Underrail

AHOY

First time playing this game, saw Sup Forums recommend it a bunch, and, should I play with oddities xp setting, or just go normal for my first time?

Is it harder/frustrating to go with oddities, or is the choice just based on immersion more?

Also, general Underrail thread, talk about all sorts of stuff related to it

Go with oddities, it's the experience system the game is meant to be played with. Classic is kind of like a legacy, it came first, and the dev figured there was no reason to scrap it since some people might prefer it. But it's not balanced very well, and most players who go with classic but don't rush the game tend to hit level cap around 2/3 through.

What build are you planning to roll?

>should I play with oddities xp setting, or just go normal for my first time?
Oddity is recommended for multiple reasons.

It's how the game is supposed to be played. Normal XP is more of a legacy system and is pretty unbalanced, you will reach max level way too quickly. Other than that oddity encourages exploration and allows you to level up without forcing you to be a murderhobo killing everything in his path.

>Is it harder/frustrating to go with oddities, or is the choice just based on immersion more?
You will level slower with oddity, but it's more balanced. It's arguably more frustrating to reach the max level early and have no progression for the rest of the game.

>dude le underrail thread get in here le jacks XD

You have good memory.

this game sucks prove me wrong

protip: you can't cause i'm not reading the replies

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Definitely oddities.

Is there more satisfying item than taser?

Motion Tracking NVGs?

Smart is more useful in my opinion.

Re-stealthing with flashbangs.

In later game? No. In early game, the Molotov Cocktails.

>Psycho is running around in panic!

If you are ranged, sure. But the more perception-challenged will appreciate any help with detection they can get.

I like to sprint towards hiding crawlers after they poisoned me, it's usually just behind nearest corner, and kill the thing before stun effect.

Gas grenades. Throwing in general is satisfying

>yfw Gas the Drones

Man that mission was annoying. It's stupid how even touching the gas sealed your fate. So many retries.
At least give us some protag plot armor!

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oh shiet, could be much easier just shoot them, without fckin gas.
double burst with smart module + anatomacal-aware scope chimera.

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>poor little white girl

>guy asks for help with mushroom forest
>other guy tells him to reload a save and grind

I hate it when people give bad, almost asinine advice. I hate it so much.

Grind what? I'm just about to descend into caverns.

Go normal. I fell for the oddities meme and it sucks dick. It's only useful if you decide to play as a stealth thief. For anything else, it just makes everything feel meaningless.

Also, do yourself a favor and get cheat engine and configure it to use a speed up hack. The backtracking in this game is fucking awful. Nothing has been this bad since Morrowwind and at least that had the boots of blinding speed.

Grind levels. He was told to level up. As if that would help him.

Actually he finally told him the correct answer, but he fucked up one crucial detail. Which is arguably even worse than his original advice.

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Really outdated.

>fucked up one crucial detail. Which is arguably even worse than his original advice
What exactly?

You can literally go in, kill everybody and then gas the place and walk out the front door

>game has un-highlighting containers

He told him to load a pre-DC save to search for an armor. Except that armor is in DC and it would take him about 2 minutes to pick it up. Except now he is going in the wrong direction.

Kek.
I heard CAU armor is useful in here.

It's useful, but not the almost total invincibility this one gives. But since it's heavy with a huge AP penalty outside the forest CAU armor is a better choice for something you just walk around in.

>try not to make a stealth sniper because I end up playing that in every game like this
>end up doing it anyway
I hate crawlers so fucking much. those electric spiders were niggers too.

what happened in the hollow earth incident? the faceless were created by the researchers but revolted and threw them into the mutagen tank which created tchort? was ezra one of the researchers who survived?

Pretty much, but Ezra may have left by the time the revolt began. He was only visiting.

Pretty sure Erza is supposed to be one of the old biocorp leaders, probably even older than that

Hollow Earth was Old Biocorp, and Ezra was there shortly, like, days before the end. We just don't know for sure if he was still around when shit went down.

Yes if i remember it right Oculus have data on Erza, he was indeed some high ranked Biocorp employee (if you can even use that word). Hope to learn more about him later.
Styg using his avatar on underrail forum, so i'm pretty sure he is very important.

Good lord i can't wait for new dlc, wanna see Hexagon and all new underrail wonders.

You know the expansion won't feature Hexagon, right?

where the fuck is the expansion FFS

>Oculus have data on Erza
But you don't know his real name.

So he already said there will be no Hexagon? I remember he said that Expedition will feature some part of north underrail. Well that's pretty sad, anyway i'm sure something he will deliver something really cool anyway, You can see how matures his work, deep caverns was close to perfect.

In due time. Patience.

We know he was a Dragon of Old Biocorp. Very few names on that list.

>So he already said there will be no Hexagon?

Yes. It is confirmed that Hexagon is strictly sequel territory, because it would be too big and too complex to do in an expansion. Expedition will explore other parts of South Underrail, and if there will be other expansions, those will too.

I want stygg to make an isometric cyberpunk RPG with cooperate warfare and cool shit

fuck midgame expansions

Thanks for the info mate.

Literally me.

If i were a producer of some AAA game studio i'd fought to death to have him work on a cyberpunk/sci-fi projects. Cause no shit, you can find something in underrail that cannot be found anywhere in game industry, it's even hard to find a good book with such an interesting story, i'm not even talking about sci-fi books.

>>try not to make a stealth sniper because I end up playing that in every game like this
>>end up doing it anyway
I know that feel.

Infused pig leather is so much better than everything else it's not even funny.

>tfw you have only 8 tailoring for molotovs

>1 shot 1 kill
>1 shot almost a kill => reload

Nah, I don't know that feel. Dealing with misses and such is an important and enjoyable part of the game to me.

Cyberpunk games don't take advantage enough of the massive flexibility in character design the setting offers. Cybernetic eyes or arms alone could have as many different models with different features as the entire perk systems of other games.

agreed, just kiddin'

How viable is an acid pistol build ? i've only played a psi build so far.

>dev is illiterate

On another note, I think sniper rifles got to be the most customizable weapon in the entire game. I don't think any other weapon can have its behaviour changed as drastically as sniper rifles.

You can make a traditional sniper rifle that shoots only once per turn with very high close range/move penalties that is capable of dealing over 3000 damage in one shot, therefore capable of 1-shoting literally everything in the game.

Or a more tactical sniper rifle that shoots twice per turn with relatively low penalties (as low as 15% move and 12.5% close range so comparable to crossbows) that will probably cap at 1000-1500 or so, not enough for the toughest enemies.

Or anything in between. I like that.

I recognize that screenshot and file name from /indie/

Acid pistol alone? You can get by, but not all that great.

Chem/Energy pistol combined on the other hand is incredibly fun. Mad Chemist Incendiary Pistols are unbeatable when it comes to setting things on fire, nothing else can give you 80+% chance with every shot. Cryo is slightly less good, but still basically a better Cryokinesis with chance to freeze. Add in Electroshock pistols for chain lighting, and you have a really fucking fun repertoire with energy/acid/heat/cold/electric damage and a wide range of status effects to play with.

Sadly among the weakest in the entire game. Your damage output will be low, I'm talking one of the lowest possible. You will also need to find a way to deal with acid-immune or resistant enemies such as mutants, deep worms, majority of robots, CAU if you join the drones, etc.

You could also recognize it from daily Underrial threads on Sup Forums from 2 years ago.

Acid/incediary/electro for CC, amplified plasma pistol for killing. Make sure to take a healthy dose of throwing. Grenadier and 3 pointer really round out the build.

>How viable is an acid pistol build ?
Pretty weak. It's the absolute king of breaking the game though.

What happens when you kill it like that?

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is it possible to find that anywhere without tailoring?

>keep reloading until you win initiative vs carnifex

it felt like the game was too punishing if you couldn't kill every enemy in one turn. if anyone was left alive you would end up stunned/frozen/exploded by grenades so you might as well just reload.

>keep reloading until you win initiative vs carnifex
>people claim that pistols are weak, but in reality you have first turn in every fight

>stunned
Eat a Bullhead.

>frozen
Yeah, unfortunately that doesn't really have a reliable counter. Not much you can do against that other than take them out first. Fortunately enemies that can freeze are also rare.

>exploded
Turn on your shield, mate.

Nothing not intended. The game doesn't recognize that you did it at all.

Pic related.

>if anyone was left alive you would end up stunned/frozen/exploded by grenades so you might as well just reload.
There are tons of ways to protect yourself from all of those even if you fail to kill everyone.

If you must hit absolutely every hit and kill everyone in the first turn in order to stay alive, you are simply bending RNG to your side to compensate for the shortcomings of your build.

Forgot the pic. Shit quality, but you should be able to figure out who's that guy on the floor.

Absolute madman.

Yeah, pistol buils is arguably the best build against Carnifex since you can reach enough initiative to always act first.

You can also abuse map transitions since that -10 initiative penalty still leaves you with enough to act first almost always.

Psi builds spoiled me so much, how do people even play the game whitout being able to stun anything that moves ?

Throwing is a good trick.

Kill anything that moves.

What are the stand out classes in this game

>Adrenaline shot!
>Burst!
>Burst!
>Burst!

Psi monk, traps, and stealth.

any pure wizard
psi-monk
stealth sniper
heavy armor AR

>become so accurate with burst you only kill one target

Unintentional gimp.

Hard to say. It has a classless system and one of the strongest points of the game is that you can make literally dozens of builds with vastly different playstyles.

Pure psi, psi monk, sniper, metal armor assault rifle , SMG, pistol, crossbow, pure unarmed, sledgehammer, knife, energy pistol, chemical pistol, pure throwing, I could go on and on. Then there are different types of armors, combining different weapon types, adding some psi only to support your main weapon, traps, stealth, etc.

>only 99

What a fucking pleb

She'sa just a psychotic math teacher, not a chosen one.

*blocks ur path*

If you side with the drones do you get to kill them all?

It was hilarious when I realised what was happening, I didn't anticipate at all that I would actually become too good at killing people, especially since I made the mistake of my first crafted rifle having a compensator.
Luckily by the time I realised how good smart modules were the problem had mostly resolved itself, but the midgame where I was reliably hitting 2-3 people per burst was the best.

>siding with the drones

*realizes mutants have no mechanical DR/DT whatsoever*

*unsheathes pic related*

Heh... nice try kiddo.

drones are adorably incompetent
they're like little puppies with molotovs

No, only south outpost in lower underrail.
>siding with fascists

How to trigger two-headed mutant to appear?

>protectorate protects communities from bandits and gives away food to the poor

>free drones help bandits destroy communities and steal from the poor

Crossbow without traps a possibility? I know they have synergy and traps are really good, but after using them in an unfinished former playthrough I find them tedious to use. I would max throwing instead I'm thinking.

No reason to max throwing.

You can't. The harder you try, the smaller the chance he will appear.

I guess you could, but Deadly Snares are really hard to pass on.

Does somebody have that picture with the different builds you can try out?

I remember there being a pretty interesting psi one I wanted to try but I forgot to save the picture.

>they're like little puppies with molotovs
You know, you make a good point, user.

Gas the drones, metro war now etc. etc.

>drones are adorably incompetent
Quite a few doesn't even know what exactly they are fighting for.

I feel sorry for Kokoschka.