Zelda BOTW Wins Game Of The Year Award at Japan Game Awards 2017

Japan Game Awards 2017 was held at the Tokyo Game Show this year and Zelda Breath Of The Wild won the game of the year award. Nintendo really did a great job with the game and it comes as no surprise to anyone. Persona 5 won the “Award for Excellence” along with Overwatch and many other titles that had an amazing performance this year.

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>the absolute state of japanese vidya
was he right?

sonyc.ucks are really feeling it now..

they dont want to admit that westerners took their IP and made it infinitely better

>giving GOTY before the year is even close to over
>Odyssey isn't even out yet

>Doesnt even attend the blatantly Sony biased show
>Still wins the goty award
Wew

I bought a switch for this game, and i don't even like it. Dropped shortly after the tutorial. Nevermind, other good games are gonna come for the switch.

It's not for all 2017. Sun/Moon and Overwatch came out in 2016. Odyssey'll be in the running next yea.

I wish this board would make up its mind about whether game awards shows matter or not.

That's great. It's the best game of all time so it's no surprise it won.

here's hoping it wins in states too. It's a crowning achievement for the vidya of this age

So Japanese Game Award event gave a GOTY to a Japanese game.
What a shock.
Almost as if they are sucking their own dick.

This is poorly made bait, but I actually agree with you lol

It's not bait. I used to think OoT was the best before I played botw.

He might have been if there was a better western game released this year

ironically I replayed a bunch of zeldas after BOTW and found them to all be more enjoyable

LTTP, Zelda 2, OOA for those curious

They matter if the games I like win. Otherwise they're shit.

Best single player game for sure.

BotW is perfectly made, and perfectly crafted. It can be too simple at times, or a little too fast, and there can be some issues here and there, but the content it does deliver and the way it delivers is spot on.

There are always going to be issues with every game, but we are looking at how well a game executes what it sets out to execute. And Breath of the Wild delivered a flawless experience in that regard.

The dungeons are too easy, and too short, yes, the shrines are too easy, and too short, but that doesn't mean they weren't fun, or enjoyable to play through. The world was also interesting fo the sake of being interesting. You always find cool things or random things all over the place to keep interest, and that was enough to keep the landscape varied and fun to explore.

It may not have delivered tons of stuff perfectly, but it was a very good game, and even with a few flaws, they don't detract from the games high points.

Although I would have liked more in the wild, more complicated shrines, more enemies, and a few more dungeons. That's not going to make me knock the game for delivering what it did.

It begins.

loling

>It's the best game of all time
lol

>nintendo doesnt even go to TGS
>wins it anyways

Good. Hope it sweeps everything. In an age of barebones early access we'll-add-content-later multiplayer shooters, BotW should be commended for being a complete polished singleplayer experience.

What do you think is the best game of all time, user?

Enlighten us :)

>BotW is perfectly made, and perfectly crafted
>It may not have delivered tons of stuff perfectly

Deus Ex
It actually has content.

a hope a new zelda comes out fairly quickly just so the fanbase can be honest about botw.
the map and towns were good, but everything else was kinda bad

>a complete polished singleplayer experience.
Felt like an early access game to me

The map was too big thats its only flaw IMO

...

>Playstation VR wins Special Prize

>Chink game wins GOTY in xenophobic chink country
>Year not even over yet

That's not conflicting. What it set out to do, it accomplished perfectly.

The ancillary stuff wasn't always perfect.

And the combat was awful and clunky
And the puzzles repeat
And the reward system is one of two items
And there is no enemy variety
And the main dungeons are easier than regular shrines
And you spend 90% of the game walking/climbing

They're Japanese and probably haven't played D:OS2, the actual GOTY.

thegreatestgameyouwilleverplay.com/

>What it set out to do, it accomplished perfectly.
Make a boring, empty world where you collect seeds and orbs, and your only opposition is 1 of 5 enemies and the weather?

Combat was the best in zelda
Yes its a videogame things repeat
rewards are ok until endgame when they get redundant
there is plenty of enemy variety but I miss likelikes
Zelda was never difficult
Yes thats the one bad thing about the game the map is too big

Japan has shit taste user.
PUBG will win most of the GOTY awards anyways.

IT WAS SUPPOSED TO BE ALOY'S TIME SONYBROS

Enemies were a little too easy, but they are in most Zelda games.

Weapon variety is actually staggeringly limited.

The durability could have used a slight increase across the board.

The enemies were not varied enough. Stronger enemies did not change tactics. Lynel's were a challenge at first, at least. But Zelda has never been about big tough unbeatable enemies that take tons of time to figure out, just a lot of annoying enemies.
It invented Octoroks, after all. The epitome of easy as fuck but annoying as shit.

The gear was limited, as well. But it did make the gear you had more special.

Make a huge, open world, where every nook and cranny is exploreble and accessible, with four main dungeons, a primary boss/dungeonish area, and lots of smaller shrines.

The primary objective was the ability to do these in any order you choose.

>it is awful because reasons!
>only korok puzzles repeat
>objectively wrong
>yes
>not true
>depends on player

Wow

>empty, boring world
Nice hot opinions bub
>only opposition is 1 of 5 enemies
Honestly what is the use of hyperbole?

>Make a boring, empty world

I actually found the world the be more interesting than any of the gameplay elements.

>Combat was the best in zelda
QTE combat and 3 weapon swing cycles are the "best"? including removing all of TP sword moves?

>Yes its a videogame things repeat
Maybe shitty open world games that have no directional content

>rewards are ok until endgame when they get redundant
no

>there is plenty of enemy variety but I miss likelikes
Most of the enemies are reskins. The AI is literally braindead too, they hop in place half the time and you can walk by them

>where every nook and cranny is exploreble and accessible
Subnautica does this better, you can find useful shit

>Implying: The Post

Best crossover ever.

Subnautica does a smattering of random shit really poorly, nothing it does is done "well"

>there is plenty of enemy variety
Bull
Fucking
Shit

>QTE combat and three weapon swings the best?
Yes. With the added shield parry and items actually having use in combat it has the best combat. Also dodging is better than rolling, and you can't mash your sword to victory this time. More weapon types than a simple sword also switches things up a bit, but not by much
>Maybe shitty open worlds that have no directional content
True for literally every game. RPG? Spam the same moves. Shooter? Shoot people
>No
Yes
>Most of the enemies are reskins
Even some of the reskins have new moves or gimmicks. See: Elemental Lizalfos

Nope.

Really? I like the game and half the shit you find is useless.

Sun and moon bigger winner here

as it should

if it isn't on a pc it isn't worth playin

>and you can't mash your sword to victory this time
lol? You can more than ever with unlimited healing and ragdoll physics interupting enemy attacks. this is on top of literal qte triggers that are easy to exploit because the combat is so shit.

>True for literally every game.
No, most games change outside the tutorial area, give you new gadgets, mechanics, and have good narrative

>QTE combat

my man...

>you can more than ever
You can't, because enemies have more health and when your weapon breaks it gives them a window to attack. To trigger the QTE you have to dodge, aka not mashing buttons
>most games change outside tutorial area
BOTW does also give you new gadgets and mechanics to mess around with, and it does have an ok narrative

>lol? You can more than ever with unlimited healing and ragdoll physics interupting enemy attacks.
yeah until your weapons are all broke

>most games change outside the tutorial area, give you new gadgets, mechanics, and have good narrative
yeah, like BOTW :)

>you can more than ever
Literally wrong. Go replay the other zeldas and come back

>when your weapon breaks it gives them a window to attack.
You can literally pause the game to pull out another. That's not good mechanics, that's just tedious. You know a game is bad when it punishes you for getting in combat.

>To trigger the QTE you have to dodge
Dodging isnt hard, the trigger has a huge window

>BOTW does also give you new gadgets
Such as? What changes from the tutorial level

>ok narrative
Now you're just lying.

Nope.

I don't recall any other Zelda having unlimited inventory hearts.

NINTENDO WON

>you can literally pause the game to use another
And that gives time for the enemy to attack especially when the shatter happens
>Dodging isn't hard
And so? It already makes it less button mashy than the rest
>Such as?
The champion powers, and upgraded runes
>now you're lying
And you are being salty as fuck

>Multiplayer games
>Valid
Pick one

>nope
You are quite literally wrong
>I don't recall any other zelda having unlimited inventory hearts
You do remember the enemies doing one heart max even at the start and that your shield can last forever right? You do remember that enemies die in max 3 hits and they drop hearts right? You do remember you can find hearts in pots too right?

The salt won't ever stop.

Are the Goron and Gerudo dungeons longer than the other two because the Zora and Ruto dungeons took me twenty minutes each (had fun though) and the bosses were incredibly disappointing.

>And that gives time for the enemy to attack
No, you have shields too. The shatter doesnt delay selection.

>And so? It already makes it less button mashy than the rest
Its worst combat period. A game that actively punishes you with broken weapons for a few horns that you will never need is not good design. A game that has forgiving QTE prompts is not good. A game that lets you have unlimited full heal items is not good.

Sorry to break it to you.

>The champion powers, and upgraded runes
Upgrade runes dont change the gadgets. They aren't new

The champion upgrades are just to make the combat even easier. The only useful one is the "jump" so you spend less time slowly watching link climb because that;s 80% of the game

>And you are being salty as fuck
I don't think you know what salty means. You are the one getting angry over a mediocre Zelda game.

I had to use a guide for the one with the water changing positions. I felt dumb.

Weapon durability is not a proper answer for bad combat, not when it works worse than bugged DS2.

Many enemies take more than 3 hits.

Many enemies dont drop hearts

There's not always pots around.

Sorry, BOTW combat is shit. Even Witcher 3 has MUCH better combat.

>Such as? What changes from the tutorial level

This also best the question why a good game can't introduce its mechanics at the beginning.

One of the reasons BOTW is cool is because of how much you can freestyle with it's various different mechanics. Also shield surfing isn't introduced in the tutorial so there's that and you're constantly trying to figure out recipes for good food too, not to mention all the ingredients you find did you even play the game?

>I don't recall any other Zelda having unlimited inventory hearts.

I don't recall any other Zelda where enemies don't drop hearts, and hearts can't be found underneath rocks or in grass.

They are shorter, because they are similar to the other two. What you expected good dungeons in an open world game? No.

This was a great year for games. I think every month a great game was released. This year is going to rival 2007 for sure.

*begs the question

Splatoon2 is probably the unironic goty or at least gothy

Single player games get stale faster

>the shatter doesn't delay selection
It however allows the enemy to attack, and once you unpause the attack would hit
>its worst combat period
No
>actively punishes you with broken weapons
What's wrong, too casual? Learn to manage reward and expense, idiot. Use bows or bombs to your advantage
>forgiving QTE prompts is bad
Why? It rewards the player for not mashing unlike in the other zeldas
>game that lets you have unlimited fill heals is not good
Why? It rewards the player for preparing for combat
>champion upgrades make combat easier
Holy shit just like almost all gadgets then. They also allow another way to traverse
>rune upgrades are the same
Except stasis allows you to freeze enemies then
>You're the one getting angry over a mediocre zelda
And you are angry over it rightfully winning GOTY

>Witcher 3 has MUCH better combat.
nope

I think it deserves game of the year. I enjoyed it more than any other game for a very long time, so it's certainly my GOTY

I know that other people might have different opinions, but it is a very, very good game.

>Sorry, BOTW combat is shit.

Yeah, it's pretty ba-

>Even Witcher 3 has MUCH better combat.

PFFFFHAHAHA, yeah, okay buckaroo, settle down. Witcher 3 is a great game, but that combat isn't challenging, isn't fun and half of the time isn't responsive. Play to the strengths of the narrative and characters.

>not a proper answer
Not even the point. It is an answer to mashing though
>many enemies take more than 3 hits
Like...? Most of the common mooks are down in 2 with base weapons
>there's not always pots around
Thankfully you don't need much because enemies do pathetic damage
>sorry, BOTW combat is shit
Sorry, you saying it is shit doesn't mean it is

Can't recall a single Zelda that was about combat.

Freestyle does not mean good content. It just means the developer was too lazy to make good content, so instead, makes it bite sized and all very similar.

> Also shield surfing isn't introduced in the tutorial
And its a gimmick? Same with fire spreading. Its just a bunch of gimmicks that don't serve any significant purpose.

>you're constantly trying to figure out recipes for good food
Why constantly? Are you autistic? There is almost no reason to get into depth with food since most of them do similar things. That isn't good gameplay, that's just more gimmick shit that just makes the combat/traversal easier.

>gameplay mechanic=gimmick
>OH MY GOD HOW DARE THEY MAKE THE GAME EASIER WHEN I PUT IN EFFORT INTO MAKING IT EASIER
Wow

>A game that actively punishes you with broken weapons for a few horns that you will never need is not good design

what are you talking about BOTW was the first game to get survival mechanics right, at worst it's just literal currency as you can sell off your surplus stuff for rupees that you do need.

Sounds like you're just bad at the game

>Splatoon2 is probably the unironic goty or at least gothy

Let's not say that before the expansion arrives, shall we? I love Splatoon2 a lot, don't get me wrong, but I wouldn't dare to say that it's any better than BotW and what Odissey is shaping up to be, content wise

I had to see the holes in the ceiling and the fire to figure it out.

That's lame, they were the only parts outside of the constellation shrine to really make me think in the entire game.

>Freestyle does not mean good content. It just means the developer was too lazy to make good content, so instead, makes it bite sized and all very similar.

no, freestyle doesn't inherently mean good or bad, but in BOTWs case it's done well.

Also quantizing the game works on a handheld as it makes it easier to feel like you've accomplished something after a 15 minute play sesh

Nope, the enemy AI is braindead

Yes, worst combat

>What's wrong, too casual?
What's casual about a bad mechanic?

>Why? It rewards the player for not mashing unlike in the other zeldas
You can still easily mash because monsters get tossed now

>Why? It rewards the player for preparing for combat
I dont think mass looting is preparing. You will likely always have food

>Holy shit just like almost all gadgets then.
No. Gadgets are for unique circumstance, puzzles, and offer new gameplay styles. None of them do anything except make shit slightly easier.

>Except stasis allows you to freeze enemies then
Gimmick

>And you are angry over it rightfully winning GOTY
I'm not angry at all, we can discord if you want. In fact, let's do it.

What are gimmicks and what are not?

>fire spreading
>gimmick

Fire spreading is all but required to climb one of the towers

Yes

I'm sorry you were born retarded. Witcher 3 combat has actual variety, challenge and tons of enemy variety. Also limited healing and options.
Don't kid yourself.

Wind Waker and Twilight Princess felt pretty slick with moves like the helm splitter but yeah I don't think any of them were combat focused.

Can't recall a single Zelda that was about running around an open world just collecting one of two things the whole game.

>nope, the enemy AI is brain dead
Lmao no. They do attack when they have an opening. Keep making shit up though
>you can still easily mash because monsters get tossed now
But you can't because the common mooks are in groups and they attack all at once, and the stronger ones don't get tossed much. Plus if you mash your shit will break and then you have that window
>I don't think mass looting is preparing
Mass looting hearty food absolutely is preparing, same with cooking. The food you normally get heals quite little
>No, gadgets are for unique circumstances, and offer new gameplay styles
Revali's gale does just that.
>gimmick
So all gadgets are gimmicks now? What a shit argument
>we can discord if you want
OH FUCK you are that witcher 3 autist aren't you?

Just because a game doesn't force you to use something doesn't make it a gimmick. Fire spreading and shield surfing have their uses

Plenty of early access games have better survival mechanics.

When are we going after the Triforce, anyway? Is the next update meant to be that, like a Dragon Ball plot where we find the all pieces and wish to bring Hyrule back to its former self?

>gimmick
What the fuck does this even mean? You can't just discard everything as a gimmick to win an argument