Why are cinematic experiences so popular among western game devs and journalists?
Why are cinematic experiences so popular among western game devs and journalists?
Other urls found in this thread:
Because they have no joy for the act of playing
well if you can't play games then you can at least enjoy some cutscenes I guess
Because game journalists aren't actual gamers. They just pretend to be, and, "game" that have little to no game play is very appealing to them because it won't remind them that they are completely SHIT at playing them
Fuck polygon, they lost the only nugget of good content they had when they fired Nick Robinson, now they only have cancerous journalism left.
Because they're good.
>Muh gameplay!
Fuck off.
/thread
They probably took some inspiration from a japanese dev called Hideo Kojima.
Desperation to be seen on par with movies and literature.
most game journalists are just 'geek culture' cash-ins with low investment in the medium and little-to-no interest in the actual artistry of video games
Because its a narrative they've been persuaded to push.
MGS1, 2, 3, 4, and 5 have better gameplay than 100% of western games
They want to be in the film industry and failed, it's not even a secret
I honestly think this is it. They all so badly want video games and their coverage of them to be validated among regular people, despite regular not giving a fuck about whether games are art or not.
To them, games that give "muh feel" are best because it's what they think art is.
Retards like you certainly never played any of the western gems. They're too hard for your type.
Because the less gameplay there is to go through, the better it is for them. That and they want games for whatever reason to be seen as the same thing as movies.
The west is filled with failed movie directors with delusions of grandeur. Kojima is one of the few japs like this and is obsessed with hollywood.
They're too incompetent and retarded to actually play games. They need stuff spoonfed to them the way it's done with movies and television.
They are eaters, consumers, in their purest form. The best they can manage is to regurgitate information someone else told them. More like biological robots incapable of independent thought than human beings.
Miyamoto gets it.
I'd actually blame both Metal Gear Solid for the cinematic part and Half Life for the set piece part. They are both good games but they had terrible influence on every hack developer out there.
because they actually don't care for games and are all failed movie journalists/writers. they fucking suck at video games so they like as little gameplay/challenge as possible
Not an argument.
MGS1, 2, and 3 are harder than 100% of western games
devs need the "journalist and critics" reviews to make more sales, and these ones would much rather watch a movie than play a game to review it (as you can see from recent events or that doom video) they are not good at playing videogames, many of them don't even play games. so making a game that's 70% movie and 30% basic gameplay is perfect for them.
You really think mgs has an influence on games like tlou, uncharted, and other current western games?
Most of the western games don't have something like the Codex spoiling every puzzle in the game, you have to figure everything out by yourself.
MGS influenced the narrative of those games.
Because they are assholes and deserve to fucking die so they can burn in hell.
I'd say David cage games and games like cod, oddly enough, have had more recent influence.
Because they suck at games
>Why are cinematic experiences so popular among western game devs and journalists?
It's funny because no western dev has managed to top anything by CyberConnect2. Western devs wish they could transition between gameplay and cutscenes and use QTEs as gracefully. youtube.com
When will western devs catch up?
explain
Most people suck at video games and are too lazy to get better at them or even play them themselves. "Cinematic" isn't exactly a bad thing on its own, but making games ultra easy and giving them really long cutscenes that cut out neat bits that could be gameplay, are.
>the west never made games until Modern Warfare 2
It's popular among devs because they're easier to produce than games with more depth and complicated mechanics
It's popular among critics because they're easier and quicker to plow through, meaning they waste little of their time and can shit out a review quicker to get more traffic to their sites
Western games try to evoke feelings. It's not just about about cutscenes. It's also about making you feel emotions through shitty writing and poorly done characters. It's the sole reason why tlou won so many awards. Without "muh feels," that game wouldn't have won so many goty awards.
Cage games and cod (no Russians) elicit that same reaction. By making it seem like your actions carry weight, it makes you "feel" things. And to the west, that puts them on par with movies, thus making them art.
The devs still have to put lots of work into making the cutscenes look good though
That work is directed at people who don't care about video games very much. Gameplay and choice, you know, the thing that makes video games so unique.
I would just love to call you a fagot, but I can't really argue with it at all.
It requires no skill just like no skills are required to be a journalist.
>triple A games made by several hundred people that market their games with graphics, full voice acting and even "real" actors, increasing budget every year in the process
>easier to produce
There are a number of factors.
Cinematic games are easy, short in length and visually impressive. Since game journos are actually worse than toddlers at playing games, they favor these "experiences" because they can actually play them for longer than one hour before giving up.
They also desperately want to be respected in mainstream culture so they figure these games are their best shot.
As a result of this, game devs see it as an easy way to get good reviews, which leads to bigger sales. And so the circle continues.