Is it nostalgia or were games actually better back in the day?

Is it nostalgia or were games actually better back in the day?

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You were a kid back in the day.
You played games to have fun back in the day.

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I'd say it's a mix of both, generally nostalgia blinds you to a lot of things and often can halt progression and adaptation to new experiences and discovering new things. However there is a reason we feel nostalgia, a desire for things of old that just worked, and in a lot of ways, they did just that, they worked for their ability to craft amazing stories using very minimal resources (which probably still cost the same as they do today to make) but due to limitations artist, designers, programmers had to push their hardware to the limit to create truly memorable experiences.

So yeah, its nostalgia, but it's also a change in design that more or less worked better.

versus playing games now for what?

Publishers had yet to find IP's that they could milk so there were more fresh ideas with decent budgets. in terms of game play though modern games are superior.

Games were a simpler experience, you plugged in the game or loaded up the file on your PC and just played the game.

Nowadays so many games are loaded with the extra fluff such as story, tutorials, different gameplay sections (Vehicle moments in COD that sort of shite) and if a game is heavy in its story will just keep taking the gameplay away from you to tell you shit that you probably don't care about.

not goldeneye
people who complain about controls are retarded though
theres a controller setting that lets you strafe with the d pad and its way easier to play

>Limmy's a pleb who only plays css
He has shit taste.

Bit of A bit of B

Games are just kinda shit nowadays but there's still quality products being released. The game depicted on that screen, Goldeneye? Objectively fucking terrible. Go back and play it. It's fucking awful. I have fond memories of playing it, but it's genuinely horrible.

Pokemon in 1996
>redefines RPGs with an unprecedented amount of party members
>invents the monster tamer genre
>pulls black magic code to get it all running on the GB with minimum memory
>blows the world of gaming away

Pokemon in 2017
>Two UBs with slightly different body shapes
>????

I'm playing FF7 for the first time and I'm enjoying all the mini games and non-combat stuff. I think its fine to have lots of features is long as they don't dominate game play. I think the problem is that feature creep is a byproduct of making the n'th title in a series and trying making it feel like a new game.

>You played games to have fun back in the day.
and games were designed to be fun instead of trying to sell you expansion passes, DLC, and microtransactions.
Modern games are designed to keep you plating as long as possible so they can milk as many shekels as possible

back then, for every good game there were 20 shitty ones

the best games you played were done by small companies who gave a shit. the industry has sapped the charm out of it and replaced it with competitive multiplayer micro transactions and grinding your way to the carrot they dangle in the front of your nose.

For trophies

I've been playing a lot of old games recently, and I'd say It's a mix. Some games have some really blidning nostalgia around them pure nostalgia, like early Final Fantasy games, while other games like Zelda ALTTP and Silent Hill are better than a lot modern games. I think it mainly occurs with games that tried to be really flashy without holding a lot of substance. Games that have compelling game play loops or stories not built on spectacle will always be good

>invents the monster tamer genre
you are wrong

>invents the monster tamer genre

escapism

They had limitations we now see as advantages.

I played GTA V before I played Bully and had more fun with Bully.
I don't know what to think.

/vr/ here, enjoy your diversity quota modern games by studio directors with names like (((druckmann))).