Everyone I know goes away in the end
Everyone I know goes away in the end
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so sad..
Explain this to a guy who doesn't play WoW. Was this area of the game removed? Is it just desolate?
rate my spec
It was the route Night Elf characters had to take to get from their starting zone, to the other main Alliance areas.
The NE starting area was on an island and you didn't have the flight paths unlocked on a new character. NEs had to take a boat then walk this path, which is a zone 20 levels higher than them. It was a long process filled with many deaths
So did they change the starting zone or do NE still have to take this great journey?
I think its supposed to map out the trip you had to take to get to the most popular city on alliance back in the day.
As night elf if you wanted to go the populated city where all the people were you had to take a boat to this zone and chances are you werent high enough level so it was a massive suffer because you would die to mobs in one hit and there was literally no other way to do it.
Its another one of the things salty wowfags talk about when they talk about how amazing and memorable early wow was.
>2004-2009
>game has lots of design flaws
>said design flaws are still fondly remembered
>2017
>game is extremely polished
>no one gives a shit anymore and nothing interesting has happened in years
Really makes you think
What was your best buddy's name Sup Forums?
Mine was Dan
no they just realized it was retarded and put another boat in that took you from the nelf starting zone to stormwind the capitol city for the alliance so you didnt have to do it
No its just they added more FPs to the game and new characters get main capital cities automatically when they're created.
And since leveling is so fast and easy now there's no need to rush to the main Alliance city.
The game has lost a lot of its sense of scale in the past years
...
>create giant online world
>make it smaller
Don't design games please
>they tried to get the game back on track with Cata launch with harder heroic dungeons
>community screeched and they nerfed them to Wotlk farm status
>added LFR and transmog which individually killed aspects of the game
>MoP was extremely good outside of the pandas themselves
>people screeched and what we got after was WoD
I miss the old forums. I miss the 2007 community. I miss all the original content
youtube.com
those zevhra hooves man
wow was gay but raiding was some of the most unique gaming experiences even now.
Guild raiding and shit was another world. It was crazy. You could be an insufferable piece of shit but if you topped meters you were a fucking rockstar.
Honestly sometimes when I played I wished I was a dude because I could never have a real friend relationship with anyone because eventually they would just randomly profess their love for me when they were drunk on teamspeak or they would fight with other dudes over me. It was fucked up because when I played I was like 15. Never talked to anyone and minded my own business. Never posted on the guild forum or a picture. The only reason anyone knew is because id have to make calls to rotate bloodlust. I still randomly get whispers from randoms who were in my guild saying shit like hey :) and i miss you on wow where did you go? :( whenever I log onto my old account. Honestly in a way I hate it but it also makes me fucking laugh how pathetic most faggots who played wow and raided competitively were
hemo fagit
I played with a guy named Delin and his other friend, they were both in the military and funny as fuck. His friend quit WoW for a bit so Delin invited his other friend to play with us. He was less fun and turned into a bit of a snob as the years went on. Delin was cool since the start though. It's weird to think he must be almost 40 now.
...
I never once used Hemo when playing WoW, was it bad? I literally made this spec because it was the opposite of how I played rogue
same
post tits or gtfo roastie
dude the first set of raids in cata were fucking dope its a fucking shame that firelands was too short and the deathwing raid was the patch that killed wow
It still exists on some pservers, user.
hemo is OP in pvp
dagger is for the gank lulz and crits
combat is pve raid dps
theres also some hybrid builds that are viable
> playing alliance
traps and orbiters
clique loot council
>expose armor
i thought thats useless
Lol relationships form online nowadays what's the prob? You a lesbian?
Man I miss Kronos.
Fuck you Puddi you tranny piece of shit.
VOCAROO
O
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A
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>not making new players go through the trial by fire that is running through high level zones to play with their friends on the other side of the world
It's like you hate mmos or something.
Who are you?
I was a mace rogue so hemo and daggers I know nothing about.
Expose armor worked amazing on plate wears in vanilla.
>Mace rogue
>5CP
>EA
>Stack another 5CP quickly
>Slice and Dice
Night night, Warrior
i stopped after we beat AQ. wow stopped being good in 2006 desu
I met a guy on tinder once and he had one of those faggy zelda tattoos on his neckline. He also loved to talk about how "he was super into this hardcore underground indie game Darkest Dungeon doesn't have ludo narrative dissonance its ludonarratively resonate".
I like legion. The world quests are fun and there's a ton of shit to queue for and cool quests and shit. I'm definitely going to make sure to follow the next xpac as it comes out, rather than picking it up near the end like I did with legion.
You say that like guys who played wow were unique. We're like that from the gutter to the board room. Some guys can't resist thinking with their dick, some can.
Who are you?
So... you avoid nerds? I'm confused
Because they stopped making an RPG set into a persistent world with other players you can socialize with and turned it into some weird, subpar spectacle action game where you get matchmade through lobbies with total strangers you will never see again.
Back then, there was a sense of progression. There was a huge, uncaring world out there full of monsters, quests and raids and you had to strike out, make friends, and git gud. You always had somewhere to progress, something to look forward to because very few people even made it into naxx, much less slay Kelly.
Now its just a stupid theme park ride. Everything is easy, everything is comfortable, catchup gear out of the ass but anything you might managed to achieve will be worthless within a year. You cant get really ahead because of timegates either. You are just carried along all the zones, instances and raids on a conveyor belt. Everything is so impermament and worthless but ground down to an inoffensive easy slop. There is no lore to lean on anymore either. Its all a fucking retarded silver age comic tier clusterfuck.
Its eerie how I played a month on nost and leejun(my friend whined me into it) and I felt more investment and connection to my level 30 warrior sitting in the inn of Darkshire selling bronze tubes than to my goblin slut getting a server first kill.
I... I don't even know anymore, user.
Ok thanks for your post, 5 battle.net points have been deposited to your avcount.
>DD
>no ludo-narrative dissonance
Hmmmm
> theme park ride
everyone saw andersons video boi you aint impressin nobody
So I had some nostalgia today and installed a Wotlk private server to hopefully remind me how crap it was.
Look at this.... a Que
How can blizzard deny legacy servers? So much money lost and also learning what ppl want and improving the current game.
dont really know man
You ever meet someone and WoW comes up and they give that bullshit story about how they were glad in wotlk or they were in a "top 200 guild" but they sold their account or they deleted or some shit like that or does that happen to just me
TBC was the beginning of the end. It was the expansion that steered the gameplay towards instanced content, metagame, esports, shrinked the world, introduced stat inflation, etc.
Every single thing that ruined WoW can be traced back to BC. Short, linear dungeons clustered around a main "hub" (auch, HFC, tempest) and divided into four sections, instead of huge sprawling dungeons, even further instancing and sterilization of PvP (from world pvp to battlegrounds to 2v2 metagame wankery), welfare gear (badge vendors), le fake dedicated world pvp zone (sunwell plateau), neutral cities, hard division of endgame content from the rest of the world (outland was literally a separate zone without integration to the main game, barred by a 58+ level requirement), etc etc.
It actually started late vanilla (dire maul and battlegrounds as an example), but the changes weren't so pervasive as to sabotage core gameplay and the "free roam PnP adventure" design elements of early vanilla still had enough influence to hold the game together.
BC took the first drastic steps to completely restructure the game around a different gameplay philosophy and shift the focus from a "world" to a collection of instanced minigames with a main lobby hub as a point of entry. And that's why ALL BC zones were locked behind loading transitions, they needed to isolate the vanilla world ecosystem, neuter it and build a completely different game on top of it.
only reason play wotlk is that there is no grind at all nothing
no grind it's normie paradise
easy raids
easy content
no dailies
no reason to actually log on to do anything
Oh gross. Fuck off Onfire.
not sure if baiting or newfag
warmane has a fake pop and queue to trick people into buying premium to skip the queue
otherwise the server is good
...
WoW is the only game I wish I could remove completely from my memory
It causes me great suffering
>tfw WoW singlehandedly ruined any chance of success I had in life a decade ago and I still find myself crawling back to private servers
newfag, really... Damn it!
no u dumb autists mmos just stopped being appealing nobody wants to play boring lootgrinder mmos anymore its 2017 and everyone wants to play "competitive games" nobody waxes their dick over how much time they put into lootgrinders like they did in like 2007
i even do retail for 1-3 months every new xpac :^)
Yeah but remember, WoW was not killed in a single strike. Just staying at BC levels could have been fine. Hell, even WotLK was passable for most part. But they kept making more and more cuts in the name of "accessability" till the game finally bled out and became a zombie only kept alive by momentum and literal addicts.
Who?
no you did with your inability to play video games in moderation.
stop blaming external forces for your behavior next youre gonna say you cant kill yourself because the rope cant keep your fat ass up long enough to break your neck
WELFARE GEAR BEGAN IN WOTLK
badges were actually HARD to get in TBC
omg doing kara and mech on reset with at worst people in t5 ilevel pvp gear not hit capped so hard such difficulty grinding for nerd points in outgeared content
Only if you were solo DPS trying to pug. Back then it was your own fault, because the community on most servers was pretty easy to mingle with.
>badges were actually HARD to get in TBC
I want to marry this gnome
Badges were actually alright, leave em alone. The real welfare gear was giving away arena epics.
>bad pasta
You're dangerously close to this being copypasta, mister
You're correct in identifying that BC was the beginning of the end but that in itself doesn't make it a bad expansion, on the contrary it was fucking excellent. The fact that they continued down the path that BC started is what the problem was, not BC. Stop posting this pasta.
The fact that you can't take responsibility for your actions is the reason your life is shit, not a video game.
kill yourselves you mentally ill children
>spend 2k on a new pc planning to play new shit
>end up play an orc simulator from 2007 anyway
There's something about Vanilla-TBC wow, man..
>more people playing mists than cata
only viable spec is combat and you know it. you're literally wasting talent points
The badge items you could get in BC were on par with the epics dropped on heroic dungeons I think.
Wrong, wrath was.
BC balanced the fine line between convenience and casual.
>still forgetting to add SM to his pasta, despite being called out on it every time
Who?
The term has been around for over a decade
They were better. The first weapons costing 150 and 100 badges could comfortably see you well into BT. In fact, it was a great design. Casuals could scrounge up to have a few good items but not a full kit even just doing ramparts every day and raiders with bad luck with drops could fill in spots or collect offgear. I really liked how there was an incentive for even raiders to continue doing 5mans.
They weren't hard, but the gear they gave was only on par with Heroic until the Sunwell.
Even then, the badge loot was about 3-4 pieces, not an entire set.
I don't remember this, maybe they were on par with Kara loot?
The first lot of badge loot was, but around the BT/Sunwell patches they added some more.
However it was only meant to be extra odds and sods for annoying slots to fill, not a full replacement wave