What went wrong?

What went wrong?

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They thought people would fall for their Paid Mods bullshit

Absolutely nothing

No DLC sized flagship.
Only reskins and lol hoers armor.

Some shitty reskins, models you could get on Nexus, and a few new guns. And when you add the price of them together collectively they're the same price as an entire expansion. So basically Bethesda is saying the Hellfire armor alone is equal to one fourth of Far Harbor, which included new enemies, more weapons, new armors, new quests, and a new map.

Fuck you Bethesda. The worse part is that you're going to get away with it.

Overpriced crap that you can already get for free.

They thought they could get away with it again.
But on actual disection of the whole service, the mods it offers are basically incredibly gimped compared to mods you can get off the Nexus. It doesn't use the same file type as normal Nexus mods and it can't be as complex as one either. Creation Club mods can't even do things like new quests with new objects and such. Best it can do is fetch/kill quests with things already in the game. Also doesn't help it's basically bloatware because everything in the Creation Club is placed on your HD taking up space and there's nothing you can do about it.

Creation Club is a fucking scam.

Todd always wins

>Also doesn't help it's basically bloatware because everything in the Creation Club is placed on your HD taking up space and there's nothing you can do about it.

It's like on disc DLC all over again, as well as Microtransactions. Also, CC fucks up your mod installation order meaning a lot of people who installed free mods have fucked up games now because a lot of mods have to be installed in a correct order. AND there are apparently cases where the game just won't fucking work unless you uninstall all your free mods after buying a CC mod.

>promise unique content
>give us reskins and shitty individual armor and weapon downloads when free, better versions exist on nexus
>break fucking everybody's load order that uses F4SE
>Pete Heinz pulls the "well it's original because it's stuff WE made in other games before, even if other people made those mods" card, showing Bethesda has no idea what they're fucking doing
>include horse armor as a lolsofunny joke but include it in something more offensive than horse armor
I'd actually be okay with the Creation club if the shit they offered was worth it. Expansion-level Mods that have legitimate support from the developers might actually have ended up decent. If they made 20-30 decent weapons in a single pack and took the time to integrate it in the world then I'd consider paying 5 bucks for the download. This shit is trash and I'm considering pirating the version of the game I had before the update just to get away from this shit

Howard bux are overpriced

>The worse part is that you're going to get away with it.
Are they though? I feel like they're getting shit on from every which way, even from some of their more die-hard youtube shills. I mean there's still some morons defending them, but there's always going to be "those"

I believe Skyrim may forever remain the last Bethesda title I purchase. I will make an exception if it comes from Arkane.

They didnt use enough lube.

>tfw people are gonna pirate Skyrim and Fallout 4 in huge numbers now so they don't have to deal with Creation Club as it's a forced update for legitimate versions

>Bethesda accidentally mods
>PC players stop buying their games because lolnomods, take to the high seas for their cracked Skyrim
>their lazy, shitty open world games die because they have no content or worldbuilding anymore and no mods kills their appeal

>Bethesda releases Starfield
>It's like Fallout 4 in terms of quality and depth
>It launches with Creation Club already apart of it
>Internet raises a huge shitstorm over it
>No copies sell
>The game dies

But how informed are the normies on the situation? Since they are the ones most likely to be the ones paying for the scam

Pretty informed these days thanks to youtube and socmed in general.

I would hope so. I really don't like thinking what would happen if Creation Club is successful

The only ones insisting it's a success are Beth so far. Even journos trying to paint it in a positive light can't say anything good about it while most make fun of Beth for insisting it's not paid mods and saying that the content isn't worth it since the Nexus has more and better mods.

I find it funny that MrMattplays, who is perhaps the biggest Bethesda shill ever, can't really say much good about Creation Club and even made a video wondering if Bethesda is turning into a greedy money grubbing company like EA.

The model they use is retarded. Should be a listing based system, where modders can list their mood for a fee and that's how Bethesda gets their money.
The 'lump sum' model is retarded.
If the community has any issue it should be with the modders that they think should provide their services for free (because, you know, their work isn't ACTUALLY worth anything, right boys?)

Nigga, if someone cares enough to pirate Skyrim, it'll be the base version since SKSE and ENB will likely never update for them.

greed

The only reason why mods are as well known and used as they they are is BECAUSE they are free. Face it, nobodies going to hand out a candy bar's worth of money for a single gun model no matter how well it looks.

>>It's like Fallout 4 in terms of quality and depth
So you mean utter shit?

I thought it was self explanatory.

>I donated to the K9 harness mod.
You're wrong. Quality determines popularity otherwise everyone would use every mod in existence since "they're free".

Everything

But than would you ‘donate‘ via creation club if Bethesda will get 70% of the cut and the mod creator only gets 30?

>Quality determines popularity
Doesn't matter though, because people still wouldn't pay for those mods, and you know this.

What are the chances they'll eventually come up with some bullshit excuse that mods have to be on creation club and try to kill sites like the nexus?

It doesn't work that way. Beth 'buys' the mod from the creator for lumpsum payments paid at certain milestones up till full release. Then, all profits from selling the mod goes to Beth.

Literally the entire premise and idea behind it and everything that it stands for today.

Obviously speaking in hypotheticals here. Also, let's ass it's a mod of high enough quality that I would pay for it. Depends benefits available to the modder. If it was also available elsewhere and I knew the author would benefit in the long run less than if I bought it through CC, then no - I'd purchase it through other means.
If the only platform to purchase it was CC, then yeah I would.
Not true. There are definitely mods I'd pay for. As would other people. The mere existence of CC/donation button/patreon is proof of this.

Jesus. I butchered that. Cellphone typing.
Basically I'd support the modder through whichever channel provides them the most benefit.

He's speaking in hypothetical terms.

Then donations would be the best channel since they get 100% of it.

>Tried to make money from mods long ago
>Had to retreat the idea within a day after outrage
>Bring it back later, under a different title
>"Mini DLCs"
>All it is is over priced reskinned shit that you can get for free

Even people who are shitting on them seem to be open to the possibility of future content changing their opinion.

Their initial offering is so shitty that pretty much any improvement in future content will be seen as a step forward and serve to calm down most passionate critics. Which is all they need: To dampen the worst backlash so they can extract money from stupid PS4 players in peace.

>There are definitely mods I'd pay for. As would other people. The mere existence of CC/donation button/patreon is proof of this.
Good for you, and the people who do. However, generally people don't. In fact, the Creation Club is proof of this otherwise mod makers would have stayed with Nexus.

If that channel is available. If there is a mod in CC that isn't available elsewhere I'll get that too (again, assuming I deem it worthy of the asking price). I will have no qualms about it either since I know that the modder has weighed his or her options and decided that the lump sum from CC was a better option than waiting on the generosity of the community via donations. Again, it's important to point out that the product has to be worth the price.
Feels like people against CC assume that people will but the 50 cent reskin bullshit. That's retarded.
Also, the forced download thing is fucking insane. I agree with the negativity towards that.

I'm having a hard time imagining how it could be any worse without it just outright bricking your console or formatting your entire hard drive.

And is that not proof of necessity of a payment platform for mods? Clearly some modders want to get paid for their work. CC provides this platform (albeit in a way I disagree with).
I constantly get the sense that the people complaining about this situation are just the people who aren't getting 'free stuff' anymore.
Like black people who complain when their gibs are cut off.

No killer DLC-sized quest mods to make people buy them.

I like Creation Club ™, I even think there should be a $1.99 fee per month for membership

However, CC's current implementation is not beneficial to anyone. Modders can't provide content that's better quality than what can be found on the Nexus considering the retarded limitations for CC mods and the whole update broke everything to do with regular modding for everyone. There's shitloads to hate about CC and "paying for worse quality content" is only one of them.

Because the concept is fucked on a base level, no matter how many different ways they try to "implement" it.

Well I don't have a problem with modders getting paid. I do, however, find a huge problem with how the Creation Club forces someone to buy 8 dollars of Bethesda funbucks minimum so you can't just buy one single mod you want. Not to mention the utterfly ridiculous price of some of this shit. My biggest problem is that none of what they offer is worth the price they're asking for and it feels like Bethesda is trying to get away with a microtransaction system inside of their single player experience game. However you cut it, it's scummy.

>mfw the SKSE devs were just sitting on standby to immediately fuck Bethesda in the ass right as this shit went live

>Literally trying to monopolize the life blood of your games

I honestly don't blame them, but their games wouldn't live as long as they do without mods.

Shitty thing to do.

You literally can't make anything bigger than a skin/object with the format they use.

Skse?
(I don't Skyrim)

SKyrim Script Extender. It lets mods do more complicated things.

Pretty much the backbone of any decent mod. SE version was stuck in apparent development hell and suddenly after CC drops they drop the fucking hammer on Bethesda.

Yeah. They can't even *try* to claim it's about selling high-quality content, because it can actually be shown that the system was designed to be unable to support anything but microtransactions.

Do you mean SKSE64 is now available or something?

Alpha is out for modder testing, which is more progress than anything these past six months.

Basically CC was made to bypass Sony's hate of user mods, shame they have to force implementation of it on other platforms with healthier mod scenes.

Wow

How did they fuck Bethesda?

Fucking finally, god damn.

CC mods can't do much of a damn thing and the timing is basically one giant middle finger to them.

>and suddenly after CC drops they drop the fucking hammer on Bethesda.
Oh fuck. Just googled it and they've got an alpha out?
Todd btfo

I guess that's good in a way, but I wonder what will happen when/if the full version comes out. Won't every mod from Oldrim still need to be ported over to Special Edition? Wouldn't that basically split the modding community in half, because it's a certainty that not every mod will be ported?

>The mods are automaticly installed on your disc without you agreeing on it or before you buying them

WHAT
THE FUCK
TODD

>CC mods can't do much of a damn thing

99% of mods that use SKSE only need it because SkyUI needs it and they use SkyUI for a configuration screen. Before SkyUI and SKSE mods just used the inbuilt menu system, they could do all the same shit just with a slightly clunkier configuration interface. You should look through the actual functionality provided by SKSE one day, the majority of it is pretty useless and what is useful is only pertinent to things like SkyUI and Sexlab.

The amount of untruth in this post is incredible. If a mod even needs a configuration interface in the first place, it probably uses SKSE for what it actually does in the game. SKSE, and the mods that use it, were around long before Skyrim got MCM.

Wait what? Did SKSE devs release for the new Skyrim finally?

>If a mod even needs a configuration interface in the first place, it probably uses SKSE for what it actually does in the game.

You don't know what you are talking about. The configuration interface is just a front end for things like quest and global variables, shit that comes from the game, not SKSE. That's why before MCM mods were configured through things like dialogue and the inbuilt menu. They are just different front ends to the same backend. SKSE did enable external storage of configuration data but all that really achieved is import/export functionality and therefore sharing of configuration setups. That's really nothing more than a time saver for the user.

They are, Bethesda is smarter than you think.
The first time, sure, people got so damn mad they had to cancel the thing.
The second time, many people were still mad, some didn't care anymore though, some even defended it, either ironically or not.
Do you see the pattern?
They're going to keep pushing it as many times it's needed till people lose the will to be mad at this shit.
Also the target audience is guillible 10~13yo kids, specially since they will grow up in a context where apparently this sort of shit is fine, so they won't protest once they grow up.

Wait is that true?

So you're telling me that things like Wearable Lanterns, More Hotkeys Please, Fuz Ro D-oh, Reloading Overhaul, Dual-Wield Parrying, Honed Metal, Frostfall, and Transmogrification only need SKSE for SkyUI?

Still hoping for an answer on this.

I hate how true this is

They won't if you stop beeing such a defeatist faggot.

Didn't they say that they are gonna fix that so it won't download every mod to your HD ?

Yup, pirated the legendary edition yesterday

I didn't say all mods, I said 99% of mods.

Some of your examples are actually pretty bad ones. For example, Fuz Ro D-oh isn't a mod that actually matters much. It makes a mod maker's life slightly easier in that they don't have to generate a bunch of empty audio clips but we could all live without it fairly easily.

creationkit.com/index.php?title=List_of_Papyrus_Functions

Here's a list of all the papyrus functions and which ones are SKSE ones. You'll see that most of what SKSE provides is very fringe as far as functionality goes. I don't expect many modders need to alter the range of a sword during runtime or check the player character's hair color or find out which nose preset they used during character creation. Hot keys are good to have under select situations but a lot of what I've seen they are used for can actually be achieved via event listeners.

>a forced update for legitimate versions
are you shitting me?

MCM?

You can only call decoded functions stored in psc, all the c++ stuff is off limits for now. Most of the mods that do anything meaningful have to be compiled to dll and then called using their shitty scripting language. Some mods will probably work right now, but not the specialized ones. Enjoy more of the same, armor, weapon and quest mods, but nothing that isn't already implemented in the game already. I'm guessing they are avoiding releasing their c++ source code too early to avoid having many forks that break what barely works in the first place. The functions missing from papyrus are probably the ones that were exposed by this build of skse, stuff that bethesda probably tried to hide to discourage adult mods or things that can break questing and saves. Bethesda breaks their own game, there are probably things in the se that fix memory issues that the original game had.

Updates are good for you. Now you can browse the creation store, and buy mods if you like them. Don't pirate the game guys, I swear to you that these forced updates won't break the mods you already have. I'll beat you with the Creation Club if you don't own a legit copy of our game.

bethesda is shit

Fuck off Todd

Explain why you didn't pirate it earlier

That was my reaction. Who the fuck at Bethesda thinks going to help the Creation Club? I mean the CC failing is a good thing but it still doesn't make sense.

Creation Club got created.

It doesn't bother me that it's not complete yet. I'm still worried about it splitting the mod community if we find that we can't use all our old mods with the special edition.

skse just got updated

is it true that creation club fucks ub your nexus mods and saved game
i own skyrim and fallout 4 but i install "copies" so that i dont get steam dragging them down and i think modding is easier too

So like dlc?

Nothing, they can abuse Sony niggers as much as they want with creation club and they'll eat it up.