Item has 0.1% drop rate

>Item has 0.1% drop rate

buy it on the market fag

pfff fucking casuals never played ragnarok online .01% is the real pain

>in singleplayer game

Thank you, Terraria. Thank you 1492.

>castlevania harmony of dissonance
>got my 2 valmanways and winged boots after ~20 dracula runs
>farmed 12 hours straight and well into sunrise the next day with my friend trying to get his
>probably over 200 perfectly speed runs on dracula
>he never got shit
>by the time he eventually got them the new boss out was completely unaffected by them

>item has 1% drop rate
>only ONE enemy drops it in a single playthrough
>said enemy doesn't respawn

>item has 5% drop rate
>on an enemy that doesn't respawn

Man I hate reaction pictures sometimes. You can't ever reverse search them.

>fire emblem echoes endgame
>astra, sol, luna weapons say fuck it
>using hacked 3ds, export save to computer
>hex edit 6 astras for all my dread fighters and more

fuck the police

Tama Hiyori!
Ecchi junk.

>As a boy, Taishi saved a tiny chick being bullied by its brothers and sisters. And now it’s grown up into a hot girl who wants to do his every bidding! Did we mention she lays eggs, too?.
Oh wow, you weren't kidding. Sometimes you'll find a gem by reverse searching random pictures though.

>Item can only be dropped by one single enemy in one specific section of the game
>It is required to access higher tier items in the future
>You can never access the area again once you pass it
>Farming for the item ruins your ranking for the stage

i remember shitty MMO events back then.
"HEY GUYS! IT'S 2X DROP WEEKEND! WHAT ARE YOU WAITING FOR?"
in reality, it's 0.01% * 2 = 0.02% to drop the shit u want.
which is still slim as fuck.

>game only has 3% chance on drops that have any value, 1% on actual good drops

lol at the people that play these games

>item has 0.1% drop rate
>1000 monster kills x 0.1% =/= 100% drop rate
why do games do this?
it's not 0.1% drop rate if it doesn't drop at least one after u killed 1000 of them.

>1% item
>get to the point of the game where it drops
>get ready for a fee hours of grindan
>it drops first mob

Sword of Kings mother 2

Invincible just doesn't exist. It can't, I've been trying every week for years now.

do you not understand what percentages are?

getting a specific dark knight weapon felt like that in DaS

Because this is not how percentages work. If you flip a coin exactly the same way 100 times, there is never a guarantee that it will be exactly 50 times heads and 50 times tails.

but they respawn though in the kiln.

It's a bit late to by that point though

>need a rare item drop
>it's from a single enemy type in a room off to the side that is seemingly empty
>you need multiple of these drops so you don't permanently lose two (admittedly mediocre) party members at the end of the chapter
>the only hint you get that this is even thing is you hear the boss theme those two party members had in the previous game as a boss fight whenever you find the mob with the drop

game?

Final Fantasy IV: The After Years
it's not good compared to the original

It does you just cant see it idiot

>pink tales have a 1/64 chance to drop
>enemy has a 1/64 chance to appear

>When you help a friend to try get the rare drop

Name 100(one hundred) items that do this.

>tfw a 0.02% item drops
>you win the roll

I probably could, but no.

so you're saying they misled you because 2x meant it had its drop rate multiplied by 2?

>you're forced to interact with other players and settle on a price

>blind bid AH

Not exactly 0.1%, but I'll give you one. The Pure Bladestone in Demon's Souls is the rarest item in the game to farm with a drop rate of 0.5% or so from what I last checked of it. The enemy you get it from only spawns when the world tendency of that stage is black (meaning you died there when you were actually alive or killed non-aggressive NPCs).

>item has a 1 in 1000 drop rate
>can only be gotten by doing runs with 9 other people who also want it
>it's only available for a short time

>Item has 0.1% drop rate
>Get it on the first try

>item has 0.1% drop rate
>skill increases item drop rate by 10%
>can't tell if drop rate becomes 10.1% or 0.11%

Fucking hell, why can't these descriptions be more clearer.

>item has 0.001% drop rate
>Drops from the boss at the end of a dungeon
>Dungeon can only be done 3 times a day
>Takes 1 hour to complete each time
>This is only one component to make one piece of gear
Will of the absolute
Fuck you, got you before the game closed but fuck you
Didn't even craft the fucking ring, just getting you was enough of a pain

>If you flip a coin exactly the same way 100 times, there is never a guarantee that it will be exactly 50 times heads and 50 times tails.
It would be 100 tails or 100 heads

When you flip a coin there's an equal chance for heads and tails, you either get heads or you don't
Similar to video games, the drop rate is always either you get it or you don't, so in game drops are always 50% just like coins

Why can't there be a game where it keeps track of what weapons/armor you've received from an enemy and doesn't allow you to get duplicates until you've gotten one of everything?

If Dark Souls had something like this it'd be even more GOAT.

>enemy has a 1/256 chance to spawn
>spend 6 hours just trying to fight it so I can lose and do it again

he was being a smartass about the phrase "exactly the same", if all conditions are exactly the same it will have the same result every single time

>1% Item drop
>Enemy also has a more common item it can drop instead

mathamatically speaking, how many encounters would it take for a guaranteed drop for an item that has a 0.1% drop rate?

>one of the later games has the playcoins so you can revive and at least ensure that you can redo the fight as much as you want
Bless smt 4

630 or so

>Item has 0.3% drop rate

>Hunts are most effective in groups, and sometimes you need different hosts to make drop rates bearable
>Item drops are shared, first comes first serves
>There could be players that pretend to help you get an item they don't even need, but if they pick up the rare item first, they'll try to sell it to you for a stupid price
>There exists drop rates such as 1⁄299593

You can never have a guaranteed drop.

no it wouldn't

>Treasure chest has 2% chance of spawning in the area
>Said treasure chest has a 5% chance of giving you the item you want

Why don't games increase percentage by a point per kill?
I understand the need to RNG. But at the same time, if someone puts in the work to grind out an enemy, they shouldn't be rewarded for their efforts. Giving them better odds will make the drops feel earned, rather than just dumb luck.

you are like a little baby
watch this

>0.7% chance
>takes three minutes per chance
fuck my life I just wanted two valmanways

I personally would want increasing odds. Even if it's just by 1%. Then, once you get a rare drop, it drops back down and incrementally starts increasing again.

0.1 is easy as shit

t. Ragnarok online veteran

>You can raise drop rate by increasing difficulty

some do, dota does

Fuck, I meant they *should* be rewarded for their efforts. And yeah, once they get the drop, the percentage should reset.

I meant games that matter. Like RPGs and such.

>0.1% spawn rate and a 0.1% drop rate
>but you can buy it in the cash shop for $300 :^)

>0.01% drop rate for the item you want
>0.01% drop rate item drops
>but it's the other rare drop that monster drops
>that your class can't even use and isn't even that good anyway

>Defense increases by 5% when HP falls below 20%

If youre happy with a 99% chance
You had to kill 4602

how much for 100?

Late but I enjoyed it.

>"playing" skinner boxes that have % anything rate

infinity attempts.
that's how non-stacking percentages work.

1% is my absolute limit. I'm happy with 1/100 odds, those are some pretty fucking okay odds. Anything in the 0. bullshit can fuck itself to death though. The time anyone takes on average to obtain that bullshit could be better spent in the RPG/MMORPG getting rich/powerful through conventional means and then purchasing the item from some autist who actually wasted his time farming it.

The autist will feel accomplished with his payment, but by the time it took for him to get the drop, everyone else around him could easily buy it and still have more money/items/power than he has.

>99.99999% of items in the game are worthless because the game is a retarded loot grinder where the only thing that matters is the stuff with the highest numbers

>Item that you want finally drops.
>You've gotten so used to the pattern of killing the enemy and running out of the room to respawn it that you run out again without picking up the item.

>Equip has 1% drop rate
>it's immediately outclassed by basic weaponry found in the next zone, making it a useless collectible

You rang?

I used a briefcase spawner. Fuck that.

like this?

>item has 5% drop rate
>enemy spawns 1/10 times
>all enemies are exceptionally powerful and could easily cause a game over with a little bit of bad luck
>item is required to get to postgame which has 50% more content

Cheat engine, fuck that.

>Need an immortal reactor
>join an /mhg/ room
>We stomp raging brachy's ass sub 5
>no reactor
>get back to hall
>Anon1: Nice, got a reactor on that run
>Anon2: Same here
>Anon3: I got 2 lol
>Repeat for 20 runs until I just say fuck it and quit out to go save edit one in
Fuck that shit

>it finally drops
>the party leader was just using you and master-loots the item, leaving everyone else with nothing but yet another half and hour to an hour of their life wasted

>Rare item finally drops after days/weeks of farming
>almost immediately after a second one drops for you
Nothing gets me more tilted
granted though, this rarely ever happens in a lot of mmos due to hidden internal serverside timers/hard caps on how many of a certain item can be present per server, that no one will ever find out about because it's not something that can be datamined, much like rigged arcade pseudo gambling machines like Stacker, you have literally zero chance to win unless the game has hit a predetermined payour threshold or some other condition like time is met

The concept of drop rates are stupid to me, especially in a RPG. Just put the rare items in hard to get to places or on difficult enemies. When the fuck do objects just appear out of nowhere just because some divine lottery says so.

>when legs are never okay

>soulbound

they need a reliable mechanism to keep morons playing

>Pilotredsun

>item won't appear at all if you open certain treasure chests
>No kind of ingame warning or hint tells you

>over 200 dead black gravios
>no fucking gem
>same with zinogre
>quit game
Never picked 4U back up, I just can't.
This was a personal attack on me by RNG.

FFXIII did this pretty well where you do better in the battle you get the rare item

>item has 0.01% drop rate
>only 1 mob spawn of the mob that drops it in the entire map, and the entire world at that
You should've seen the fucking looks on the korean developers when they had found out that a single person had farmed 4 of these by himself.

>item has insanely low drop rate
>it's not even good in the zone you're in

So you save before it and reload

>item has 0.00025% drop rate
>boss who drop the item only spawn twice a week

>0.01% drop rate
>kill 1000 mobs and it doesn't drop

>realize that a person that JUST started farming has the same likelyhood of getting the item as me and it's like I never farmed at all

Both these, and
>item has 1% drop rate
>dropped only by rare mob that will spawn once after 6 certain other mobs killed
>each of those spawn one at a time after 20 generic mobs are killed
FF12 had some of the most disgusting grinds I've ever seen in single-player RPGs.

I think some get worse than that rate depending on your Section ID.

Nothing still gets my faggot lizard heart going like seeing a red box drop

>Enemy finally drops dat red box
>Photon Drop

RNG items=autistic people wanting to get everything in the game playing the game longer=more play time.

Half the time the items aren't even good or are just cosmetic, or sometimes they'll even be available later in the game. Doesn't stop people from grinding for them anyways.

>singleplayer game
>less than 5% drop rate

>PSO
>One of the rarest drops in the game was this sword that barely dropped in EpII
>So rare that many in the community were never truly sure that it could be gotten legitimately for a LONG time

Fucking Sealed J-Sword

>1% chance to even get the desirable rare pool
>even if you do there's a 30% chance you'll get something you didn't want

Fuck you FGO. Having to pay $1 per 1 roll is the most offensive part of it all.