What are you hoping for in the next generation of VR?
What are you hoping for in the next generation of VR?
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>8K resolution per eye
>Only 1 cable or completely wireless
>Sensors build into headset instead of set up as separate things inside room.
>180 degrees FOV
>Curved screen so that looking up or down with your eyes doesn't show the edge of the screen
But most importantly Actual fucking games, what is this shit???
Wireless headsets, Knuckles controllers, and for Valve to release their games. Hopefully it'll only be a year's wait for this stuff to release.
More realistic games. Not even Xbox one or PS4 can even make good games. They look terrible. Same with the Nintendo console. They can't even make good games so they make " art styles" as if people don't understand their graphics are terrible. I would love a fallout game on pc vr like fallout 4 but more realistic, more gray skies and reddish hue to capture the atmosphere. Also you shouldn't be able to carry more then a few guns. It dosent even make sense having fifteen rifles on your person.
More real games. Im looking foward to fallout 4 vr that sould say enough.
I hope they an reduse the screen door effect also.
Making asian CG women is cheating since they all look the same.
I bet that's pre-rendered.
Square already did good CG in 2001, this is not groundbreaking. The tricky part is making it look good in real time.
less wagglan controls
no roomscale
no teleport horse shit
no motion sickness
4k per eye and/or hardware foveation
natively wireless
modular designs which enable end-consumer updating (eg. in a few years just change out the screens)
AR features like inside-out optical tracking?
GAMES! FO4VR, DOOM VFR, Budget Cuts, Onward 1.0, 'HLVR' and the other two Valve VR games, etc.
Real 'inside SFM' 3D porn, even if it's just literally being inside SFM loops
>at least 4k resolution per eye
>wireless
>foveated rendering
>FoV completely covered
The important ones anyway
Something that's actually a game and not a tech demo.
>FoV completely covered
this isn't achievable with screen+lens display tech. DLP eg. avegant or some kind of BMI will probably be required.
>All these people saying 4k per eye
>Need to generate 2 4k images at 90 fps
>1080 ti cant generate 1 at 60 fps
We are along way from 4k vr
Star Citizen
Actual videogames
>Need to generate 2 4k images at 90 fps
>1080 ti cant generate 1 at 60 fps
for maximum-fidelity state-of-the-art graphics tech demo games. VR is entirely different medium with different demands. resolution is much more important than the rendered photorealistic fidelity.
it's especially critical that the second-gen hardware offer the maximum resolution, in order to enable virtual-monitor functionality. this is the next threshhold for VR to cross that will kick off the next explosive growth of adoption - putting on an HMD and leaving it on for hours, switching seamlessly back and forth between full VR and 'virtual monitor' environment (the first gen failing this due to both ergonomics and just-slightly-too-low resolutions). virtual monitor environments are (theoretically, IRL the OS level support is lacking) graphically trivial, would probably run at enormous supersampling ratios even at 4k per eye.
hardware foveation eg. Varjo may be the short term solution.
The same as other generations of VR in the past 3 decades.
The high res would come with a much higher price tag. It would be suicide to make a standard vr head set with tech the vast majority of people couldn't use, then charge then for it. Many computers right now can't run the current gen.
The only way this would work is if they made another higher end option for the headset. This would be a even more expensive headset then the already expensive headset. With the current sales it is unlikely.
I was thinking, what if they made the headset standalone?