Perfect Dark is a 32MB game with 1.95MB of music data. Norgate, Kirkhope, and Clynic created pure magic with that 1...

Perfect Dark is a 32MB game with 1.95MB of music data. Norgate, Kirkhope, and Clynic created pure magic with that 1.95MB.

youtube.com/watch?v=_X1_4OaQnos&index=6&list=PL561A40AE5860D871

youtube.com/watch?v=gGarOo3Oz4Q&list=PL561A40AE5860D871&index=33

Perfect Dark is a masterpiece. I don't give a shit if it chugs like crazy on a real N64. PD is an example of a game where every KB is packed full of content, and absolutely none of it is filler. It goes above and beyond in terms of content and polish. The Carrington Institute is a ridiculously detailed hub with a huge range of training activities, including a full fledged shooting range. It's probably the best execution of a hub in the FPS genre.

Other urls found in this thread:

youtube.com/watch?v=y_A3lI72Ebw&index=3&list=PLD3352B3A3A3410A7
youtube.com/watch?v=Upcp4KA4spU&list=PL6611721F517C8C2E&index=8
youtube.com/watch?v=PMW1QRcfPGw&list=PLAA1F6AE3357F26CB&index=8
youtube.com/watch?v=RjRKErOYu6c
youtube.com/watch?v=JXGfzSbbogk
archive.org/details/1964-60FPS-Edition
youtube.com/watch?v=at3YOEioEg4
grantkirkhope.com/goldeneye-007/
youtube.com/watch?v=-2_A7YzqYvU
youtube.com/watch?v=5CwGYg9Vb7s
grantkirkhope.com/goldeneye-007
youtube.com/watch?v=mrmc1RYGSkc
youtube.com/watch?v=AsetlRd-nvs&list=PL158756C142611D08
twitter.com/YardSaleStalker/status/535622181502611457
mega.nz/#!sjplUTyb!pLj8UoOkpe0_TxO6mL1SNU0w64fl2DHVt0-LJT-EacY
twitter.com/SFWRedditVideos

I've been hoping for a PC release of their HD remake of this since forever. Hate having to dig up my 360 just to play it.

I miss the less linear level design sure there are some very linear levels like Silo in Goldeneye or datadyne extraction but levels often gave you multiple routes to clear the objective and you weren't given a giant objective marker telling you where to go.

This is great coding music.

Gotta love those old tracker tunes.

youtube.com/watch?v=y_A3lI72Ebw&index=3&list=PLD3352B3A3A3410A7

youtube.com/watch?v=Upcp4KA4spU&list=PL6611721F517C8C2E&index=8

youtube.com/watch?v=PMW1QRcfPGw&list=PLAA1F6AE3357F26CB&index=8

Interesting choices, though not for obvious reasons.

Top Gear Rally has 8 bit samples, I believe. The composer does not look upon that project fondly. The PAL version has a completely different soundtrack for some reason with equally shitty audio quality.

SFRush 2049 uses Factor 5's MusyX technology, which was designed to allow audio processing on the CPU, freeing up the RSP for more graphics processing.

A lot of N64 games skimped on audio channels because each additional voice ate into RSP resources. There are plenty of N64 games with great soundtracks, but Rareware were the absolute kings of "traditional" N64 audio while Factor 5 were excellent runner ups with their MusyX technology for their Lucasarts titles. For some shitty reason, Factor 5's MORT speech codec was primarily used in shitty licensed kids games instead of games where it would have truly been a benefit.

Conker's Bad Fur Day is rather special because it, IIRC, has double the number of tracks of a normal N64 game. (16 instead of 8.) This is used for frequent crossfading, much more complex than Banjo's implementation.

Why does Sup Forums love perfect dark and goldeneye but hate Halo when both are way clunkier then Halo is?

>games nowadays are between 50-100+ GB of uncompressed data

fucking lazy devs

They're a completely different FPS subgenre to Halo. Also, how is PD "clunky"? GE was clunky as hell. PD was its perfectly polished successor with almost no flaws to speak of. It got 101/100 scores for a reason.

I like the first 4 halos, but perfect dark has better music, campaign, weapons, story, bots

also all done on much weaker hardware

They still hate M$ for promising them the PC FPS of the century and then deciding to make it an X-Bawks Xclusive to try to force them to buy a shitty overpriced DLC machine.

>Why does Sup Forums love Hitman: Blood Money but hate Uncharted 4?

>The composer does not look upon that project fondly
Barry Leitch is an interesting character.

This.
And on top of that, it was NOTHING like it was originally promised.
From a PC player's perspective, Halo was an absolutely unremarkable FPS. Didn't help that the level designs were very repetitive.

I can see why it became a success though. Console players have never seen anything like this before. They were considering the likes of Goldeneye and Perfect Dark as the best FPS before that, after all. Tells more than anything.

>Console players have never seen anything like this before. They were considering the likes of Goldeneye and Perfect Dark as the best FPS before that, after all.
Considering how many of them seem to think Halo invented co-op, I really don't think many of Halo's fans had actually played Perfect Dark. Like, Halo is a really cool and polished FPS game, but it didn't really bring anything new to the table in terms of game design.

Is this a 'standout N64 music' thread?

youtube.com/watch?v=RjRKErOYu6c

I've got a huge boner for this soundtrack, not sure if it's technically remarkable and such but it was always this and Bomberman Hero that blew me away aurally on the N64.

They do have fantastic music but I'm not sure what size has to do with it unless you don't understand how it's made.

Halo was exclusive to Xbox for only like 2 years.
t. Halo CE / Halo Custom Edition owner

youtube.com/watch?v=JXGfzSbbogk

Best song coming through

The music was insanely high quality considering its length and size. Most PS1 games used sequenced music which was several times larger.

archive.org/details/1964-60FPS-Edition

I think his statement was an appreciation for what could be accomplished with such limited storage space.

Works for Goldeneye too

It still boggles my mind that counter-ops and their million flavors of multiplayer bots aren't FPS standards by now. It is a fucking insult. Didn't expect PD to remain ahead of the times 17 years later.

the actual best track in the game

youtube.com/watch?v=at3YOEioEg4

Were the pre midi compositions for Perfect Dark ever released, Grant Kirkhope did end up releasing some from Goldeneye

grantkirkhope.com/goldeneye-007/

Listen to Bunker especially

Then again if Kikehope ever did release his Perfect Dark work you'd think it would be on his website.

>rare under microsoft completely fucking butchers perfect dark
>you will never get that fucking sequel that takes the mechanics even further offering even more alternate mission routes, mission objectives and tools to get your work done

youtube.com/watch?v=-2_A7YzqYvU

best credits music
youtube.com/watch?v=5CwGYg9Vb7s

I bought that stupid expansion slot only because I wanted PD to run even better and prettier.

Maybe he only felt comfortable doing so with the Goldeneye tracks because of the amount of legal fuckery surrounding that games rights. Meanwhile it'd pretty clear that Microsoft owns Perfect Dark.

The problems with PD:Zero run very deep. Microsoft gave Rare insane amounts of creative freedom, but Rare got caught in a kind of creative panic.

Things had started going wrong a few years earlier when they took Dinosaur Planet and completely fucked it up by turning it into Star Fox Adventures. They completely and utterly buggered the tone, story, and characters because Miyamoto wanted them to.

Yeah, but why would you ever want to play Goldeneye when you can play Perfect Dark

>grantkirkhope.com/goldeneye-007
holy shit didnt know this existed. i need more and i'll never get it.

>The game uses so few buttons that you can play it with your mouse and the left side of a controller
Feels enlightened

I'd kill for PD music in this quality.

They're both fun. I just wish PD had gotten a Source remake.

youtube.com/watch?v=mrmc1RYGSkc

funny how i always figured kirkhope did the music for TS2 when it turns out free radical just had grahme norgate rip him off for nostalgia this whole time and i had no idea

youtube.com/watch?v=AsetlRd-nvs&list=PL158756C142611D08

Well you won't get it in 2 MB.

It gives me nausea. I have no idea why.

So does GoldenEye. Turok Is just fine but when I try and play the other too games after a while I get dizzy. Anyone else have the same problem?

I've talked with him in Twitter DMs a bunch in the past. It all has to do with legal bullshit. A few years back, he released a complete Banjo Kazooie OST with tons of extra shit, but he only had a limited amount to give out. Like they were cd-keys or some bullshit. He'd get sued to the moon if he decided to go and put most anything else up for download.

He has tracks from a bunch of Microsoft pubbed games, and Microsoft were able to put out a remake of Perfect Dark on Xbox 360, could be other issues though, that shit would be great.

Has to have been Microsoft, so many games have just shat the bed under them, and you keep getting reports of executive fuckery, Before Ryze was released someone came here to talk about the game and they had things like executives chanting in meetings "this will be the next god of war".

I think Dinosaur Planet would have been shit either way, but adding in Star Fox just managed to shit up two IPs. The game ceretainly has merits though, that grass is amazing, and having real time self shadows on a console that early, someone at Rare was a fucking magician.

Kirkhope didn't compose the whole soundtrack, gotta chase up those other artists.

Amazing.

Absolute shittery.

I have a VOD of myself tearing it up in a golden gun match. With mouse aim that thing is a walking AWP. Hilariously fucked up.

This thread is awesome.

I don't know much about the composers, but I agree that PD is packed full of masterpiece execution.

Amen x 10 !!

Playing multiplayer with slayer missles and having your mate open the doors while you send through the missle.

This game was great

I just wanna point out how fucking bizarre the Perfect Dark: Zero music is. Clynic composed it, and it doesn't really feel anywhere near as good as his work on PD, and then there's the theme song, which is all about jizzing on some girl's neck.

I have never played a game with more consistently quality content than Perfect Dark. Even the firing range was just as fun to complete as the rest of the game, and I don't think anyone would have complained if it wasn't there.
Holy shit the difficulty settings noticeably change the missions. Why do I have to go back to a game released 17 years ago to experience this again?

Found the reply that started the chain:
twitter.com/YardSaleStalker/status/535622181502611457

Also, have the PD OST. Can't guarantee how long it will stay valid, since it is only on a free account:
mega.nz/#!sjplUTyb!pLj8UoOkpe0_TxO6mL1SNU0w64fl2DHVt0-LJT-EacY

home

Thanks, man. Downloading.

I feel really happy for Kirkhope knowing that Mario + Rabbids is doing really well. I fucking hate it when really good composers end up fading into obscurity working on less successful games.

My favorite game ever. I still listen to the OST to this day.

Rare were doing some grand wizard-tier magic back then.

limitations breeds wonders.

That is what this generation of gaming is missing. I feel the same way about practical effects as well. Not saying everything new is shit, but when you had to work with and around limitations, you could end up with some very interesting results. Good or bad.

youtube.com/watch?v=-2_A7YzqYvU

The Pelagic II music is really, really good. And it's honestly a pretty neat mission whose only flaw is the fact ships are inherently kinda hard to navigate.

Back then games were made by gamers for gamers. Perfect Dark was right before games hit the mainstream and slowly became like movies, with the same Hollywood triple A yearly release bullshit, constant money grabbing reboots and games made to look good in marketing and little more.

Probably because the game has constant headsway at all times like you're on a boat. You can turn it off in Perfect Dark I think.

Personally I don't get the fetishization people have with "doing things new". There's absolutely nothing wrong with just building on existing ideas and executing on them better or combining good elements from different games into one package.

Also, Halo 2 did legimately do innovative stuff, a ton of the stuff that's super common now with networking in online gaming Halo 2 legimately invented, such as playlist hoppers and a number of other both frontend and backend things

>Personally I don't get the fetishization people have with "doing things new".
I completely agree, but the point I was making is that a lot of modern gamers have a deeply twisted sense of gaming history where they know jack shit about games released before 2003 or so. Halo and Halo 2 were good games. They deserved their success. However, they did introduce a new audience to FPS on consoles that had never played older games and had zero frame of reference.