What bosses did you manage to kill in your first try?

What bosses did you manage to kill in your first try?
I got Wolnir, champion gundyr, old demon king, oceiros and dancer of the boreal valley.

my first souls game btw

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Vordt, Cursed Trees, Crystal sage, Deacons, Wolnir, 2 beasts near Aldrich Faithfull, Dragonslayer Armor, Oceiros, Champion Gundyr, Ancient Wyvern and Soul of Cinder.

Granted this is my third game so I should be somewhat better at it, my first run I didn't bother wit ha shield. Out of all of those Champion is probably the biggest achievement seeing the Champ kicked a lot of peoples asses.

Shields feel pretty garbage in ds3 desu so that might have made it easier.

I guess, I never really used one. My first DaS playthrough I hugged my shield like a bitch though, and it made for a lot safer but slower game. DS3 is a lot faster so I figure shields will suck more.

champ gundyr is basically made to punish shield huggers. you simply dont have enough stamina to block everything. thats why so many shitters have a hard time beating him..

You just have to back up, do a sippy and wait for him to finish his WWE showboating. Take a greatclub for an even easier time.

1
Asylum Demon>Capra Demon>Moonlightbutterfly>Gaping Dragon>Pinwheel>Nito>Seath>Four Kings>Quelagg>Centipede Demon

2
Skeleton Lords>Dragon Rider>Old Dragon Slayer>prowling Magus>Freija>Najtka>Mirror Knight>Demon of Song>Smelter Demon

3
Deacons of the Deep>Dragonslayer armour>Both Champs>Strom king or whatever gwyn called his kid> Spears of the church> Freide> Wolf and his master> Yhorm> Aldrich

Wilnor basically made me DSP, I died to him literally at least 20 times I dont think ive ever been that retarded in a video game. Was my first souls game and I didnt put any upgrades into my sword so I always lost the dps race and I didnt know the golden res wreck him

implying i didnt roll every hit and still first tried him.

You could, he just has a weird timing with some of his super slams.

Iudex Gundyr, Ancient Wyvern, Nameless King, Champion's Gravetender & Gravetender Greatwolf

I got mad stuck on Champion Gundyr until I learned that small shields parry consistently

His second form just wrecks me. I still don't know if he has many truly punishable attacks, or if he can just combo chain forever. That upswing into kick one hit kill combo was brutal.

It could just be me though. I felt like Iudex Gundyr was the hardest first boss in a Souls game, and I had started playing 3 right after finishing all of 2's DLCs, which were a breeze with the exception of that tiger in Eleum Loyce. He had mad delay on his telegraphing, which I really didn't expect. Maybe the intent was to make it more forgiving for a first timer, but I always rolled way too early. I was playing deprived though, I dunno if that affects the difficulty much, not being able to block all phys dmg.

I had a lot more issues with Iudex than I had with the Champ. Mainly because of it's slow attacks and then the sudden xboxhuge black shit everywhere.

cursewood, crystal sage, deacons, demon king, dragonslayer armor, oceiros, and ancient wyvern

none

I'm a casual.

Same, I died an embarrassing amount of times to Champion Gundyr. I can't remember ever having so much issue with a Souls boss before.
In retrospect though his fight is pretty fun.

Did you have fun with the game at least?

It was alright, some parts were dumb but overall I had a good time.

I had the hardest time with pontiff iirc, i ended up just using a summon to beat him.

I never did side bosses like the nameless king

Vordt, crystal sage, wolnir, and thats it. And thats my very first playthrough obviously, no cheating

Everyone except Soul of Cinder and fucking Nameless King

>there are people in this thread who say that they've beaten a boss first time but summoned for the fight

truly disgraceful behaviour

Nothing wrong with just summoning, I'd tend to drop my sign in front of a boss door and then explore some more and help people out. People on Sup Forums getting into explosive rage over summoning should just hang themselves. Pontiff is pretty difficult, especially if it's your first souls game.

You should give the first game a try if you haven't, it's a bit less linear and a lot of fun. Also easier if you're used to DS3's SANIC speed.

DS3 is the only one i've played, got it after Lords of the Fallen was free on xbox, figured that was the bad version of dark souls might as well try the good version.

I recently bought 2 to play through but haven't got to it yet

Dude fuck Pontiff. He was literally the only actual hard fight in the entire game.
That cross room initiation attack startled the shit out of me.

2 is my favorite but that's apparantly a controversial opinion to the point where the average Sup Forums poster is foaming at the mouth throwing his monitor out the window if he hears it.

Did you get scholar edition or the regular one? Either way it's pretty sweet.

champion gundyr feels like a much better boss than iudex

that fucking black blob shit was retarded

Dealing with him when he summons that doppelganger is an absolute bitch. It's like there's no openings to punish when he's got that fucker with him.

nigga what? my havel shield saved me in the Midir fight, he hurts tons but at 80 stability he does fucking nothing to you if you block his shit. Trivialized what's otherwise considered the hardest boss in the series.

Scholar.

I just don't have the motivation to play it right now though.

I strongly disagree, he was extremely easy using a shield. I'm not even bragging because I died to abyss watchers like 10 times before I could beat them so it's not like I'm skilled or anything.

I played through DS2 with an Ultra Greatsword, and DS3 with a Straight Sword. Anytime I tried out something like a Great Club or Ultra Greatsword in DS3, it didn't feel viable at all. It's a faster paced game in general, so how did everyone else find using heavy weapons?

I felt like windows of attack on most enemies were briefer in 3 than in 2, so I'm kind of led to think that heavy weapons just kind of suck without being a mad parrying bastard

>didn't know the glowing fuckme lights damage the boss

Was it your first video game ever

for some reason no npc summon signs appeared in my game so I solo'd every boss, was pretty rough on my asshole.

You can parry one attack of his after he goes into phase 2, if you don't kill him or drain nearly all of his healthbar at that point then you're fucked.

There's a dps race? You just go up to the top and the poison can't reach you iirc.

You're gonna tell me like you weren't surprised by it? It's a nice change of pace after DS2 had so many goddamn "armoured knight dudes".

some bosses are impossible to beat beyond NG+, like Nameless King, Gundyr (assuming you aren'y parrying him), and Friede with heavy weapons. kind of sucks since I'm a fan of huge weapons but have to resort to straightswords or fast greatswords to beat some bosses

With my great axe I'd manage to get a poise break just when he hit phase 2, so I could cut off his health to only one quarter by the time he gets up again.

I summon for every boss so every Souls game is very easy because of that. Really how can people call these games hard when such option exists?

scholar adds approximately 6.8 billion more pursuer fights.

>some bosses are impossible to beat beyond NG+, like Nameless King, Gundyr (assuming you aren'y parrying him), and Friede with heavy weapons
nigga how the hell do you think people beat bosses in SL1 NG+7? heavy weapons, usually that goddamn axe + gold pine resin.

Well I wasn't because I had seen it in a trailer or something, but that's beside the point. He went from a dude with clear moves to a giant barely comprehensible clusterfuck. It sets a bad precedent for the new player.

Walk circles around him to the right, and attack once he stops his combo the fight.

Do they at least drop any goodies?

He was a boring unremarkable dude and would have been the worst introduction to a souls game had it not been for that second form that made things a lot more interesting. It's also not a clusterfuck since he's still extremely easy even for a newcomer, helps that he doesn't do jack shit of damage. Hell I beat him just by having my shield up and walking around him.

Literally all of them except Midir, Freide and Gael. Didn't summon once, fucking git gud and beat the bosses solo before you coop.

Judex is literally easier than the other resident evil 5 monsters that are just regular enemies in the game, unless you manage to kill them before they transform.

greatshields pls go

gudyr is far cooler than the fucking asylum demon, what are you smoking

I'm not sure what's worse, from reusing the pursuer in ds2 or the asylum demon 3 times in ds1.

Only one, Gael. My dick was pretty hard afterwards.

>a one-hand battleaxe is the same as a greataxe

thats fine though, pursuer fights are great, especially the throne room one.

Lots of upgrade material so you can have around 12 or so chunks of twinkleing before you even get to lost sinner

It takes about 3 years for the animation to finish and people dual wield it anyhow obviously, the shield spot is always the grass shield that ups your stamina recovery rate.

also just by googling you can find that yes you can beat ng+ with the heaviest weapons.

youtube.com/watch?v=ASKkefIzEjU

what is the point of using havel btw? i use a medium shield with good block stats and it does the same job as havel. except i think havel drains less stamina.

>thats fine though
nah, a fight stays good if it's unique, not if you constantly have to redo it over and over, not that the pursuer fights are good anyways. imagine if they made you fight Ornstein again or something, that would be crazy.

What do you actually think that "stability" means?

I dunno, by the time I had beaten the game and was doing Ashes of Ariandel I had just found out poise doesn't fucking exist in this game because Bloodborne axed it too and you gotta copy everything that game did.

the poise number in your stat screen? a lie, even rats can stagger you with havels on every hit.

eh, agree to disagree, they remind me of the black knights with their high risk high reward for new players

Ornstein was fine, the real bullshit was the gargoyle fight

>except i think havel drains less stamina.
That's the point, a claw swipe from Midir himself drains like 8 pixels of your stamina bar using havels.

>mfw when same
Still beat the game bros

I did pretty much the same for my first Souls game.

"Gosh, Dark Souls isn't that bad!" How naive I was.

DS1 is pretty friendly if you spec correctly and always summon. You can stick lightning on a weapon -- now you don't really have to worry about investing in str or dex. You can level pyromancy -- now you can cast powerful magic without really investing in fth or int. Havel's Ring removes incentive to invest in points to increase equip. You're basically free to max out your health and endurance, and turn into a fucking PvE destroying machine, with good armour and mad backflip rolls

anyone can beat the game thanks to summons.

>How naive I was.
It's not like you were wrong, summoning is an option in these games and thus the difficulty overall lowers because of it. Not doing it is just gimping yourself to have a more fun, challenging experience. It's like if a game had a big ass "win" button but you refrained from using it and called the game hard because of it.

Ancient Wyvern
Iudex Gundyr
Yhorm the Giant (with Onionbro's help)
That's it.

I could never see summon signs in my game. Only was able to summon 1 npc for pontiff and he got stuck outside the fogwall and died.

There's a part of me that's tempted to go back to 1 and try to solo every boss, as I've done for nearly all bosses in 2 and 3.

I didn't really experience Ornstein and Smough, engaging with their full mechanics, because I always had two lads helping me knock the shit out of one of them.

there's some bosses that you can't summon for but they just so happen to be the easiest bosses in the game, except nameless memer.

Did anyone here beat Yhorm without referencing a guide, or having Siegward with you?

It's a bit obscure, having to go loot some weapon and then know that you should use the weapon art to beat the boss.

The real boss of the ancient wyvern fight is the big guy with the chain weapon.

>except nameless memer.
And he's optional anyhow so you can beat the game without fighting him.

all but Champion Gundyr, 2nd form Pontiff and Soul of Cinder because of their wombo combos. fortunately I learned of King of the Storm's weakness quickly as I saw it lowering its head constantly, making NK's fight a breeze later with almost full 15 estus.
nowadays I only die to Dancer because I want my +10 sellsword memes ready before Abyss Watchers

played offline?

For O&S I just picked a safe strategy and circled around the room with my shield up, hit Ornstein whenever he got close and made the fight pretty easy.

If you can't summon for nameless why did I constantly see people doing just that while I was invading the final part of dragon peak?

I recently did O&S solo for the first time. Patience is the key.

They don't really work together either, no real synergy going on. They're just 2 bosses with separate move stats and no interaction except getting in each others way. Kind of disappointing.

*summon npcs

>beat O&S solo because I was a caster who could two-shot Ornstein
It's not my fault if From made sorcery op as fuck and then didn't tell you it was easy mode.

>get farron greatsword
>try out its moves
it's like I'm an anime character.

In fact they copypasted Ornstein into DS2 and you can see how retardedly easy he is when he's alone.

Dancer, Yhorm, Soul of Cinder, Oceiros, Crystal Sage, Ancient wyvern obviously, Dragonslayer armor, Aldritch

OCELOTTEEEE

Yeah I know, they even gave him some extra moves but most people end up killing him as a second or third boss anyways.

Every dlc weapon in III was pretty anime, especially the dexfag ones.

>beyond NG+

In Sotfs if you wreck him on the rooftop before his bossfight, you get the ring of blades.

Deacons of the Deep.
To all the other bosses I died at least 1 but it was my first souls game as well.
I did beat all of them solo which feels fucking great. If you summoned you've cheated and haven't played the game properly.
Nameless King took me the longest by far.

you can summon a NPC to help you run through the entire map after the wyvern, but he bails out if you ring the bell for the boss fight

gael's weapon wasn't any more anime than farron greatsword which is from the main game.

>tfw I beat the champ without parrying or shield

>50 vigor and 2 phantoms
every time

he gives the same rewards as if you've beaten him in the proper area.
that bonus one-off fight is just some git gud chance to beat the boss earlier.

Is that chain axe droppable? If not they did a big fucking mistake.

What exactly do you think changes between ng+ and ng+7, hint: it's just stats, if you can dodge shit in ng you can dodge shit in ng+7

Yup. He doesn't respawn if you die on the rooftop.

I didn't realise until I read the weapons description and even then I used the weapon art against him but close enough for the blade to actually hit him, I didn't know you could activate it from the other side of the room and still hit him

I couldn't see summon signs at all so I solo'd every boss, feel pretty proud and then I remember I died to every boss except Gael, Halflight, Greatwolf, Iudex, the tree and demon prince.

how many of you used the prisoner's chain?

>people think heavy str weapon is hard
It's been one of the easier play styles in the series (Even DeS, Dragon Bone Smasher completely trivializes the game)

>Slow attack speed encourages hit and run tactics, or patient waiting for exploitable openings
>often have long reach, keeping you further out of harms way, and many also have wide sweeping attacks on their 1h movesets, making dealing with multiple lesser foes easy
>highest single hit damage means every attack hits hard and has noticeable results
>also encourages you to learn enemy patterns and weaknesses to get more exploitable openings
>Usually low stat investment if pure str scaling/heavy infused, only one core offensive stat needed to boost damage

It's by far the one of the easiest playstyles in 3, since magic has been nerfed to be worthless until basically endgame without sequence breaking