What can they possibly do to make this good
What can they possibly do to make this good
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More role play options, new classes would be cool too.
Keep improving everything like they did from launch to white march 2. Also add more rape scenes.
Make it not boring as fuck
Add good companions
Make mobs give XP
add some fucking voice acting. I can't be bothered to care to read hundred of pages of what they think old english is
>Also add more rape scenes.
I thought Obsidian hated romance options
just keep doing what theyre doing, pillars 1 was a masterpiece.
>What can they possibly do to make this good
Build a time machine and go back to 2010, it's the last time they put out a good game.
ignore the noarguments nostalgiafags who complain about pillars 1
Nostalgiafags (and I guess fake nostalgiafag posers) are the only ones who like Pillars though.
if they were really nostalgiafags they'd be here talking about how baldur's gate's worse everything is perfect in every way
It is not romance, there is a brothel in the game and you can force your way with the top girl there.
It's often the nostalgia fags on a medium the people who can't tell what the original did to became a classic, so any imitation or mediocre attemp at it will seem worthy of comparing to the original thing for them just for copypasting the most superficial aspects of it, for example, making it asymmetrical, so your average pleb can claim, "look! Just like in the good ol crpg days"
Mod support, less fedora tipping, buff firearms, more Stronghold content if they decide to do that again, either learn how to use Unity or switch to a better engine, more locales, rework reloading firearms so that it's actually affected by any-fucking-thing, and switching from potato-tier NWN2 style to anything else. Shit, even Tyranny stylization would be a step up as long as they continued to use portraits.
Oh, right. Also include Tyranny's QOL improvements.
I think you mean isometric, friend.
>Oh, right. Also include Tyranny's QOL improvements.
Anyone who worked on any other part of Tranny shouldn't be allowed to touch Pillars 2, especially writers.
>I think you mean isometric, friend.
Yeah that, i'm just tired.
Writers in terms of character interactions/dialogue trees, or scenario/everything else? Because the former drives me right up the goddamn wall in either game. The only difference between the two is that Tyranny doesn't have the wits to make its snarky and obnoxious bullshit halfway-palatable. Christ, some of the conversation trees in Pillars made me feel like I was back in high school.
I think you mean retarded, friend.
make combat interesting so i'm not just auto-attacking everything to death waiting for a boss to show up so i can finally use some spells.
Tyranny was full on "We're going to ape Joss Whedon's witty writing style without having any idea of why he made it work. Girl power yeah!"
Like I said, the only difference was that Tyranny was too dumb to make a script to the Avengers read like it's set in a fantasy world. Pillars managed that much at least, I'll give it that.
But ironically, Tyranny's fantasy world is by far more interesting than Pillars' one.
For a SJW Sawyer sure does love him some rape.
make it so you can upload and download mercenaries via a tavern. You could set up a party member to send to chill at a tavern. Kind of like Dragons Dogma's rift. You could walk into a tavern and peoples characters would be sitting around drinking, cheering, brooding, etc.
They already made the most important change by dropping backer npcs from 114 to 10 and removing soulreading.
Towns won't be infested with special snowflake characters with retarded names this time.
Wasn't there originally a setting in options to hide them, but the snowflakes got mad so it was patched out in a later version?
Hire some editors to reign in their autistic writing squad that thinks I need to know if people are smiling flatly/crookedly/half-heartedly
after first one only pirate
what a boring pile of shit
>What can they possibly do to make this good
First one wasn't even bad.
The main problem was honestly just the story, characters and writing.
>For a SJW Sawyer sure does love him some rape.
Josh is not a SJW. He might not be all there but at least he's one of the more sensible feminists or whatever.
Heck SJW hates him.
First one had boring story and setting. Most of the lore was just book items full of walls of uninteresting text.
And combat was what he said
Make the combat completly turn based. Or do something else. I hate what they have right now
Remove combat, which is a distraction in an RPG
This. If stupid people want their shitty combat simulator they should play D:OS instead
The timing and formatting of these posts is not at all suspicious.
Agreed
>tfw combat is too fast even in slow mode for you
The first one was pretty good desu, if they make the fights a bit more cohesive and make it more obvious which buffs stack I'm happy.
Also Ydwin :(
starting over from level 1 already ruined it
>Anyone who worked on any other part of Tranny shouldn't be allowed to touch Pillars 2
magic system in Tyranny is fucking amazing
Gotta copy everything from the Baldur's Gate series! ;^)
It's literally PoE with more colorful effects, neck yourself faget.
I fucking loved the magic system in Tyranny, it made playing a mage boss
>Gotta copy everything from the Baldur's Gate series! ;^)
You didn't start at level 1 in bg2
What class are you playing?
I had to babysit my rogue so much, and it made combat tedious after a while
fucking remove the massive numbers of utter trash encounters.
Or add good looting and combat xp back.
You can't have combat give little to no xp or items, and then fill every fucking map with easy copypasted combat encounters that do nothing but waste your time
>His point
>Your head.
Obsidian "writing"
Still liegues better than Bioware, Bethesda, stupiddogs or whoever makes the enhanced editions remakes
2nd game will have romance because people requested it.
by not buying it you will make it good,i can guarantee that 100 proc.
Obsidian never hated it, SJWyer just doesn't like putting it in because it's too hard to do well. Confirmation that he and Avellone are hacks.
Name a game with better writing, if you're so great.
Torment is still the pinnacle of writing in vidya. So many years later and nobody has surpassed it because voice acting ruined RPGs.
Torment had voice acting though, in fact more than Pillars.
Woah, that's a pretty bold and controversial opinion. Which studio made that game?
Mask of the Betrayer managed to have intelligent themes without going fedora like Obsidian's other games. Tormentfag isn't me btw
Ulfric is a better written and more interesting character than anyone in PoE.
>pinnacle of writing
pinnacle of edginess and pretentiousness
Skyrim
Unironically this, it's a shame the rest of that game fails to live up to it.
It's anti-edge you faggot, but you never played past the mortuary so you wouldn't know would you?
Pillars literally feels like a very poor attempt at aping Baldur's Gate 1, Torment and Mask of the Betrayer all rolled into one.
You have the game trying to have BG's exploration and combat, but failing.
You have the game trying to do what MotB did with the deities, but failing.
You have your "amnesiac" MC, recollecting past events from previous lifetimes and a sin he did, finally facing the woman he was tied to near the end, just like Torment did, but failing.
The game literally feels like a cheap knockoff of those 3 games.
There's 0 originality to it.
And they're right. Romance in RPG's is sloppy hell. I can't think of one good example that isn't Viconia from BG2, the only one I've ever been fond of.
Aerie is good if you can deal with her personality.
Cassandra from DA:I too if you can deal with the rest of the game.
And what's so edgy and pretentious about PS:T? It's a story that is probably pretty tame when you take its setting into account.
Apologize to Chris Avalone and have him write a majority of the game.
I will never not be mad at what they did to Cassandra's face in CISquisition.
She actually was cute in DA2.
Let me vault from windows like in Arcanum. Seriously, is it the only RPG on earth that lets me jump out of them?
limericks
MotB actually has EXTRA dialogue and story bits if you picked certain deity as your patron in character creation, which I thought was pretty damn cool since NWN1 for example completely ignored that.
Lolth gives you extra dialogue and alternate certain quest resolution in OC campaign.
Kelemvor just adds a ton of new dialogue in MotB.
Ilmater gives you more dialogue with Kaelyn in MotB.
Also people give NWN1 shit, but it actually had full Low-Int dialogue for entirety of the game and both expansions.
Less politics, more fantasy
NWN1 was designed to be "setting agnostic" to allow maximum freedom in making persistent worlds. Shit, its deity choices had to be manually typed in. I prefer NWN2's system though, since it lets the game reference your choice beyond and it's not too difficult to create custom gods for your modules.
That's a good scene though.
I just can't stand the clunkyness of the first (not that the second is less clunky) also i don't think it aged particularly well compared to NWN2 but it was a very cool game, especially the expansions.
I wish they could remake these games with the pathfinder ruleset.
>Lolth gives you extra dialogue and alternate certain quest resolution in OC campaign.
really like what?
>Kelemvor just adds a ton of new dialogue in MotB.
I am still thinking about doing a paladin playthrough as a paladin of kelemvor just for the poetry
>Ilmater gives you more dialogue with Kaelyn in MotB
damn it the number of planned playthroughs keep getting bigger
But NWN1 is a lot less clunky than NWN2 and has MUCH better controls, camera and interface.
Like, the only thing NWN2 has over NWN1 is the 3.5E ruleset instead of 3E and better graphics.
>really like what?
Play and find out.
You also get extra Ilmater options in the OC campaign, like in the harbor town you can literally heal people through dialogue by praying for them.
>I wish they could remake these games with the pathfinder ruleset.
I wish somebody would do a similar toolset and bunch of assets, even if there's no campaign with it. The best RPG I've ever played is a NWN PW.
Make enemies give xp and allow item effects to stack.
The one thing I hate about Pillars of Eternity how cryptic and uselessly complex the writing can be. I discovered recently taht characters plagued with this were written by the same guy: Chris Avallone (durance, the widow, ulysses in new vegas).
I want to play Planescape Torment for the story, but I've read it's this kind of writing. Is it true?
What a non answer
I bet it's meaningless shit like everything your kind hype
Purple prose is the term for that kind of writing and I agree. Everyone sucks Avallones dick but I just think he comes across as a try hard.
I'm not hyping it though, it's just a peaceful dialogue-based resolution of a certain quest in OC campaign, allowing you to skip combat entirely and avoid having to pass dialogue checks.
The Kelemvor part in MotB is worth the hype though, as there is substantially more dialogue.
Torment is better written because Avellone got his inflated ego from writing it, so he was trying to do a good job and not getting high off the smell of his own farts.
>I /know/ you, spirit-eater. You are an irony that walks.
>If only your beloved had accepted my judgement of you, your suffering might have ended long ago
>Only love could be so cruel
>...a final irony, even in this.
The confrontation and conversation with Myrkul is one of my favourite scenes in vidya. Especially his and Kaelyn's banter, and how you can end it.
It's a nice touch, isn't it?
This is only a minor example, but in MotB if you worship one of the Three (Chauntea and Mielikki at least, I don't know about Mystra) you get extra dialogue with the relevant witch after they confront you, they're more respectful and even more thankful if you heal the Wood Man.
God this makes me physically cringe. I know some people consider this good writing but give me a simple Mass Effect dialogue over this any day. It may not be mental masturbation but at least it's clear and to the point. I love CRPG gameplay but damn if I can't get into the writing style
You don't have to choose that line of dialogue.
Lol shut up. You can't just walk up and autoattack in this game
>walk up
>autoattack
>druids and shamans cc you to death
Ditch the ancient gameplay, only a nostalgic dinosaur could bare this horrendously dated way of playing.
More skills
>lockpicking
>traps
>pickpocket
Should all be separate skills.
This gameplay actually took me out of gaming fatigue, I find it refreshing after years of action RPGs like Dark souls/Skyrim/Dragon's Dogma/Fallout 3-NV. What would you propose to replace real time with pause?
>Is it true?
Not really. The writing can be pretty complex at times, but it's (mostly) purposeful and it's usually clear, and you could always just pick the most straightforward responses you can. If you don't like the style that's fine, but if you just think PoE was overly-obfuscated you might as well try Torment. At least that way you'll know if you dislike the writing instead of just dismissing it out of hand.
>but I just think he comes across as a try hard.
Have you played any of his better work, like Torment, KotOR II, or MotB (for Kaelyn)?
>tfw Avellone hasn't written anything good in almost 10 years
Jesus fuck, where has the time gone?
Dead Money/OWB were good.
>The Kelemvor part in MotB is worth the hype though, as there is substantially more dialogue.
Does the game just check if you worship Kelemvor, or does it specifically check whether you're a cleric of Kelemvor?
I can't be bothered learning how to use the toolset to find out.
The former, being Cleric, Pally or anyone else doesn't matter.
Dead Money was one big reference to the El Dorado myth and The Treasure of the Sierra Madre. OWB was mediocre at best, literally fedorian cartoon writing.
>Dead Money was one big reference to the El Dorado myth and The Treasure of the Sierra Madre
So?
>OWB was mediocre at best, literally fedorian cartoon writing.
Well, I don't agree.
Did you drown the monks?
>Jesus fuck, where has the time gone?
I just don't know, user. I really struggle to think of any recent games with exceptional writing.
>Dead Money/OWB were good.
True, even if not quite to the level of his earlier stuff - but then, what is? I particularly enjoyed Dead Money, Christine a cute and the narrative as a whole was very well done.