Was Max Payne 2 any good though? Max is always literally muh mona and the ragdolls are dumb
Seems a bit too easy also
Was Max Payne 2 any good though? Max is always literally muh mona and the ragdolls are dumb
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It was great.
Best of the series. Fight me.
>implying it's better than the first
It's easier than the first because the bullet time replenish, doesn't mean that it's bad in any way though. Even if they botch some of the original characters.
It's def easier than the first game, but it's super fun regardless.
I think 1 and 2 are equal
I agree
The construction site sniping bit as mona kinda sucks some dicks though
Not implying, just pointing out the obvious. MP2 is better than MP1, with sharper, more immediate shooting and movement.
MP2 also had more memorable levels for me.
no
3 was the best, 2 and 1 are only for nostalgia-fags
Hi, i'm the best of the three
Why people regard Max Payne 3 so badly? No noir aesthetics, no story ties to Remedy's MP games? The gameplay is solid, and while the setting is different the tone is still depressing. I actually really love the self-destructive alcoholic/drug abusing Max for how unique this type of character is in videogames. Like a slow-mo trainwreck, and all the haze of hangover and feeling of not belonging to this faraway country where you can't spell a sentence in their language. I dunno, I liked it, for me Rockstar's Max was on par with Remedy's?
It's the best in the series.
3 is like 10% gameplay and 90% cutscenes and loading
gameplay was great though
mona max payne 1 >>>>>>>mona max payne 2
My problem is the opposite of that. Gameplay is solid, I'll give it that much.
Max is just a stumbling drunk, never unable to put two and two together. He's not Max Payne, he's a stereotype of the former cop/drunk trope. 5 minutes of action, 10 minutes of cutscenes. The wit/monologue is just typical Rockstar level, nothing fun or interesting.
Way to many moments that are meant to be cool but aren't organic. Instead of 1 and 2 where jumping out a door, shooting five guys and slam head first into a cabinet was fun, forcing us to specifically use slowmo while going across a window on a trolley, while fun if organic, feels forced since you die if not under specific "cinematic" circumstances.
Honestly, I think it started as Rockstar saying "Favelas and Brazillian underground vs high life would be a fun setting for a game. Lets see what franchise we can cram in this"
Max Payne got the short straw.
The comics in the first game are generally better in every way.
Because while the gameplay is solid devs always take it away from you for some retarded unskippable cutscene. And you can't enjoy pure gameplay outside of multiplayer, because there's no Dead Man Walking mode like in the previous games.
I've always loaded apartment or AESIR level in MP1 when I wanted just fun gameplay with lots of enemies and to try different weapons with bullettime.
The same with Dead Man Walking levels in MP2.
Also, no Kung-Fu mod for the third game
Overall, while having best gunplay, great soundtrack and graphics MP3 was held back by retarded decision to take away control from the player at every turn.
Ragdolls are dumb? They were the best part of the game. I remember reloading my game again and again for hours, trying to shoot enemies out of windows and off buildings and make them fall in the most painful or ridiculous ways.
Sam Lake makes everything better.
Max Payne 2 have the most fun gameplay in all three games, and the most stupid story too. Also, Max motivation in the game is so dumb it gets you mad sometimes.
Anything beyond that is a lie.
this
2nd didn't have the charm
>the amounts of faggotry in this thread
>taking source most likely from the same autist
Max Payne 2 is excellent on every aspect you dumb bitch
I want to play tomb raider game with Max Payne shooting mechanic. It would be beautiful.
Lara had slow mo shooting ability in LAU, but it was only for headshots at close distance.
>cutscenes at the end of gunfights preventing you from picking up the cool guns on the ground, ammo, or even reload
>gunfights starting right after a cutscene, leaving you with shit guns, low ammo, and a single bullet in your gun
>one way doors everyfuckingwhere
This alone fucking ruined it for many people.
>Max motivation in the game is so dumb
How so?
Whack the sucker!
>using good gun before the cutscene
>after the cutscene I'm holding a shitty pistol
>gunfight immediately starts
>have to switch my shitty weapon first
Every. Time.
Ragdolls were the best thing in the second game.
I could always reload 4 or 5 times to watch different angle at which mooks will fly from different weapons and explosives. Combined with pause and free-camera command I've made shitton of "cinematic" screenshots
I think they didn't have the budget for proper actors to pose.
The lack of a noire setting fucking ruined max payne 3 for me. Having a game with those visuals and gameplay in the same setting as the first 2 would have been a fucking godsend. The flashbacks on 3 were a dream come 3 for me especially the graveyard level. I had absolutely nothing but disgust at fucking brazilian favelas and gangs just coming out of fucking nowhere though. Rockstar really fucked up what could have been the best max payne game in the franchise.
You can download Lara model from moddb and just play MP2 with Lara.
This. The only part I didn't like in the graveyard was the sniper, which felt forced as fuck and too "videogamey"
There's that part where the mooks are just talking and you can jump from a hill, slow-mo, fucking shotgun them all. Felt like an actual Max Payne game.
Wouldn't she have max's voice though
Nah they didn't. Almost everyone in the first game was a Remedy staff member. It adds to the game imo, since they look like real people and not actors it grounds the writing and makes it believable whilst all the ridiculous shit happens throughout the story.
¨The first Max was just cheating.
Even in bullet time, jumping from behind a corner the enemy WILL get the first shot.
Max Payne 3 had a noir setting though. I understand if people prefer the more classical black and white look of the first two games, but just because the game took place in Brazil doesn't mean it's not noir. There's more to it than just a black and white aesthetic.
In cutscenes, yes. In the main game all grunts were replaced, I think.
There a lot of model swaps for MP games, some even with gameplay changes, like in Kung-Fu Evolution where you can as play as Vergil with final cut, devil trigger and other shit
>tfw getting my ass kicked in MP1 again
>round a corner
>get blown away in one shot by a shotgun
did the devs expect people to save scum all the time?
I think it was alright, but it change a few things that are dumb, enemy placement is noticeable worse and so is the pacing of a few big levels
it takes itself a little too serious with story too (videogames in general started doing that around that time)
mona part is retarded as fuck, "variety" just for the sake of it
also molotov and grenades are no longer inline with the weapon cycle, why in the fucking fuck
MP1 = Hotline Miami
MP2 = Wrong Number
Gas yourselves
fuck no, MP2 Mona is 10 times better
they expected you to stop being a scrub and react faster or use bullet time
youtube.com
>Vergil, Dante, Bruce Lee, Riddick, fucking Hulk
What the fuck is this mod
Except that Hotline Miami is tad easier than Wrong Number.
I get what you mean, maybe noire wasn't the right way to describe it. The previous max payne games had gone far and wide to create a certain aesthetic of decrepit buildings, snow, rain, dark colors and no sun. Especially no techno parties. Then they threw all that out the window and made everything sun-drenched, bright, outdoors and replaced the organized brutality of mobsters with the disorganized, almost tribal like rituals of the br gangs. There was no reason to move the setting to brazil, if they wanted a story continuation they could have made a resurgence of V as the main plot point and have max act as a desperate vigilante for the last time of his life, working totally outside the law this time, or something.
God i hated how dumb he was in three
>outing yourself as a modern gayming casual with his cover shooting faggotry
The game wasn't meant to be played like that. You're supposed to keep moving.
git woo
I liked it for what it was, cranky old man max, but then i played max payne 1 again, and it got all deep into illumanati type conspiracys, i can kinda get how people felt it was a bit of a departure from what they felt was max payne, the story in 3 def wasnt as compelling.
never played 2 so NFI how that turned out.
I remember buying it on release and beating in one seating in 5 hours or so.
It also had terrible moments of:
If this was game play, I'd easily kill these two guys and save the person I was meant to be saving
But it's a cutscene so we have to sit and listen to Max drunkenly find a reason not to act while cursing himself for not acting.
Aren't you clever, R*. You deserve your billions.
>literally one of the developer's wife/girlfriend
It won't be the same.
honestly made the game more believable and comfy. Sam's mom also played the villain.
Back when games were just a rag-tag group of friends having fun.
it's payne
ICE EM
And most importantly, no voice actors expecting to be paid hundreds of thousands for their shitty performance.
john who
fine
john woo
MP3 literally does not exist.
>that asshole that runs up the stairs and chucks a grenade at the wall behind him
>lighting 3 bums on fire with a molotov