Can any other game summon the same amount of asshurt from contrarians as this masterpiece can?
Can any other game summon the same amount of asshurt from contrarians as this masterpiece can?
Ocarina of Time
Final Fantasy 7
Pokemon
Persona
Bioshock
Skyrim
Minecraft
Can any other game summon the same amount of young kids with such a trash taste?
I too love FPS games which consist of nothing but locked door arenas with a soundtrack that resembles a ferret crawling up its own asshole.
clockwork
PRRRRRRTP
wub
PRRRRTRTTTPRRRRPPPRRRR
wub wub
Clang cling wub prrrrrrrttttrrrbb
*ferret noises*
PRRRRRRTTT
AREA LOCKDOWN
the clockwork always has to start somewhere and it started with OP having shit taste.
Bloodborne
>contrarians
you mean the people NOT on Zenimax's paycheck list? Or people who were NOT born and raised on Xbox consoles? Or fans of the ORIGINAL DooM games?
reminder that new game is shitty casual pandering crap and game is way better in every single way
>game is good
>people like good game
>IT MUST BE SHILLS
>tfw mario 64 has better level design than nuDOOM
Is there a bigger console-plebeian signaling game than nuDOOM?
>endless samefag spams with same posts, same pics, no counter-arguments
>"not" shills
ok, Zenimax.
well duh, it's actually the original "Doom 3"
...
I liked doom. It got kinda repetitive eventually and it wasn't really memorable, but it was fun. Not $60 of fun, but fun.
Eh it was OK. By far it's best quality is the sound design, everything else is decent to mediocre.
These.
It'd be great if someone could get hold of the scripting and remove the demon limit and make spawns instaspawn them upon starting the level instead of spawning when there's a new arena you're in.
And to remove the script that locks doors when you engage in those closed arenas.
I haven't played this tell me exactly what is wrong with this game don't say general shit like level design be specific
It is incredibly repetitive. You spend 10+ hours locked in arenas with enemies who spawn out of thin air. Like, this is pretty much the entire game. People talk about this game being the opposite of Call of Duty. They're right, because Call of Duty games don't consist of doing the exact same thing over and over and over and over and over and over and over and over and over and over and over and over and over and over for 10+ hours with no variation. Some people love doing the same thing over and over and over and over again. I think there's a big overlap between MP arena shooter fans and Doom 2016 fans. But for everyone else, it's tolerable at best, boring as fucking mud at worst.
I only started playing it last night. Went nightmare difficulty.
>Soundtrack is great, though the timing is a little off
>Imp AI is great, rest seem just ok
>Homing fireballs are a little bullshit
>Guns feel fantastic
I'm enjoying it. 8/10 so far.
Its a boring game. I could bring myself to finish the boring single player and the online wasnt anything special or exciting. It felt more like a quake game than doom, except without the excessive gore that made quake cool. Had it not been named doom i may have liked it but honestly doom 3 was more fun than this.
>Hell visual design is too generic
>Game holds back on fights (i.e. it uses its powerful enemies very sparingly)
>Gets very repetitive toward the end
>Balancing issues: Half of the guns are OP and the other half borderline useless; runes are OP; many monsters are way too easy to kill
>Mods break the pace of fights, you can't use your gun to its full potential without having to switch mods back and forth
>Game locks out parts of the map sometimes, so if you wanted to backtrack to look for secrets or ammo before entering the big fight at the end of the level you're shit out of luck
brutal doom is better
Ok are there any positives anything it does well?
>doom 3
>better than doom 4
WEW LAD
That's a real shame user.
Hey, I got an idea! Why don't you come down here! We have copies of Skyrim and Fallout 4 all for you.
doom 3 is the best survival horror game ever made
>Excellent sound design all around
>Some neat art design
>Nice looking graphics
>Runs really smoothly, even on consoles
>Lore is good, both in the way its written and how the game presents it
And although the gameplay has issues I still found it enjoyable and has potential to be great in later installments, it's just that this particular game is not amazing. It's worth at least one playthrough I'd say,
They're not shills. You're just so uncomfortable with the idea that someone might like something that you don't that you label anyone who does a shill in order to feel superior.
>implying Painkiller isn't fun
I also have problems with the game, and decided to give it another chance with a playthrough using no upgrades except for the machine gun's scope and the air movement rune. The difficulty and balance feels a bit better, but I still never use the chaingun, plasma gun, or regular shotgun.
The later enemies are actually a threat when you can't just Siege Mode them with no worry.
>le contrarian
nah m8 the game is over-designed, over-engineered disposable AAA rubbish, as far as the design goes it sure isn't trying to be halo or cod but that doesn't mean it's fucking good.
3 is marginally better overall but it has completely different problems than 4 has.
>>Runs really smoothly, even on consoles
Consoles can't even keep a stable 50fps during fights.
pretty good bait op, you got a few. but you and I both know it's only marginally better than other modern fps games and a pale imitation of it's namesake.
That's pretty smooth for a console, considering a PS4 struggles to maintain 30fps with a handful of enemies in Bloodborne.
>game
>not game: redux
now who has the shit taste
Thanks I am thinking about picking this up I like fps but I hate cod and the like gimme some fps games you would recommend over doom 2016
>Excellent sound design all around
Except for the dynamic range compression all over everything, which makes things like judging distance impossible as well as taking a lot of the power out of certain weapons and abilities.
doom 3 is a shitty dumbed down system shock knock off and not an actual doom game
3 is marginally the worst game ID ever made only seconded by RAGE
At least Doom 3 didn't turn the multiplayer into Call of Halo.
Doom 3 got some fundamentals right like movement, weapon and enemy balance (for the most part)
levels were lacking because they were trying to make it a horror game then switched to making it an action game and never really utilised all the enemies properly.
Perhaps I should've been more specific: I liked the music and the sound effects. I don't know anything about sound beyond that, but I never noticed the issues you mention.
Do I need to dig up the webm of the shotgun spread?
I played Doom 3 right before Doom 4 and the former was definitely not superior to the latter. Perhaps you should get your nostalgia checked.
nope I'm well aware they changed the function of the weapons
Even though it was extremely repetitive is stil lsomehow ended up being the most fun I've actually had playing a new release in the last 3 years. Those Hell levels with Rip and Tear/Titans Realm playing in the backround were fucking intense. They really need to do something about enemy amount though. Needs more
It's not nostalgia, you're a pleb who doesn't understand basic game design principles.
Rainbow Six Siege because its not only the best online FPS its also successful and made by Ubisoft
I never understood the issue with the enemy arenas
is it that you can't speedrun the game?
Ghost Recon Wildlands, because it's kinda like Metal Gear Solid V except better in every single possible way.
It makes every encounter predictable and have a formula. You kill off the basic zombies, maybe a couple of Imps, and a Hell Knight or Revenant if you're lucky, then punch the gore nest, then fight some more enemies until the music stops and the doors unlock.
pretty sure MGSV has better cutscenes
>Like, this is pretty much the entire game. People talk about this game being the opposite of Call of Duty. They're right, because Call of Duty games don't consist of doing the exact same thing over and over and over and over and over and over and over and over and over and over and over and over and over and over for 10+ hours with no variation.
You're right.
Because 98% of that "variation" involves not playing the game.
Arena shooters are utter shit in singleplayer. It's a design model that makes DOOM feel obnoxiously like Quake III.
The "issue" is that the player has no choice but to walk from one arena to the next. That's the entire fucking game. You enter a room. The doors lock. You're forced to kill every enemy that spawns to continue. You enter the next room. Doors don't lock. Press a button on a console. The doors lock and you're forced to kill every enemy that spawns to continue.
There's this sinking feeling roughly 30 minutes into DOOM when you realise the developers didn't give a shit about level design or encounter pacing because you don't need these things when you can lock the player in a small arena over and over so they can't leave.
There are approximately 2 levels that allow for some choice in which order you tackle each fight, but it's still just going to arenas and fighting enemies while waiting for them to stop.
>best survival horror game ever made
nice bait, im replying
>not SH2
>not REmake
get your shit together, doom 3 was the worst of them all, not a bad game in itself, but definitely the worst doom game
but you're still killing enemies, isn't that what's important?
the game isn't bogged down with complexity
yes you aren't surprised, but being surprised isn't what the game is about
Most of the DOOM haters are indeed faggots but DOOM by default should not have had glory kill highlights, the compass, and a few other UI items that can be disabled.
>the game isn't bogged down with complexity
That's the problem. There's nothing to it past slaughtering waves of enemies every time you come across a big glowing red ball in the center of a small multiplayer-style arena. Hardly any key hunting and barely any puzzles. Just mindless rip & tear.
That's fine if that's what you want out of a game, but I don't want that out of a Doom game.
It is good, but its not a masterpiece.
>Because 98% of that "variation" involves not playing the game.
What are you talking about? Take Call of Duty Ghosts?
You fight in space.
You fight underwater.
You fight as a dog.
You fight while carrying a dog.
You fight in a tank.
You fight in the jungle with a knife.
You fight aboard a moving train.
You fight inside a collapsing skyscraper.
You fight while rappelling down the side of a building.
>>not SH2
Shit combat.
>not REmake
Not really that great.
Not even a blip on the radar compared to Bloodborne or Bayonetta 2.
>There's nothing to it past slaughtering waves of enemies every time you come across a big glowing red ball in the center of a small multiplayer-style arena.
Which they stole from Shadow Warrior 2013. And by the way those sequences were the WORST PART OF THAT GAME. Fortunately, Shadow Warrior 2013 had good writing and heaps of variety in its level design. Something DOOM sorely lacks.
DOOM is a generic game whose only saving grace is good graphics and solid gunplay. It does nothing new, nothing innovative, and worse -- it is NOT any sort of "retro" experience. It plays nothing like a classic Doom game. It plays like any of the recent faux-retro FPS games like Painkiller and Serious Sam 3 and Shadow Warrior.
Those aren't really contrarians, they're just pissed off fanboys that didn't buy the right console. DOOM pisses off muh hardcore gaymers that hate COD and bitch that FPS is shit now.
And that's still more variation than
>You fight in a techno-industrial environment
>You fight in a hellish landscape
>You fight in a hellish interior
>THI4F comes out
>Sup Forums shits on it
>D00M comes out
>le Sup Forumseddit
It plays a lot better than Shadow Warrior, all of the weapons in Shadow Warrior blow outside of the katana.
>Just mindless rip & tear.
but that's all doom has ever been
the keys were just a means of locking off the levels to make them larger, just as the enemy arenas are now, but the focus was always killing things
>the exploration doesn't count because i said so
>CTRL F
>No Breath of the Wild
I shouldn't need to explain.
The game only shines on nightmare, where the mechanics start mattering.
Could have used a boss or two before argent tower - was getting stale up till you get double jump.
It's great compared to the shit that's come out in the past ten years.
I honestly don't know how to respond to this because I've never considered what you do in the first two dooms as exploration
Mario 64 has better level design than almost any other game
To make this statement meaningful it should be a game with notoriously bad level design, since nudoom doesn't just have bad level design, it simply has no level design at all
So what you should have said is
>Dark Souls 2 has better level design than Nudoom
>>the exploration doesn't count because i said so
>actually liking the shitty parts of doom where you ran around ugly, grey/brown corridors in search of stupid keys in order to actually get to the good parts of the game.
>>Just mindless rip & tear.
>>but that's all doom has ever been
No, it was not. Although he got kicked off the project, Tom Hall's biggest legacy was wanting FPS games be MORE than mindless shooting. The early Doom games were all about exploration and hunting for secrets and keycards. The shooting was something that happened naturally. Modern Doom artificially forces that on the player by giving them no choice in how they play the game. There's no tactic to modern Doom. You just run backwards while shooting at everything that moves until the shitty music stops playing. Then you do it again and again. Thanks, that'll be $60. You never, ever wonder what will happen next -- early Doom was full of surprises -- because the answer is always "The shitty music will start playing and enemies will start teleporting into the room until you kill them."
>Firs two dooms
You literally go around the levels trying to find hidden areas. You don't consider that exploration?
Felt like I was playing Doom those 18 years ago when I was six. Except this time it was actual 3D, I could look up, and I could jump.
Like shit, the game took it's source material and changed it for a different time. It's a great game. That stupid little missile pod thing for the MG was particularly fun IMO.
I never cared about the hidden areas or thought about them, I was just interested in killing things
Personal preferences really shouldn't dictate what a game offers.
exactly
that of course applies to both of us
given your explanation, I can now see how someone could find new doom unfortunate
however, it succeeded for me based on everything I wanted out of it
I'm not the same poster replying to whatever. My first post was "First two dooms".
Eeeeeeeeeeeeeh it was ok. I don't get any of the hype or hate people have for it. it's a fcuking 5/10 and I literally forgot it existed before it even released.
The technology behind the music if fascinating and genuinely innovative. The gameplay itself is derivative. It can be argued that it is ultimately derivative of its own franchise but it is still nothing special.
It's a 7/10 at best.
No map with more than 70 monsters to rip and tear.
Unskippable bullshit HL2-esque cutscenes but with even more control taken away from the player.
No proper monster placement.
Free backpacks with every monster GK
Fucking 50GB download
NO GOD DAMN MONSTER CLOSETS FOR ANY OF THE FUCKING KEYCARD PICKUPS
I'd rather just play Doom WADs
This user got alot of what needs to be said about this game.
Also the real lack of enemies located throughout the map instead of just arena-like fights was a real knock for the game.
BOOM Doritos commercial Morty! It's call been a commercial for Doritios Morty!
Is this a bot?
>. It can be argued that it is ultimately derivative of its own franchise
but its fucking not
its nothing like the original doom
its dervative of every other modern console fps
Playing this, I just realized that I don't really like single-player FPS anymore.
It's different if it's an "immersive sim" or RPG-FPS like Deus Ex, but a straight-up FPS campaign no longer interests me.
Hold my lollipop sweetie
But that's every DOOM game.
I liked DOOM
I was unaware going back and forth through endlessly copypasted hallways having monster after monster ooga booga you from behind out of impractical closets while you turn around and juggle floaty and imprecise "guns" in their faces was considered good game design.
brainlet post
...
It alright.
That sounds not very good.
There are really no mazelike levels or more open levels like in the first two Doom games?
There are some open sections, but they're just brief interludes before the game locks you in another arena. The entire structure of the game is built around its arenas. It's a weird game.
But most on Sup Forums love Bioshock unless you're talking about Memefinite