What's Sup Forums's opinion on DLC...

What's Sup Forums's opinion on DLC? Is it right to ask money for more content from a game you already paid 60 dollars for?

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good content will pay for bad content i will no

It depends.

Holy shit it's been ages since I saw one of these comics.

LOL

>that mouth

Well no one forces you to pay for dlc. But people are paying for that shit that's why they keep making it. It's not foolish to ask for money. Paying is what makes you the fool.

old-Sup Forums / chad-v:
>hated DLCs
>hated steam
>hated chests
Reason: Jewish Trickery

nu-Sup Forums:
>loves gambling
>loves DLCs
>loves skins/chests
Reason: "You pooor herp derpy. Got me mums credit card. X-D"

Sure. If it's good content that isn't just a removed feature.

>nu-Sup Forums loves gambling, DLCs and skins/chests
So is nu-Sup Forums another website? Because that isn't how this Sup Forums acts.

Yes. Long before you were born we had a concept called expansion packs. If a dlc is expansion pack tier then it's fine.

even the worst day one dlc still looks better than locking shit behind amiibos which are just physical dlc, it's sad how drones will defend nintendo constantly lowering the bar

lmaoing at your life tbqh

Pretty much this.

Supposedly DLC is content that was made outside the initial budget, usually done by animators after their job is done since its usually finished before the programming is done, however since we don't actually know the initial budget or the development schedules we can only call it bullshit.

I always hear about "cut content" and "on-disk DLC", but it's never been in a game that I've bought. Am I just lucky, or is this a boogeyman meme?

if its DLC that adds a decent amount of content (i.e. witcher 3 DLC and GTAIV DLC)
im ok with buying them

if its stuff like costumes or like an extra playable character, then no, that shit should have already been included in the game.

The benefit expansion packs have over DLC is that they are one single, solid product. With DLC, because it's a bunch of broken up mini-products, the developer gets even more ability to strip down the main game and resell it afterwards (which is why we have so much day-one DLC).

The more junction points between seller and consumer, the more the seller can intervene and leech/scam their way to more money. Bethesda creation club will be the worst version of this yet, because there's no incentive to integrate these little overpriced fragments into the game, yet they will charge even more for it.

DLC is the worst trash propagated by modern gaming. Along with patching after release, no one ever just releases a complete game these days. You don't get that until like a year after it officially went up for sale. It's a disgusting practice that encourages laziness.

>If a dlc is expansion pack tier
So barely ever then.

Mostly lucky. If course some games have it worse than others. Selling a feature that was planned in development but never made it past the concept stage as DLC is fine, but for example Paradox releasing a game that is more or less unfinished so they can make it playable through DLC is just a disgusting business practice.

Though I don't really buy DLC myself unless it's like 1 buck during some sale or it comes with a GOTY edition.

You can get rid of DLC, but you will never get it back.
It is not going back to the base game.

yes its called free market.

dont buy it if you dont like it

if you support bad devs who make bad games and bad DLC, then dont complain

He's completely right though. The only DLC that should exist are cosmetics, which should be free 100% of the time, or replacements for expansions, which pretty much give you a new game.

And when I say expansions, I don't just mean adding a few levels and bosses, I mean doubling the length of the game, AND changing how it works on a fundamental level, otherwise it's just the same shit, and should be free- as it should have been in the base game to begin with.

sometimes i'm okay with it, sometimes i'm not

Can you justify the DLC? Can you truly say that the base game was worth the money? With Zelda, for example, I don't really care how many hours you tout in gameplay. You locked basic features behind a season pass, more features behind amiibos, and then decided that we couldn't even purchase things separately in the season pass. This is on top of the garbage quality game itself, whether it's the fact that they purposely gimped the WiiU version to make the Switch version better, or the terrible framerate. You really don't deserve to put out DLC, you've yet to put out a competent product in the first place.

>doubling the length of the game, AND changing how it works on a fundamental level,
Pretty much no expansions do that though to be fair.

that wasn't what I was lmaoing at you fuck

I rarely ever get DLC, its usually not worth the money.

That being said, most games aren't worth the $60 just to play it when its new.

Almost every single Blizzard expansions do. They change how entire spell and attack mechanics work, change the meta, introduce entirely new types of items, and give you new gameplay styles, like in Diablo 3 giving you adventure for the expansion.

Just your semen addled toddler brain can't remember what good business practice is, and should refrain from speaking about things it knows nothing about.

Another good example of this shittery is Goldeneye 64 and other older games providing funny modes, like big-head mode, into the game. If it was released today, Big-Head mode would be DLC.

If a game is released, and there's DLC purchasable for it, it should be ON the game, without question, for free. "Fun shit" and cosmetics were free, and should stay that way.

Then expand your line of dialogue you stupid faggot, or shut up. Make a point or leave.

>Almost every single Blizzard expansions do
Fair enough, haven't played their latest games, but in terms of Warcraft 3, Starcraft and Diablo 2 they were just more of the same pretty much and they didn't alter how the game plays on a fundamental level. I can't really think of a single old school expansion that did.

Depends on how much content I'm getting for the initial $60. If I feel that the base game wasn't worth the money, chances are I'm not even gonna consider paying more for more miniscule content.

>first they came for the cosmetics, and I said nothing
>then they came for the game changing DLC, and I continued saying nothing
>then they put the content on the disk behind a paywall, and I still stood silent
>then they finally came for the mods, deciding that they should get money for content they didn't even make, and there was nobody left to speak for me

I want to insert my dick in those tiddies and fuck them until it hurts if you catch my drift.

I'm surprised this thread turned into a stone-cold sober discussion about DLC instead of either mocking or posting lewds of the OP image.

i was laughing how he thinks Sup Forums is like that and how he tries to make himself look like a "chad" or "oldfag" just by parroting whatever Sup Forums says
at his life, I said

>first they came for the cosmetics, and I yelled about it
>then they came for the game changing DLC, and I continued to yell about it
>then they put the content on the disk behind a paywall, and I still raged
>then they finally came for the mods, deciding that they should get money for content they didn't even make, and half the internet blew up in anger

which anime is this gif from ?

There are bad DLCs (day one DLC, removed content from the game, content locked on CD, cosmetics DLC, expensive prices) and good DLCs (expansion packs, DLCs that come out far from the game release because they are still developed, bonus content like levels, power ups, characters, priced in the right way).
People that hate DLCs in general no matter what are just idiots.

Diablo 2's Lord of destruction introduced Ladder, 2 entirely new classes to play the game with, an additional act, and the ability to keep playing on your difficulty after defeating diablo/baal instead of being forced to move. It also introduced and changed how a lot of sets work, as well as introducing optional bosses such as Ubers, and a few super items like Legendary Charms.

Warcraft 3's the Frozen Throne also edited the Map maker in such a way as to let creators do even MORE with it, which eventually created the tools required for the Custom Game Golden Age to begin, and subsequently invent the Moba Genre. (For better or worse)

Starcraft 1 didn't do that much admittedly.

Nowadays companies literally DO NOT care about quality, and never will again. If they can make money off of it with the lowest amount of effort possible, they will. This is a new thing, not an old thing. This will be my last post in this thread.

I see.

DLC is bullshit. Most DLC is slapping together unused artistic assets into something resembling a storyline.

I've found seldom few DLCs worth their price tag. It's the only gaming content that is allowed to be blatantly overpriced. Even the DS3 DLC, which I enjoyed, was overpriced. I wouldn't value it at a value greater than $10 if the base game sets the pricing balance at $60 for a full game. It's just turned into greed.

Then we have an opposite problem from companies like Bethesda who have accepted that the modding community is better at finishing their games than they are; so they just release unfinished games.

DLC has become a gross and greedy practice. I've never taken issue with expansion packs, but 99% of DLC is small fractions of an expansion with hyper inflated price tags. It's like buying a bag's worth of m&m's, but you pay a quarter per individual piece.

What the fuck is it with tumblrite "artists", and facial features? They can't ever seem to get the mouth or nose right.

Jagod is aiming for the battleborn audience with how their heads are shrinking.

It's worth noting that this guy does porn of his own characters, and is Mexican. I doubt he's a tumblrite. Also I'm pretty sure most of his comics predate Tumblr's existence.

You and I must have a very different definition of fundamental.
>If they can make money off of it with the lowest amount of effort possible, they will.
That is not a recent think you know, you just don't remember all the absolute trash that have was released back in the day since you filter that shit out and only remember the good games.

Sabagebu

Excuse me, just finding this.

For me DLCs are the washed down editions of expansion packs from the early '00s and late '90s.

Instead of putting together cool maps and new items/costumes into one package, they sell them each individually.

I guess it's fine.

The only time I have bought DLCs was for Alien Isolation when they were on sale. I loved the idea of more maps and more content, because I adored every minute of the core game, however I ended up not playing any of them, because the lack of story gave me no reason or motivation to complete them.

So I ended up replaying the game two more times instead.

Back then games weren't as hard, or took as many people, to make. A lot of games started out being made by one, or two people, and had a lot of inside jokes and innocuous jokes mixed in.

Undertale, for instance, is an example of a modern game that strove to do everything it wanted, and did so with zero shilling. Say what you want about the game, but if you knock on the business practice of how it was made, and how it turned out, then fucking kill yourself, because you have no idea what you're talking about.

> This will be my last post in this thread.

I haven't read anything in this thread, or even your post. I noticed this part of your post as I was scrolling around on Sup Forums, and decided to respond to you.

I think you may be unwell from posting on this website and reading other people's responses. I say this with complete sincerety and with care: Please stop posting and reading comments on this website. It is not good for your mental health, and I think you should spend your time being creative or relaxing outside of this website. Good luck to you, brother.

>he doesn't know
user, we need to talk.

Depends how substancial the DLC is.
If it's just some small missions or new items (i.e. Wasteland Workshop) then what's the point.
If it's actually adds some substancial content (War of the Chosen, DS2 Crown Trilogy, Nioh Season Pass) then it's fine.

>DLC is always b-

...

>Nowadays companies literally DO NOT care about quality, and never will again.

Think about it. Back then, producing quality didn't required as much effort as it does now.

Putting together an AAA game now simply requires a shit ton of effort and man work, basically because of the graphics. However they know they cannot sell the game for its actual worth, because no one will buy it. So they are forced to sell it for the regular 40-60 bucks. So now they are either cutting the budget and release something not as good or polished, or release cosmetics and such to earn the rest of the money they need.

Not every expansion pack was good back then.

> Creating a market on DLC with cut content from the actual game (or even real ending), playable characters, pay-to-win for competitive games, pay-to-not-grind for fucking shitty phone or MMO grindfest
They don't force you, but they know how to incite you so fucking damn well.
Also, why are you shilling for shitty market practices?

-ad.

Give me one reason why it wasn't in the base game. I'll wait.

>Back then games weren't as hard, or took as many people, to make. A lot of games started out being made by one, or two people, and had a lot of inside jokes and innocuous jokes mixed in.
And there were just as many soulless trash games as today that weren't passion projects.

Nobody remembers that From Software used to be one of the biggest shovelware developers around and pretty much spent 20 years just making the same 2 games over and over again because people filter out those games.

>but if you knock on the business practice of how it was made
I'm not. I'm just saying that games have been shit since the 80s and it's not a recent thing.

>paying $60 for any game

Only if it is meaningful content. Costumes should not cost a dime but a new story mode that last several hours it is ok to charge for

It was still in development.

DLC can't redeem a game because the concept of having to pay again for a game you already own just to make it worth playing makes the game bad beyond redemption.

DLC has never been done right, because anything you can call "DLC done right" is essentially an expansion renamed to DLC so actually greedy practices don't get criticized. It's been intentionally put under the same umbrella so you don't question it, especially the kids that grew up with microtransactions and cash shops.

tl;dr anything that isn't a fully realized/fleshed out expansion is usually jewing, especially if it was planned before release. Minimal effort, low quality shit, sold as "Extra content" is what DLC equates to in my mind.

I know corporations have always been after money, but at least in the past there was love of craft and design there, now its a soulless cash grab. What makes it worse is these idiotic teens to mid 20's think its ok to defend this shit like these companies are their friends. These fucks don't care about you and would abandon you in a second for any demographic that gives them more money.

If you adjust for inflation since the 90s, that's pretty cheap.

The plague on AAA gaming is when "muh graphics" surpassed "muh gameplay" on the priority list.

I respect your opinion, as you seem versed and educated on the subject. I'm so used to shit brained millennials talking about things they don't understand.

I'm just a bit dismayed at every AAA game being as bland as possible, and the only games with ANY flavor are always indies nowadays.

That's a good reason. I accept it.
But that also means it should have been free, as in-development implies an incomplete game.

>Think about it. Back then, producing quality didn't required as much effort as it does now.

are you actually retarded?
try to create a game that fits on 2 floppy disks (2.8MB) that is fun to play, nice to look at, nice to listen to and lasts more than 3 hours

Market can never be wrong you fucking commies

Gacha and lootboxes are cancer

I know. That's why I don't bemoan the companies for releasing DLC. Instead, I hate all of you retarded faggots for buying it over and over again.

REROLLS

Developers need to draw the line somewhere and settle at a point where their game is considered complete, and then sell it. If they had remaining ideas that they wanted to put in the game, they can continue working and release the content as dlc. Whether it's free or paid content is up to them, but there's nothing wrong with asking for compensation for their work. It's only Jewish bullshit when they complete their final rendition of the game, and then they release half of it for full price and the other half as paid dlc.
As for MTXs, they give devs the opportunity to price their games well below the standard. It gives consumers the opportunity to essentially donate money to the devs through mundane purchases if they believe it's deserved, on top of making you look cooler than everyone else. If you don't want to pay extra money on dumb shit, you don't have to and you can enjoy your game at a lower price.

>company makes half a billion profit
>shares go up
>company makes half a billion profit a year later
>shares go down because investors are greedy
yea right

>new hyped game releases
>in chapters

Okay, let me rephrase that.

By effort I wanted to say money. People to hire. Work hours. Etc. You know, an office to run.

Your floppy disk games didn't required hundreds of people to make, not to mention that after release the devs didn't took a shit about it. Now they are constantly patching it, keeping up support, maintaining a website, servers for online play and so on.

>Think about it. Back then, producing quality didn't required as much effort as it does now.

That's a blatant lie. The amount of work never changed, just the tools and means by which its made. Bloated staff projects like these triple A companies do mean nothing, especially when smaller teams in other companies can produce higher quality games, that look, and play better in the same or a little longer time.

Back then most of the time you didn't have a premade engine or environment for the games to run in, it wasn't made for you before hand. Everything was made from scratch for that game. The engine, the programs to make the models, sound design etc. Often times literally everything made then later discarded for that one game. Devs now have everything handed to them on a silver platter.

Shares are an investment
You give some, you take some
it is that simple

GACHA IS PERFECTION OF VIDEO GAMES

...

>good DLC
Expansion packs with more story, levels, weapons, enemies, etc; Souls and Witcher 3 are good recent examples

>mediocre DLC
Challenge maps, weapons packs, costumes, multiplayer maps; basically piecemeal content often way too expensive for what it is and not always worth buying on its own but not too bad of an addition if you wait to get a GOTY Edition (which you always should be these days)

>awful DLC
Any kind of microtransaction especially in a full priced game; enough to make me lose interest in a game. Loot boxes are a good example of absolute cancer.

I'm not too familiar with the games that incorporate that. What are your issues with it?

Starcraft 2 is the best example off the top of my head.

>costume DLC costs more than the actual game
This is why I pirated DoA5

>majority opinion being correct
>ever

someone hasn't paid attention to the last 5 US presidential elections

All those dem presidents trying to push more socialism and all those republican presidents trying to decrease government intervention in the private sector?

There hasn't been a good election since the first if we're being honest

I only played WoL and thought it was a well sized campaign for a game I only bought for multiplayer. But I'll admit that the expansions were too expensive for my liking and I chose not to buy them. Blizzard is pretty Jewish though. Just look at WoW being $15 a month despite being a dated piece of shit.

Is there a clean version of this song yet?
youtube.com/watch?v=KhWm7KvIo4o

agreed. Washington was the greatest man to ever grace this country. we Americans have fallen so far from where we were. every time the country drifted further and further from being a cult of Washington, the shittier things got. I revere that man and honestly think he'd be ashamed.

srs post

>Appropriately priced
>Not taken from the base game to sold later as DLC
>Not pay to win

Pick 1

dlc are always a cashgrab and never justify the content to price ratio.

Amiibos are far worse Imo, some of them are impossible to find without paying an arm and a leg at least digital stuff won't run out of stock

>lazy copy pasted characters
>always have panty showing
>shit message drown behind sexual desires
So it's just a shit comic that gets it's views from people that should rather watch porn comics.

Ok, that's pretty funny.

But you have to pay for those expansion user, they're not free on top of monthly subscriber cost
>whines about bad business practices
>praises fucking blizzard
L O L
O
L

I'm not going to play your game

not to mention amiibos cost like 20 bux for what's equivalent to a new hat in the game
if any other company did this, Sup Forums would be constantly shitting on them

that's not old-Sup Forums, that's Sup Forums trying to recruit people from Sup Forums nigga. fuck off stormfag

I actually stopped buying games for this reason and just pirate modern games

Why does she have a moustache?