Imagine a city builder akin to Banished where you have to build a town...

Imagine a city builder akin to Banished where you have to build a town, but with an added element of a constant and escalating threat of monster attacks.

You'd have to fortify your village with walls and guards, and build an Adventurers Guild where young adventurers gather and go on quests from, and a Wizard Guild that provides specialised upgrades and such.

Basically a medieval high fantasy city builder. Why hasn't this been done?

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inb4 dwarf fortress

Sounds fun, I would buy that game. Why don't you make it?

it has many times

What game?

It lacks the comfiness of medieval villages.

I would if I could make vidya games.

>this idea guy still fucking posting this retarded shit
LOL

Close enough.

Check out Majesty: The Fantasy Kingdom Simulator; kinda what you want, but not as modern as you'd like.

Didn't Rimworld do this?

Kingdoms and Castles is recent. you get attacked by dragons and other assorted mother fuckers

First thing that comes to mind is Rimworld, except it's scifi. Also lower scale than a city builder, you only have a population of 10-15.
But other than that, the core gameplay is similar. A sandbox game of slowly building up a town, researching stuff, managing food and resources, and most importantly dealing with increasingly stronger threats.

It's also not much of a city builder.

Not a shill, but an upcoming city builder/survival sandbox game is Frostpunk. Not medieval, though.
frostpunkgame.com/

Kingdoms and Castles is too fucking shallow. I beat the game in a couple of hours and by then nothing attacking me could ever hurt me.

he should make it as an early access game and then never finish it
maximize profit, fuck over naive consumers, but still sell a dream

I hate myself for even considering this, but aren't there a billion city builder facebook/mobile games?
There must be at least one or two good that's not p2w.

Black and white 2 is the only game that came close

Looks cheap as all fuck.

dwarf fortress, too bad its usually more fun to read about DF stories than to actually play it. if only toady would make a decente mouse friendly interface, instead of this ASCII nightmare where you have to memorize 5 different shortcuts just to dig a hole

theres also:
rimworld
folk tale
legends of elleria (looks like shit, but the premise is interesting)
cultures series
majesty series
eador games
hinterland (its fun for a few hours)
really wish there were more games in this genre, half of these arent really great, but they will entertain you for a couple of hours atleast.

would be great if we could get a fantasy setting rimworld.

What about the first B&W?

I almost made it past the learning curve for DF but I tried Rimworld and I just thought, fuck it.

it's not as much of a city builder, but it is probably a better game, if only because it has a skirmish mode

The city building part is highly lacking.

Aren't the Stronghold games exactly like this? There's also Black and White 2. There was something else too that was about the same but I can't recall the name. Settlers or something?

It's been a while since I last played B&W.
I'll go and downl-
oh.

I'd like to see this concept played out in the Witcher universe. Your biome would determine what monsters spawn (rivers spawn drownies, mountains spawn valkries, etc) and you can train your peasantry to fight them, or appease them through ritual. Building taverns, inns and brothels would attract Witchers for hire who could solve your problem quickly and easily, but they may demand prices other than gold, such as newborn children.

>mouse friendly interface
>when keyboard controls are more efficient

I just wish Toady would either give us some really strong optimization or decouple rendering with the game engine and allow some kind of visual overlay, nothing too fancy, I'd love to see visuals as complex as dungeon keeper, with sprites for entities, even if it's just the ascii graphics converted into sprites but simultaneously replaceable and animateable.

Yes I get the stupidity of asking for better graphics in Dwarf Fortress over improving input systems.

Filter by 'games', faggot.

Stronghold is great, but it's still just an RTS where you build up and kill your enemy.
OP is looking for a sandbox with several hours/days long games where you keep building the same city.

high fantasy city builder please. I want Baldurs Gate Sim.

Please?

I'd settle for a let me build King's Landing

>Yes I get the stupidity of asking for better graphics in Dwarf Fortress over improving input systems.

you do have a point though, id love to see DF with better graphics, even if it is 2d sprites, and a better input and interface system.

dat black and white boipucci game doe

I played DF for 4-5 years and completely switched over to Rimworld.
DF still doesn't have direct unit controls, combat is a clusterfuck. Once your dorf sees an enemy, either he dies or the enemy does. No retreat, no formations, no positioning, nothing. For me the combat is unenjoyable.

stronghold 1 and 2 does have a sandbox mode, you can even spawn enemies to attack your castle.


gnomoria also deserves a honorable mention, but its a really REALLY shallow DF with non of the randomness that makes DF interesting.

I'd rather a game with complex resource trees that expose even more complex systems as your town becomes bigger, it shouldn't become significantly easier as your town becomes bigger it should become more complex, having to deal with social issues and intra factional conflicts, things like waste, and squalor, and built up districts that produce new needs that need to be fulfilled but produce more valuable goods and services in turn, other factions that can be reasoned with or fought, and different biomes that produce unique resources that hold their own value, resources that can be traded off of other factions or the ability to settle them yourself but deal with the additional complexity of having to cater to an additional town, but not just factions that are just like you, factions that work completely differently to yourself, nomads that provide seasonal workers, certain goods, mercenaries for hire or a challenge that need to be overcome, the ability to niche your own faction, you could exist entirely as a faction that provides rare minerals, or services, or soldiers to other factions and use the money you make from that to sustain your own faction, there needs to be more options than rural farm town.

It's all too fucking simple and when games from well over a decade ago like Cultures, or settlers are the epitome of your genre outside of Dwarf Fortress you need to consider killing yourself.

Is Banished worth playing?

No.

>when games from well over a decade ago like Cultures, or settlers are the epitome of your genre outside of Dwarf Fortress you need to consider killing yourself.


how about you give us some alternative games then,you cunt?

its a niche genre with very few entries

Why?
I want to play a good medieval city builder, and Banished is one of the best rated on Steam

Well it's certainly not that, it's too shallow, after the initial hump the game falls apart and stops being fun.

It's so highly rated because for many this would have been their first game of their type, honestly try Rimworld, Dwarf Fortress or Anno 1404, not quite the same but infinitely better titles about building cities, that continue to become more complex as you go on instead of braindead easy.

>you've battled many cold winters since the four families you started out as settled this land
>your town has finally become self sustainable with an overflow of resources
>the town guard is decent and you have a good wall set up around your city center
>you've built roads to the edge of the map
>Merchant Guild and Gold coins unlocked!
>merchants bring rare seeds and livestock to the village
>economy expands
>you start raking in gold
>the more activity catches the attention of more difficult monsters and marauders
>Adventurers Guild unlocked!
>the more gold you allocate to the AG, the more adventurers flock to the city
>they in turn bring more business to the taverns you've built
>the adventurers start bringing back rare magical items from their quests
>Wizard Guild unlocked!
>you can choose whether to send rare magical items to the merchants guild for more profit, to the adventurers guild for better protection, or to the wizards guild for a chance of rare technologies to be discovered
>...of course the wizards might also end up setting the town on fire

I can definitely see this being fun.

Not you, you don't need to kill yourself, the retards making new games in this genre need to kill themselves for phoning it in.

but the pet part makes up for it

you need to play RimWorld, son.

It's great comfy, but you end up having to make new towns again and again unless you don't mind meaningless expansion.

Large scale dungeon Keeper. have to balance good and evil creatures and caring for them.

I like it.

>he's an idea guy
you and ever other indie city builder has this idea

see kingdoms and castles

I have 500 hours in Rimworld, but it's definitely not what I'm thinking of.

K&C is alright, for what it is.

its interesting at first, but:
>no technology research
>no benefit to growing different kinds of crops and livestock
>no meaningful interactions between your villagers
>no meaningful interactions between your village and other villages, aside from very basic trading
>no meaningful or interesting RNG events
>no religion
>no combat


I still play it from time to time, but its really shallow as far as city builders go. id say pirate it and try it out. if you like it, pick it up on a sale.

>no benefit to growing different kinds of crops and livestock
There's the health benefit from a varied diet, but otherwise, yeah.

Rimworld Alpha 18 when?

>It lacks the comfiness of medieval villages.
You can build villages in DF.

Isn't this that one kairosoft game?

I want to make a sequel to Caesar/Pharoah with a revamped organic city growth system, and a more Stronghold style military scenario.

Rimworld's not bad and mods help it out

>Rimworld
>$400 DLC
What the fuck?

Looks like crowdfunding reward tier bullshit converted to DLC

I had this exact idea but as a mobile game to rake guap

donutsteel

soon my negro, Tynan always delivers

>pirate king
It's almost like they knew who would really be playing that pack.

id love more a game like anno, but with fantasy races, and RTS strategy. It should have the combat depth of rts' like warcraft 3 or AoM, while being the usual anno city builder. The economy aspect and the combat aspect would make it extremely fun.

store.steampowered.com/app/569480/Kingdoms_and_Castles/?curator_clanid=6859276

store.steampowered.com/app/253250/Stonehearth/

This. Every clash of clans clone is basically what you're talking about.

Didn't Clockwork Empires try something like this? I remember the concept was about founding a Victorian-era type colony with the added challenge of Lovecraftian monsters who might come and get you.

The devs went broke and abandoned the game before it was barely out of alpha though, shame.

I'm working on this OP. Stay tuned.

Rise to Ruins comes to mind. Still in EA though.

store.steampowered.com/app/25990/Majesty_Gold_HD/

It already has been done, most strategy games are built around the idea of balancing economic and combat. See; Stronghold.

clockwork empires was horribly buggy, had a terrible interface and chugged at 30 fps when it wasnt even doing anything

except kingdom and castles takes the whole of an hour to be solved and become meaningless.

Meanwhile stonehearth will never go anywhere, stuck in post-op early access hell and its fucking shit to do anything meaningful in game

So I heard, which is why I never played it.

Got your game. Not sure how they did it, but it just works.

...

Get outta here Todd.

>Imagine a city builder akin to Banished where you have to build a town, but with an added element of a constant and escalating threat of monster attacks.
Call to Ruins fit this description well. I bet they will eventually add something similar to what you described in the second part of your post.

Towns does this, I hear it's not that good though

but the "monster attacks" are never threatening

Depends on your playstyle. They HATE lockpicks.

Try Northgard OP

Basically, every single city builder does that, but sucks at it. Make a good game and you'll be the first, gj

Fuck yes, I just got done plaaying after seeing OP's post. There are a few mods that add more depth, but vanilla scratche a certain itch for me...there's something about settlers/revolutionaries/pilgrims/whatever going out and just trying to survive and eventually prosper; there's no money (just barter), no politics (don't have to worry about being reelected as mayor or some shit, bribing neighboring cities or landowners), just little familes growing, aging, making the city a little better, then being wiped out by a tornado.

This is still one of my most favourite games of all time.

This. Rimjobworld is fun but I will admit that I get pretty bored quickly, mainly because I usually play on the same biomes. I try to give myself challenge runs, but it never usually works out well.

I like to do cannibal tribal cave people and never adopt technology and do it on cold biomes near villages and shit so that my constant food source is raiding, but eventually it just gets eh.

I do like making comfy aesthetic farmer life on arid shrubland though.

the ONLY correct answer

Not a shill and not strictly fantasy setting, i'm just a massive city builder nerd.

but Ostriv, Ancient Cities and Industries of Titan look like they good be maximum comfy

Congratulations, you invented the cideogame called Majesty (and several other less successful ones)

>Ancient Cities
That actually looks like a pretty cool game.

Take a look at King of Dragon Pass

>Bastard Bonds guy is making a hardcore city builder

I honestly cannot wait to build cities as a gay man

>hinterland (its fun for a few hours)

Man, I wish this was a better made game.

Problem with Banished is the survival aspect aka once you figure out how to survive winter game loses its appeal because the whole city-building aspect isn't as strong. Decent Workshop support, though.

Dwarf Fortress is at heart a world simulation game. It just so happens to have a city builder and roguelike attached to it.

would buy. fucking love city builders.

Are the Anno games any good?

Yeah, 1404 is great.

Anno 1404/Dawn of discovery is.

Try stonehearth
You build a city, need to have various workers and soldiers that defend your city of constant undead attacks
My problem with such games is that they lack an endgame goal, I know it's stupid but those games start to bore me as soon as my economy is somewhat self sustaining. No real reason anymore to expand. Same with banished, I always reach some point where I have everything and there's no need to keep on playing except to see my village die for some ridiculous reason.

>Imagine a city builder akin to Banished where you have to build a town, but with an added element of a constant and escalating threat of monster attacks.

Thats what I thought Banished would be like when I first heard of it.
Disappointed when I found out the game is trial and error for a few runs, and then piss easy as you figure out the right initial build order and there are no external threats to make you adjust.

>Didn't Rimworld do this?

I would love Rimworld, except I get bored by myself.
I can't play singleplayer games unless they are story driven.

I heard that the main flaw of the game is that once you've get used to it, you pretty much already saw everything there's to see. Do mods fix this?

Rimworld is just 5 people or so

>Gone BLACK