Civ 4

Should I build a city the first turn, even if the resource option aren't that great, or should I move to another square that has better resources and build my first city on Round 2 or Round 3?

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moving one turn is fine if you get a better spot. o never move twice though

move

some mods purposely add a "roaming" phase where you start near shit all resources.

There was an article stating that (for some game in the series) ~ the developers, when running simulations, were finding that the earliest cities *really* correlated with the most wins.

seconding what this guy said

It's acceptable to take 2 turns if you're in a really shit position. Just keep in mind you'll be behind the curve even if you get a really good spot on turn 2.

escapistmagazine.com/articles/view/features/11060-You-Never-Move-Your-Settler-Opening-Strategy-Splits-Civ-V-Studio

Nothing wrong with a round 3 start if there are flood plains near you and you want them early on.

keep in mind starting spots also take into account resources you don't have the technology to see yet (metals, oil, etc.) so the start position is the safest bet.

not necessarily. Those resource appear much later in the exponential curve. It's much better to move and get the early resources so that you're producing as much as possible early.

>those ugly-ass textures
Disgusting, go Blue Marble or go home.

if you are planning on waging war and it turns out you have bronze, or to a lesser extent iron, in your immediate area it will more than make up for first dozen turns of slightly less efficiency.

Population 4. Cost to whip 3.

Why can't I hurry Settler?

I believe in cib4 the settler itself takes a pop, so you need at least 2 after the whipping
>slavery is the best tech indisputabky
ahh. the era of prefaggotry in gaming

Because creating a settler itself eats a population of that city(the person is leaving the city)

>several playthroughs of Civ5 on the average difficulty and won them all
>try Civ4, like it better in almost every way
>can't even win on second difficulty

I think I am too comfy building up my cities and forgetting about military, I have no clue how the AI manages to build so many units though

So you need to be population 5 to whip a settler/worker?

>want to play civ4
>can't bring myself to go back to square tiles and doomstacks

Civ is such a brainlet game

At least in games like catan there is bounded strats and gambits

In civ you are jusy mimaxing tiles and more is always better. Very few strategic choices. Disgusting

Because the settler also costs 1 pop.
You'd go to 0

Also I'm not sure you can hurry Settlers

It's been a while since I played but yes I think so. Otherwise you'd just spam cities super fast everywhere.

That is still the only strategy in civ. Which is why its a joke

Just start to archery then beeline construction and swarm with catapults. Follow up with currency and/or alphabet. Keep razing until vassalage and eco/wonder until you get tech advantage again (canon/infantry/tanks)

Be sure to get notre dame and try to take over largest religious founding city and get the religious gold buildings.

>That is still the only strategy in civ
but it's not comfy

civ5 allows you to go tall or even stay 1 city

Exactly. Civ should be a comfy game. Instead you minmax tiles mexhanically and expand.

Civ is more like factorium than am actual strategy game

yeah i went for cultural victory as a city state once and it was piss easy. AI can't into hex combat so i was never even remotely threatened by the "great powers" around me. granted, i wasn't playing the highest difficulty, but i wasn't playing a lower one either.

civ 5 difficulties

less than immortal = click next turn to win unless some ai really manages to get big and you didnät do anything about it
immortal = normal mode
deity = autistic minmaxing / exploiting of ai

i want a civ v mod where i can totally eradicate other religions + their holy cities

does such a thing exist?

whiping is limited to 50% of your pop

inaccurate

does it git gud at combat on higher difficulties or does it just cheat?

>immortal = normal mode
>deity = autistic minmaxing / exploiting of ai
spot on

the ai never seems to get good at the hex combat, and is even more helpless in naval combat

aight, maybe i'll try it next time. i finally have a pc that won't take 5 minutes between turns on lategame big maps

Neat, Civ Thread. Let me share an experiment I've been conducting in C2C! The basic gist was to give a single civilization industrial-age technology and basic infrastructure while every other civ began in the prehistoric era, and the results were... interesting, to say the least. Though the first 20 turns largely went as usual after some tweaking to make sure that said technologically advanced civ didn't found every religion at once, arouns the 21-30 turn mark, pirates started spawning globally and picking off civs one by one with their musketeers until only the civ I controlled remained, having to fight off musketeers using stone axemen before finally obtaining war mammoths which with some promotions were able to stand up to the barbs on an even footing. Since then, the industrial civ fractured into multiple other civilizations which though technically more or less also industrial lack the resources or infrastructure to make anything better than obsidian or maybe medieval units so you get a bunch of post-apocalyptic civs using swordsmen alongside the few infantry they managed to influence from their advanced parent, as well as later civs which spawned from barbarian cities which range from civs that are merely "somewhat" more advanced then my own currently classical era civ to other technically industrial civs whose only actual advanced units are hot air balloons.

The seas are swarming with pirate vessels and its only through zerging with Trimeres that I can hope to navigate each corner of the map as well as the central labyrinth. On the positive, I'm actually doing pretty well for being tribalistic cavemen wheres everyone else has radio.

>there will never be an rfc mod for civ V

Oh right, I should probably explain the labyrinth. It's another mod I'm developing/experimenting with that basically adds random encounters within its mountain-sized walls to the game as a counterpart to C2C's animal hunting system, where instead of dropping food and hammers monsters drop hammers and research (which later becomes gold after a certain tech level). Most monsters are geared for being a match for Medieval units, but with a great general and promoted mammoths I've started hunting them to try and get extra tech down using my military. Of particular note are minotaur, which are tough and at this point in the game give out enough research on kill for a free tech per taur, making them the main thing to seek out. Monsters can't leave the laybrinth's confines to terrorize civs outside of it, but that didn't really help as the pirates did the job anyway.

Exploring has mainly been done using hot air balloons (very useful, as they can fly over labyrinth walls, though beware of floating eyes) traded from more advanced civs in exchange for mammoth workers. In fact, since I'm the only place on the planet that isn't the BBEG industrialist nation (did I mention that said nation was coded to be hate/hated by every other civ as part of the experiment) that has real infrastructure and worked luxury resources, I've survived pretty well trading resources for tech as well as having the only functional navy in the game (industrialists are landlocked.)

How long till Civ VI is playable?

A look at my military force right now, facing down a cyclops and his cohorts. The stack might seem excessive, but the stacks in the laybrinth can get just as large and with stronger units on the enemy side to boot. It actually used to be larger but I lost a few units to carelessness, including a level 8 mammoth which really stung. Cyclops are real downers since they're almost as strong as minotaur, can take out my mammoths if they aren't part of a stack, and don't give any meaningful amounts of research when defeated. After floating eyes (which can range bombard, are fast, and I mentioned before can hug walls to make it impossible to actually attack them, and in previous games have razed poorly defended cities using said speed), they're probably my least favorite encounter of the bunch.

Two expansions, play IV or V with Vox Populi instead.

>mods

How do I use Moses?

All of his build options are greyed out

you forgot to circumcise him and now he has no powers

>Aztecs have a jungle start bias even though their territory was mostly temperate highlands, with their core of their empire being in a lake valley

>The Maya, who actually lived in the jungle, have no start bias

triggers my autism

It cheats. It gets more settlers, workers, military units, free techs and free happiness at higher difficulties.

Higher difficulties just mean that you are playing catch-up from the beginning of the game.

If you're starting on round 2-3 you won't move that far away anyhow, will you now? Meaning as your city grows and the borders keep growing you'll encompass the resources that pop out just in time. Even if your city doesn't reach it, you can make another city on the other side and eventually the borders are going to merge together and take over the resources in the middle.