>Fast explosive suicide enemies surprise you in a vent
ITT: awesome game design
>Fast explosive suicide enemies surprise you in a vent
ITT: awesome game design
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Get good.
>the explosion doesn't hurt you
>one crowbar hit kills them
>get rewarded with an unique weapon that can clear out a room without any additional input
>Scary game WANTS you to be afraid in vents, but it's pretty obvious you're always totally safe in them
Shit game design
>Get rewarded with unique weapon that turns around and kills you for using it
ITT: awesome game design
>letting them turn on you
>not throwing them in a room full of enemies and hiding until you hear them explode
Are you legitimately retarded? Also did you really throw them in the same went you found them in?
I DODGED DIDN'T WORK
git gud
>Get new weapon
>game punishes you for trying it out
ITT: awesome game design
...
>Get new, unique weapon
>It's the most boring thing imaginable to use in the intended and most efficient manner
IS THIS THE DARK SOULS OF FIRST PERSON SHOOTERS?
>Hurr durr weapons should only be powerful
>Buhhh i don't understand what balance is
>Guhh i found an alien roach which attacked me previously so i will immediately throw him not expecting him to bite
complaining about this in a game where you can literally make a save anywhere anytime
well that doesn't make it a bad weapon.
>New weapon tries to kill you even when you're not firing it
>New weapon plays the game for you
I get mad every time I think about how many cool ideas were scratched from Half-Life series, especially when it comes from sentient/biological weapons. Gonna dump some concept art.
>it's a rare weapon
>you have to use a lot of it for it to be efficient in any shape or form
...
>Find new weapon
>Game won't let you take it with you
This one is silly.
>gee I wonder why I cant carry a mounted heavy machinegun around
>Game expects you to know how to read topographic maps to proceed
fuck man, i beat this game when I was 11. if this is too hard for you then you need to get your fucking head checked
>Game expects you to know how to hack computers to progress
well, that's in opposing force.
the hacking minigame was boring
>implying you can't skip it
youtu.be
>Game expects you to know how to operate modern firearms to advance
don't shoot the civvies bro
>Game expects you to play with bugs to proceed
guys stop fetishizing skill
bugs are optional
just SMG them you retard
>turret sequence
>wanting to take the turret with you
you are a special case aren't you?
Made me laugh, I will give you this one
>Game expects you to fight antediluvian horrors to proceed
>good thing I've watched die hard like 50 times
>using the "HD" models
why not? shepard, barney, and gordon can all carry thousands of pounds of equipment and ammunition with no detriment to mobility. how would a mounted gun pose an issue?
ayy lmao.
you don't have to fight even one of them to finish the game.
You meet the first one when you get the crossbow, and you can skip it by jumping directly to the door
The second one is in the next room, but you just need to avoid falling into the water
The third is near the dam, but you can jump down and avoid fall damage, skipping the whole segment
>water level
seriously fuck this section
>Bulletstorm
>MC literally rip minigun from tripod
>Carries it until it runs out of ammo
>Wolfenstein The New Order
>MC literally rip cannon from tripod
>Carries it until it runs out of ammo
Gordon already is carrying fucking Ghostbusters-esque vacuum gun and hides it deep in the ass so why he couldn't at least temporary grab chaingun from the stand?
Because it was 1998 you raging retard. Game design was simpler.
Because that is a prefabricated entity made out of BSP, built in hammer, the level editor. It is not like any of the other existing weapons in that regard.
tearing mounted guns off their emplacement was the biggest gimmick of 2007-2012
It's not a chaingun, it's a giant anti-tank cannon that's 3x your size.
>game expects you to know how to operate a tank to proceed
After watching speedruns I always liked how you could climb with them like bombs in metroid.
post gordon's idle animations with him playing with the snark
But it's still cool to this day
>Have to irradiate yourself to proceed
being scared of spilled mountain dew
this looks like an unreal tournament map
you guys are dense as fuck
dude this entire thread is just one samefag
Quality thread OP
>not permanently swinging your crowbar even when there's no enemies
look at this scrub
Deck 16 best map
damn hd model crowbar thicc af
shit map
compressed or whatever it was called is better
So basically the barnacle from Opposing Force without the tongue.
woooow
>Have to go to a lovecraftian hellscape to progress
>Have to have a PhD in theoretical physics from MIT to even start the fucking game
Seriously?