Did mods make this playable yet?
Did mods make this playable yet?
Yeah
Yeah, it's a pretty good porn game.
and a good virtual hiking simulator, thats about it though
I don't think anything has fixed the combat though I've seen some pretty flashy webms that look like it might be fun to play.
But you can't fix all of the fundamental flaws.
My main gripes were the tiny cities/towns, the stupidly simple leveling system and the dull quests. I guess these will never be fixed.
Reeeeee
I want an immersive fantasy rpg after finishing the witcher 3
The leveling system and quests were fixed with mods though. Small cities can kind of be fixed.
Okay so we can't fix Skyrim combat
But what about Morrowind and Oblivion one? Are there any mods which make them okay combat-wise?
Playable and FAPable
What quests were fixed, and by what mods?
Expanded towns and cities does a good job bringing more life to the settlements.
The quests will forever be shit, though.
I'm not fucking spoon feeding your stupid ass. Go on Nexus mods, go to browse, and then search for quest mods. Pretty much all the top mods help.
>The leveling system and quests were fixed with mods though.
Not really. Any mods that change more than perks end up being wildly imbalanced or buggy, and the quest system is just as bad as ever. Even when modders make valiant attempts at stuff like "better quest descriptions", it doesn't change the fact that this game was made entirely around stupid floating markers.
>Witcher 3
If you can ignore the same 4 NPC faces and towns where you can't enter 95% of the buildings anyway you can play Skyrim.
I was there before I came here and found nothing of worth. I only seen individual user made quests, not mods that fixed vanilla quests in any way.
Not the same user but Nexus has no quest overhauls and certainly no mods which add more than 10 minutes of quests.
Legit brainlet.
>found nothing of worth
You have no credibility when you call expansion tier questlines like Wheels of Lull "nothing of worth"
playable how? Are you asking if they're mods for combat changes? Yes. City changes? Yes.
There's a mod for like everything. If you're talking about overcoming certain limitations of the game itself, then no.
>trainwiz
>user specifically talks about overhaul of vanilla mods
>"There are new questlines why aren't you talking about new quests you retard"
>user specifically talks about mods that fix shit quests
>new questlines don't do that
No matter what the Elder scroll soundtracks will always be fucking masterpieces. Give me a little tear in the eye hearing some Morrowind tracks while back on Solstheim.
get skyrim requiem, trade and barter, enhanced carriages and boats, enhanced cities and settlements, morrowloot , perfect legionnaire and some stuff for the UI .
its not great but it will do
>Combat
Smilodon + TK Dodge + Attack commitment mod
youtube.com
youtube.com
Use a Perk Overhaul + Enemies mods, maybe some Enemy AI mods and you're set.
>Towns and Cities
pick one
youtube.com
youtube.com
>Leveling system
XP mod
Still me
>Boring draugr quests
Yah nothing that can be done there folks
This looks decent, thanks. Shame that all combat mods seems to be focused around 3rd person. I prefer to play TES in first person like immersive sims
How does Smilodon compare to Wildcat?
First city mod adds a lot which is cool, but doesn't look so good.
Second city mod expand less but with better quality.
Tough choice.
They're modular. So, grab the second one, and use the first one to fill in where the second one doesn't.
It's basically Wildcat without the Injury system
I'll just keep using Wildcat, then. I like the injuries.
Oblivion was always a better porn simulator desu
>when you finish modding Morrowind again and it feels just right
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ha
ha
ha
>playable
yes, if you overload it with a bunch of script extender mods
>fappable
also yes, if you overload it with a bunch of script extender mods
>playable and fappable
no, 32bit skyrim can't handle this amount of scripts
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