IdTech6 supports FP16 rapid packed math

>idTech6 supports FP16 rapid packed math
>Tegra X1 was designed with this in mind

204GFLOPS UNDOCKED
510GFLOPS DOCKED
HOLY FUCKING BASED

In all seriousness though, if id pull this off other devs have no excuse. Offloading shaders onto FP16 can result in a 30% performance increase.

Other urls found in this thread:

nintendolife.com/news/2017/09/retail_version_of_doom_on_switch_will_need_a_download_for_online_multiplayer
anandtech.com/show/8811/nvidia-tegra-x1-preview/2
usgamer.net/articles/final-fantasy-xv-needs-a-whopping-170gb-on-pc-coming-early-2018
twitter.com/NSFWRedditGif

Dont forget Vulkan support too. everyone who thinks this shit is going to be 30fps will be so btfo

>Nintentoddlers don't care about graphics

I just hope the inevitable D55M gets a Switch port, too.

playing pc games on consoles is for faggots

Considering Bethesda owns Id, I wonder why they don't use Id Tech for their other shit like Fallout and Elder Scrolls. That shit runs on weak hardware like this, while Gamebryo causes Fallout 4 to go to 0 FPS in the Xbone build.

Rapid packed math only works on vega cards

wait the switch supports vulkan? what the shit. croteam will want a slice of the pie too if that's the case

Thing is user, most of Sup Forums doesn't know shit about these subjects.

other devs dont give a fuck about switch, enjoy your fifa 360 edition

>implying

Rapid packed math is their marketing term so normies can understand and grip onto it. It's just FP16 which is what Tegra was built with in mind. Devs have only just started to implement it into their engines. PS4 Pro is capable of FP16 too. The hardware has to be able to do it, if it's implemented software side then performance tanks.

>bethesda
>effort
you actually expect bethesda to move out of their gamebryo comfort zone? people eat up their bullshit without a second thought, so they have almost zero reasons to move to Id Tech, unfortunately

>360 edition

I guess we'll just ignore it uses a modified version of the Xbone/PS4/pc engine from Fifa 15/16 then yeah?

Bethesda shit sells anyways and I think that Id Tech get to do whatever they want as long as their games sell, and they seem to sell.

>204GFLOPS UNDOCKED
>510GFLOPS DOCKED
Nigga where are you getting these fp16 numbers from? They're like almost 50% higher

enjoy your nobuys from me then

Honest question here. Why would you guys want to play a game like doom or wolf on the switch? I cant imagine someone only having a switch and not another console or computer, those games would be undoubtedly better on there over the switch. Is it for the "playing outdoors" meme or is everyone just excited because theres more games on the switch

HOLY SHIT

Combine the fact that Nvidia/Mobile Flop is 25% faster than PS4/Xbone x86 AMD Flop. This is really impressive.

>All that extra power with little to no extra power draw

switch will most definitely be better than PS4 and xbox one at least, thanks to gyro.

personally I see no reason to buy this on my switch though, as I got a good PC.

But the games look and run like shit

the handheld aspect of it wins over a lot of games for me desu, I barely use my ps4 now since I have a decent pc too

Portability is the main draw of the thing. I imagine sonic mania switch is the most popular version because of it

Probably a noob as fuck question, as ive never owned a console or handheld with gyro, but isnt it the same thing the ps4 controller has?

Right, alright ty

I've got others ways to play my games like this, but the portability factor is pretty big here.
Imagine sitting next to a kid on the bus and he asks what I'm playing and I rub it in his face that he's a kid and he can't play DOOM unless his parents were that irresponsible.

I'm always on the move for one reason or another (travel, work) so I just play on the longer rides. not sure how well DOOM might work, but xenoverse 2 fits in like a charm. 15 minutes ride? go do a parallel quest

>Gyro controls as an option like splatoon

Oh.....oh my.

isnt it obvious? only answer you will ever get from these babies

i consider it a gimick console
but also if you can do that dont you think technology is amazing?

like running Doom on a calculator, it's just neat.

just like on the ps4 and xbox one then.

I think Sony consoles could use them ever since the PS3, but barely any games utilize it.

Also consider the though of Portable GTA5 if it ever happens. That'd be super easy money for both parties.

It's fucking Switch game, it will be ugly as fuck like usual.

How is that not an legitimate answer though?

Whatever nerd lmao

its not worth paying for overpriced console + overpriced games just play on the toilet

You know damn well devs have no voice when it comes to these kind of choice, they work on what the studio have either bought or developed.
It's sure easier today to port on the switch thanks to its architecture, but the only reason a dev could decide to port a game is profit. If the port costs are bearable (and at this point, i think this could be transalted to "no fox engine, no frostbite or unreal 4"), if it's doable and there is a strong enough demand, they'll port it.

I mean it makes sense honestly, you'd buy a psp or a ds for the same reason and this is a one up type of thing (heh) since you can plug it into a doc and play it on your tv.

I say one up but it really isnt since you could do that shit with the snes and gameboy games but no one talks about that

Vulkans entire deal is about shaving away the roadblocks associated with API, Driver and Hardware chain. You will not see nearly the same gains from a console implementation, as there is significantly less buffer for the devs to get around to get right into the meat of the hardware.

unreal4 on switch is no problem.

no a flop is a flop no matter what company makes it

you're thinking of processor cycles, Hz.

>this desperate for your shitty console to be functional

Kek

>+ overpriced games
And a game that has been out on every other platform for a year and a half

So what would the haters say if Sony or MS ever tried their hand at the hybrid approach? We already saw them be inspired by the wii remote and made the ps move and kinect.

>Kamikaze screams are so loud that the HD rumble starts shaking when they get close

Switch is one of the cheapest consoles of all time ;)

If someone werent to utilize the portability of the switch, itd be a wasted purchase right?

>inb4 switch is always a wasted purchase

This shit is making me all kinds of giddy wondering what Metroid Prime 4 is going to look like.

Speaking of which. What is it these days in games that really grabs the eye? I remember back in the early 2000s, reflections were the big thing, then at the end of the PS2, GC, Xbox gen, realtime shadows were big. Then at the beginning of the 360, PS3 gen, bump and normal maps seemed to create the biggest wow factor among players.

Is todays "wow factor" post processing? It seems to be all anyone mentions and what devs seem to be focusing on visually.

Bu bu but FP16 is a desperate Sonybro myth!!!!

just gonna post a few more fan made 3D models.

Tegra X1 doesn't have Async Compute like X2 does

DOOM uses Async Compute for Post Processing

If it has gyro I'll get it.

I'd like to see Microsoft try it, if only for the stories of people getting set on fire by their 2 foot long xbox portable.

A Flop is an unreliable way to measure performance.
But a Nvidia Flop is processed faster than an AMD. Both cards could have a raw shader output for 100Gflops, but a Nvidia card will get there faste, and thus has more time for other graphics calculations resulting in better frame rates 75% of the time.

>the haters
I don't think anybody is hating on the switch except the usual wojack posters and shit but people are just simply pointing things the find concerning about the machine, here are some facts for you:
-It's overpriced
-It's underpowered
-It relies on a gimmicky hybrid way of playing.
You can't blame people for raising their concerns about that.

...

I could see a portable PS4 work. The games you own on console, on the go.

But the parts used aren't 'mobile' friendly at all.

...

...

(You)

Doom is demanding, if doom can be played on switch there's no excuse for devs not to make games for switch.

Rumors say Sony will release a new hardware in 2018. I bet it's a PS4 switch.

I can see sony pulling out a "streaming portable" if psnow take off.

If they're able to squeeze this much performance out of Switch, why did the Doom Switch version textures look like shit?

Legitimate question, I own a Switch btw.

SWITCHU A STRONK

WE PLAyING WITH THA BIG BOYS NOW

FYI The switch version of DOOM requires an update for Multiplayer.
nintendolife.com/news/2017/09/retail_version_of_doom_on_switch_will_need_a_download_for_online_multiplayer

>kamikaze screams
>not the aggressive clopping of a million kleers
I'd shit myself the second I felt my joycon shake a little bit

Eh, I'd say there's a big difference. To begin with, you have to buy two seperate pieces of hardware. You also have to buy the Game Boy Player to have the ability to play the GB games on your tv. Now here's where it really falls apart. You can play your GB games on your TV, sure, but you can't put your SNES carts inside your Game Boy.
With the Switch, you can play the same games, no matter what way you choose to play them. And you only have to buy a single piece of hardware to do it all.

I thought they looked pretty good. I'm not mad for graphics like most of Sup Forums but I would only see a difference if they were side by side.

anandtech.com/show/8811/nvidia-tegra-x1-preview/2

Maxwell GPU had FP16x2 performance 2 years ago, AYYMD HOUSEFIRES just copies and steals Nvidia innovations

Nice choice to have desu, I'd delete the multiplayer from my PS4 if I had the option.

>requires an update for Multiplayer.
>literally can't be bothered to read the URL he posted

Doom is one of the less demanding game retard.

>working at a game studio
>talking about bringing our upcoming game to the switch
>programmer laughs
>show them Doom
>programmer laughs more
>ask them why
>"As soon as nintendo gives us a bag of money that can support our company for a year or so, we will get right on that Switch version, user"

Well yeah youd hope so after nearly 20 years. That was more a comment though, not really an argument against it

ah, i'm glad i'm not the only one that knows that msot 3rd party studio are absolutely retarded

Nuh doom was optimized better than anything ive played the last 2 years for what it was and how it looked. You can run that shit on impossibly low specs thanks to Vulkan

>don't have to waste time and space downloading all that MP garbage just to play the real game
Switch version confirmed to be definitive.

Good, i'd delete that and SnapMap off my PS4 if I had the option.

>When bethesda of all people is offering better support compared to capcom and others

What even is this timeline

I haven't bought nu-doom, can you confirm there is no way to make single player maps/campaigns?

>One game which is highly optimized runs well on Switch
>Therefore all third party games shall do so going forward

Fat fucking chance

>Both cards could have a raw shader output for 100Gflops, but a Nvidia card will get there faste
"FLOPS" stands for "Floating Point Operations Per Second. If something is rated at 100GFLOPS, then it does 100 billion floating point operations every second.

If a Nvidia card and an AMD card are both rated at 100GFLOPS, the Nvidia card most certainly does not "get there faster". It goes at exactly at the same speed. It accomplishes the exact same number of calculations in the exact same amount of time.

Look, what you're saying is basically like saying that if a Ford car and a GM card are moving at 100km/h or 100mph, the Ford car will travel 100km or 100 miles faster than the GM car. It's literally not possible.

You're thinking of Hz. A single Nvidia cycle is more efficient than a single AMD cycle, the Nvidia cycle accomplishes more. So an Nvidia card could have 100GFLOPS at 3.0GHz, while an AMD card would have 100GFLOPS at 4.0GHz.

Id take the boring multiplayer and wasted space for the better graphics, framerate and gameplay

>inb4 controller and MKB are the same for a doom game

Yeah that's the main problem.
Id Fucking Software is the Google of game development. If they can't buy the tech to make something work, they just create their own solution.

Other devs probably just look at the specs and decide to not even try.

This is actually a plus. It's nice to have options compared to the 5gb save idioticy and 16 gb download for Nba 2k18

Its Bethesda, when have they ever not tried to put everyone of their games on everywhere they can?

It's smart. Switch has zero FPS games right now. They're probably gonna make bank.

you meant SONY SWAP

FP16 is a more efficient Asynchronous compute effectively. PS4 and Xbox make use of Async as it's an APU.
If leveraged correctly, FP16 can result in a 30-40% performance increase in many areas of processing.

>But DOOM textures are shit
Just because it's a performance increase, it doesn't free up all that much bandwidth for VRAM. You can theoretically squeeze out more, say if you went from 256x256 to 512x512. It doesn't automatically allow 2048x20248 textures.
DOOM uses mega textures, so no doubt you'll see some great texture work on Switch as it can handle it, but it probably won't touch the levels of other consoles.

If they had the resolution at 720p/900p, and locked 60fps, there's no reason why there wouldn't be visual parity with other consoles, aside from resolution and textures. Provided they fully utilise the Tegra feature set.

enjoy your no third party as usual

I want download options for games.
Developers are retarded.
FF15 on PC is 170gb. I dont want it. Offer me a smaller version like everybody does with movies.

Noice. I was really expecting this to look like ass.

will do.
its the third parties that are missing out here.

>FF15 on PC is 170gb.
Holy crap, what? How's that even possible?

Doom is fucking garbage and id is dead
Sam and talos principle on switch would be good

modified to the point it looks like 360 lmao

In a world where savefiles are 5gb games that are 170gb arent that far off

usgamer.net/articles/final-fantasy-xv-needs-a-whopping-170gb-on-pc-coming-early-2018

>FF15 on PC is 170gb
That's like what I have most available even if I remove most of the shit I have. I only have 30GB right now. Can only have one game installed because every game is like 30+GB now. I wanna get another SSD but they're too expensive right now

>Don't even have space for that
Wew

loads pf 4K pre-rendered cutscenes

>NBA 2K18's save file is just a tiny bit smaller than Mario Odyssey