The USG Ishimura. The Biggest Planetcracker in her class.
Dead Space thread
The USG Ishimura. The Biggest Planetcracker in her class.
Dead Space thread
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Dead Space 3 never happened. This is my headcanon
Shame they never made that 3rd one eventhough 2 had a perfect ending.
ds1, the good ds
Why is it that I can play RE4 fine yet can't play Dead Space without being a little bitch and freaking out at the slightest sound.
Because angry spanish dudes yelling isnt scary.
DS2 is alright too.
i loved the atmosphere in ds1, the loneliness, the music, it's one of my all time favorites
ds2 was too much of a shooter for me, didn't like it as much
I think 2 has better pacing because they don't introduce a Nemesis enemy in the first couple chapters and it only shows up near the end.
Yeah the first game is a masterpiece. The fact that Isaac doesnt talk really adds to the immersion too. It really feels lonely at the end when your whole crew is dead and Kendra betrayed you and lef you alone on the ship and its just dead nicole talking in your mind.
Dead Space 1 was better for spoopiness and atmosphere
Dead Space 2 was a better game overall though
It makes me sad Dead Space 2 never got a true and proper sequel
A question I had ever since I beat Dead Space 1:
I beat it once, and when I restarted the game for a 2nd playthrough during the intro I could rotate the camera and look at Isaac's face. Could you always do that, or is it only after the 2nd playthrough?
The phone game was alright, even though it doesn't work without jumping through hoops now.
You can do that always before he puts on the helmet. It's the only time you can see his face in the game and its missable.
i totally agree, i just love it
Why did Isaac age backwards? in the first game he looks mid 40's in the second he looks mid 30s and in the 3rd one about 30 or something. Is the marker the fountain of youth?
Favorite deck? Hydroponics was a nice change of pace.
I believe he was modelled after Glen Schofeld, the first game's producer. After that he looks more like Gunner Wright, his voice actor.
well it's possible.
but I think he looks more serious in the second pictures giving a false sense of virility/youth
his skin color is a bit different too
Twinkle Twinkle Little Star
How the fuck did Hammond survive while he was operating alone in the ship? How did whatever that bitch's name is make it so far? Even if Issac did a bunch of the dirty work there's no way she could have killed even one slasher by herself. Maybe Hammond could have handled the slashers and run from the rest because he was trained for combat, but one fuckup and he's toast.
anybody still impressed by how good the opening was? not too many games are as cinematic as this one
Medical
Kendra was actually an agent. She sat on her ass most of the time but even so I think an agent can handle herself.
Bridge
Both of them spend most of their time sitting still in the safest parts of the ship, then Hammond fucks up once and becomes toast. The bitch likely also had combat training.
He just slimmed down and regrew his hair.
>yfw Nicole Is dead
...
I like how he looks like just some regular guy in ds1. in ds2 he looks more like a standard video-game protagonist.
I like the fact that Isaac is just a random construction worker in the shittiest of situations.
>all the weapons are modified tools used during construction
I loved the way he just tore shit apart to jury-rig even more shit in DS2, makes him look way more engineery.
Reminds me of my papa
Hammond had a pulse rifle, which isn't particularly effective against necros in and of itself but can certainly get the job done with the lesser ones, which is all he was up against. Once he ran into a Brute he got creamed. Kendra just sat behind a locked door with no vents into the room basically, which meant that for all intents and purposes she was untouchable until she went down to the planet
I did like that about 2, Isaac putting his engineering expertise to work in real time was great. I didn't mind him talking either, since there were way more people around to interact with. DS2 and DS1 are pretty different atmospheres but I think both games worked well with what they had.
Well in the first game you are just some random guy send to fix a shit and then realize shit hit the fan and youre just trying to survive. In 2 and 3 you are like some messiah the game is more build around you.
>you can view Isaac's personal comments on the objectives screen in DS1
I always found that really cool. Even if he didn't talk, you still got a good feel for him from then notes.
>In 2 and 3 you are like some messiah the game is more build around you.
In 2? Not really, in 3 I'd kinda agree.
Does anyone have the DS3 image of Isaac with I want to die cropped at the bottom?
Everytime I play 2 I always feel a bit disappointed that necros don't attack you in the vents. It just seems like a missed opportunity.
My headcanon is that Dead Space 3 is just a fucked up dream Isaac had one night.
In 2 Isaac was certainly more of a known quantity since people knew he survived the Ishimura incident but he was still portrayed as a smart guy who knew how to fight the necros. The doctors just saw him as a test subject. The Marker certainly tried to trick him into thinking he was a messiah for it, but he overcame that.
DS3, yea, but that game had way bigger problems.
Theyre just loading screens. Like the tram in the first game. But yeah its a shame.
and I feel the tone suffers as a result. Imagine Alien except Ripley is 'the chosen one' or some crap.
>yfw you have to go back on the Ishimura in DS2 and recognize all the areas you were in.
3 was such a fucking waste of Simon Templeman, too.
>Obstruction ahead.
>Rerouting to the Medical Deck.
>see DS 1 trailer
>Twinkle twinkle little star
>See DS 2 trailer
>DISPIIIIIIIIIIIITE ALL MY RAAAAGE IM STILL JUST A RAT IN A CAAAAAGE
That how I knew it was gonna be more shooty tooty even before it came out
Go on Isaac. Don't be shy.
>turn vsync off
>experience dead space 2 in 60FPS glory
more like Dead IP
*rimjob*
>"They're swarming into Medical Deck. Good thing you don't have to go there!"
fucking bitch.
True, but I feel like that in itself was a reference to the Alien series. Dead Space 1 was a lot more lonely, and frightening. 2 was action horror and 3 was shit
I feel like the only person in the world who really liked Downfall, despite it not being lore friendly.
To me the biggest divider between DS1 and DS2 is the sound design. In 2 you don't get those great moments of silence broken up by the occasional skittering in the vents and barely audible whispers just outside of hearing.
Plasma Cutter is all you need.
Dont forget about that
>YOUR MOM HATES DEAD SPACE 2
marketing shit
Laser Chainsaw Apache man was kind of neat. beyond that, you're better off with the motion comic.
Character designs just didn't fit at all. Look at that bitch in the back. It was way too cartoony all around, and didn't fit.
I liked it well enough too. The ending was cool.
Anyone else love the objective complete sound in DS1? Can't seem to find it anywhere.
Oh yeahhh... I conveniently forgot that campaign. Christ.
Oh god I forgot about that I had to look it up again
Same for me with the menu VWOOP whenever you're saving.
Dead Space 3 was all in his head as he slowly died at the end of Dead Space 2.
Is fucking Steve from Security in this thread?
youtube.com
Eh. They still had a spooky trailer, atleast.
>Listening to Stross' audio recording after killing him
>Isaac just accepting his death at the end of 2
>Isaac's entire existence
it hurts
>YourMomHatesThis.com
It speaks volumes to the effectiveness of the first game when even just SEEING the Ishimura in DS2 and realizing I'd need to go there was enough to trigger some genuine PTSD. Easily the most unnerving part of that entire game, and it really stood out how you went from kinda spoopy shooty action to genuine unsettling terror when going back to the areas from the first game.
don't forget
>Isaac volunteered himself for the mission and told Nicole to go on the Ishimura
And Gabe's last stand.
>Isaac just wanted to fucking work on space ships
>From the beginning, Unitology fucked up his life
>Loses his loved ones, watches countless people die, get betrayed in almost every game
>Ends up not dying to Necromorphs, but EA
As good as the ending was with ellie and him flying off together I think it would be better if it just ended with him sitting there till the end untill it exploded. Then we wouldnt have the abomination that is DS 3
>Does anyone have the DS3 image of Isaac with I want to die cropped at the bottom?
Just to add onto this, does anyone have the picture of Isaac suplexing a necromorph that was done in a Sup Forums drawthread a while ago? It was golden.
This is always bogus to me as a point of drama.
>Hey you should go do this [perfectly logical beneficial thing]
>completely unforeseeable disaster strikes and kills the person while they are doing the beneficial thing you recomended
>"HURRR IF I HAD JUST NOT TOLD THEM TO GO THIS WOULD NEVER HAVE HAPPENED"
I know it's a common emotion to try and find someone to blame when shit like this goes down but there is literally 0 responsibility on these people for unforeseeable disasters. You can't go around giving trash advice or no advice period because there's the chance a meteor will fall from the sky and kill the person you helped if you give them directions to the store.
Guilt is a hell of a drug.
>there is literally 0 responsibility on these people for unforeseeable disasters.
I can understand your reasoning, but I still think for some people it would just eat them up. Even if there was no responsibility as it was some unforeseeable event, the fact remains that it was still your suggestion that put them in the situation. Some people would let this eat at them.
Isaac was a great character.
Extremely flawed, yet a good guy that tried his best.
It was still his choices that lead to her death and that eats him up.
Wasn't there an ARG surrounding the release of the second game?
I vaguely remember looking around the website for shit.
>"Goodbye Lex, I love you."
>No Ishimura in DS3
I'm happy they didn't try to jam that somehow into the shitty plot already.
One of the best parts of DS2 was returning to the Ishimura, but having it in DS3 would just want me to go play the older games.
Which the game already did by being so shitty.
That's sort of my point
>I understand what you are saying makes sense but I still would feel bad
With as little pretentious bullshit as possible given the topic, the whole bonus of having a brain the size of ours is that our reasoning is capable of overruling base emotional response. Hell yes I'd probably be hit with a moment of guilt as well, but blaming yourself for something out of your hands is just a path to all kinds of mental problems and depression. You gave the best advice you could with the knowledge you had, and anything bad that came from that is the fault of other people, bad circumstances, or honestly nobody's fault at all because shitty things just happen sometimes for no reason. I mean hell, even the entire ending of DS2 is this entire argument summed up with Isaac having to accept that it wasn't his fault shit went down how it did and he needs to move on with life.
Holding on to irrational guilt ain't healthy, user. That shit will give you Marker-Syndrome.
>holding on to irrational guilt ain't healthy user, just let it go.
If only it were that easy. Plus, most of us don't have the ghost of our dead girlfriend haunting us because of some alien relic.
Both of the movies were great and the second one uses a really garbage Reboot tier cg when characters are retelling the events. Did anyone else like Dante's Inferno adaptation?
I know the first game did. There was even mention of the character in it through the random whispers in the ship.
I just assumed the scientologists infiltrated EA to drive this series into the ground.
en.wikipedia.org
Wouldn't be the first time.
Shame the best parts of DS3 were the Carter hallucination parts. Which you can't access without co-op. Which will eventually be locked forever once they shut down the servers. Not that much will happen once they shut down this abomination.
Seeing your dead girlfriend and talking to you will mess you up. In dead space 2 he finally let go at the end though.
>Isaac suplexing a necromorph
>Played Dead Space 1 so many times you learned the spawn location of every enemy, and remember all the enemies types
>Dead Space 2 comes out
>Get to Ishimura again
>Realize I don't know the spawns anymore
Spooked all over again.
Fucking Ellie.
...
It was never a ghost though, the Marker only is able to fuck you up by drawing out your own emotional instability and amplifying whatever unhealthy baggage you carry around with you. I mean hell even in DS1, I'm fairly sure Hammond never exhibits a single sign of Marker-Madness, or only very light hallucinations. Hell even Backstab-chick could have been lying about her own hallucinations to try and fit in and stay incognito. Settling up and being emotionally healthy makes you essentially immune to Marker bullshit.
I wonder why they removed the divider's whale call in 2? And the dividers in general.
Those things were spooky as fuck, I remember actually jumping a little whenever I saw one.
Played this with my gf online before we lived together
>Are you seeing this?
>What?
>THESE FUCKING SOLDIER PUPPETS
>I only see boxes what the fuck are you talking about?
Only good thing in DS3. shame there wasnt more of that.
Anyone else get that glitch in DS2 when you have to attach some power nodes in a zero G vacuum area but the power nodes don't spawn so you have to restart the game?
Shit pissed me off.
>gf
>DS3 Awakened DLC was actually Dead Space material
If only the entire game was like that.
>This part on zealot difficulty.
Christ.
That howl mixed with their lanky ass run was a terrifying combo.
The only thing that really stood out to me of the base game was:
>Resuming Operations in 5 4 3 2 1. All Hands, Clear the Deck.
While I personally don't get how Dead space can be scary (gore doesn't spook me and it doesn't even do a lot of jumpscares), it's simply a much more immersive game than RE4.
Smoother controls, minimalist interface, no need to constantly switch to inventory to pick a different gun. There's just less distractions from experience. Plus it still looks decent and has alright lighting engine, while RE4 is a gamecube game, it's just an unfair comparison.
>Settling up and being emotionally healthy makes you essentially immune to Marker bullshit.
That theory goes up in smoke when DS2 has notes and recordings in the school about the little kids starting to go crazy from the markers in the government building.