Did it really need so much dialogue?
Did it really need so much dialogue?
Other urls found in this thread:
youtu.be
youtube.com
twitter.com
I'd argue yes. It fleshed out characters, gave actual context and personality to the world around it, and was actually genuinly funny.
Now post your favorite bits, faglords
>Luigi fucking up and dropping his Blooper partner in Lava and then completely denying it ever happened
"Oh sure! Some food goes missing and you blame the fat guy."
>The pot is in his end table.
>Bobbery overcoming his grief
>confronting Rawk Hawk after he traps you in the locker room
>the entirety of the Excess Express prior to the boss
>every interaction with Don Pianta
I'm playing on an emulator and the game freezes when Professor Frankly opens the gate to the secret pipe. Anyone else have this problem?
The part before the Puni chapter where you meet Punio.
>GUESS AGAIN NERD
Most of it is optional, the required dialog is pretty light for an RPG of this length.
>I got one of the best karts: the Big Green 01! I took my position at the start line...
>The light went green, I stomped the accelerator... and something bad happened.
>I was in reverse! The Big Green 01 went rocketing backwards with me yelling...
>I crashed into the wall behind me hard enough to cut me off midscream.
>In one fell swoop, I dropped into last place and wrecked my racing machine...
>But it wasn't all bad news: all the other karts crashed because of my maneuver!
>Once I got in gear and took off, I was the only car left! I won by a country mile, Bro!
Fuck off. Stop talking about this game.
My GameCube broke the other day and I really wanted to replay this game.
Anytime Luigi recounted any of his stories. His adventure was much more interesting than Mario's.
Just download dolphin.
I have a theory specifically about the dialogue in this game. There is way too much to actually read, yes, but skipping through so much dialogue gives the player the illusion that the characters are fleshed out and have personality so that the very act of skipping dialogue builds atmosphere
>I like that jump!
I liked the funny parts. But the more serious parts and the world building actually kind of sucks in my opinion.There's situations where the game's plot becomes really stupid because of elaboration that wouldn't have been if they just kept the details vague.
>Now post your favorite bits
The Bowser scenes. Especially this one, where Bowser's downtrodden and defeated but the sight of him just sends all the NPCs running.
also the HD texture pack, makes the sprites so fucking clean and sexy
Enjoy backtracking
I agree. also your mind probably picks up on a lot of the words subconsciously
Exactly. If you took the dialogue out of the game it would feel empty, but having to skip through it makes me feel like the game is brimming with life even if I don't read any of it.
It certainly didn't hurt the game. It's genuinely funny without feeling like its going full Gearbox and trying so hard.
That's fucking bullshit, the characters ARE fleshed out by the dialogue, what part of it causes it to be an "illusion" of depth? I don't know how you can fake that stuff.
Also, the settings themselves, for the most part, are full of a lot of personality too. I don't know how someone could characterize a charater outside of "how they interact with people" and "how they live"
Replayed this game recently.
I still love it for the nostalgia, but holy shit it hasn't aged well for me. Way too much dialogue and some really dumb chapters. Chapter 3 and 6 are still some of the greatest moments of all time in vidya.
I actually think I might enjoy Color Splash more...
t. Textlet
My favorite part was when Frankie said "I love you" 100 times. I did not expect him to actually say it.
I think the game suffers from is redundant information and is rather long despite the main story being quite simple.
Like after Chapter 1 you cut to Princess Peach, she finds out some information and sends an email. Then It cuts to Bowser who finds out about Peach being kidnapped and the Crystal Stars which you already know. Then it cuts back to Mario and its the final scene in Petalburg, then as soon as the gameplay starts you get an email from Peach relaying the information you've seen from playing as her.Then you go back to the TTYD and then to Frankly who'll tell you more about the TTYD. Between the Peach segments, the emails you get from Peach and Frankly you get a lot of the same information delivered to you three times in a row.
You're fed a lot of words but you don't actually learn that much.
Maybe I should have said "impression"
>peach learns the information, characterizing herself and TEC-XX
>who relays the info to mario
>who relays it to frankly
I guess you MIGHT have a point, but it honestly doesn't bother me that much. Heading to Frankly's is on the way to the Thousand Year Door anyway. I'm charmed enough by the dialogue that this filler isn't bothersome, although you may have a point if I played it again.
It's supposed to show on how each person knows what is happening to Peach.
>1:10
>Luigi out of fucking nowhere as soon as Bowser goes offscreen
I don't see how you could argue they're fleshed out. Your party don't interact with each other and outside the chapter they join they don't have any personal story arcs or development. The character with the deepest backstory gets over his trauma minutes after you first see him.
When your partners do talk beyond that one moment in Fahr Outpost where you need Bobbery, your choice of partner doesn't even impact how the NPC responds to them. They have charming dialogue but they don't hold a candle to characterisation and party dynamics in other RPGs with similar critical acclaim like Final Fantasy IX or Dragon Age: Origin.
You're seeing the different characters react to the info right?
You do realize there's more characters beyond the partners like the NPCs like Flavio, Pennigton, Don Pianto, Jolene, and etc.