So did it save XCOM 2 like Enemy Within did or did it just continue adding crazy nonsensical stuff like the XCOM 2 DLC...

So did it save XCOM 2 like Enemy Within did or did it just continue adding crazy nonsensical stuff like the XCOM 2 DLC did?

I'm personally really enjoying it a lot. The new environments and mission types as well as enemies really just adds to the game in the same way Enemy Within did. I am kinda sad though that they didn't have a more natural way to introduce the factions. They're neato, but you either start with one on your team and just always have them awkwardly right out of the gate or you have to go through a 3 part mission every time as a tutorial and get the exact same unit each time. At least I enjoy chosen encounters a shit ton more than the really shitty alien hunter encounters.

The chosen kind of just gets annoying after awhile. The new classes are cool, but get old after awhile.

Played the fuck out of this and shot myself in the foot by beating all the Chosen before I even made a skulljack.

Now I'm just left with the base game to finish and I can't be bothered, was an absolute blast though and the Chosen weapons are fantastic.

Content was alright, but it doesn't change things up enough. The game still snowballs at a certain point, the balance is still whacked especially with the new classes and chosen weapons, the new advent/lost enemies are generic, and the chosen should really not talk as much as they do. Instead of being fearsome adversaries it's like running into cobra commander every now and then. I got it cheap through a key seller so I'm happy with what I got for the price. If I had paid full I'd be more disappointed.

>chosen gained a new ability
>planewalker
Just fuck me
If you don't beat them early, they get really annoying. Meaning you will play late game without them OR with them being an incredible pain in the ass.
New classes are great but you can only have one at a time. You'll never lead a group of templars to battle.
Buying extra skills is very neat and makes some soldiers fucking invincible (sniper with rupture).
That's a good reason to play it again, but it isn't worth $40, which makes long war the best extension

>you can only have one at a time
Why are you lying on the internet?

>you can only have one at a time
There's covert actions to recruit more. But it's RNG so you could end up with three reapers, or never see a single faction soldier outside your starters.

...you can recruit more?
Vanilla makes them heal so fast, I did not open the menu to buy new soldiers

Through covert actions you can recruit more my guy

It was really fun but it's definitely just a bunch of wacky shit.

I mostly use covert operations to increase my sniper's aim

It fixed XCOM 2 for me.
The mission variety now feels really good and the majority of missions feel unique.
Chosen keep things interesting in the mid game and I enjoyed fighting them unlike vanilla Alien bosses.
New resistance soldiers and bonds help iron out some of the issues with stealth/timers
New resistance ops help make the base building a little less mundane
Endgame is still what it is but I don't really see how they could improve it.

It feels complete now. I couldn't ask for more out of XCOM2 and just want 3 to either come out soon and give us the greater threat and let us get really diverse alien/human squads or for them to start fresh and ditch the rigid pods/Overwatch gameplay because it seems to be reaching its limit and return some of that impending doom/fear of the unknown atmosphere back.

Price should be half of what it is really but I got mine from a keysite so feel happy with it

Oh and the Lost need to be 50/50 aggro or they need to make it really cleat they are less likely to attack Advent via some plot bs.

There's mods to fix the lost thankfully.

True but why they thought 70/30 (?) aggro was a good idea without even mentioning the bias is bizarre.

Lost two soldiers thanks to thinking the 10 lost surrounding the advent priest would attack him and not climb a fire escape to bother them.

There are two kinds of people who bought this:

People who live and breath it and play it over and over and over and over again.

Then people who were fooled into thinking it was a new campaign but was in reality just a mod pack.

It's really weird that the pathfinding cost for climbing up on things is basically negligible.

>ask a guy to go around a corner
>climbs three stories to the roof and drops down

The first time I saw a group of lost just run right past an advent squad and try to get into range of my units I honestly thought they had programmed them to ignore advent. Just more proof that they have no idea how to balance their games and instead rely on the fans to mod that it.

There was plenty of coverage on what this shit did before release and EW was also not a new campaign either.

I can get people getting pissed that the amount of content for that price is lackluster or the fact that the content is a bit rough around the edges but not that.

Haven't played it yet, still doing my first LW2 playthrough.

I find the lost annoying and feel that they only slow the game down, and the chosen are always either completely trivial or an utter bitch to deal with, no middle-ground

Everything else is fine and improved the game

I thought it was fun but sharpshooters are too good.
In one turn:
>grapple onto high ground
>run up to cover
>activate serial
>get 5 OHK's in a row
>free reload
>activate killzone and end turn
i would feel bad if they weren't alien scum

Not killing the Chosen makes them really fun lategame.

My Assassin negated overwatch, fire back at missed shots and could auto-overwatch after moving. My hunter generated shields when shots against him missed and and had immunity to explosive damage.

I'm loving it. I spent a few days playing non-stop 10+ hours - commander/ironman

The steam page is misleading as fuck, most people don't read up on a game past that.

I had it on my wishlist for ages, I thought it was offering a new campaign because the videos implied that.

They conned me into buying it but the trust is gone and I won't be fooled again by xcom / fireaxis dlc.

>things that happen once every three campaigns

>colonel skirmisher with superior repeater and superior hair trigger

thats what you get when you cant read

and as for the dlc - the addidtions seem well ballanced and interesting (70/30 for the lost is kinda shit tho)
i realy dont get why people are bithing about them and gloryfying enemy within at the same time
EW was barebones compared to this
also most things in xcom are ment to be a bitch to deal with so the chosen stealing your dreams work as intended

>70/30 for the lost is kinda shit tho
what's 70/30?

They only choose to attack advent 30% of the time and beeline toward your guys 70% of the time even though they're supppsed yo be mindless zombies

I don't like it, chosen are really annoying. Training center is cool thought

git gud

scan grenade counters the assassin

buy my game

My waifu

>sharpshooter has 60% crit chance
More like once every three moves