This feels like a successor to the Conflict series. (Conflict: Desert Storm, etc.) As well as stuff like Hidden and Dangerous.
TPS/FPS hybrids featuring you and three other AI-controlled team-mates. So why is there so much negativity? Do people not like squad based TPS/FPS hybrid games anymore?
Compared to the earlier Ghost Recon games, there is not enough story.
Xavier Rivera
>Compared to the earlier Ghost Recon games, there is not enough story. Isn't this the same criticism some level at MGS V, the best game in the series?
Ryan Moore
Is this game actually good? I downloaded it a few months ago but I never even played it.
Carter Thompson
I don't know, didn't play that.
I'm just telling you why I dislike Wildlands.
Adrian Ramirez
I've only played an hour or so of the "legitimately acquired" version, and it seems fine. Extremely impressive from a tech perspective: nobody can touch Ubisoft in that area, and it seems mechanically solid. There doesn't seem to be anything particularly wrong with it. It's kinda like Just Cause 3+MGS V+Far Cry.
Hudson Ramirez
Your complaints do consist of "It's not like the old Ghost Recon games", though. Can you think of a single open world TPS game that doesn't have repetitive missions?
Carter Gray
Lots of sneaking around bases & sniping people, but I am enjoying it. I completed 4 out of 21 regions & the repetition hasn't worn me out quite yet.
Landon Morales
>and it seems fine. Extremely impressive from a tech perspective: nobody can touch Ubisoft in that area, are you joking this is one of the most janky pc ports ive seen in a while Ubisoft obviously didnt work hard at all to optimize this turd
anyway the same 3-4 missions streched over a pretty massive and good looking map
>go to base collect intel >go to base and interrigate someone >steal plane for resourses >kill everyone here
if you think you can play a game where you just do this for hours over and over again go for it.
Also has some of the worst heli and vehicle controls in recent memory
Christopher Collins
Because it's supposed to be a Ghosr Recon game. Besides which, the AI team mates are way too stupid with limited as fuck commands. To have any sort of depth to your operations in the game, you absolutely need to play it in coop. The existing squad commands are too limited.
Benjamin Bailey
>are you joking this is one of the most janky pc ports ive seen in a while Ubisoft obviously didnt work hard at all to optimize this turd PC port is perfect. Extensive options with previews showing you what each option changes, and excellent performance considering the absolutely god-tier visuals. No stuttering, no hitching, nothing. What are you talking about?
Mason Cook
Extremely repetitive game, even when compared to other open world games like The Phantom Pain. The game feels clunky, glitchy and unfinished, even for a Ubisoft game.
Alexander Green
No I can't.
I think I could take the repetitive missions though if the story was more engaging: more cutscenes, better lip synching, characters fleshed out, etc.
Instead it's as empty in story as a Minecraft game.
If it had a story constructed like in GTA, I would have liked it more.
Caleb Moore
>Because it's supposed to be a Ghost Recon game. Ghost Recon is just a name. Games should be judged on their merits as a game, not the series they're in. >Besides which, the AI team mates are way too stupid with limited as fuck commands. Compared to which open world TPS games?
Hudson Fisher
>The game feels clunky, glitchy and unfinished, even for a Ubisoft game. Glitchy how? I've been playing for a few hours and haven't noticed a single bug yet. The game seems extremely polished.
Jacob Martin
Compared to previous Ghost Recon games. You can excuse it if you want, I still consider it a game from the same series. GRAW and GRAW 2 had much better squad commands, especially the PC version. Future Soldier had simplified commands but it wasn't an apparent problem due to it's linear levels. Wildlands has it's merits too, I enjoyed my time playing it but this is a thread asking what people disliked about the game, so don't be surprised when anons describe cons more than pros. I would gladly trade the open world structure for a more linear game with way better squad commands and tactical depth.
I wouldn't call it perfect but Ubi definitely has been putting out really great PC versions recently. Division, R6S, For Honor and even WD2 had solid PC versions. I'm hoping the same can be said of ACO.
Chase Thomas
Are you paid by Ubisoft?
>I've fallen through the ground several times >I've noticed that sometimes bullets won't register, they just go through your target >I've landed with my motorbike, fallen off and flown 200 meters >An escort mission where the NPC was stuck on the road driving in circles like he didn't know where to go >A guy I was supposed to bag and tag was stuck on a high shelf which meant I had to restart the mission and clear the area AGAIN >I've gotten stuck in small places between rocks
Some of the glitches I could come up on right now.
Adrian Gutierrez
This one is by far the most annoying bug for me. Happens almost always if you land that particular type of chopper any faster than a snail's pace. Fucked up plenty of transport missions because of it.
Samuel White
the AI was fukkin useless besides being a damage sponge for you in GRAW1 - PC, and they sometimes worked but sometimes completely bugged out in GRAW2 - PC. Nvm enemy sniper and turret AI
Brayden Rogers
>Conflict series I wish they would make more of these. I had fun playing 1 & 2 back in the day 3 was ok but 4 was shit.
Fuck casuals for killing good games.
Lucas Perez
I fucking hate ubisoft but kept buying all of their shit this year and this was a surprisingly good game desu. Rest of their lineup this year is retarded though.
I personally liked playing solo in WIldlands. People complaining about the AI buddies are just retards who want hand holding. I can actually effectively use them and they feel much better than human team mates. Only gripe I have about wildlands is how the bodies disappear after awhile and guards would just walk over a blood stain where bodies are and think somebody probably spilled spaghetti in here and just walk off like nothing happened.
Aaron Price
What are you talking about user? GRAW 1 and 2 on PC had detailed as fuck commands, you can even specify the direction for them to cover and shit. They also weren't bullet sponges since they dropped just as quickly as you did. The teammates in Wildlands are exactly as you described though since they can take a metric ton of bullets to the face even on Realistic difficulty and are best to serve as bullet sponges.
GRAW 1 and 2's AI teammates worked perfectly if you took the time to actually coordinate them. GRAW 2 even allowed you to tell them to cover from around corners which helped a lot. The MULE was a great addition too.
Thomas Rodriguez
I enjoyed it. It needs a lot more work but all in all I liked it. Its kinda what I wanted and initially expected The Division to be.
Cameron Evans
naw user in GRAW1 if you gave them commands they just slowly fumbled about making it dangerous for both you and themselves so you ultimately just had to take out the enemy yourself. and they could take more shots than you could. completely useless against enemy turrets and snipers unless you could position them somewhere where they could draw fire and NOT actually take damage (extremely hard to do), while you quickly ran and flanked. also were extremely shit at just following you and if you moved too fast they could get stuck behind and sometimes you'd forget about them and they'd be stuck outside the moving mission exclusion zone terminating your mission since you couldn't get them back and finish it.
In GRAW2 they were indeed better at taking cover and shooting back, and the map was pretty good at ordering them (even if they took map mobility away), but they were more prone to random bugs and enemy turrets/snipers insta shot them with their rainbow six 1 tier reflexes and hit scan. the bridge on the last mission in particular should be an obvious fact of this
both enjoyable games though, just very flawed in single player, and unlike rainbow six 3 and ghost recon 1 nobody ever bothered to make an AI mod
Joshua Long
I like the sound of competent AI
I forgot to get this game, maybe I'll go ahead and grab it next time its on sale or such, unless its cheap now lol
Logan Flores
>MGS V, the best game in the series
Zachary Jackson
>People complaining about the AI buddies are just retards who want hand holding I don't get your logic here, honestly. We want less handholding, if anything. Currently, the squad commands only consist of 'follow', 'stop', 'go there' and 'go there while shooting' without the ability to individualise those commands to each member. This reduces the complexity of the operations and tactics you can execute since can't reliably have one sniper covering the area, another moving with you and covering your back for example. It's not that the current game is too hard as it is, it's just more repetitive as a result because the things you can do with your teammates usually boil down to sync shots or guns blazing approaches. Of course, all of this is negated when you play online and it becomes one of the best tacticool games around if you have a good team. Having a teammate covering the area with an attack chopper, another with a sniper rifle overlooking the outpost while you and another dude move in as the enemies are distracted by all the chaos and rebels is a great feeling. It's just not possible in single player, that's all.
I honestly don't recall having any trouble getting the AI to be effective in GRAW 1 or 2 but I guess we'll have to agree to disagree. I feel the same way about Wildlands though, flawed but enjoyable in single player but very good game when played in coop.
Tyler Campbell
Don't expect much out of the AI though They're not competent and you can only barely give them any orders aside from a synchronized shot, hold position and open fire. I just like how they actually execute these commands properly but if you want "competent" AI look elsewhere.
I like going in solo and just leave them somewhere close and let them hold there, use drones to spot enemies and let the AI clean up people that I can't shoot. But if you try to sneak around with them on follow then its shit. I just think of them as a bunch of snipers who cover me while I get in there.
> all of this is negated when you play online and it becomes one of the best tacticool games around if you have a good team. Having a teammate covering the area with an attack chopper, another with a sniper rifle overlooking the outpost while you and another dude move in as the enemies are distracted by all the chaos and rebels is a great feeling. It's just not possible in single player, that's all.
The only time I ever got competent team mates was at release. I live in Asia and the language barrier is huge when queuing with randoms. I haven't tried playing with people from NA/EU though cause I don't know where to look.
Jayden Nelson
>I like going in solo and just leave them somewhere close and let them hold there, use drones to spot enemies and let the AI clean up people that I can't shoot. But if you try to sneak around with them on follow then its shit. I just think of them as a bunch of snipers who cover me while I get in there. Yeah, I usually end up doing the same for missions where I need to sneak in. Just leave them in a group somewhere right outside the area of operation, get in there, get shit done then pop back out. It works well enough, I was just hoping for more, that's all. It feels odd that the AI squad-based mechanics are the thing that's weighing down this Ghost Recon entry while most everything else is pretty solid aside from the driving flying mechanics.
I live in Asia too but I played with a group of friends instead of randoms.
Ryan Martinez
>I live in Asia too but I played with a group of friends instead of randoms. Damn, wish I could get my friends to stop playing mobashit and play other games with me.
Wish they'd give the AI team mates an overhaul but they're adding in PVP instead. what the fuck.
Carson Sanders
>Wish they'd give the AI team mates an overhaul but they're adding in PVP instead. what the fuck. Apparently the lack of PvP was a major complaint for some fucking reason. The suppression mechanic in it looks pretty nice though but the whole thing just seems like an odd addition to the game especially considering the pretty weak DLCs it had with Narco Road and Fallen Ghosts.
Chase Phillips
>It's such a boring wrong >repetitive piece of shit. just like 100% of games, if you enjoy repetitiveness then it's good, i had a lot of fun with discovering new locations and sneaking/go loud in coop
Henry Reyes
not even once this happened to me and i love flying heli
Good for you user. It's happened too often for me that I now land those choppers only on the flattest of grounds and at slower than a snail's pace. It's always a bummer when you clear out a camp, steal the chopper, pilot the fucking thing 10kms away and get fucked by that glitch.
Gavin Garcia
All dlcs were pretty shit if you ask me and nobody plays them in coop. Vanila game was really cool but dlcs are meh at best. PVP is also kinda pointless if you can drone enemies, everyone will be playing with sniper rifle and rifle+underbarrel granade launcher to 1hk you from any distance even in vehicles or if they replace sniper rifle with lmg so they could destroy your vehicle in 3secs.
Daniel Mitchell
>spotting drones in pvp And dropped.
Cooper King
Thought the game had beautiful visuals but that's where it ends. >field of vision is narrow >movement is awful, can literally sprint up a mountain, not that you'd be able to tell with..... >motion blur on fucking everything, half the time screen looks like someone smeared an artists pallet across it >gunplay is ok, however guns feel the same >fpv as with all games of this type feels tacked on >vehicles are abysmal, again feels tacked on >no depth - drone, mark, kill, repeat >sorely lacking in variety >ai as usual is fucking retarded, both your squad mates and enemy >repetition : the game Feels like they spent %99 of game development perfecting the scenery for advertising (muh actual ingame shots) and rushed the most important part. the gameplay 5/10
Jack Nguyen
>just like 100% of games Ubisoft fan spotted, play some real games please.
Hudson Mitchell
Because it's another derivative UBISOFT SANDBOX GAME, nothing fresh about it.
Juan Gomez
"real games' so weeb/shittendo or indieshit platformer trash?
Joseph Bailey
because you are on Sup Forums and if its not made by japanese devs its instant trash even though its usually the other way around in reality