What went wrong?

What went wrong?

nothing at all

It took DLC to fix it.

no switch and pc ports

bloodvials and poor boss quality outside of DLC

>blood vials to heal
>having to transport back to that fucking hub world every 30 seconds
>4 hour loading times

endgame was too easy. that's basically it for me at least.

Chromatic aberration and frame stuttering. You might as well stare at the sun

Only complaint was not being able to warp straight to areas

It's too good and only Sonybros can play it. It's not fucking fair.

I agree entirely, although I suspect there is a certain inevitability in the ending becoming easy: either you get good, or you quit the game in the early stages, which then seem hard. The only way to to make a boss pose a challenge to players who got good, is resorting to unfair tactis or making them health sponges. Once you defeated OoK, the reasonable non-austistic limits of human reflex are reached and bosses cannot be made more difficult by Froms conventional means.

>end game
the entire game is easy, besides like a few of the DLC and chalice bosses

FPS drops.
Long load times on release, was patched though.

That's it.

>Bloodvials

You do know you can just farm vials for a few minutes and have them reserved in item box yes?

Bad bosses in base game
Too little bosses in base game
Too easy
Magic sucks
Shields do not exist
Limited build variety
Chalice are poorly implemented
Framerate
Lack of visual variety
JESUS FUCK WHO THOUGHT THE LIVING FAILURES WAS A GOOD IDEA

>no respec
>no ng+ warning
>second half consists of shit areas
>shit pvp

bloodborne is an amazing game but it has issues

jealous

No Karts

Overhyped trash

>Bad bosses in base game

Seriously people think so? I always thought Bloodborne has best bosses in Soul series especially after second. Best design, best dynamic.

But there is resepec?
What shitty areas?
PvP was fun as hell, you obviously never participated in fight clubs and/or tried anything interesting like Kos Parasite.

>shields don't exist.
Making the game so retards couldn't finish it was not something wrong

I never understand it when people say they had trouble with Living Failures, I first tried it and I thought everyone else did too? What's difficult about that fight??

There's no respec option, once you leveled up you're fucked
Forbidden Woods to Nightmare of Mensis are garbage.
PvP is fun if you enjoy bone ash marrow evelyn gun spam sure.

>Witch of Hemwick
>Darkbeast Paarl
>Celestial Emissary
>Micolash
>One Reborn
>Rom

>Good bosses in the base game

People don't like yaharghul and mensis? Why? Forbidden woods is good too. I think you're just glomming into the meme that from drops the ball in endgame content

BB PVP is my favorite Souls pvp that being said
>No arena so everyone but host is always slightly gimped
>Getting people you know requires password plus opposite cov and it can take awhile
>Once you do password PVP it takes longer and longer unless you kill yourself or mark out to reset it over and over.

Why no arena From Soft.

>had trouble
I had ZERO trouble, it was just boring

2nd half of the game is pretty bad.

>Gascoigne
>Martyr Logarius
>Gherman
>Ebrietas
Okay you're right. DLC definitely redeemed it though. Bloodborne + DLC has the 2nd best bosses. Just after Dark Souls 3

Dark Souls 3 is really the only game where the base game had a lot of good bosses, the rest needed to rely on their DLC for that aspect. Took FROM five games but they finally got a decent boss spread in the base game.

Logarius is a god tier fight though, if it weren't for the DLC he'd be my favorite in the game.

The music for Living Failures was great, though.

It wasn't that bad, imo. Had cool music at least. It was too easy with the big flower that made their big meteor attack useless though, that shouldn't have been there

What is wrong with literally any of those bosses?

>Witch of Hemwick
This should be self explanatory as to why it's bad. It's a gimmick fight that offers no challenge and gimmick fights and easy fights are the bane of this series so combining them together definitely doesn't make a good boss. You spend more time fighting their minions anyways
>Darkbeast Paarl
Can literally be stagger locked with charged R2s on his legs, regardless of when you fight him.
>Celestial Emissary
Same problem as Witch of Hemwick.
>Micolash
You spend more time running around and fighting his minions then you do fighting him and when you do fight him he has a melee attack and A Call Beyond and Augur of Ebrietas which are two attacks you have already seen from the NPC Hunter encounter with Yurie at Byrgenwerth. This might be the laziest fight FROM has ever designed, it's really baffling how bad this is.
>One Reborn
Glorified punching bag and can be very easily staggered. I still don't think I've seen all his moves because he never takes more than a minute to kill once you get rid of the casters on the ledges.
>Rom
Same problem as Witch of Hemwick and Celestial Emissary also this fight is a bit better since you have options on whether or not you want to kill the spiders or not and there's a lot more micromanaging going on but compared to Logarius or Gascoigne this fight is still garbage and one of the worst in the game.

Okay, fine, I admit
>bloated health
>simple as fuck attacks to dodge and avoid
>does a shitton of damage if you somehow stand still and let them hit you
>looks like a bunch of bigger normal enemies

Nothing. Game's fine fuck you. Needed a little more vampire and a little less alien. Worked out anyway.

Game is based on J.P. Lovecraft's work. That's why there aren't alot of bloodfags.

I wish it was a tad bit more light hearted, but everything else was fine.

>J. P.

What's your point? They went too deep and too hard with it and too early. Shit dude, if I recall correctly there was a Lovecraft shortstory about a professor at the Miskatonic University that ended up turning into some kind of grotesque satyr creature. They could have done a bit more with the beast aspects without diving into bulb headed plant alien creatures that summon laser beams as quickly as they did.

Yes, they were all good. Loved design and fights.

Nothing really went wrong at all, it makes ps4's worth it by itself if you like dark souls. there are a few other good games as bonuses.
as someone who's always loved each dark souls (even 2 but only sotfs) i liked this game a lot, but it had some problems:

Some fps dips, major at times, but i can ignore this
not being able to teleport to other lanterns or reload the area, and having to return to the hub every damn time, coupled with the load times was really annoying.

The last thing would be that it's annoying to grind for blood vials and annoying that they increase in price, but i'd honestly say that's a matter of taste/opinion rather than a flaw. just something i hated.

Eh, I think I died more at those spiders and the Ludwig hunter than I did at the entire rest of the game, but once past him it was a cakewalk. And then the DLC rolls around and Orphan of Kos(m) rips me to shreds.

>What went wrong?

Sub-30 fps
Boring as fuck repetitive locations
Screaming dogs instead of good bosses
Unoriginal human bosses - same as regular phantoms who can invade you or worse
Shit tier PvP
Shit tier chalice dungeons
Story-wise copy-pasted DaS 2
People abandoned it as soon as DaS 3 was released.

Bullshit. I know you're just trying to make a point, but you cannot honestly tell me you liked the Micolash fight.

It had good nightmare like atmosphere, and was quite original. There were better boss fights, but Micolash fight was really good.
>Story-wise copy-pasted DaS 2
Troll.

>screaming dogs

true

Nah. The atmosphere was fantastic, I'll grant you, but unless you lucked the fuck out and didn't get killed by his A Call Beyond a dozen times, the fight is frustrating to the extreme.

I think you just need to git gud

t. hasn't actually fought Micolash

>roll to him when he uses A Call Beyond

Yeah, it was hard.

>There were better boss fights
Yeah just about all of them. Micolash is in a four way tie with Witches, Celestial Emissary and One Reborn for worst boss in Bloodborne. He's probably the laziest boss in the series, you spend more time running and he has no attacks that you haven't seen before, you instantly deflecting to a meaningless buzzword like 'atmosphere' rather than mentioning the gameplay of the fight itself is indicative of the fight being garbage.

imo, it lacked RPG. Like, every character is too similar and every playstyle is similar.

After 6k hours I finally burnt out. I play the game only once weekly now.

Chalice dungeons had too repetitive layouts and not enough level variation. (No fire and snow levels for example)

Bell maiden system killed PvP in the main game. (You have to go to chalice dungeons if you want consistent PvP)

Gem system was unnecessarily complicated.

Build variation is nothing compared to other souls games.

Lackluster covenants.

>He's probably the laziest boss in the series
>chasing bat shit insane guy with cage on head howling like wolf trough foggy nigthmare like corridor maze
No m8, even weakest bosses are pinnacle of Souls series.
>atmosphere
>buzzowrd
Are you high?
>b-but it has attacks you saw
Damn, so 90% of Souls bosses are shit because their attacks are just swinging weapons I already saw. (Asylum Demon, Capra Demon etc).

>This is a good boss fight according to FROMdrones
Can't make this stuff up.

>you can chease some bosses if you do right thing for little part so it's bad

I guess O&S and Sif from DaS1 are shitty bosses now.

I was unaware either of those were ever good. Ornstein and Smough is a task of separating the two of them since they can attack through one another making it a tedious task and Sif is as simple as dodging into his attacks to get under him, attacking him and then repeating.

Micolash was great. Not from a combat standpoint but from how novel the fight was. In a game where 90% of the boss fights revolve around timing dodges, Micolash was quite a change of pace.

>Not from a combat standpoint
Then it's not a good fight, this isn't a hard concept to grasp.

I guess fighting tomato with disco music would be cool for you as long as he had many attacks.

Just make a dungeon and share the glyph and password. Then ring the sinister bell there. Then the host bloodbullets to even out the hp.

>we're only allowed to have bosses that demand you memorize the moveset and beat them after 10-30 minutes of staring at them
soulsfags really are the worst

Bloodborne is one of the few games that can be said to be absolutely perfect.

>A fight doesn't need to have good gameplay to be good

>he thinks his extremely skewed opinion is the only thing that constitutes good gameplay
you're the one that needs to go back tbqh

There's more to a boss than straight up combat. Bosses like Artorias/Ghermin/Maria/Soul of Cinder/Friede/Gael all boil down to memorizing their moveset. They're fun, sure, but they need to be offset by other bosses to give them variety. Fights like Micolash, Gwyndoline, or the Adjudicator do just that.

>Ghermin
Why do so many people have trouble getting his name right? You literally got every other boss right except Gehrman.

>German
>Gherman
>Gehrmand
>Grehman

All examples I've seen in recent souls threads. Yes, it's not a common name but still.

>gameplay is just how many attacks boss have, everything else is not part of fight experience somehow.

Sorry Onii-senpai

I didn't mean any offense by it, just curious why that particular boss gives so much trouble for people.

Micolash is not difficult and you're a shitter for thinking he is.

>uses cuck attire
>has shit opinions
>cheeses bosses
Sasuga ntrfags.

>Gem system was unnecessarily complicated.

wat. You had up to three gem slots and each gem showed you exactly what it would do when equipped. If anything it was extremely straightforward.

Souls casuals' heads explode when they're subjected to a system that their lizard brain is incapable of handling. This is nothing new and this is also why it's good that Souls is dead as a franchise.

>entire 2nd half is garbage with only a couple good bosses after Amelia
>putting good bosses in repetitive as fuck chalice dungeons
>consumables aside from vials and bullets aren't refilled when you die/warp
>can't just sit at lamps so need to go through 2 loading screens to farm enemies
>glaring performance issues
>fanboys
TOH is amazing but doesn't change the fact that the quality of bosses and levels takes a nosedive after cathedral ward.

It's hilarious how people itt are defending Micolash, he's a gimmick fight which are always shit. Yeah he's dressed all quirky and acts weird but the fight is just boring. The Yhorm fight has fantastic atmosphere but it's still a shitty gimmick fight.

BB is still a 9/10 but it's fanbase is so far up their own asses it's pointless trying to have a discussion with most of them.

The quality drops after Forbidden Woods, Hemwick Lane and the aforementioned are fine. Also Logarius, Ebrietas and Gehrman are all fought in the second half of the game and they make up three out of the four great bosses in the base game.

Shitposting from Witcherfags, nintenbros and dork souls players made it impossible to talk about.

Yeah you're right on Forbidden Woods.
I don't think Ebrietas is that good though. Not a bad fight but not in the same tier as Gehrman and Logarius.

I agree she's not as good as Logarius or Gehrman but I think she's by far the best take on the 'flailing beast' archetype that the game loves using. It's a really fast paced fight and she has a pretty good diversity of moves which keeps the fight interesting throughout. Only thing I don't like is the hitbox on her charge move seems really buggy and hits me when I feel like it shouldn't.

Honestly I've only fought her once and it was after going through TOH content so I had a +10 Rakuyo which trivialized it.
Starting a new playthrough soon so I'll go through Upper Cathedral Ward sooner and see if I enjoy that fight more.

Bloodborne is overrated but those without a ps4 always exaggerate it's flaws because they're butthurt. I have a 360/ps3/xone/ps4/gayman pc so I can play just about anything.

Do it right before Nightmare of Mensis and it should be pretty good.

>what went wrong

the jealous / salty / contrarian cry baby bitches that it spawned when it was revealed to be PS4 exclusives.

The game has or at least had some legit flaws especially before the DLC. Terrible load times, shit weapon and playstyle variety compared to Souls but for it's own niche it is 10/10 after the release of the DLC.

>shit weapon variety compared to Souls
wut? DaS games have 20 SS, Daggers, Spears and what not that are exactly the same just with another skin and different damage. BB weapons are almost all unique (except for Kirk and LHB untricked) and have 2 (except for Tonitrus and I think Chikage) movesets.
I agree on playstyle variety though.

I just got to burgerworth and my storage box is two thirds full of vials. I also cannot hold any more bullets

Yes, but pre-dlc there were much fewer weapons to choose from do while each individial weapon was unique there were simply too few of them and the game in general had a drought of content. I mean mosr of it was top notch but the main game was super short. People who bought BB after Old Hunters was released probably didn't experience it the same way.

They didn't fear the blood.

> I mean mosr of it was top notch
Not really, Byrgenwerth and beyond is noticeably worse than what came before it and Chalice Dungeons are painfully boring.

playing through it for the first time, I like it but there are a few issues I have, please don't take this as shitposting

there's still the annoying Souls feature of enemy attacks going through walls, floor, etc. while yours bounce off. It's not a HUGE deal, but getting killed because of an attack going through a floor or solid pillar just feels really annoying in a game about the details. I felt like some of the areas in the base game were kinda visually bland, even if the overall atmosphere of Yharnam was top-tier. While trick weapons are great, a lot of the time the combat felt pretty shallow and it felt like I could easily just R1 my way through a lot of stuff (or R2 with the axe). Weapon availability, especially for certain builds, was not great. Hunter tools were neat, but not really a substitute for the variety of spells in Souls games. Caryll runes were cool lorewise but felt like their effects weren't as interesting as some of the rings in souls games. Chalice dungeons, nuff said. And lastly, there were a few stinkers as far as the base game bosses go.

All that said, still the best action game I've played in a while

>action game

Darkbeast Paarl. And then you have to fight it again in the Chalice.

Bloodborne is mostly an action game with superficial rpg mechanics. It relies so much more on execution than number crunching than the previous titles.

It's blatantly unfinished. I made all the way from Central Yharnam to Mensis in less than 1 hour yesterday

Chalice Dungeons were fucking awful and should have just been included into the actual game.
Blood Gem farming.

This

>moon only turns orange is some areas
>too short
>massive framerate problems and loading times at launch
>game only feels complete with DLC


Bloodborne is as (if not more) unfinished than Dark Souls

Bloodborne doesn't have any areas that are Duke's Archive or Demon Ruins tier at least.