Dude, we're going to steal an elder scroll. You in?
Dude, we're going to steal an elder scroll. You in?
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>we
hold on
i guess
Yes, me with the plan, you do the legwork.
That helmet is so funny, no wonder he has to live like a thief and hide all the time.
Well yeah, it was cursed so that he was forgotten by everyone unless he was wearing it. And even then, only under his thief name.
Wouldn't being forgotten by everyone make you an objectively better thief?
But I pirated them already.
Yeah but he was a fucking count and he loved his wife.
It looks like he's wearing a jacket and pulled the hood over his face, and then cut out some holes for his eyes. He looks like a ghetto version of a superhero.
what happens to him when the elder scroll is stolen
does he read it like a moron?
>so im just going to sit in houses all over cyrodill forcing you to travel like a motherfucker and then tell you what to do and you kiss my feet because im le gray fox of mistery and then we make the heist of the century on the royal palace but not really "we" as much as "you" because im le gray fox k
The item you steal from the moth priests (not at the white gold tower) has something to do with letting him read it.
so he fucks himself, got it
>Preston Garvey 0.1
I'm convinced everything in fallout 4 is just rehashed Skyrim stuff, Bethesda really need to do better.
the guild master is a management position and i'm pretty sure the grey fox did things off screen while you were doing your part
the grey fuck is in Oblivion, lad
Explain. Pretty sure in the game it lifts his curse.
What happens if I take off his mask? Would he die?
No, he walks around without it plenty.
Skyrim 4 Oblivion
It was a good questline. The guild questlines were actually better than the main quest aka "go fetch some shiny rock in Generic Dungeon #58496851"
Whoa
So this
Is
The power of
Autism
nigga arent you one of dem cyborg ninjaz? xD xD
It was absolute shit, turned thieves guild into Robin Hood being Batman on the side.
it was already fairly robin hood in morrowind though.
...
What is that
Say what you want about Oblivion and its bland setting and its potato faced characters, but the quests really were fun.
I don't think another game has featured side quests that have pulled me in and actually left me satisfied with as good an ending as if it were the main quest. I remember the TG being shit at first having to fuck around fencing a load of crap so the top doyens will talk to you, but then then the Gray Fox gets involved and shit gets real. Then after that you're all set for the Dark Brotherhood which is even better.
For the most part they were generic kill and fetch shite except for the early Dark Brotherhood quests. I think the mansion quest is the only one with some proper reactivity and multiple ways of completion.
Mispelled name of a quest spell. Wasn't on purpose.
Oblivion's DB quest line was the best in the whole series IMO. Such great NPC's too. I love the Elder Scrolls series, even Skyrim despite the shit it gets around here, but one of the series' weaknesses is that for all its depth it usually kinda falls flat on my emotional involvement. The Brotherhood in Oblivion really fucking drew me in though.
To be perfectly clear it's a spell to alter someone's memory so you can steal a note that was sent to him. Nehrim's pretty fucking neat so far despite the occasional CTD.
The DB quests get pretty generic after you eradicate the base though. After that it becomes regular dungeon crawling, the only special thing being that you can kill the necromancer by pickpocketing.
Personally I just can't get over the fact that the studio now aims for the lowest common denominator and succeeds at it when they were capable of putting out something more novel with Morrowind. This is a monkey's paw kind of thing, but I wish there was a kickstarter for a medium budget first person spiritual successor to Morrowind with Kirkbride doing the lore and the artstyle.
It would be very painful...
There was some good variety in the DB quests that prevented them from becoming repetitive. Then once you get to The Purification the narrative takes over and the twist keeps things interesting until the end.
Don't you know that Morrowind is flawless and did everything better than any later game, especially the extremely engaging quest lines with interesting twists, combined with tricky, strategic combat?
Yeah whenever the next Elder Scrolls comes out, I'll be all over it and I'm sure I'll spend my free time camped out in front of it but I can't bring myself to hope that we'll ever see anything as good as Morrowind or Daggerfall from them again.
Honestly Fallout 4 left me so disillusioned that I doubt I'll buy a Bethesda game anymore. They are just open world kill things simulators with poor combat and writing.
So what the fuck was up with the giant furniture in the Imperial basement?
I played and finished Fallout 3 and I enjoyed it but I didn't love it. I couldn't really get into New Vegas because it just seemed like more of the same. I haven't tried 4 at all. I definitely think they've done a better job with Elder Scrolls. But what if TES6 comes out and is well received? Surely you'd play it then even if you didn't get it at release?
Wouldn't know, only know it from Daggerfall since I couldn't join it due to being part of Fighter's guild.
Are those two guilds mutually exclusive in Daggerfall? I played the fuck out of that when it was new but I forget a lot of details.
that was the point of it. you kill all your friends and turn into a lone, cold assassin. things are no longer fun anymore. it's just a job. i personally liked the dead drop missions. it made it feel like my character was a professional
>Dude, we're going to kill a man and return something he stole to the rightful owner, you in?
Why were the guilds in Skyrim so shit compared to Oblivion
New Vegas is miles better than 3, but you need to play it until you get to the faction stuff. The early game is quite linear, but at least quests have some C&C.
I can understand it from a narrative point, but from gameplay perspective it's boring as shit. Until that point you got some interaction from the freakshow crew and quest areas with proper area design and then suddenly it turns to "go to generic cave and kill the typical NPC".
Why do
you
type like
a fucking
psychopath?
> previous quest gives you the boots of springheel jack
> implying im not keeping them
A choice between a shitty gimmick in the form of a mask or boots that let me jump to places I shouldn't be
>Daggerfall
>randomly-generated world
>good
Honest question but I don't know why Sup Forums likes to suck this game's dick so much.
>final missions of the Thieves Guild weren't even heists, just DB-tier hunting a guy down and killing him
>rewards from the missions are weapons
Too bad for Nocturnal I have the power of the console on my side and can just give myself another Skeleton Key.
in the DB quest who do you kill last in the base? I like to pick them off one by one until it's just the vampire
He probably does things off-screen, but otherwise the Gray Fox did end up planning all this shit.
I still have NV for 360 so I may give it another go sometime.
I think if I tried to play Daggerfall now, I'd find it unplayable, but you have to understand that back in the 90's nobody had ever seen anything like that before. Their ambition in making it was insane. And they really did get a lot right even though there were many big glaring flaws. I'm surprised so many people here seem able to enjoy it these days though.
They were shit in Oblivion too. Morrowind had the political corruption and backstabbing angle if you read into it, but the quests have always been kind of awful in Bethesda games.
Skyrim tried to push the cinematic angle more, but their engine isn't really suited for it since it's terrible at handling multiple NPC's in a same space.
What!? There's seriously an item lying around that lets you read Elder Scrolls without any repercussions on your mind or your eyes? Doesn't that completely break the lore of the Moth Priests who train for years just to slowly destroy themselves by reading the scrolls?
>not just taking the Skeleton Key and never bringing it back
Do you even steal bro?
>I can understand it from a narrative point, but from gameplay perspective it's boring as shit. Until that point you got some interaction from the freakshow crew and quest areas with proper area design and then suddenly it turns to "go to generic cave and kill the typical NPC".
like i said i personally enjoyed it. it felt right. i guess it was the way i approached it. i always stopped at the nearest town, hung out for awhile then went about my business, like a drifter
Um, ew? Don't reply to me
look at that fuckin negative canthal tilt
no wonder he wears a hood
I tried to do this once, but I couldn't bear to leave the Trinity Restored quest unfinished in my quest log.
I am so bad that I have to complete every quest in my log, no matter how much it breaks my current character roleplay.
>Morrowind had the political corruption and backstabbing angle
Only in the Fighters or Mage's guild. Thieves Guild questline were a lot better in Oblivion.
PLaying Morrowind for the first time right now
It's good, if slow. Lore is good but the quests are pretty dull right now.
I didn't ask you
...
There are some design aspects in Daggerfall that they could've kept like having a ton of options for skills for alternative ways for doing stuff, like climbing, levitation and languages but they were pretty poorly implemented and random generated content didn't help. It's also the last Elder Scrolls game with different endings. And the main quest has some subtlety in it, since it's namely about investigating a murder, but it's really about covering an illegitimate affair.
They essentially got rid off the reactivity angle after Daggerfall.
>laying around
In a secret cave under a secret monastery, and even then it doesn't stop you getting fucked it just reduces the effect. Foxy only needed to use it once so it wasn't a big deal.
You can also straight up read it yourself.
Skyrim was so shit
Thieves guild had the conflict with Camonna Tong, but it was less person focused and kind of an overall excuse for fetch quest for protecting the bases.
But great houses definitely had plenty of political backstabbing, especially Telvanni.
>tfw you will never live in a comfy manor in Skingrad on a rainy day
On a side note Fallout 4 came out in 2015 and you STILL can't look out the fucking windows when you're in a building. Bethesda is a bunch of fucking hacks.
WE
I didn't tell you
You giving me lip boy
WUZ
Bill Cosby raped over 60 woman
Yup
*kisses*
>bethesda releases another elder scrolls game
>same combat
>same engine
>same factions
>same starting scenario
>same enemies
>20 million copies sold
>multiple goty awards
...
*licks paw*
You have my attention
This is so bullshit. If he raped all those women where are the bodies? Where is the weapon?
CONFUSED
REBALLEBY??
He made them nap, how tf is that illegal
I always dreamed about getting that mansion built irl
...
I'm in.
Counter point: fuck you it's fun
>nu-mush mouth
Like a school on Saturday . . .
god what a bad quest. this and the dark brotherhood. so bad. the only thing good about the dark brotherhood was being able to kill everyone except the "child" and cicero. what a fucking joke.
Yeah but the h-mods tho
What is an Elder Scroll
>yfw
>not liking loli vampire
Also, you kill Cicero.
The Skyrim DB quests were great. It was like I was really on Deviant Art or the Gaia Online forums.
You can in some places, but the terrain outside is super low detail to the point where I wonder why they even bothered.
>the only thing good about the dark brotherhood was being able to kill everyone except the "child" and cicero
IIRC you can't kill quest givers or characters important to questlines now right? Been a long while since I played Skyrimjob, but my mind is telling me you can't fuck yourself over by killing indiscriminately anymore.
By the way, what the fuck is up with roleplaying games that advertise themselves as games where you can play and tackle things however you like and even kill every NPC, but still don't let you kill children and in fact make them some kind of immortal beings that can't die no matter what?
I remember during the first Fable's development, children were killable, but Lionhead removed that feature because playtesters just spent their time in Bowerstone slaughtering children. You can just beat them with your fists now, and they don't die.
Don't get me wrong, I don't want to go around killing children nor do I harbor some kind of hatred, I just wish to have that option, for a game to actually practice what it preaches and going big or going home, either have the children abide by the game's rules like the rest of the NPCs or don't have children NPCs at all, it doesn't help that Bethesda seems to take pleasure in making most of their children NPCs into the most insufferable, bratty, cuntish and disrespectful pricks this side of the setting knowing full well players can't do shit about it.
Daggerfall reference