Fucking awful.

>when he summons the previous bosses

I agree

Wonder yellow gets me good.

bump

>assist morphs were a last minute addition

I wouldn't have guessed without reading the iwata asks, I can't imagine playing without being able to toss support bombs at my leisure

nope

For me it's VJ > VJ2 > W101 > Bayo1 > DMC > Okami > RE2

And I like Bayo2 more than 1 as well but that's not really a Kamiya game.

Sometimes I just wish he'd stick to one minigame section and clean it up versus having like four different kinds which all play like garbage.

Isn't joe 2 not a kamiya game either?

VJ2 isn't Kamiya

>VJ2
>Kamiya

Really? I actually didn't remember that, granted it's been awhile since I beat that game. Kinda makes sense now that I think about it.

The more you know.

It was directed by Masaaki Yamada, Kamiya was just a writer on it. Also Bayo 2 is garbage.

>Bayo 2 is garbage
wew

>Combat entirely balanced around Witch Time and Umbran Climax
>Wicked Weaves nerfed
>Can't jump cancel anymore
>Enemies can break out of a launch state
Yeah, it was pretty bad.

>relatively minor changes to combat that only realistically affect 1% of players
>entire game is bad
okay

Garbage is a little far. It's certainly more shallow than Bayonetta 1, but I had a great time with it.

Those are not relatively small changes, they fundamentally change the combat because you can't do anything to an enemy unless you are either in Witch Time or in Umbran Climax. This severely limits the player in what they can do and makes all the bosses absolute garbage because you can't hit them outside of Witch Time which boils the fights down to Dodge > Witch Time > Button mash > Repeat.

Mechanically speaking, Bayonetta 2 is trash and an insult to the first one. Wonderful 101 felt closer to Bayonetta 2 than Bayonetta 2 itself did.

>389808290
don't you know that games can either be 10/10 masterpieces or bottom of the barrel trash that's not worth your time?

>framerates issues out the ass
>QTEs out the ass
>insta death QTEs at that
>Minigame sections were less polished
>not much enemy variety
>Even the "Vergil" equivalent fight had qtes

On 360 and Wii U the games maintain 60 FPS for most of the time and enemies are far better in the first one because they actually suit the gameplay and don't arbitrarily break out of combos, require Witch Time to do anything with or spend half their time blocking like Accolades do in 2. Obviously QTEs are garbage but if that's what it takes to have non garbage combat then so be it, Bayonetta 2 actively doesn't want the player to be creative and restricts them to what the game has set up as rules which is completely backwards design for a game of that type.

I don't get Kamiya. He says his games are designed for multiple playthroughs and the game's mechanics definitely support that.
Why then are the gimmick sections and cutscenes not automatically skippable for those intended replays? Just makes it a hassle.

Some of those shooter segments lasted way too fucking long for replays.

Is there a better done straight by the book hero in video games than Wonder Red?

>That entire flashback where Blue learned about Red's past and how it recontextualized the encounter with Laambo at the beginning of the game

bayonetta was better senpai

I disagree, though can understand the sentiment. The combat of Wonderful 101 clicked with me a lot more, even though it does have more gimmicky shit. I also like the world more. Both are stuffed to the brim with extra content though, I definitely love that.

Bayonetta was just honestly non stop fun pretty much all the way through

The action, the enemy design, the style, the music, the bosses

W101 just didn't really feel "as" good as an overall game

>go back to the Laambo fight
>"Feeling a bit besides yourself, Laambo? My men are less forgiving than I was"
>"Wonder-Red! I should've known!"
Its the little things, I think he also calls the team cosplayers or the like throughout the chapters because to him they're just dressing up as Wonder-Red

Viewtiful Joe > RE2 > Bayonetta > W101 > Okami
> DmC1
Kamiya has never directed a bad game.

>Kamiya has never directed a bad game.
agreed, which is why I was sort of relieved when scalebound got canceled since it looked like it might break his winning streak

Bayonetta, aside from one overly long send up to Space Harrier and some BS instant death QTE's is a more even package. It doesn't change shit up as much as Wonderful 101 and I consider that a primary strength, but fuck destroying people with the unite morphs, the super sentai motif and all those Viewtiful Joe references which I have an intense nostalgia for, that entire last chapter, the characters, story, world, and amount of polish and depth put into each collectible for all the profiles and gags for each team member, and just learning the intricacies of the combat and how deceptively deep it can go really just make me adore Wonderful 101.

I don't know how much of that would've been his fault honestly. Wasn't Microsoft making him add the multiplayer?

I'm not sure about the specifics but there was definitely some corporate meddling.

Yeah, I think it was 4 years in development before it got cancelled. Which is insane.

Thank god it did, looked like literal garbage and was running at a butter smooth 12 FPS everytime it was showcased.

Okami > w101
Okami made Zelda games its bitch while W101 was great for what it is as an action game but you really dont get to appreciate it until a second playthrough and even then we had stupid punch out and space harrier sections that I felt killed the flow
But I also suck shit at those games so i'm biased

Sup Forums! UNITE UP!

ROGER!!

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Huh?

Looks like we found a GETHJERK spy, boys...

Play the game user

Okami was too easy and had a few too many pacing issues for me.

Yeah but Okami wasn't an action game so it's focus wasn't on challenging you too harshly

That doesn't change the fact that the intro makes Twilight Princess' seem short, if it wasn't for the art style the game would be forgotten as a mediocre Zelda clone.

I for one really do hope he can one day return to the series and give DMC the sequel it deserves.

I'd prefer he wrap up Viewtiful Joe.

TP had you trotting around your village doing nothing while Okami while a bit long actually showed you how to play the game and set the story for the world.
The entire game showed what you could truly do within the Zelda formula and did it better than Nintendo ever has

I want to be contrarian but I kind of agree with this.

>The entire game showed what you could truly do within the Zelda formula and did it better than Nintendo ever has
I half agree with this and half don't. Okami certainly captures the spirit of adventure better than practically any 3D Zelda and it actually has characters worth caring about. On the other hand, Zelda games are usually more compelling design-wise. Even the worst Zelda dungeon is more interesting than the ones in Okami.

Yes.

Yes.

W101 is pure perfection.