Which games have the best secrets? (areas, missions, unlockables, characters, etc. anything you have to explore to find or may miss on your first playthrough)
Which games have the best secrets? (areas, missions, unlockables, characters, etc...
Other urls found in this thread:
Doom
Why is this a fading thing now? Remember when games had secrets everywhere. Are devs getting lazy or do players not like them?
What's the point of making secrets if they're all posted online day 1?
No idea. Secrets were always my favorite part in vidya too. Was pleasantly surprised at the amount of secrets in deus ex: HR that I just played. Not the newest game, but it is only a couple years old
Not everybody reads through walkthroughs / guides
harry potter and the chamber of secrets is filled with little passages and bullshit. Not that they are exactly bonus/extras, but you keep unlocking passages and new hidden paths in the castle.
VtMB was pretty good for that
>play through first time as a Toreador because muh social skills
>game is pretty straightforward
>second time Malk
>all that foreshadowing dialogue and special encounters
>third time Nossie
>game becomes Thief: Vampire Chronicles
>fourth time Tremere
>get the cool safehouse none of the other clans get (without mods or clipping cheats)
Shovel Knight has some nice, well done secrets.
my nigga. I remember playing that shit on ps2. never liked the books or movies, but that game was great
Talos Principle has tons of them some even adding gameplay.
I'm sure it's something to do with the cost of producing games vs creating content that a lot gamers may never even see.
This is an issue, but they could just make it harder to find stuff (Halo 3 had some secret not found until like 2015 for example), or take the harry potter approach and make too many secrets to bother looking up.
Dark Souls' fake walls were pretty good. I didn't find ash lake on my first playthrough and I was pretty suspicious of all walls since I found the first fake one.
This was the only reason to play those games.
That way you know what to look out for when you play the game, otherwise it might be shit you miss out on.
>Why is this a fading thing now?
Achievements and Youtube Videos.
Pretty much this. Making a secret that X% of players won't ever see is throwing out time and money in the eye of most publishers and probably some developers, too. Considering big games rarely get finished in time and everyone clocking in more overtime than is healthy doesn't help it.
Yes
We are not talking about whole side quest or anything. An indivisible wall or a "hidden" chest here or there would make my day.
I just wonder why even AAA titles like bioshock, deus ex, dishonored, etc. do pretty well with secrets then?
At least for those kinds of games secrets work, since they're about semi-expansive levels to explore. In general, you're not rushing around in those games and have the time to seek out the nooks and crannies where secrets can be hidden.
>there was an entire hidden level in the PC version
>you could only get in using debug mode
god I fucking love harry potter and the chamber of secrets
youtube.com
>adding a secret room in doom
>draw the room and door, add an item, edit a couple of values and there you have it
>adding a secret room in modern game
>bring the topic up at a meeting
>get everyone involved to agree
>modeler needs to make the additional changes, possibly need new textures too, code monkeys make necessary code changes and script it, need to test it so it doesn't break the complex engine for some reason, need to inform BradyGames of the change because the guide is being made at the same time as the game
>executive complains that not every player sees the secret room which means resources wasted on something that doesn't make as much shekels as possible, so no secret rooms in the sequel which is to be released next year
High definition was a mistake
That's pretty cool. Was the PC version different from the console one?
not sure if it's that or philosopher stone but there's like 8 different versions
the first three games were all completely different on every console
the PC versions were amazing
Twisted Metal level secrets and advanced inputs.
Souls series. Dark Souls 1 has some amazing secrets, including large areas, bosses, quests, lore....
> the objective of the entire game is to find jelly beans
HOLY FUCKING SHIT HOW CAN THIS BE FUN FOR ANYONE?!
i think arx fatalis had a hidden ice dragon boss
It's just a currency you sperg, like every other game.