What exactly increases "Chaos" in this game? Is it only the number of kills? Or do alarms, detection, and bodies found also affect this stat?
Low chaos playthrough
So did anyone pick this up during the Steam sale? I just got the DLC finally.
Too many kills and certain optional objectives cause chaos.
Deaths, mostly.
Does a body being found increase Chaos, or does it just put guards on alert?
If it does it's a pretty small amount, so don't worry about it.
Usually if you kill too many people, when I go for Low Chaos I only kill the targets and try my hardest not to be seen. If someone ends up seeing me I either run away and hide or put them to sleep.
Played the DLC a while ago but it really was the best thing to come from that game. Pic related was terrifying.
Me in every Dishonored game ever
>First playthrough: No kills or detections whatsoever
>Second playthrough: Kill everyone and get caught all the time
The first one is still my favorite when it comes to that. I love how the last change dramatically changes based on chaos
Now with Death of the Outsider, they removed the system because of people crying that it wasn't realistic.
Killing most of all. You can do an almost complete Ghost playthrough and still go high Chaos.
Also some actions like poisoning the still.
>the last change dramatically changes based on chaos
the last level dramatically changes based on chaos* fuck
In Dishonored 2 I went low chaos until right after the Clockwork mansion.
The only time I killed was the conservatory and
Dunwall at the end, fuck the witches and the ghostdogs
Long story short, if you go low chaos for half the game, you can rip and tear and still get the low chaos ending.
>Finish DOTO with no kills whatsoever
>cheevo doesn't pop
>check list
>no clean hands cheevo
Of course I had to finish the game before I found that out
Man I wanted to kill the cultists so bad, that last mission is hell
Some objectives and those misc stuff you mentioned will increase Chaos. The only thing that will really have a large impact is the number of kills you make though.
It's a shame how the low chaos final level feels like an afterthought. It's so boring.
High chaos: Massive guard presence while starting off with an alert, sideplot with the conspirators all fighting and killing each other (and being finished off by you), climactic ending with Emily being held hostage with roughly a dozen solutions (shoot the admiral, stop time and grab Emily at the last second as the admiral falls, sneak up from beneath and choke him out, etc) or you can even fail entirely and let Emily die
Low chaos: No guards, blink to the top of the lighthouse, all the conspirators offscreen each other, the 'final confrontation' is the admiral telling you "the key's on the table over there, take Emily if you want I don't give a shit any more", roll credits
I noticed that but I'm still too autistic and going for a clean hands run through it. I want those beautiful 0s on my stat screen at the end of each level.
Mostly, kills.
I heard that if you kills 40% of the NPC in a level, you get high chaos. But the levels are pretty bigs so you're free to go wild if you want.
But it's so much comfier to explore. And it makes it all the funner and more engaging when you go for the second time around and it's completely different. They should have done the same in Dishonored 2. Feels like you get the High Chaos version of the level no matter what and they forgot to add the low chaos version in.
I got cleanest hands, enough coin, the witch version of ghost, and and any other achievements for the dlc first run
was the hardest shit in the world
the dogs don't acount for cleanest hands btw
who'd win?
Is death of the outsider good also is dishonored 2 good???
Glad to know this now. I'm going to replay that mission, and just stay out of the distillery I think. I killed the door thugs while helping out Granny anyway. Doesn't bode well for low chaos.
Yes it is nice getting merciful after the level but I wish I knew my efforts were in vain
Still have the no detection trophy to get though
DOTO is good but short and they reuse stuff too often.
you can easily stealth them with strange one and then dart the rest
High Chaos Corvo would slaughter both of them.
I've never had a problem poisoning the still and still getting Low Chaos so long as you don't kill anyone and stay out of sight. There's even ways of taking out the people knocking on Granny Rags' door if you game the system and make use of hiding and sleep darting.
You can be the loudest, clumsiest fucker in Dunwall and get Low chaos if you just blink away and don't hurt a thing.
Dishonored 2 is good game, but not the best stealth game. More fun to play for High Chaos in that one, I think.
You literally need to kill like 70% of the entire game's population, NPCs and enemies both, to get high chaos. That's why whenever some butthurt user complaining about his hurt feelings from Samuel the boatman's high chaos speech I know they are complete fucking casuals.
It's a bit unclear.
Corvo and Daud both get "power mode" near the beginning of their respective stories in Dishonored 2.
Corvo cuts up 3 guards in the stopped time, then blink stabs Delilah.
Daud potentially chokes everybody out in the stopped time.
But Corvo beat Daud, so who knows.
It's even stranger to note when they say it gives you a 'bad' ending even though the city still makes it out fine either way Unless you let Emily fall
As I understand it, more than 20% killed results in high chaos. Or more than 3 deaths of any particular type of enemy on mission.
Not to mention the "bad" ending is actually metal as fuck. Kingsparrow is great and all of the characters there eat shit on high chaos, not to mention you get more enemies to use your lethal powers on.
Corvo > Daud > Emily
>samuel talks shit to me for being a psycho
>use possession on him and dump him into the ocean
never liked that faggot.
You're right and I hyperboled pretty hard but I get triggered when anons actually blame a game for having multiple endings and making your choices matter because of hurt fee-fees. People who bitch about high chaos in Dishonored are why we get the illusion of choice and completely streamlined games. The game is short as fuck as well, just play that shit twice if you missed the """good""" ending.
>Or more than 3 deaths of any particular type of enemy on mission
I could be wrong, but I think that only applies to civilians who don't attack you.
Power mode is not canon. Corvo has never used any of Emily's powers in promotional material or in cutscenes and vice versa.
They only introduced it because they knew that people would want to play around with combining Corvo's and Emily's powers.
I wish there was an incentive to not knock out guards in Dishonored 2.
The game has 2 checkmarks like "stealth/loud" and "lethal/non-lethal". I wish there was a bonus checkmark like "untouched" or something that you get for never harming any enemies in any way outside of targets. Because non-lethal and lethal feel extremely similar, in fact non-lethal has some better weapon types for instantly taking out enemies like the sleep dart and the knockout finishers are all pretty fast as well.
Could be something as simple as allowing guards to be woken up.
If they're dumped somewhere noisy, or discovered by another guard or a civilian, then you end up having to deal with them again.
Better yet add a ghost segment to the game. Until a guard has been given reason to be suspicious, their perception will generally be about the same, they're more likely to ignore you at first glance.
If word gets out that some creepy stuff has been happening, guards will be more perceptive and more likely to call you out if they see you from a distance.
>Could be something as simple as allowing guards to be woken up.
Wait, you mean that doesn't already happen?
It doesn't strangely. There is one mission in the new game where you can have all the guards knocked out with sleeping gas before you start, and if you trip over them or make too much noise near them they wake up... but choking them out doesn't have the same effect.
Weird
Wait what? There's no Chaos system in Death of the Outsider?
it would be racist if the criminal actions of an African American woman would cause any chaos.
No. People cried about it and they finally were done with it.
These posts are never funny.
Chaos increases when you kill people, engage in fights, and get spotted. Playing pure stealth will give you low chaos.
Keep in mind that you're an assassin that gets the "bad" ending (and more enemies and rats later in the game) if you kill people.
Also, it's a lot more fun to play the game without being seen. They make mass murder way too easy, especially the early upgrade that allows all your kills to vanish leaving no bodies.
Spoil me on the lethal/non lethal option for the outsider.