Why do people even play this shit?

Why do people even play this shit?

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Autism.

Any other answer is made by autistic defenders.

Its a very, very good game hidden beneath a complete lack of graphics and an awful, awful UI.

this.

adventure mode is a fucking gem as well even if people gravitate torwards fort building more.

i get to play out my extreme autistic fantasies in a simulated fantasy setting.

With all that time you could've learned a useful skill or made $10,000 dollars. It's not even fun until you put 100 hours into it

>in a time before time, somebody attacked somebody

Autism

>turn on my laptop as a teenager
>create new world
>machine almost kills itself while beatiful music plays as an entire history is created before my eyes

i bet you're the kind of guy who doesn't play roguelikes because MUH GRAFIXX and then complains when there are no games with good content

>shit
that's in poor taste, op

this hurts to look at

Autists wouldn't understand.

You wouldn't have survived playing MUDs.

wow I'm shaking

It's fun.

I unrionically have ADD and I can play this. Youre beyond help.

I'd play it but I don't feel like getting past the learning curve

can someone explain this joke?

There's not really that much of a learning curve. You can get a hang of it in a couple of days.

None now lives who remember it

2cat lmao

It hasn't been relevant for 5+ years.

Cats multiply rapidly
That’s it

>spoonfeeding
cats used to breed really fucking fast so they would just overrun your fortress and cause the game to slow down to a crawl.

The only learning curve is the terrible UI. The game itself is pretty simple.p though expansive.

Basically cats used to breed super fucking fast and would quickly overpopulate a fort, halting your FPS.

Cats breed quickly and choose their masters. So when the weregiraffe massacres all the cuddly kitties every dwarf who is master of a kitty goes berserk and starts massacring everyone and tantrum spirals.

How many cats are required to fuck your fps?

Sure, why not.

In df, or at least earlier versions of it, cats unlike any other anymal would 'adopt' a dwarf to be their pet. In df killing a pet is problematic for several reasons.
Combined with the fact that if you start with a couple of animals you will get both genders, cats being fairly fertile you would soon find your fort drowning in a sea of cats killing games perfoemance to a crawl.

is it? i gave it 20 hours or so with 3 forts and stuff and my gameplay was just about the same each time
does it go beyond equipping your dwarves, setting up hospitals, building rooms for everyone, etc?

On a decent computer at the time this comic was made, around 150

A lot less, actually. 150 total creatures.

no.

autists will tell you you need to find the !!FUN!! by digging for adamantite and breaching hell but I think sabotaging your own game for a meme perpetuated by autists is stupid

What are you even doing here?

well, it's in line with the greed of dwarves

They dug too cuckily and too meme

You really think a game where the only chance of you dying comes from purposely shooting yourself in the head is fun?

It is for a few forts, but then you get over it.

this game appeals mainly to management sim fans, so if you don't like those games then it's likely you won't like this game. also, anyone who can't figure out what to do was born after the age of 'read the fucking manual'.

Is it one of those games that if you like it you're considered to have a superb taste for no reason at all?

has something todo with how fast the cats breed i guess they would overpopulate your castle and slowing your game down.

>used to
Dwarves don't throw tantrums anymore, since 2-3 years ago you can basically treat them like shit and they only get a minor work speed penalty.

NuDorf is shit and the dev has even come out saying that he doesn't play and doesn't like Fort Mode. He only even made the fort building mode so players could make their own dungeons for his shitty Adventure RPG mode.

only by the autists who like this game

Only the new generation of players and hipster millenials that get off on the "dude no graphics I'm so hardcore" and "DF is really hard so that makes me a true gamer" types.

Fort mode is largely unchanged the last couple of years so a lot of players have moved on, except to come back and check out a new update briefly. Adventure mode is still in it's infancy and needs a few more updates still, so a lot of hardcore Roguelike players play other shit like Nethack.

Doesn't help that since tantrums got removed that Fort mode is so easy now it hurts. I wish Toady expanded on the original "Dig into the side of the cliff" style Dwarf Fort. Bottomless chasms, flooding rivers and economy again when?

Not really. I think its the proof to look beyond graphics and finding gameplay to be the true pillar of video games. Of course, that would only be true if the gamplay of DF wasnt held back by its awful control and UI scheme.

you're making me want to try again

>awful control
Literally just use the keyboard, stop trying to use the mouse
>UI Scheme
DFhack mostly fixes it by adding search filters and other shit to the menus. Learn the hotkeys and you're good. They're pretty intuitive
>[d] for [d]esignate
>[d] again to [d]ig
it's not hard.

Though I'll give it to you for the military menu, the military needs an overhaul badly. Even once you get past it's menu there are lots of bugs with dwarves equipping gear and related to training.

Fuck me that's gay. Glad I got into Rimjob around that time.

Remember versions past 0.34 are easier because no tantrums. Also use mods to add more !!FUN!!. Stop using bridges to seal off your fort from everything.

Rimworld would be easy too if you could just close the doors and wait for raiders to go away.

Yea Rimjob is the harder game by far, unless you go back to 0.34 and play Masterwork, Fear the Night or Fortress Defense mods or something, but
>Masterwork

They think by learning it that they're some kind of elite hacker playing an elite game. In reality its just a text game. The random stuff happening is awesome but the art is just too terrible to even bother.

Can't believe no ones come out with a well done DF clone with actual graphics. It would be the next minecraft.

>so players could make their own dungeons for his shitty Adventure RPG mode.

hey fuck you! raiding your own old fort is propably the coolest shit in the game. The fuck is wrong with you?

>adventure mode

You stupid or something? It takes 4 hours max to get up to speed

>Can't believe no ones come out with a well done DF clone with actual graphics. It would be the next minecraft.

there is something like that already but it was dumbed down from the already simple mechanics and is basically facebook game tier.

>not practicing a guitar, drawing or learning a language while your fort slowly ticks in the background

I would love a proper adventure mode for it. Travelling the world as a mercenary fighting for different factions and harvesting implants sounds like fun.

Rimworld, but after playing it a few times you need to install 100 mods to add more shit to it. It's the only one that hasn't died in it's infancy or just been a cashgrab scheme.

Lets take a moment to remember:
>Dwarves!?
>Game of Dwarves
>Craft the World
>Towns
>Spacebase DF-9
>Gnomoria
did I miss any? There are way more but cant remember off the top of my head.

Honestly that's my only issue with Rimworld, is the worlds arent persistent. Losing a colony is fine and all but why can't that colony be taken over by raiders and why can't I make new colonies on the same world?

>telling people to use their time more wisely while posting on Sup Forums

What happened to gnomoria?

Succubus Dungeon

I'm sure why he made the worlds oneshots either.

youtu.be/A9g1XMr2TTA?t=1144
That rocking back and forth.

Like all the other games, dev took the money and ran.

fucking hopplehead

Prison Architect is the new Dwarf Fort in that regard. There are dozens of shitty Prison Architect clones popping up now. Literally shit like "It's prison architect but you run a school", or an airport, or a medieval castle and so on.

They got memed. It is an awful game. I played it for a month trying to like it, but the terrible UI is terrible. The game itself is easy, the only learning curve is in fighting the UI. Even self-imposed challenges and being able to make interesting traps using emergent mechanics couldn't salvage its shitiness.

UI apart from the military menu is fine, honestly. Learn the hotkeys

Death aside cancer is not bad.

Sounds like you just need to git gud

What are some good mods for dwarf fortress? Nothing major just little additions that make the game more interesting, like new civs, reactions, weapons and stuff.

DF fanboys, everybody.

I probably would enjoy this more if the migrants came a lot more slowly. Feel like I want to get personal with my dudes but then I'm suddenly ass blasted with 100 dwarves.

i just spent 3 hours on the tutorial
it really isn't too bad

How many creatures by now?

You might have to go back to 0.34 for the best mods, but try
Fortress Defense
Fear the Night
Masterwork
Fallout: Equestria

Unfortunately thanks to Masterwork, DF's modding community has mostly died off. No-one posts mods or advertises them anymore because the guy who "made" the Masterwork modpack is a rich spoiled kid that blatantly steals mods without asking permission, then changes them so they rely on his modpack to work.

>Needing a tutorial for DF
Wow, you really drank the kool-aid.

...

I made this

dffd.bay12games.com/file.php?id=12897

it really isn't though, you look at the sidebar and then press the key you want to press
the UI is very simple, it's just that some babbies can't handle actually using most of the keys on their keyboards for different things rather than having a bunch of simplified quickmenus

Give them names, I only give the good dwarves nicknames in my fort. My most important crafters/brewers, people who've killed stuff and guys in the military who've done impressive things. I keep the random haulers as nameless peasants.

>mfw you get a migrant who's one of your legendary dwarves from 2-3 forts back

dwarf fortress gives amazing gems like this

pretty much /thread

I've played roguelikes where you need to memorize shortcuts to take every single possible action. DF UI is about 1000 fathoms below that. It is pure crap and the fact that you think it is fine shows just how deep your sunk costs are. Anybody who plays the game with the base UI and without the utilities is a DF cultist.

Hey Elitistanon is here.

Everyone get ready for 20 posts of ">tilesets" and "using any utilities is destroying Toady's vision" and "stop haxxxing teh gaem liek zomg".

read again

Wide as an ocean, shallow as a puddle. The game is very mediocre once you get past the UI and graphics issue. There is also a complete and utter lack of any sort of challenge other than what you impose on yourself. Toady should really just rename it from Dwarf Fortress to Dwarf Simulator or Dwarf Settlement.

nice reddit pic

Migrants aren't friends with the dwarves in your fort when they arrive, so you could just imprison and kill most of them before letting the rest in your fort.

good idea

Mess with your files, I limit migrants to 5 instead of what I think is 9.

Listen here ya filthy migrant if you haven't learned that reddit steals everything from Sup Forums like a bunch of fucking blood ravens you need to shut up grown a beard and lurk moar.

If what I've read here about tantrums being gone is true this doesn't really matter though. You could just start killing extra dwarves in your fort too. Last time I played was when vampires were added and at that time tantrum spirals could easily happen if 5 or so dwarves died accidentally.

That's actually what he's going for. Dwarf Fort isn't even a colony/building/management game. The fort mode is just a means to create a cool dungeon for the Adventure mode.

The game as a whole is supposed to be a realistic Fantasy/RPG world simulator with procedurally generated everything.

I'm just waiting for Economy to get re-introduced but that'll easily be another 10 years.

Did the artifact release come out yet? I just want to go around collecting magic swords.

>Call game dwarf fortress
>Starts off as a dungeon simuator
>Realize you have no talent
>Create adventure mode
>It's always been a world simulator
kek

wow, you're really trying hard to make some people mad on the internet. good job, friend

Yea, in 0.40 Toady totally rewrote Dwarven Psychology. He did away with The Sims-style "moodlets" that gave flat +10 or -20 style mood points and put in an emotions kind of system. If you expose dwarves to shitty conditions, family members dying etc for a long period of time, like a few years non-stop then they MIGHT throw a tantrum briefly. It wont spiral thought because simply punching someone's cat doesn't make someone instantly lose their shit anymore, but it could contribute to something a few years down the line.

Then in the Taverns/Temples etc update he added inebriation, being drunk suppresses a dwarfs negative emotions pretty hard, so if you keep em drunk they'll literally not care about anything. As far as Toady was concerned, Tantrum Spirals were a bug, but the community kind of interpreted it as a core part of the game's mechanics.

"Soon".
He originally said August but bugfixing has taken it's time, supposedly coming out in October now, so maybe November?

>Expecting the Nikolas Tesla of vidya to plan and code things in a logical manner
You saw the video posted earlier in the thread, the guy is so autistic he rocks in his chair while talking

autism
>basketball is fun, but if you really wanna have fun, wear blindfolds to experience true elation xD

Don't be upset. They're just my opinions, which are widely true. At least as it applies to this game