Procedurally generated

>procedurally generated
why do modern game developers say this when they mean "random"?

That's the technical term for the method used user.

random is a dice, procedural generating follows some rules.

The meaning of words degrade. It is the way of things. Can't even say I'm wearing thongs anymore without some braindead kid getting the wrong idea.

cause it sounds more "technical"

Because it's not random?

The fuck kinda country you live in that calls flip-flops "thongs"?

This. Some procedure is involved with generating the shit

But that's not random.

This is random.

If it was random, it would generate a different world for each player.

prng also follows some rules to make output numbers look random, does that mean that when I get random numbers on my computer it's procedurally generated?

yes

No Man's Sky always generates the same shit when you play it, it's not like you get a random result every time you boot it up.

A civilised one.

I think you mean "sandles"

Why does user post stupid questions when he wants to look smart?

how new are you at life?

nice try, but you get what i mean.

Or a previously civilised one, sadly we're just the 52'nd state of the USA now. Your culture is shit, take it back.

a dice roll isn't random either, the mechanisms in play just are too subtle for us to analyze so it appears random

Yeah. The speedrun community does this shit in some games. Stuff like turn the system off for 30 seconds and wait 7 seconds to make random elements consistent. Final Fantasy runs have this and the Digimon PS1 game.

OP confirmed for being retarded.

I remember in the original Golden Sun you could massively increase rare drop rates by using certain types of abilities or elements to kill an enemy. It wasn't a purposeful system; it was entirely based around the game using a bit of battle data to determine what 'roll' you got, and normally it would appear to just be random.
It was neat stuff.